do not bother reuniquing mdnodes whose operands drop to null. Doing

so can be a huge performance issue when tearing down modules and mdnodes
are not guaranteed to be unique anyway.  This speeds up:
$ time ~/llvm/Release/bin/clang gcc.c -w -S -g

from 72 to 35s, where gcc.c is from:
http://people.csail.mit.edu/smcc/projects/single-file-programs/

llvm-svn: 92315
This commit is contained in:
Chris Lattner 2009-12-30 21:42:11 +00:00
parent 1563a76fd3
commit 30ae06be14
2 changed files with 42 additions and 12 deletions

View File

@ -85,8 +85,6 @@ class MDNodeElement;
//===----------------------------------------------------------------------===//
/// MDNode - a tuple of other values.
/// These contain a list of the values that represent the metadata.
/// MDNode is always unnamed.
class MDNode : public MetadataBase, public FoldingSetNode {
MDNode(const MDNode &); // DO NOT IMPLEMENT
void operator=(const MDNode &); // DO NOT IMPLEMENT
@ -97,7 +95,14 @@ class MDNode : public MetadataBase, public FoldingSetNode {
// Subclass data enums.
enum {
FunctionLocalBit = 1
/// FunctionLocalBit - This bit is set if this MDNode is function local.
/// This is true when it (potentially transitively) contains a reference to
/// something in a function, like an argument, basicblock, or instruction.
FunctionLocalBit = 1 << 0,
/// NotUniquedBit - This is set on MDNodes that are not uniqued because they
/// have a null perand.
NotUniquedBit = 1 << 1
};
// Replace each instance of F from the element list of this node with T.
@ -138,6 +143,13 @@ public:
return V->getValueID() == MDNodeVal;
}
private:
bool isNotUniqued() const {
return (getSubclassDataFromValue() & NotUniquedBit) != 0;
}
void setIsNotUniqued() {
setValueSubclassData(getSubclassDataFromValue() | NotUniquedBit);
}
// Shadow Value::setValueSubclassData with a private forwarding method so that
// any future subclasses cannot accidentally use it.
void setValueSubclassData(unsigned short D) {

View File

@ -87,8 +87,10 @@ void MDNodeElement::allUsesReplacedWith(Value *NV) {
/// ~MDNode - Destroy MDNode.
MDNode::~MDNode() {
LLVMContextImpl *pImpl = getType()->getContext().pImpl;
pImpl->MDNodeSet.RemoveNode(this);
if (!isNotUniqued()) {
LLVMContextImpl *pImpl = getType()->getContext().pImpl;
pImpl->MDNodeSet.RemoveNode(this);
}
delete [] Operands;
Operands = NULL;
}
@ -97,6 +99,7 @@ MDNode::MDNode(LLVMContext &C, Value *const *Vals, unsigned NumVals,
bool isFunctionLocal)
: MetadataBase(Type::getMetadataTy(C), Value::MDNodeVal) {
NumOperands = NumVals;
// FIXME: Coallocate the operand list. These have fixed arity.
Operands = new MDNodeElement[NumOperands];
for (unsigned i = 0; i != NumVals; ++i)
@ -146,25 +149,40 @@ void MDNode::replaceElement(MDNodeElement *Op, Value *To) {
if (From == To)
return;
// Update the operand.
Op->set(To, this);
// If this node is already not being uniqued (because one of the operands
// already went to null), then there is nothing else to do here.
if (isNotUniqued()) return;
LLVMContextImpl *pImpl = getType()->getContext().pImpl;
// Remove "this" from the context map. FoldingSet doesn't have to reprofile
// this node to remove it, so we don't care what state the operands are in.
pImpl->MDNodeSet.RemoveNode(this);
// Update the operand.
Op->set(To, this);
// Insert updated "this" into the context's folding node set.
// If a node with same element list already exist then before inserting
// updated "this" into the folding node set, replace all uses of existing
// node with updated "this" node.
// If we are dropping an argument to null, we choose to not unique the MDNode
// anymore. This commonly occurs during destruction, and uniquing these
// brings little reuse.
if (To == 0) {
setIsNotUniqued();
return;
}
// Now that the node is out of the folding set, get ready to reinsert it.
// First, check to see if another node with the same operands already exists
// in the set. If it doesn't exist, this returns the position to insert it.
FoldingSetNodeID ID;
Profile(ID);
void *InsertPoint;
MDNode *N = pImpl->MDNodeSet.FindNodeOrInsertPos(ID, InsertPoint);
if (N) {
// FIXME:
// If it already exists in the set, we don't reinsert it, we just claim it
// isn't uniqued.
N->replaceAllUsesWith(this);
delete N;
N = pImpl->MDNodeSet.FindNodeOrInsertPos(ID, InsertPoint);