Add ASTContext::StringMap<char> to unique selector names.

llvm-svn: 41894
This commit is contained in:
Steve Naroff 2007-09-12 23:08:22 +00:00
parent d8317967aa
commit 3aa4efbdee
2 changed files with 12 additions and 1 deletions

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@ -675,7 +675,6 @@
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@ -19,6 +19,7 @@
#include "clang/AST/RecordLayout.h"
#include "clang/AST/Type.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/StringMap.h"
#include <vector>
namespace clang {
@ -37,6 +38,7 @@ class ASTContext {
llvm::FoldingSet<FunctionTypeProto> FunctionTypeProtos;
llvm::DenseMap<const RecordDecl*, const RecordLayout*> RecordLayoutInfo;
RecordDecl *CFConstantStringTypeDecl;
llvm::StringMap<char> SelectorNames;
public:
TargetInfo &Target;
IdentifierTable &Idents;
@ -174,6 +176,16 @@ public:
/// 'typeSize' is a real floating point or complex type.
QualType getFloatingTypeOfSizeWithinDomain(QualType typeSize,
QualType typeDomain) const;
//===--------------------------------------------------------------------===//
// Objective-C
//===--------------------------------------------------------------------===//
/// getSelectorName - Return a uniqued character string for the selector.
char &getSelectorName(const char *NameStart, const char *NameEnd) {
return SelectorNames.GetOrCreateValue(NameStart, NameEnd).getValue();
}
private:
ASTContext(const ASTContext&); // DO NOT IMPLEMENT
void operator=(const ASTContext&); // DO NOT IMPLEMENT