[InstCombine] Remove scalable vector restriction when fold SelectInst

Differential Revision: https://reviews.llvm.org/D93083
This commit is contained in:
Jun Ma 2020-12-11 11:29:47 +08:00
parent db48a6de77
commit 2ac58e21a1
3 changed files with 75 additions and 10 deletions

View File

@ -2322,13 +2322,11 @@ static Instruction *foldBitCastSelect(BitCastInst &BitCast,
// A vector select must maintain the same number of elements in its operands.
Type *CondTy = Cond->getType();
Type *DestTy = BitCast.getType();
if (auto *CondVTy = dyn_cast<VectorType>(CondTy)) {
if (!DestTy->isVectorTy())
if (auto *CondVTy = dyn_cast<VectorType>(CondTy))
if (!DestTy->isVectorTy() ||
CondVTy->getElementCount() !=
cast<VectorType>(DestTy)->getElementCount())
return nullptr;
if (cast<FixedVectorType>(DestTy)->getNumElements() !=
cast<FixedVectorType>(CondVTy)->getNumElements())
return nullptr;
}
// FIXME: This transform is restricted from changing the select between
// scalars and vectors to avoid backend problems caused by creating

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@ -283,10 +283,9 @@ Instruction *InstCombinerImpl::foldSelectOpOp(SelectInst &SI, Instruction *TI,
// The select condition may be a vector. We may only change the operand
// type if the vector width remains the same (and matches the condition).
if (auto *CondVTy = dyn_cast<VectorType>(CondTy)) {
if (!FIOpndTy->isVectorTy())
return nullptr;
if (cast<FixedVectorType>(CondVTy)->getNumElements() !=
cast<FixedVectorType>(FIOpndTy)->getNumElements())
if (!FIOpndTy->isVectorTy() ||
CondVTy->getElementCount() !=
cast<VectorType>(FIOpndTy)->getElementCount())
return nullptr;
// TODO: If the backend knew how to deal with casts better, we could

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@ -68,6 +68,15 @@ define <2 x i1> @test8vec(<2 x i1> %C, <2 x i1> %X) {
ret <2 x i1> %R
}
define <vscale x 2 x i1> @test8vvec(<vscale x 2 x i1> %C, <vscale x 2 x i1> %X) {
; CHECK-LABEL: @test8vvec(
; CHECK-NEXT: [[R:%.*]] = and <vscale x 2 x i1> [[C:%.*]], [[X:%.*]]
; CHECK-NEXT: ret <vscale x 2 x i1> [[R]]
;
%R = select <vscale x 2 x i1> %C, <vscale x 2 x i1> %X, <vscale x 2 x i1> zeroinitializer
ret <vscale x 2 x i1> %R
}
define i1 @test9(i1 %C, i1 %X) {
; CHECK-LABEL: @test9(
; CHECK-NEXT: [[NOT_C:%.*]] = xor i1 [[C:%.*]], true
@ -88,6 +97,16 @@ define <2 x i1> @test9vec(<2 x i1> %C, <2 x i1> %X) {
ret <2 x i1> %R
}
define <vscale x 2 x i1> @test9vvec(<vscale x 2 x i1> %C, <vscale x 2 x i1> %X) {
; CHECK-LABEL: @test9vvec(
; CHECK-NEXT: [[NOT_C:%.*]] = xor <vscale x 2 x i1> [[C:%.*]], shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> undef, i1 true, i32 0), <vscale x 2 x i1> undef, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: [[R:%.*]] = and <vscale x 2 x i1> [[NOT_C]], [[X:%.*]]
; CHECK-NEXT: ret <vscale x 2 x i1> [[R]]
;
%R = select <vscale x 2 x i1> %C, <vscale x 2 x i1> zeroinitializer, <vscale x 2 x i1> %X
ret <vscale x 2 x i1> %R
}
define i1 @test10(i1 %C, i1 %X) {
; CHECK-LABEL: @test10(
; CHECK-NEXT: [[NOT_C:%.*]] = xor i1 [[C:%.*]], true
@ -699,6 +718,34 @@ define i48 @test51(<3 x i1> %icmp, <3 x i16> %tmp) {
ret i48 %tmp2
}
define <vscale x 4 x float> @bitcast_select_bitcast(<vscale x 4 x i1> %icmp, <vscale x 4 x i32> %a, <vscale x 4 x float> %b) {
; CHECK-LABEL: @bitcast_select_bitcast(
; CHECK-NEXT: [[BC1:%.*]] = bitcast <vscale x 4 x i32> [[A:%.*]] to <vscale x 4 x float>
; CHECK-NEXT: [[SELECT:%.*]] = select <vscale x 4 x i1> [[ICMP:%.*]], <vscale x 4 x float> [[B:%.*]], <vscale x 4 x float> [[BC1]]
; CHECK-NEXT: ret <vscale x 4 x float> [[SELECT]]
;
%bc1 = bitcast <vscale x 4 x float> %b to <vscale x 4 x i32>
%select = select <vscale x 4 x i1> %icmp, <vscale x 4 x i32> %bc1, <vscale x 4 x i32> %a
%bc2 = bitcast <vscale x 4 x i32> %select to <vscale x 4 x float>
ret <vscale x 4 x float> %bc2
}
define void @select_oneuse_bitcast(<vscale x 4 x float> %a, <vscale x 4 x float> %b, <vscale x 4 x i32> %c, <vscale x 4 x i32> %d, <vscale x 4 x i32>* %ptr1) {
; CHECK-LABEL: @select_oneuse_bitcast(
; CHECK-NEXT: [[CMP:%.*]] = icmp ult <vscale x 4 x i32> [[C:%.*]], [[D:%.*]]
; CHECK-NEXT: [[SEL1_V:%.*]] = select <vscale x 4 x i1> [[CMP]], <vscale x 4 x float> [[A:%.*]], <vscale x 4 x float> [[B:%.*]]
; CHECK-NEXT: [[TMP1:%.*]] = bitcast <vscale x 4 x i32>* [[PTR1:%.*]] to <vscale x 4 x float>*
; CHECK-NEXT: store <vscale x 4 x float> [[SEL1_V]], <vscale x 4 x float>* [[TMP1]], align 16
; CHECK-NEXT: ret void
;
%cmp = icmp ult <vscale x 4 x i32> %c, %d
%bc1 = bitcast <vscale x 4 x float> %a to <vscale x 4 x i32>
%bc2 = bitcast <vscale x 4 x float> %b to <vscale x 4 x i32>
%sel1 = select <vscale x 4 x i1> %cmp, <vscale x 4 x i32> %bc1, <vscale x 4 x i32> %bc2
store <vscale x 4 x i32> %sel1, <vscale x 4 x i32>* %ptr1
ret void
}
; Allow select promotion even if there are multiple uses of bitcasted ops.
; Hoisting the selects allows later pattern matching to see that these are min/max ops.
@ -723,6 +770,27 @@ define void @min_max_bitcast(<4 x float> %a, <4 x float> %b, <4 x i32>* %ptr1, <
ret void
}
define void @min_max_bitcast1(<vscale x 4 x float> %a, <vscale x 4 x float> %b, <vscale x 4 x i32>* %ptr1, <vscale x 4 x i32>* %ptr2) {
; CHECK-LABEL: @min_max_bitcast1(
; CHECK-NEXT: [[CMP:%.*]] = fcmp olt <vscale x 4 x float> [[A:%.*]], [[B:%.*]]
; CHECK-NEXT: [[SEL1_V:%.*]] = select <vscale x 4 x i1> [[CMP]], <vscale x 4 x float> [[A]], <vscale x 4 x float> [[B]]
; CHECK-NEXT: [[SEL2_V:%.*]] = select <vscale x 4 x i1> [[CMP]], <vscale x 4 x float> [[B]], <vscale x 4 x float> [[A]]
; CHECK-NEXT: [[TMP1:%.*]] = bitcast <vscale x 4 x i32>* [[PTR1:%.*]] to <vscale x 4 x float>*
; CHECK-NEXT: store <vscale x 4 x float> [[SEL1_V]], <vscale x 4 x float>* [[TMP1]], align 16
; CHECK-NEXT: [[TMP2:%.*]] = bitcast <vscale x 4 x i32>* [[PTR2:%.*]] to <vscale x 4 x float>*
; CHECK-NEXT: store <vscale x 4 x float> [[SEL2_V]], <vscale x 4 x float>* [[TMP2]], align 16
; CHECK-NEXT: ret void
;
%cmp = fcmp olt <vscale x 4 x float> %a, %b
%bc1 = bitcast <vscale x 4 x float> %a to <vscale x 4 x i32>
%bc2 = bitcast <vscale x 4 x float> %b to <vscale x 4 x i32>
%sel1 = select <vscale x 4 x i1> %cmp, <vscale x 4 x i32> %bc1, <vscale x 4 x i32> %bc2
%sel2 = select <vscale x 4 x i1> %cmp, <vscale x 4 x i32> %bc2, <vscale x 4 x i32> %bc1
store <vscale x 4 x i32> %sel1, <vscale x 4 x i32>* %ptr1
store <vscale x 4 x i32> %sel2, <vscale x 4 x i32>* %ptr2
ret void
}
; To avoid potential backend problems, we don't do the same transform for other casts.
define void @truncs_before_selects(<4 x float> %f1, <4 x float> %f2, <4 x i64> %a, <4 x i64> %b, <4 x i32>* %ptr1, <4 x i32>* %ptr2) {