[lldb] Load the fblldb module automatically

Summary:
```
// Facebook only:
// We want to load automatically the fblldb python module as soon as lldb or
// lldb-vscode start. This will ensure that logging and formatters are enabled
// by default.
//
// As we want to have a mechanism for not triggering this by default, if the
// user is starting lldb disabling .lldbinit support, then we also don't load
// this module. This is equivalent to appending this line to all .lldbinit
// files.
//
// We don't have the fblldb module on windows, so we don't include it for that
// build.
```

Test Plan:
the fbsymbols module is loaded automatically

```
./bin/lldb
(lldb) help fbsymbols
Facebook {mini,core}dump utility.  Expects 'raw' input (see 'help raw-input'.)
```

Reviewers: wanyi

Reviewed By: wanyi

Subscribers: mnovakovic, serhiyr, phabricatorlinter

Differential Revision: https://phabricator.intern.facebook.com/D29372804

Tags: accept2ship

Signature: 29372804:1624567770:07836e50e576bd809124ed80a6bc01082190e48f

[lldb] Load fblldbinit instead of fblldb

Summary: Once accepted, it'll merge it with the existing commit in our branch so that we keep the commit list as short as possible.

Test Plan: https://www.internalfb.com/diff/D30293094

Reviewers: aadsm, wanyi

Reviewed By: aadsm

Subscribers: mnovakovic, serhiyr

Differential Revision: https://phabricator.intern.facebook.com/D30293211

Tags: accept2ship

Signature: 30293211:1628880953:423e2e543cade107df69da0ebf458e581e54ae3a
This commit is contained in:
Walter Erquinigo 2021-06-24 13:35:11 -07:00 committed by Walter Erquinigo
parent 65b82b928e
commit 2e6a0a8b81
1 changed files with 14 additions and 0 deletions

View File

@ -2352,6 +2352,20 @@ void CommandInterpreter::SourceInitFileHome(CommandReturnObject &result,
result.SetStatus(eReturnStatusSuccessFinishNoResult);
return;
}
#if !defined(_WIN32)
// Facebook only:
//
// The 'fblldbinit' module will set up the python support specific to FB.
//
// As we want to have a mechanism for not triggering this by default, if the
// user is starting lldb disabling .lldbinit support, then we also don't load
// this module. This is equivalent to preppending the following line to all
// .lldbinit files.
//
// We don't have the fblldbinit module on windows, so we don't include it for
// that build.
HandleCommand("script import fblldbinit", eLazyBoolNo, result);
#endif
llvm::SmallString<128> init_file;