forked from OSchip/llvm-project
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@ -150,9 +150,6 @@ public:
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/// Set the skeleton unit associated with this unit.
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void setSkeleton(DwarfUnit &Skel) { Skeleton = &Skel; }
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/// Get the skeleton unit associated with this unit.
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DwarfUnit *getSkeleton() const { return Skeleton; }
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/// Pass in the SectionSym even though we could recreate it in every compile
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/// unit (type units will have actually distinct symbols once they're in
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/// comdat sections).
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