[SLP] Vectorize jumbled stores.

Summary:
Patch adds support for vectorization of the jumbled stores. The value
operands are vectorized and then shuffled in the right order before
store.

Reviewers: RKSimon, spatel, hfinkel, mkuper

Subscribers: llvm-commits

Differential Revision: https://reviews.llvm.org/D43339
This commit is contained in:
Alexey Bataev 2019-10-15 10:32:17 -04:00
parent 72bc291f94
commit 21d498c9c0
3 changed files with 98 additions and 25 deletions

View File

@ -2666,24 +2666,74 @@ void BoUpSLP::buildTree_rec(ArrayRef<Value *> VL, unsigned Depth,
}
case Instruction::Store: {
// Check if the stores are consecutive or if we need to swizzle them.
for (unsigned i = 0, e = VL.size() - 1; i < e; ++i)
if (!isConsecutiveAccess(VL[i], VL[i + 1], *DL, *SE)) {
llvm::Type *ScalarTy = cast<StoreInst>(VL0)->getValueOperand()->getType();
// Make sure all stores in the bundle are simple - we can't vectorize
// atomic or volatile stores.
SmallVector<Value *, 4> PointerOps(VL.size());
ValueList Operands(VL.size());
auto POIter = PointerOps.begin();
auto OIter = Operands.begin();
for (Value *V : VL) {
auto *SI = cast<StoreInst>(V);
if (!SI->isSimple()) {
BS.cancelScheduling(VL, VL0);
newTreeEntry(VL, None /*not vectorized*/, S, UserTreeIdx,
ReuseShuffleIndicies);
LLVM_DEBUG(dbgs() << "SLP: Non-consecutive store.\n");
LLVM_DEBUG(dbgs() << "SLP: Gathering non-simple stores.\n");
return;
}
*POIter = SI->getPointerOperand();
*OIter = SI->getValueOperand();
++POIter;
++OIter;
}
TreeEntry *TE = newTreeEntry(VL, Bundle /*vectorized*/, S, UserTreeIdx,
ReuseShuffleIndicies);
LLVM_DEBUG(dbgs() << "SLP: added a vector of stores.\n");
OrdersType CurrentOrder;
// Check the order of pointer operands.
if (llvm::sortPtrAccesses(PointerOps, *DL, *SE, CurrentOrder)) {
Value *Ptr0;
Value *PtrN;
if (CurrentOrder.empty()) {
Ptr0 = PointerOps.front();
PtrN = PointerOps.back();
} else {
Ptr0 = PointerOps[CurrentOrder.front()];
PtrN = PointerOps[CurrentOrder.back()];
}
const SCEV *Scev0 = SE->getSCEV(Ptr0);
const SCEV *ScevN = SE->getSCEV(PtrN);
const auto *Diff =
dyn_cast<SCEVConstant>(SE->getMinusSCEV(ScevN, Scev0));
uint64_t Size = DL->getTypeAllocSize(ScalarTy);
// Check that the sorted pointer operands are consecutive.
if (Diff && Diff->getAPInt() == (VL.size() - 1) * Size) {
if (CurrentOrder.empty()) {
// Original stores are consecutive and does not require reordering.
++NumOpsWantToKeepOriginalOrder;
TreeEntry *TE = newTreeEntry(VL, Bundle /*vectorized*/, S,
UserTreeIdx, ReuseShuffleIndicies);
TE->setOperandsInOrder();
buildTree_rec(Operands, Depth + 1, {TE, 0});
LLVM_DEBUG(dbgs() << "SLP: added a vector of stores.\n");
} else {
// Need to reorder.
auto I = NumOpsWantToKeepOrder.try_emplace(CurrentOrder).first;
++(I->getSecond());
TreeEntry *TE =
newTreeEntry(VL, Bundle /*vectorized*/, S, UserTreeIdx,
ReuseShuffleIndicies, I->getFirst());
TE->setOperandsInOrder();
buildTree_rec(Operands, Depth + 1, {TE, 0});
LLVM_DEBUG(dbgs() << "SLP: added a vector of jumbled stores.\n");
}
return;
}
}
ValueList Operands;
for (Value *V : VL)
Operands.push_back(cast<Instruction>(V)->getOperand(0));
TE->setOperandsInOrder();
buildTree_rec(Operands, Depth + 1, {TE, 0});
BS.cancelScheduling(VL, VL0);
newTreeEntry(VL, None /*not vectorized*/, S, UserTreeIdx,
ReuseShuffleIndicies);
LLVM_DEBUG(dbgs() << "SLP: Non-consecutive store.\n");
return;
}
case Instruction::Call: {
@ -3181,15 +3231,23 @@ int BoUpSLP::getEntryCost(TreeEntry *E) {
}
case Instruction::Store: {
// We know that we can merge the stores. Calculate the cost.
MaybeAlign alignment(cast<StoreInst>(VL0)->getAlignment());
bool IsReorder = !E->ReorderIndices.empty();
auto *SI =
cast<StoreInst>(IsReorder ? VL[E->ReorderIndices.front()] : VL0);
MaybeAlign Alignment(SI->getAlignment());
int ScalarEltCost =
TTI->getMemoryOpCost(Instruction::Store, ScalarTy, alignment, 0, VL0);
TTI->getMemoryOpCost(Instruction::Store, ScalarTy, Alignment, 0, VL0);
if (NeedToShuffleReuses) {
ReuseShuffleCost -= (ReuseShuffleNumbers - VL.size()) * ScalarEltCost;
}
int ScalarStCost = VecTy->getNumElements() * ScalarEltCost;
int VecStCost =
TTI->getMemoryOpCost(Instruction::Store, VecTy, alignment, 0, VL0);
int VecStCost = TTI->getMemoryOpCost(Instruction::Store,
VecTy, Alignment, 0, VL0);
if (IsReorder) {
// TODO: Merge this shuffle with the ReuseShuffleCost.
VecStCost += TTI->getShuffleCost(
TargetTransformInfo::SK_PermuteSingleSrc, VecTy);
}
return ReuseShuffleCost + VecStCost - ScalarStCost;
}
case Instruction::Call: {
@ -4051,13 +4109,22 @@ Value *BoUpSLP::vectorizeTree(TreeEntry *E) {
return V;
}
case Instruction::Store: {
StoreInst *SI = cast<StoreInst>(VL0);
bool IsReorder = !E->ReorderIndices.empty();
auto *SI = cast<StoreInst>(
IsReorder ? E->Scalars[E->ReorderIndices.front()] : VL0);
unsigned Alignment = SI->getAlignment();
unsigned AS = SI->getPointerAddressSpace();
setInsertPointAfterBundle(E);
Value *VecValue = vectorizeTree(E->getOperand(0));
if (IsReorder) {
OrdersType Mask;
inversePermutation(E->ReorderIndices, Mask);
VecValue = Builder.CreateShuffleVector(
VecValue, UndefValue::get(VecValue->getType()), E->ReorderIndices,
"reorder_shuffle");
}
Value *ScalarPtr = SI->getPointerOperand();
Value *VecPtr = Builder.CreateBitCast(ScalarPtr, VecTy->getPointerTo(AS));
StoreInst *ST = Builder.CreateStore(VecValue, VecPtr);
@ -5347,6 +5414,14 @@ bool SLPVectorizerPass::vectorizeStoreChain(ArrayRef<Value *> Chain, BoUpSLP &R,
<< "\n");
R.buildTree(Chain);
Optional<ArrayRef<unsigned>> Order = R.bestOrder();
if (Order) {
// TODO: reorder tree nodes without tree rebuilding.
SmallVector<Value *, 4> ReorderedOps(Chain.rbegin(), Chain.rend());
llvm::transform(*Order, ReorderedOps.begin(),
[Chain](const unsigned Idx) { return Chain[Idx]; });
R.buildTree(ReorderedOps);
}
if (R.isTreeTinyAndNotFullyVectorizable())
return false;

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@ -11,21 +11,20 @@ define i32 @jumbled-load(i32* noalias nocapture %in, i32* noalias nocapture %inn
; CHECK-NEXT: [[GEP_3:%.*]] = getelementptr inbounds i32, i32* [[IN_ADDR]], i64 3
; CHECK-NEXT: [[TMP1:%.*]] = bitcast i32* [[IN_ADDR]] to <4 x i32>*
; CHECK-NEXT: [[TMP2:%.*]] = load <4 x i32>, <4 x i32>* [[TMP1]], align 4
; CHECK-NEXT: [[REORDER_SHUFFLE:%.*]] = shufflevector <4 x i32> [[TMP2]], <4 x i32> undef, <4 x i32> <i32 1, i32 3, i32 0, i32 2>
; CHECK-NEXT: [[INN_ADDR:%.*]] = getelementptr inbounds i32, i32* [[INN:%.*]], i64 0
; CHECK-NEXT: [[GEP_4:%.*]] = getelementptr inbounds i32, i32* [[INN_ADDR]], i64 1
; CHECK-NEXT: [[GEP_5:%.*]] = getelementptr inbounds i32, i32* [[INN_ADDR]], i64 2
; CHECK-NEXT: [[GEP_6:%.*]] = getelementptr inbounds i32, i32* [[INN_ADDR]], i64 3
; CHECK-NEXT: [[TMP3:%.*]] = bitcast i32* [[INN_ADDR]] to <4 x i32>*
; CHECK-NEXT: [[TMP4:%.*]] = load <4 x i32>, <4 x i32>* [[TMP3]], align 4
; CHECK-NEXT: [[REORDER_SHUFFLE1:%.*]] = shufflevector <4 x i32> [[TMP4]], <4 x i32> undef, <4 x i32> <i32 1, i32 3, i32 0, i32 2>
; CHECK-NEXT: [[TMP5:%.*]] = mul <4 x i32> [[REORDER_SHUFFLE]], [[REORDER_SHUFFLE1]]
; CHECK-NEXT: [[TMP5:%.*]] = mul <4 x i32> [[TMP2]], [[TMP4]]
; CHECK-NEXT: [[GEP_7:%.*]] = getelementptr inbounds i32, i32* [[OUT:%.*]], i64 0
; CHECK-NEXT: [[GEP_8:%.*]] = getelementptr inbounds i32, i32* [[OUT]], i64 1
; CHECK-NEXT: [[GEP_9:%.*]] = getelementptr inbounds i32, i32* [[OUT]], i64 2
; CHECK-NEXT: [[GEP_10:%.*]] = getelementptr inbounds i32, i32* [[OUT]], i64 3
; CHECK-NEXT: [[REORDER_SHUFFLE:%.*]] = shufflevector <4 x i32> [[TMP5]], <4 x i32> undef, <4 x i32> <i32 1, i32 3, i32 0, i32 2>
; CHECK-NEXT: [[TMP6:%.*]] = bitcast i32* [[GEP_7]] to <4 x i32>*
; CHECK-NEXT: store <4 x i32> [[TMP5]], <4 x i32>* [[TMP6]], align 4
; CHECK-NEXT: store <4 x i32> [[REORDER_SHUFFLE]], <4 x i32>* [[TMP6]], align 4
; CHECK-NEXT: ret i32 undef
;
%in.addr = getelementptr inbounds i32, i32* %in, i64 0

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@ -92,15 +92,14 @@ define void @store_reverse(i64* %p3) {
; CHECK-NEXT: [[ARRAYIDX11:%.*]] = getelementptr inbounds i64, i64* [[P3]], i64 3
; CHECK-NEXT: [[TMP0:%.*]] = bitcast i64* [[P3]] to <4 x i64>*
; CHECK-NEXT: [[TMP1:%.*]] = load <4 x i64>, <4 x i64>* [[TMP0]], align 8
; CHECK-NEXT: [[REORDER_SHUFFLE:%.*]] = shufflevector <4 x i64> [[TMP1]], <4 x i64> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[ARRAYIDX12:%.*]] = getelementptr inbounds i64, i64* [[P3]], i64 11
; CHECK-NEXT: [[TMP2:%.*]] = bitcast i64* [[ARRAYIDX1]] to <4 x i64>*
; CHECK-NEXT: [[TMP3:%.*]] = load <4 x i64>, <4 x i64>* [[TMP2]], align 8
; CHECK-NEXT: [[REORDER_SHUFFLE1:%.*]] = shufflevector <4 x i64> [[TMP3]], <4 x i64> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[TMP4:%.*]] = shl <4 x i64> [[REORDER_SHUFFLE]], [[REORDER_SHUFFLE1]]
; CHECK-NEXT: [[TMP4:%.*]] = shl <4 x i64> [[TMP1]], [[TMP3]]
; CHECK-NEXT: [[ARRAYIDX14:%.*]] = getelementptr inbounds i64, i64* [[P3]], i64 4
; CHECK-NEXT: [[TMP5:%.*]] = bitcast i64* [[ARRAYIDX14]] to <4 x i64>*
; CHECK-NEXT: store <4 x i64> [[TMP4]], <4 x i64>* [[TMP5]], align 8
; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <4 x i64> [[TMP4]], <4 x i64> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[TMP6:%.*]] = bitcast i64* [[ARRAYIDX14]] to <4 x i64>*
; CHECK-NEXT: store <4 x i64> [[TMP5]], <4 x i64>* [[TMP6]], align 8
; CHECK-NEXT: ret void
;
entry: