forked from OSchip/llvm-project
[PS5] Avoid a driver crash
In some cases, an error constructing a compiler or assembler job could leave the Inputs in a state that the code for constructing the linker job was not ready for.
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@ -255,6 +255,10 @@ void tools::AddLinkerInputs(const ToolChain &TC, const InputInfoList &Inputs,
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continue;
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continue;
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}
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}
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// In some error cases, the input could be Nothing; skip those.
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if (II.isNothing())
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continue;
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// Otherwise, this is a linker input argument.
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// Otherwise, this is a linker input argument.
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const Arg &A = II.getInputArg();
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const Arg &A = II.getInputArg();
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@ -13,8 +13,9 @@
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// DEFAULT-NOT: -no-integrated-as
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// DEFAULT-NOT: -no-integrated-as
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// RUN: %clang -target x86_64-sie-ps5 -### -no-integrated-as %s -c 2>&1 \
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/// -c omitted on purpose, this used to crash.
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// RUN: %clang -target x86_64-sie-ps5 -### -no-integrated-as %s 2>&1 \
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// RUN: | FileCheck %s -check-prefix PS5
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// RUN: | FileCheck %s -check-prefix PS5
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// RUN: %clang -target x86_64-sie-ps5 -### -no-integrated-as %s -c -x assembler 2>&1 \
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// RUN: %clang -target x86_64-sie-ps5 -### -no-integrated-as %s -x assembler 2>&1 \
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// RUN: | FileCheck %s -check-prefix PS5
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// RUN: | FileCheck %s -check-prefix PS5
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// PS5: there is no external assembler that can be used on this platform
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// PS5: there is no external assembler that can be used on this platform
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