forked from OSchip/llvm-project
[lldb] Load the fblldb module automatically
Summary: ``` // Facebook only: // We want to load automatically the fblldb python module as soon as lldb or // lldb-vscode start. This will ensure that logging and formatters are enabled // by default. // // As we want to have a mechanism for not triggering this by default, if the // user is starting lldb disabling .lldbinit support, then we also don't load // this module. This is equivalent to appending this line to all .lldbinit // files. // // We don't have the fblldb module on windows, so we don't include it for that // build. ``` Test Plan: the fbsymbols module is loaded automatically ``` ./bin/lldb (lldb) help fbsymbols Facebook {mini,core}dump utility. Expects 'raw' input (see 'help raw-input'.) ``` Reviewers: wanyi Reviewed By: wanyi Subscribers: mnovakovic, serhiyr, phabricatorlinter Differential Revision: https://phabricator.intern.facebook.com/D29372804 Tags: accept2ship Signature: 29372804:1624567770:07836e50e576bd809124ed80a6bc01082190e48f [lldb] Load fblldbinit instead of fblldb Summary: Once accepted, it'll merge it with the existing commit in our branch so that we keep the commit list as short as possible. Test Plan: https://www.internalfb.com/diff/D30293094 Reviewers: aadsm, wanyi Reviewed By: aadsm Subscribers: mnovakovic, serhiyr Differential Revision: https://phabricator.intern.facebook.com/D30293211 Tags: accept2ship Signature: 30293211:1628880953:423e2e543cade107df69da0ebf458e581e54ae3a
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@ -2352,6 +2352,20 @@ void CommandInterpreter::SourceInitFileHome(CommandReturnObject &result,
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result.SetStatus(eReturnStatusSuccessFinishNoResult);
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return;
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}
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#if !defined(_WIN32)
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// Facebook only:
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//
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// The 'fblldbinit' module will set up the python support specific to FB.
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//
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// As we want to have a mechanism for not triggering this by default, if the
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// user is starting lldb disabling .lldbinit support, then we also don't load
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// this module. This is equivalent to preppending the following line to all
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// .lldbinit files.
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//
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// We don't have the fblldbinit module on windows, so we don't include it for
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// that build.
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HandleCommand("script import fblldbinit", eLazyBoolNo, result);
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#endif
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llvm::SmallString<128> init_file;
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