forked from OSchip/llvm-project
check in anton's patch to make inlining happen in a determinstic order
and fix the bug that it uncovers: inlining a pattern fragment could bring in other pattern fragments if the inlinee hadn't already been inlined. llvm-svn: 52888
This commit is contained in:
parent
9d3740ed1c
commit
2e253b426f
|
@ -679,7 +679,10 @@ TreePatternNode *TreePatternNode::InlinePatternFragments(TreePattern &TP) {
|
|||
|
||||
// Get a new copy of this fragment to stitch into here.
|
||||
//delete this; // FIXME: implement refcounting!
|
||||
return FragTree;
|
||||
|
||||
// The fragment we inlined could have recursive inlining that is needed. See
|
||||
// if there are any pattern fragments in it and inline them as needed.
|
||||
return FragTree->InlinePatternFragments(TP);
|
||||
}
|
||||
|
||||
/// getImplicitType - Check to see if the specified record has an implicit
|
||||
|
@ -1383,9 +1386,8 @@ void CodeGenDAGPatterns::ParsePatternFragments() {
|
|||
|
||||
// Now that we've parsed all of the tree fragments, do a closure on them so
|
||||
// that there are not references to PatFrags left inside of them.
|
||||
for (std::map<Record*, TreePattern*>::iterator I = PatternFragments.begin(),
|
||||
E = PatternFragments.end(); I != E; ++I) {
|
||||
TreePattern *ThePat = I->second;
|
||||
for (unsigned i = 0, e = Fragments.size(); i != e; ++i) {
|
||||
TreePattern *ThePat = PatternFragments[Fragments[i]];
|
||||
ThePat->InlinePatternFragments();
|
||||
|
||||
// Infer as many types as possible. Don't worry about it if we don't infer
|
||||
|
|
Loading…
Reference in New Issue