forked from OSchip/llvm-project
Work around different -std= default for PS4 target.
llvm-svn: 302818
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// RUN: %clang_cc1 -emit-llvm -o - %s -triple %itanium_abi_triple | FileCheck %s
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// RUN: %clang_cc1 -emit-llvm -o - %s -triple %itanium_abi_triple -fexceptions -fcxx-exceptions | FileCheck %s --check-prefix=CHECK --check-prefix=CHECK-EH
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// RUN: %clang_cc1 -emit-llvm -o - %s -triple %itanium_abi_triple -std=c++98 -fexceptions -fcxx-exceptions | FileCheck %s --check-prefix=CHECK --check-prefix=CHECK-EH
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struct A {
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A();
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