Add prototype support for invalidating fields for structures passed-by-reference

to unknown functions. Most of this logic should be eventually moved to
RegionStore and be made lazy.

llvm-svn: 66094
This commit is contained in:
Ted Kremenek 2009-03-04 22:56:43 +00:00
parent 9a92b95092
commit 33129a26f7
2 changed files with 96 additions and 18 deletions

View File

@ -1650,28 +1650,81 @@ void CFRefCount::EvalSummary(ExplodedNodeSet<GRState>& Dst,
R = dyn_cast<TypedRegion>(ATR->getSuperRegion());
}
if (R && R->isBoundable(Ctx)) {
if (R) {
// Is the invalidated variable something that we were tracking?
SymbolRef Sym = state.GetSValAsScalarOrLoc(R).getAsLocSymbol();
if (Sym.isValid())
state = state.remove<RefBindings>(Sym);
// Set the value of the variable to be a conjured symbol.
unsigned Count = Builder.getCurrentBlockCount();
QualType T = R->getRValueType(Ctx);
// Remove any existing reference-count binding.
if (Sym.isValid()) state = state.remove<RefBindings>(Sym);
// FIXME: handle structs.
if (Loc::IsLocType(T) || (T->isIntegerType() && T->isScalarType())) {
SymbolRef NewSym =
Eng.getSymbolManager().getConjuredSymbol(*I, T, Count);
state = state.BindLoc(Loc::MakeVal(R),
Loc::IsLocType(T)
? cast<SVal>(loc::SymbolVal(NewSym))
: cast<SVal>(nonloc::SymbolVal(NewSym)));
}
else {
state = state.BindLoc(*MR, UnknownVal());
if (R->isBoundable(Ctx)) {
// Set the value of the variable to be a conjured symbol.
unsigned Count = Builder.getCurrentBlockCount();
QualType T = R->getRValueType(Ctx);
if (Loc::IsLocType(T) || (T->isIntegerType() && T->isScalarType())) {
SymbolRef NewSym =
Eng.getSymbolManager().getConjuredSymbol(*I, T, Count);
state = state.BindLoc(Loc::MakeVal(R),
Loc::IsLocType(T)
? cast<SVal>(loc::SymbolVal(NewSym))
: cast<SVal>(nonloc::SymbolVal(NewSym)));
}
else if (const RecordType *RT = T->getAsStructureType()) {
// Handle structs in a not so awesome way. Here we just
// eagerly bind new symbols to the fields. In reality we
// should have the store manager handle this. The idea is just
// to prototype some basic functionality here. All of this logic
// should one day soon just go away.
const RecordDecl *RD = RT->getDecl()->getDefinition(Ctx);
// No record definition. There is nothing we can do.
if (!RD)
continue;
MemRegionManager &MRMgr = state.getManager().getRegionManager();
// Iterate through the fields and construct new symbols.
for (RecordDecl::field_iterator FI=RD->field_begin(),
FE=RD->field_end(); FI!=FE; ++FI) {
// For now just handle scalar fields.
FieldDecl *FD = *FI;
QualType FT = FD->getType();
if (Loc::IsLocType(FT) ||
(FT->isIntegerType() && FT->isScalarType())) {
// Tag the symbol with the field decl so that we generate
// a unique symbol.
SymbolRef NewSym =
Eng.getSymbolManager().getConjuredSymbol(*I, FT, Count, FD);
// Create a region.
// FIXME: How do we handle 'typedefs' in TypeViewRegions?
// e.g.:
// typedef struct *s foo;
//
// ((foo) x)->f vs. x->f
//
// The cast will add a ViewTypeRegion. Probably RegionStore
// needs to reason about typedefs explicitly when binding
// fields and elements.
//
const FieldRegion* FR = MRMgr.getFieldRegion(FD, R);
state = state.BindLoc(Loc::MakeVal(FR),
Loc::IsLocType(FT)
? cast<SVal>(loc::SymbolVal(NewSym))
: cast<SVal>(nonloc::SymbolVal(NewSym)));
}
}
}
else {
// Just blast away other values.
state = state.BindLoc(*MR, UnknownVal());
}
}
}
else

View File

@ -19,3 +19,28 @@ void checkaccess_union() {
).__i))) & 0xff00) >> 8) == 1)
ret = 1;
}
// Check our handling of fields being invalidated by function calls.
struct test2_struct { int x; int y; char* s; };
void test2_helper(struct test2_struct* p);
char test2() {
struct test2_struct s;
test2_help(&s);
char *p = 0;
if (s.x > 1) {
if (s.s != 0) {
p = "hello";
}
}
if (s.x > 1) {
if (s.s != 0) {
return *p;
}
}
return 'a';
}