[VPlan] Handle scalarized values in VPTransformState.

This patch adds plumbing to handle scalarized values directly in
VPTransformState.

Reviewed By: gilr

Differential Revision: https://reviews.llvm.org/D92282
This commit is contained in:
Florian Hahn 2021-01-25 11:17:56 +00:00
parent 05d5125d8a
commit 3201274dea
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GPG Key ID: 61D7554B5CECDC0D
3 changed files with 64 additions and 23 deletions

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@ -7718,9 +7718,15 @@ void LoopVectorizationPlanner::executePlan(InnerLoopVectorizer &ILV,
assert(BestVF.hasValue() && "Vectorization Factor is missing"); assert(BestVF.hasValue() && "Vectorization Factor is missing");
VPTransformState State{*BestVF, BestUF, LI, VPTransformState State{*BestVF,
DT, ILV.Builder, ILV.VectorLoopValueMap, BestUF,
&ILV, CallbackILV}; OrigLoop,
LI,
DT,
ILV.Builder,
ILV.VectorLoopValueMap,
&ILV,
CallbackILV};
State.CFG.PrevBB = ILV.createVectorizedLoopSkeleton(); State.CFG.PrevBB = ILV.createVectorizedLoopSkeleton();
State.TripCount = ILV.getOrCreateTripCount(nullptr); State.TripCount = ILV.getOrCreateTripCount(nullptr);
State.CanonicalIV = ILV.Induction; State.CanonicalIV = ILV.Induction;

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@ -216,6 +216,27 @@ VPBasicBlock::iterator VPBasicBlock::getFirstNonPhi() {
return It; return It;
} }
Value *VPTransformState::get(VPValue *Def, const VPIteration &Instance) {
if (!Def->getDef() && OrigLoop->isLoopInvariant(Def->getLiveInIRValue()))
return Def->getLiveInIRValue();
if (hasScalarValue(Def, Instance))
return Data.PerPartScalars[Def][Instance.Part][Instance.Lane];
if (hasVectorValue(Def, Instance.Part)) {
assert(Data.PerPartOutput.count(Def));
auto *VecPart = Data.PerPartOutput[Def][Instance.Part];
if (!VecPart->getType()->isVectorTy()) {
assert(Instance.Lane == 0 && "cannot get lane > 0 for scalar");
return VecPart;
}
// TODO: Cache created scalar values.
return Builder.CreateExtractElement(VecPart,
Builder.getInt32(Instance.Lane));
}
return Callback.getOrCreateScalarValue(VPValue2Value[Def], Instance);
}
BasicBlock * BasicBlock *
VPBasicBlock::createEmptyBasicBlock(VPTransformState::CFGState &CFG) { VPBasicBlock::createEmptyBasicBlock(VPTransformState::CFGState &CFG) {
// BB stands for IR BasicBlocks. VPBB stands for VPlan VPBasicBlocks. // BB stands for IR BasicBlocks. VPBB stands for VPlan VPBasicBlocks.

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@ -246,12 +246,12 @@ struct VPCallback {
/// VPTransformState holds information passed down when "executing" a VPlan, /// VPTransformState holds information passed down when "executing" a VPlan,
/// needed for generating the output IR. /// needed for generating the output IR.
struct VPTransformState { struct VPTransformState {
VPTransformState(ElementCount VF, unsigned UF, LoopInfo *LI, VPTransformState(ElementCount VF, unsigned UF, Loop *OrigLoop, LoopInfo *LI,
DominatorTree *DT, IRBuilder<> &Builder, DominatorTree *DT, IRBuilder<> &Builder,
VectorizerValueMap &ValueMap, InnerLoopVectorizer *ILV, VectorizerValueMap &ValueMap, InnerLoopVectorizer *ILV,
VPCallback &Callback) VPCallback &Callback)
: VF(VF), UF(UF), Instance(), LI(LI), DT(DT), Builder(Builder), : VF(VF), UF(UF), Instance(), OrigLoop(OrigLoop), LI(LI), DT(DT),
ValueMap(ValueMap), ILV(ILV), Callback(Callback) {} Builder(Builder), ValueMap(ValueMap), ILV(ILV), Callback(Callback) {}
/// The chosen Vectorization and Unroll Factors of the loop being vectorized. /// The chosen Vectorization and Unroll Factors of the loop being vectorized.
ElementCount VF; ElementCount VF;
@ -269,6 +269,9 @@ struct VPTransformState {
typedef SmallVector<Value *, 2> PerPartValuesTy; typedef SmallVector<Value *, 2> PerPartValuesTy;
DenseMap<VPValue *, PerPartValuesTy> PerPartOutput; DenseMap<VPValue *, PerPartValuesTy> PerPartOutput;
using ScalarsPerPartValuesTy = SmallVector<SmallVector<Value *, 4>, 2>;
DenseMap<VPValue *, ScalarsPerPartValuesTy> PerPartScalars;
} Data; } Data;
/// Get the generated Value for a given VPValue and a given Part. Note that /// Get the generated Value for a given VPValue and a given Part. Note that
@ -285,24 +288,21 @@ struct VPTransformState {
} }
/// Get the generated Value for a given VPValue and given Part and Lane. /// Get the generated Value for a given VPValue and given Part and Lane.
Value *get(VPValue *Def, const VPIteration &Instance) { Value *get(VPValue *Def, const VPIteration &Instance);
// If the Def is managed directly by VPTransformState, extract the lane from
// the relevant part. Note that currently only VPInstructions and external bool hasVectorValue(VPValue *Def, unsigned Part) {
// defs are managed by VPTransformState. Other Defs are still created by ILV auto I = Data.PerPartOutput.find(Def);
// and managed in its ValueMap. For those this method currently just return I != Data.PerPartOutput.end() && Part < I->second.size() &&
// delegates the call to ILV below. I->second[Part];
if (Data.PerPartOutput.count(Def)) {
auto *VecPart = Data.PerPartOutput[Def][Instance.Part];
if (!VecPart->getType()->isVectorTy()) {
assert(Instance.Lane == 0 && "cannot get lane > 0 for scalar");
return VecPart;
}
// TODO: Cache created scalar values.
return Builder.CreateExtractElement(VecPart,
Builder.getInt32(Instance.Lane));
} }
return Callback.getOrCreateScalarValue(VPValue2Value[Def], Instance); bool hasScalarValue(VPValue *Def, VPIteration Instance) {
auto I = Data.PerPartScalars.find(Def);
if (I == Data.PerPartScalars.end())
return false;
return Instance.Part < I->second.size() &&
Instance.Lane < I->second[Instance.Part].size() &&
I->second[Instance.Part][Instance.Lane];
} }
/// Set the generated Value for a given VPValue and a given Part. /// Set the generated Value for a given VPValue and a given Part.
@ -315,6 +315,17 @@ struct VPTransformState {
} }
void set(VPValue *Def, Value *IRDef, Value *V, unsigned Part); void set(VPValue *Def, Value *IRDef, Value *V, unsigned Part);
void set(VPValue *Def, Value *V, const VPIteration &Instance) {
auto Iter = Data.PerPartScalars.insert({Def, {}});
auto &PerPartVec = Iter.first->second;
while (PerPartVec.size() <= Instance.Part)
PerPartVec.emplace_back();
auto &Scalars = PerPartVec[Instance.Part];
while (Scalars.size() <= Instance.Lane)
Scalars.push_back(nullptr);
Scalars[Instance.Lane] = V;
}
/// Hold state information used when constructing the CFG of the output IR, /// Hold state information used when constructing the CFG of the output IR,
/// traversing the VPBasicBlocks and generating corresponding IR BasicBlocks. /// traversing the VPBasicBlocks and generating corresponding IR BasicBlocks.
struct CFGState { struct CFGState {
@ -340,6 +351,9 @@ struct VPTransformState {
CFGState() = default; CFGState() = default;
} CFG; } CFG;
/// Hold a pointer to the original loop.
Loop *OrigLoop;
/// Hold a pointer to LoopInfo to register new basic blocks in the loop. /// Hold a pointer to LoopInfo to register new basic blocks in the loop.
LoopInfo *LI; LoopInfo *LI;