[X86] Remove some seemingly unnecessary AddedComplexity lines.

Looking at the generated tables this didn't seem to make an obvious difference in pattern priority.

llvm-svn: 336555
This commit is contained in:
Craig Topper 2018-07-09 16:02:59 +00:00
parent d09530144a
commit 22330c700b
1 changed files with 4 additions and 8 deletions

View File

@ -711,9 +711,7 @@ multiclass sse12_mov_hilo_packed<bits<8>opc, SDNode psnode, SDNode pdnode,
"\t{$src2, $dst|$dst, $src2}">;
}
let AddedComplexity = 20 in {
defm MOVL : sse12_mov_hilo_packed<0x12, X86Movlps, X86Movlpd, "movlp">;
}
defm MOVL : sse12_mov_hilo_packed<0x12, X86Movlps, X86Movlpd, "movlp">;
let SchedRW = [WriteFStore] in {
let Predicates = [UseAVX] in {
@ -796,9 +794,7 @@ let Predicates = [UseSSE2] in {
// SSE 1 & 2 - Move Hi packed FP Instructions
//===----------------------------------------------------------------------===//
let AddedComplexity = 20 in {
defm MOVH : sse12_mov_hilo_packed<0x16, X86Movlhps, X86Unpckl, "movhp">;
}
defm MOVH : sse12_mov_hilo_packed<0x16, X86Movlhps, X86Unpckl, "movhp">;
let SchedRW = [WriteFStore] in {
// v2f64 extract element 1 is always custom lowered to unpack high to low
@ -889,7 +885,7 @@ let Predicates = [UseSSE2] in {
// SSE 1 & 2 - Move Low to High and High to Low packed FP Instructions
//===----------------------------------------------------------------------===//
let AddedComplexity = 20, Predicates = [UseAVX] in {
let Predicates = [UseAVX] in {
def VMOVLHPSrr : VPSI<0x16, MRMSrcReg, (outs VR128:$dst),
(ins VR128:$src1, VR128:$src2),
"movlhps\t{$src2, $src1, $dst|$dst, $src1, $src2}",
@ -904,7 +900,7 @@ let AddedComplexity = 20, Predicates = [UseAVX] in {
VEX_4V, Sched<[SchedWriteFShuffle.XMM]>, VEX_WIG,
NotMemoryFoldable;
}
let Constraints = "$src1 = $dst", AddedComplexity = 20 in {
let Constraints = "$src1 = $dst" in {
def MOVLHPSrr : PSI<0x16, MRMSrcReg, (outs VR128:$dst),
(ins VR128:$src1, VR128:$src2),
"movlhps\t{$src2, $dst|$dst, $src2}",