forked from OSchip/llvm-project
[ASan] Do not use kDefaultShort64bitShadowOffset on Mac, where the binaries may get mapped at 0x100000000+ and thus may interleave with the shadow.
llvm-svn: 174964
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3bb17ebd93
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@ -202,6 +202,7 @@ static ShadowMapping getShadowMapping(const Module &M, int LongSize,
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bool ZeroBaseShadow) {
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llvm::Triple TargetTriple(M.getTargetTriple());
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bool IsAndroid = TargetTriple.getEnvironment() == llvm::Triple::Android;
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bool IsMacOSX = TargetTriple.getOS() == llvm::Triple::MacOSX;
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bool IsPPC64 = TargetTriple.getArch() == llvm::Triple::ppc64;
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bool IsX86_64 = TargetTriple.getArch() == llvm::Triple::x86_64;
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@ -215,7 +216,7 @@ static ShadowMapping getShadowMapping(const Module &M, int LongSize,
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Mapping.Offset = (IsAndroid || ZeroBaseShadow) ? 0 :
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(LongSize == 32 ? kDefaultShadowOffset32 :
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IsPPC64 ? kPPC64_ShadowOffset64 : kDefaultShadowOffset64);
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if (!ZeroBaseShadow && ClShort64BitOffset && IsX86_64) {
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if (!ZeroBaseShadow && ClShort64BitOffset && IsX86_64 && !IsMacOSX) {
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assert(LongSize == 64);
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Mapping.Offset = kDefaultShort64bitShadowOffset;
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} if (!ZeroBaseShadow && ClMappingOffsetLog >= 0) {
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