[Orc] Make the ObjectLinkingLayer take ownership of object files until

finalization time.

As currently implemented, RuntimeDyldELF requires the original object
file to be avaible when relocations are being resolved. This patch
ensures that the ObjectLinkingLayer preserves it until then. In the
future RuntimeDyldELF should be rewritten to remove this requirement, at
which point this patch can be reverted.

Regression test cases for Orc (which include coverage of this bug) will
be committed shortly.
 

llvm-svn: 227778
This commit is contained in:
Lang Hames 2015-02-02 04:32:17 +00:00
parent 10d02b5604
commit 29dff9837a
2 changed files with 26 additions and 1 deletions

View File

@ -76,7 +76,12 @@ public:
Buffers.push_back(std::move(Buffer));
}
return BaseLayer.addObjectSet(std::move(Objects), std::move(MM));
ModuleSetHandleT H =
BaseLayer.addObjectSet(Objects, std::move(MM));
BaseLayer.takeOwnershipOfBuffers(H, std::move(Buffers));
return H;
}
/// @brief Remove the module set associated with the handle H.

View File

@ -61,6 +61,7 @@ protected:
RTDyld->resolveRelocations();
RTDyld->registerEHFrames();
MM->finalizeMemory();
OwnedBuffers.clear();
State = Finalized;
}
@ -70,10 +71,19 @@ protected:
RTDyld->mapSectionAddress(LocalAddress, TargetAddress);
}
void takeOwnershipOfBuffer(std::unique_ptr<MemoryBuffer> B) {
OwnedBuffers.push_back(std::move(B));
}
private:
std::unique_ptr<RTDyldMemoryManager> MM;
std::unique_ptr<RuntimeDyld> RTDyld;
enum { Raw, Finalizing, Finalized } State;
// FIXME: This ownership hack only exists because RuntimeDyldELF still
// wants to be able to inspect the original object when resolving
// relocations. As soon as that can be fixed this should be removed.
std::vector<std::unique_ptr<MemoryBuffer>> OwnedBuffers;
};
typedef std::list<LinkedObjectSet> LinkedObjectSetListT;
@ -81,6 +91,16 @@ protected:
public:
/// @brief Handle to a set of loaded objects.
typedef LinkedObjectSetListT::iterator ObjSetHandleT;
// Ownership hack.
// FIXME: Remove this as soon as RuntimeDyldELF can apply relocations without
// referencing the original object.
template <typename OwningMBSet>
void takeOwnershipOfBuffers(ObjSetHandleT H, OwningMBSet MBs) {
for (auto &MB : MBs)
H->takeOwnershipOfBuffer(std::move(MB));
}
};
/// @brief Default (no-op) action to perform when loading objects.