diff --git a/llvm/lib/CodeGen/SpillPlacement.cpp b/llvm/lib/CodeGen/SpillPlacement.cpp index ee92a59c9bc6..cf24a22d16e1 100644 --- a/llvm/lib/CodeGen/SpillPlacement.cpp +++ b/llvm/lib/CodeGen/SpillPlacement.cpp @@ -154,7 +154,7 @@ struct SpillPlacement::Node { // 1. It avoids arbitrary bias when all links are 0 as is possible during // initial iterations. // 2. It helps tame rounding errors when the links nominally sum to 0. - const float Thres = 1e-4; + const float Thres = 1e-4f; bool Before = preferReg(); if (Sum < -Thres) Value = -1;