forked from OSchip/llvm-project
parent
774ea7d0a9
commit
33dd486f1d
|
@ -80,6 +80,7 @@ static const uint64_t kMIPS64_ShadowOffset64 = 1ULL << 37;
|
|||
static const uint64_t kAArch64_ShadowOffset64 = 1ULL << 36;
|
||||
static const uint64_t kFreeBSD_ShadowOffset32 = 1ULL << 30;
|
||||
static const uint64_t kFreeBSD_ShadowOffset64 = 1ULL << 46;
|
||||
static const uint64_t kPS4CPU_ShadowOffset64 = 1ULL << 40;
|
||||
static const uint64_t kWindowsShadowOffset32 = 3ULL << 28;
|
||||
// The shadow memory space is dynamically allocated.
|
||||
static const uint64_t kWindowsShadowOffset64 = kDynamicShadowSentinel;
|
||||
|
@ -380,6 +381,7 @@ static ShadowMapping getShadowMapping(Triple &TargetTriple, int LongSize,
|
|||
bool IsAndroid = TargetTriple.isAndroid();
|
||||
bool IsIOS = TargetTriple.isiOS() || TargetTriple.isWatchOS();
|
||||
bool IsFreeBSD = TargetTriple.isOSFreeBSD();
|
||||
bool IsPS4CPU = TargetTriple.isPS4CPU();
|
||||
bool IsLinux = TargetTriple.isOSLinux();
|
||||
bool IsPPC64 = TargetTriple.getArch() == llvm::Triple::ppc64 ||
|
||||
TargetTriple.getArch() == llvm::Triple::ppc64le;
|
||||
|
@ -418,6 +420,8 @@ static ShadowMapping getShadowMapping(Triple &TargetTriple, int LongSize,
|
|||
Mapping.Offset = kSystemZ_ShadowOffset64;
|
||||
else if (IsFreeBSD)
|
||||
Mapping.Offset = kFreeBSD_ShadowOffset64;
|
||||
else if (IsPS4CPU)
|
||||
Mapping.Offset = kPS4CPU_ShadowOffset64;
|
||||
else if (IsLinux && IsX86_64) {
|
||||
if (IsKasan)
|
||||
Mapping.Offset = kLinuxKasan_ShadowOffset64;
|
||||
|
@ -456,9 +460,9 @@ static ShadowMapping getShadowMapping(Triple &TargetTriple, int LongSize,
|
|||
// offset is not necessary 1/8-th of the address space. On SystemZ,
|
||||
// we could OR the constant in a single instruction, but it's more
|
||||
// efficient to load it once and use indexed addressing.
|
||||
Mapping.OrShadowOffset = !IsAArch64 && !IsPPC64 && !IsSystemZ
|
||||
&& !(Mapping.Offset & (Mapping.Offset - 1))
|
||||
&& Mapping.Offset != kDynamicShadowSentinel;
|
||||
Mapping.OrShadowOffset = !IsAArch64 && !IsPPC64 && !IsSystemZ && !IsPS4CPU &&
|
||||
!(Mapping.Offset & (Mapping.Offset - 1)) &&
|
||||
Mapping.Offset != kDynamicShadowSentinel;
|
||||
|
||||
return Mapping;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,14 @@
|
|||
; RUN: opt < %s -asan -asan-module -S -mtriple=x86_64-scei-ps4 | FileCheck %s
|
||||
|
||||
define i32 @read_4_bytes(i32* %a) sanitize_address {
|
||||
entry:
|
||||
%tmp1 = load i32, i32* %a, align 4
|
||||
ret i32 %tmp1
|
||||
}
|
||||
|
||||
; CHECK: @read_4_bytes
|
||||
; CHECK-NOT: ret
|
||||
; Check for ASAN's Offset on the PS4 (2^40 or 0x10000000000)
|
||||
; CHECK: lshr {{.*}} 3
|
||||
; CHECK-NEXT: {{1099511627776}}
|
||||
; CHECK: ret
|
Loading…
Reference in New Issue