forked from OSchip/llvm-project
[VPlan] Add moveAfter to VPRecipeBase.
This patch adds a moveAfter method to VPRecipeBase, which can be used to move elements after other elements, across VPBasicBlocks, if necessary. Reviewers: dcaballe, hsaito, rengolin, hfinkel Reviewed By: dcaballe Differential Revision: https://reviews.llvm.org/D46825 llvm-svn: 374565
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@ -283,6 +283,12 @@ iplist<VPRecipeBase>::iterator VPRecipeBase::eraseFromParent() {
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return getParent()->getRecipeList().erase(getIterator());
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}
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void VPRecipeBase::moveAfter(VPRecipeBase *InsertPos) {
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InsertPos->getParent()->getRecipeList().splice(
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std::next(InsertPos->getIterator()), getParent()->getRecipeList(),
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getIterator());
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}
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void VPInstruction::generateInstruction(VPTransformState &State,
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unsigned Part) {
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IRBuilder<> &Builder = State.Builder;
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@ -615,6 +615,10 @@ public:
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/// the specified recipe.
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void insertBefore(VPRecipeBase *InsertPos);
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/// Unlink this recipe from its current VPBasicBlock and insert it into
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/// the VPBasicBlock that MovePos lives in, right after MovePos.
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void moveAfter(VPRecipeBase *MovePos);
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/// This method unlinks 'this' from the containing basic block and deletes it.
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///
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/// \returns an iterator pointing to the element after the erased one
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@ -59,5 +59,31 @@ TEST(VPInstructionTest, eraseFromParent) {
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EXPECT_TRUE(VPBB1.empty());
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}
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TEST(VPInstructionTest, moveAfter) {
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VPInstruction *I1 = new VPInstruction(0, {});
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VPInstruction *I2 = new VPInstruction(1, {});
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VPInstruction *I3 = new VPInstruction(2, {});
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VPBasicBlock VPBB1;
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VPBB1.appendRecipe(I1);
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VPBB1.appendRecipe(I2);
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VPBB1.appendRecipe(I3);
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I1->moveAfter(I2);
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CHECK_ITERATOR(VPBB1, I2, I1, I3);
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VPInstruction *I4 = new VPInstruction(4, {});
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VPInstruction *I5 = new VPInstruction(5, {});
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VPBasicBlock VPBB2;
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VPBB2.appendRecipe(I4);
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VPBB2.appendRecipe(I5);
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I3->moveAfter(I4);
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CHECK_ITERATOR(VPBB1, I2, I1);
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CHECK_ITERATOR(VPBB2, I4, I3, I5);
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}
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} // namespace
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} // namespace llvm
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