forked from OSchip/llvm-project
parent
c4da110fd2
commit
2b855eb69c
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@ -154,7 +154,7 @@ struct SpillPlacement::Node {
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// 1. It avoids arbitrary bias when all links are 0 as is possible during
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// initial iterations.
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// 2. It helps tame rounding errors when the links nominally sum to 0.
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const float Thres = 1e-4;
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const float Thres = 1e-4f;
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bool Before = preferReg();
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if (Sum < -Thres)
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Value = -1;
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