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CodeGen: BlockPlacement: Add comment about DenseMap Safety.
The use of a DenseMap in precomputeTriangleChains does not cause non-determinism, even though it is iterated over, as the only thing the iteration does is to insert entries into a new DenseMap, which is not iterated. Comment only change. llvm-svn: 300088
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@ -1165,6 +1165,9 @@ void MachineBlockPlacement::precomputeTriangleChains() {
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}
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}
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// Iterating over a DenseMap is safe here, because the only thing in the body
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// of the loop is inserting into another DenseMap (ComputedEdges).
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// ComputedEdges is never iterated, so this doesn't lead to non-determinism.
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for (auto &ChainPair : TriangleChainMap) {
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TriangleChain &Chain = ChainPair.second;
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// Benchmarking has shown that due to branch correlation duplicating 2 or
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