forked from OSchip/llvm-project
Add documentation about remote debugging to the website
Reviewers: tberghammer, clayborg Subscribers: tberghammer, lldb-commits Differential Revision: http://reviews.llvm.org/D8871 llvm-svn: 234395
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</p>
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<code>> python -c 'import lldb'</code></p>
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<h2>Cross-compiling LLDB</h2>
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<h2 id="cross-compilation">Cross-compiling LLDB</h2>
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<p>
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In order to debug remote targets running different architectures than your host, you
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will need to compile LLDB (or at least the server component) for the target. While
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
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<link href="style.css" rel="stylesheet" type="text/css" />
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<title>Remote debugging with LLDB</title>
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</head>
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<body>
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<div class="www_title">
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The <strong>LLDB</strong> Debugger
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</div>
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<div id="container">
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<div id="content">
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<!--#include virtual="sidebar.incl"-->
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<div id="middle">
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<h1 class="postheader">Remote debugging</h1>
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<div class="postcontent">
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<p>
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Remote debugging refers to the act of debugging a process which is running on a
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different system, than the debugger itself. We shall refer to the system running
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the debugger as the <em>local</em> system, while the system running the debugged
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process will be the <em>remote</em> system.
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</p>
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<p>
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To enable remote debugging, LLDB employs a client-server architecture. The client
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part runs on the local system and the remote system runs the server. The client and
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server communicate using the gdb-remote protocol, usually transported over TCP/IP.
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More information on the protocol can be found
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<a href="https://sourceware.org/gdb/current/onlinedocs/gdb/Remote-Protocol.html">here</a>
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and the LLDB-specific extensions are documented in
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<code>docs/lldb-gdb-remote.txt</code> file inside LLDB source repository. Besides the
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gdb-remote stub, the server part of LLDB also consists of a <em>platform</em> binary,
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which is responsible for performing advanced debugging operations, like copying files
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from/to the remote system and can be used to execute arbitrary shell commands on the
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remote system.
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</p>
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<p>
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In order to reduce code complexity and improve remote debugging experience LLDB on
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Linux and OSX uses the remote debugging stub even when debugging a process locally.
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This is achieved by spawning a remote stub process locally and communicating with it
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over the loopback interface. In the case of local debugging this whole process is
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transparent to the user. The platform binary is not used in this case, since no file
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transfers are needed.
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</p>
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</div>
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<div class="postfooter"></div>
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<div class="post">
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<h1 class="postheader">Preparation for remote debugging</h1>
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<div class="postcontent">
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<p>
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While the process of actual debugging (stepping, backtraces, evaluating
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expressions) is same as in the local case, in the case of remote debugging, more
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preparation is needed as the required binaries cannot started on the remote system
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automatically. Also, if the remote system runs a different OS or architecture, the
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server component needs to be compiled separately.
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</p>
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<h2>Remote system</h2>
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<p>
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On Linux and Android, all required remote functionality is contained in the
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<code>lldb-server</code> binary. This binary combines the functionality of the
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platform and gdb-remote stub. A single binary fascilitates deployment and reduces
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code size, since the two functions share a lot of code. The
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<code>lldb-server</code> binary is also statically linked with the rest of LLDB
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(unlike <code>lldb</code>, which dynamically links to <code>liblldb.so</code> by
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default), so it does not have any dependencies on the rest of lldb. On Mac OSX and
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iOS, the remote-gdb functionality is implemented by the <code>debugserver</code>
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binary, which you will need to deploy alongside <code>lldb-server</code>.
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</p>
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<p>
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The binaries mentioned above need to be present on the remote system to enable
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remote debugging. You can either compile on the remote system directly or copy them
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from the local machine. If compiling locally and the remote architecture differs
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from the local one, you will need to cross-compile the correct version of the binaries.
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More information on cross-compiling LLDB can be found on the
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<a href="build.html#cross-compilation">build</a> page.
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</p>
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<p>
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Once the binaries are in place, you just need to run the <code>lldb-server</code>
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in platform mode and specify the port it should listen on. For example, the command
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</p>
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<code>lldb-server platform --listen *:1234</code>
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<p>
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will start the LLDB platform and wait for incoming connections from any address to
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port 1234. Specifying an address instead of <code>*</code> will only allow
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connections originating from that address. Adding a <code>--server</code> parameter
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to the command line will fork off a new process for every incoming connection,
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allowing multiple parallel debug sessions.
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</p>
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<h2>Local system</h2>
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<p>
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On the local system, you need to let LLDB know that you intend to do remote
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debugging. This is achieved through the <code>platform</code> command and its
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sub-commands. As a first step you need to choose the correct platform plug-in for
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your remote system. A list of available plug-ins can be obtained through
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<code>platform list</code>.
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</p>
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<p>
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The default platform is the platform <code>host</code> which is used for local
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debugging. Apart from this, the list should contain a number of plug-ins, for
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debugging different kinds of systems. The remote plug-ins are prefixed with
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"<code>remote-</code>". For example, to debug a remote Linux application, you should
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run <code>platform select remote-linux</code>.
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</p>
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<p>
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After selecting the platform plug-in, you should receive a prompt which confirms
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the selected platform, and states that you are not connected. This is because
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remote plug-ins need to be connected to their remote platform counterpart to
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operate. This is achieved using the <code>platform connect</code> command. This
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command takes a number of arguments (as always, use the <code>help</code> command
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to find out more), but normally you only need to specify the address to connect to,
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e.g.:
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</p>
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<code>platform connect connect://host:port</code>
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<p>
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After this, you should be able to debug normally. You can use the
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<code>process attach</code> to attach to an existing remote process or
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<code>target create</code>, <code>process launch</code> to start a new one. The
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platform plugin will transparently take care of uploading or downloading the
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executable in order to be able to debug. If your application needs additional
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files, you can transfer them using the platform commands: <code>get-file</code>,
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<code>put-file</code>, <code>mkdir</code>, etc. The environment can be prepared
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further using the <code>platform shell</code> command.
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</p>
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</div>
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<div class="postfooter"></div>
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</div>
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</div>
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</div>
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</div>
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</body>
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</html>
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@ -22,6 +22,7 @@
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<li><a href="/python-reference.html">Python Reference</a></li>
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<li><a href="/scripting.html">Python Example</a></li>
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<li><a href="/symbols.html">Symbols on Mac OS X</a></li>
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<li><a href="/remote.html">Remote debugging</a></li>
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<li><a href="/troubleshooting.html">Troubleshooting</a></li>
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<li><a href="/architecture/index.html">Architecture</a></li>
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</ul>
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