[InstCombine] Move foldSelectICmpAnd helper function earlier in the file to enable reuse in a future patch.

llvm-svn: 312518
This commit is contained in:
Craig Topper 2017-09-05 05:26:37 +00:00
parent 4c766a0559
commit 28d6d962d5
1 changed files with 105 additions and 105 deletions

View File

@ -70,6 +70,111 @@ static Value *generateMinMaxSelectPattern(InstCombiner::BuilderTy &Builder,
return Builder.CreateSelect(Builder.CreateICmp(Pred, A, B), A, B);
}
/// If one of the constants is zero (we know they can't both be) and we have an
/// icmp instruction with zero, and we have an 'and' with the non-constant value
/// and a power of two we can turn the select into a shift on the result of the
/// 'and'.
/// This folds:
/// select (icmp eq (and X, C1)), C2, C3
/// iff C1 is a power 2 and the difference between C2 and C3 is a power of 2.
/// To something like:
/// (shr (and (X, C1)), (log2(C1) - log2(C2-C3))) + C3
/// Or:
/// (shl (and (X, C1)), (log2(C2-C3) - log2(C1))) + C3
/// With some variations depending if C3 is larger than C2, or the shift
/// isn't needed, or the bit widths don't match.
static Value *foldSelectICmpAnd(Type *SelType, const ICmpInst *IC,
APInt TrueVal, APInt FalseVal,
InstCombiner::BuilderTy &Builder) {
assert(SelType->isIntOrIntVectorTy() && "Not an integer select?");
// If this is a vector select, we need a vector compare.
if (SelType->isVectorTy() != IC->getType()->isVectorTy())
return nullptr;
Value *V;
APInt AndMask;
bool CreateAnd = false;
ICmpInst::Predicate Pred = IC->getPredicate();
if (ICmpInst::isEquality(Pred)) {
if (!match(IC->getOperand(1), m_Zero()))
return nullptr;
V = IC->getOperand(0);
const APInt *AndRHS;
if (!match(V, m_And(m_Value(), m_Power2(AndRHS))))
return nullptr;
AndMask = *AndRHS;
} else if (decomposeBitTestICmp(IC->getOperand(0), IC->getOperand(1),
Pred, V, AndMask)) {
assert(ICmpInst::isEquality(Pred) && "Not equality test?");
if (!AndMask.isPowerOf2())
return nullptr;
CreateAnd = true;
} else {
return nullptr;
}
// If both select arms are non-zero see if we have a select of the form
// 'x ? 2^n + C : C'. Then we can offset both arms by C, use the logic
// for 'x ? 2^n : 0' and fix the thing up at the end.
APInt Offset(TrueVal.getBitWidth(), 0);
if (!TrueVal.isNullValue() && !FalseVal.isNullValue()) {
if ((TrueVal - FalseVal).isPowerOf2())
Offset = FalseVal;
else if ((FalseVal - TrueVal).isPowerOf2())
Offset = TrueVal;
else
return nullptr;
// Adjust TrueVal and FalseVal to the offset.
TrueVal -= Offset;
FalseVal -= Offset;
}
// Make sure one of the select arms is a power of 2.
if (!TrueVal.isPowerOf2() && !FalseVal.isPowerOf2())
return nullptr;
// Determine which shift is needed to transform result of the 'and' into the
// desired result.
const APInt &ValC = !TrueVal.isNullValue() ? TrueVal : FalseVal;
unsigned ValZeros = ValC.logBase2();
unsigned AndZeros = AndMask.logBase2();
if (CreateAnd) {
// Insert the AND instruction on the input to the truncate.
V = Builder.CreateAnd(V, ConstantInt::get(V->getType(), AndMask));
}
// If types don't match we can still convert the select by introducing a zext
// or a trunc of the 'and'.
if (ValZeros > AndZeros) {
V = Builder.CreateZExtOrTrunc(V, SelType);
V = Builder.CreateShl(V, ValZeros - AndZeros);
} else if (ValZeros < AndZeros) {
V = Builder.CreateLShr(V, AndZeros - ValZeros);
V = Builder.CreateZExtOrTrunc(V, SelType);
} else
V = Builder.CreateZExtOrTrunc(V, SelType);
// Okay, now we know that everything is set up, we just don't know whether we
// have a icmp_ne or icmp_eq and whether the true or false val is the zero.
bool ShouldNotVal = !TrueVal.isNullValue();
ShouldNotVal ^= Pred == ICmpInst::ICMP_NE;
if (ShouldNotVal)
V = Builder.CreateXor(V, ValC);
// Apply an offset if needed.
if (!Offset.isNullValue())
V = Builder.CreateAdd(V, ConstantInt::get(V->getType(), Offset));
return V;
}
/// We want to turn code that looks like this:
/// %C = or %A, %B
/// %D = select %cond, %C, %A
@ -592,111 +697,6 @@ canonicalizeMinMaxWithConstant(SelectInst &Sel, ICmpInst &Cmp,
return &Sel;
}
/// If one of the constants is zero (we know they can't both be) and we have an
/// icmp instruction with zero, and we have an 'and' with the non-constant value
/// and a power of two we can turn the select into a shift on the result of the
/// 'and'.
/// This folds:
/// select (icmp eq (and X, C1)), C2, C3
/// iff C1 is a power 2 and the difference between C2 and C3 is a power of 2.
/// To something like:
/// (shr (and (X, C1)), (log2(C1) - log2(C2-C3))) + C3
/// Or:
/// (shl (and (X, C1)), (log2(C2-C3) - log2(C1))) + C3
/// With some variations depending if C3 is larger than C2, or the shift
/// isn't needed, or the bit widths don't match.
static Value *foldSelectICmpAnd(Type *SelType, const ICmpInst *IC,
APInt TrueVal, APInt FalseVal,
InstCombiner::BuilderTy &Builder) {
assert(SelType->isIntOrIntVectorTy() && "Not an integer select?");
// If this is a vector select, we need a vector compare.
if (SelType->isVectorTy() != IC->getType()->isVectorTy())
return nullptr;
Value *V;
APInt AndMask;
bool CreateAnd = false;
ICmpInst::Predicate Pred = IC->getPredicate();
if (ICmpInst::isEquality(Pred)) {
if (!match(IC->getOperand(1), m_Zero()))
return nullptr;
V = IC->getOperand(0);
const APInt *AndRHS;
if (!match(V, m_And(m_Value(), m_Power2(AndRHS))))
return nullptr;
AndMask = *AndRHS;
} else if (decomposeBitTestICmp(IC->getOperand(0), IC->getOperand(1),
Pred, V, AndMask)) {
assert(ICmpInst::isEquality(Pred) && "Not equality test?");
if (!AndMask.isPowerOf2())
return nullptr;
CreateAnd = true;
} else {
return nullptr;
}
// If both select arms are non-zero see if we have a select of the form
// 'x ? 2^n + C : C'. Then we can offset both arms by C, use the logic
// for 'x ? 2^n : 0' and fix the thing up at the end.
APInt Offset(TrueVal.getBitWidth(), 0);
if (!TrueVal.isNullValue() && !FalseVal.isNullValue()) {
if ((TrueVal - FalseVal).isPowerOf2())
Offset = FalseVal;
else if ((FalseVal - TrueVal).isPowerOf2())
Offset = TrueVal;
else
return nullptr;
// Adjust TrueVal and FalseVal to the offset.
TrueVal -= Offset;
FalseVal -= Offset;
}
// Make sure one of the select arms is a power of 2.
if (!TrueVal.isPowerOf2() && !FalseVal.isPowerOf2())
return nullptr;
// Determine which shift is needed to transform result of the 'and' into the
// desired result.
const APInt &ValC = !TrueVal.isNullValue() ? TrueVal : FalseVal;
unsigned ValZeros = ValC.logBase2();
unsigned AndZeros = AndMask.logBase2();
if (CreateAnd) {
// Insert the AND instruction on the input to the truncate.
V = Builder.CreateAnd(V, ConstantInt::get(V->getType(), AndMask));
}
// If types don't match we can still convert the select by introducing a zext
// or a trunc of the 'and'.
if (ValZeros > AndZeros) {
V = Builder.CreateZExtOrTrunc(V, SelType);
V = Builder.CreateShl(V, ValZeros - AndZeros);
} else if (ValZeros < AndZeros) {
V = Builder.CreateLShr(V, AndZeros - ValZeros);
V = Builder.CreateZExtOrTrunc(V, SelType);
} else
V = Builder.CreateZExtOrTrunc(V, SelType);
// Okay, now we know that everything is set up, we just don't know whether we
// have a icmp_ne or icmp_eq and whether the true or false val is the zero.
bool ShouldNotVal = !TrueVal.isNullValue();
ShouldNotVal ^= Pred == ICmpInst::ICMP_NE;
if (ShouldNotVal)
V = Builder.CreateXor(V, ValC);
// Apply an offset if needed.
if (!Offset.isNullValue())
V = Builder.CreateAdd(V, ConstantInt::get(V->getType(), Offset));
return V;
}
/// Visit a SelectInst that has an ICmpInst as its first operand.
Instruction *InstCombiner::foldSelectInstWithICmp(SelectInst &SI,
ICmpInst *ICI) {