Fix the mangling of function pointers in the MS ABI.

Patch by Timur Iskhodzhanov!

llvm-svn: 162638
This commit is contained in:
John McCall 2012-08-25 01:12:56 +00:00
parent 0a0aa84da3
commit 3351dc397b
3 changed files with 82 additions and 2 deletions

View File

@ -1059,6 +1059,8 @@ void MicrosoftCXXNameMangler::mangleType(const FunctionProtoType *T,
SourceRange) {
// Structors only appear in decls, so at this point we know it's not a
// structor type.
// FIXME: This may not be lambda-friendly.
Out << "$$A6";
mangleType(T, NULL, false, false);
}
void MicrosoftCXXNameMangler::mangleType(const FunctionNoProtoType *T,
@ -1214,7 +1216,7 @@ void MicrosoftCXXNameMangler::mangleCallingConvention(const FunctionType *T,
if (CC == CC_Default) {
if (IsInstMethod) {
const FunctionProtoType *FPT =
T->getCanonicalTypeUnqualified().getAs<FunctionProtoType>();
T->getCanonicalTypeUnqualified().castAs<FunctionProtoType>();
bool isVariadic = FPT->isVariadic();
CC = getASTContext().getDefaultCXXMethodCallConv(isVariadic);
} else {
@ -1497,7 +1499,9 @@ void MicrosoftCXXNameMangler::mangleType(const ObjCObjectType *T,
void MicrosoftCXXNameMangler::mangleType(const BlockPointerType *T,
SourceRange Range) {
Out << "_E";
mangleType(T->getPointeeType(), Range);
QualType pointee = T->getPointeeType();
mangleType(pointee->castAs<FunctionProtoType>(), NULL, false, false);
}
void MicrosoftCXXNameMangler::mangleType(const InjectedClassNameType *T,

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@ -0,0 +1,72 @@
// RUN: %clang_cc1 -fblocks -emit-llvm %s -o - -cxx-abi microsoft -triple=i386-pc-win32 | FileCheck %s
template<typename Signature>
class C;
template<typename Ret>
class C<Ret(void)> {};
typedef C<void(void)> C0;
template<typename Ret, typename Arg1>
class C<Ret(Arg1)> {};
template<typename Ret, typename Arg1, typename Arg2>
class C<Ret(Arg1, Arg2)> {};
C0 callback_void;
// CHECK: "\01?callback_void@@3V?$C@$$A6AXXZ@@A"
volatile C0 callback_void_volatile;
// CHECK: "\01?callback_void_volatile@@3V?$C@$$A6AXXZ@@C"
class Type {};
C<int(void)> callback_int;
// CHECK: "\01?callback_int@@3V?$C@$$A6AHXZ@@A"
C<Type(void)> callback_Type;
// CHECK: "\01?callback_Type@@3V?$C@$$A6A?AVType@@XZ@@A"
C<void(int)> callback_void_int;
// CHECK: "\01?callback_void_int@@3V?$C@$$A6AXH@Z@@A"
C<int(int)> callback_int_int;
// CHECK: "\01?callback_int_int@@3V?$C@$$A6AHH@Z@@A"
C<void(Type)> callback_void_Type;
// CHECK: "\01?callback_void_Type@@3V?$C@$$A6AXVType@@@Z@@A"
void foo(C0 c) {}
// CHECK: "\01?foo@@YAXV?$C@$$A6AXXZ@@@Z"
// Here be dragons!
// Let's face the magic of template partial specialization...
void function(C<void(void)>) {}
// CHECK: "\01?function@@YAXV?$C@$$A6AXXZ@@@Z"
template<typename Ret> class C<Ret(*)(void)> {};
void function_pointer(C<void(*)(void)>) {}
// CHECK: "\01?function_pointer@@YAXV?$C@P6AXXZ@@@Z"
// Block equivalent to the previous definitions.
template<typename Ret> class C<Ret(^)(void)> {};
void block(C<void(^)(void)>) {}
// CHECK: "\01?block@@YAXV?$C@P_EAXXZ@@@Z"
// FYI blocks are not present in MSVS, so we're free to choose the spec.
template<typename T> class C<void (T::*)(void)> {};
class Z {
public:
void method() {}
};
void member_pointer(C<void (Z::*)(void)>) {}
// CHECK: "\01?member_pointer@@YAXV?$C@P8Z@@AEXXZ@@@Z"
template<typename T> void bar(T) {}
void call_bar() {
bar<int (*)(int)>(0);
// CHECK: "\01??$bar@P6AHH@Z@@YAXP6AHH@Z@Z"
bar<int (^)(int)>(0);
// CHECK: "\01??$bar@P_EAHH@Z@@YAXP_EAHH@Z@Z"
// FYI blocks are not present in MSVS, so we're free to choose the spec.
}

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@ -128,6 +128,10 @@ void zeta(int (*)(int, int)) {}
void eta(int (^)(int, int)) {}
// CHECK: @"\01?eta@@YAXP_EAHHH@Z@Z"
typedef int theta_arg(int,int);
void theta(theta_arg^ block) {}
// CHECK: @"\01?theta@@YAXP_EAHHH@Z@Z"
void operator_new_delete() {
char *ptr = new char;
// CHECK: @"\01??2@YAPAXI@Z"