forked from OSchip/llvm-project
Fix the register scavenger for targets that provide custom spilling
As pointed out by Richard Sandiford, my recent updates to the register scavenger broke targets that use custom spilling (because the new code assumed that if there were no valid spill slots, than spilling would be impossible). I don't have a test case, but it should be possible to create one for Thumb 1, Mips 16, etc. llvm-svn: 178073
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@ -42,7 +42,7 @@ class RegScavenger {
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/// Information on scavenged registers (held in a spill slot).
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struct ScavengedInfo {
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ScavengedInfo(int FI) : FrameIndex(FI), Reg(0), Restore(NULL) {}
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ScavengedInfo(int FI = -1) : FrameIndex(FI), Reg(0), Restore(NULL) {}
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/// A spill slot used for scavenging a register post register allocation.
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int FrameIndex;
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@ -130,7 +130,8 @@ public:
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void getScavengingFrameIndices(SmallVectorImpl<int> &A) const {
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for (SmallVector<ScavengedInfo, 2>::const_iterator I = Scavenged.begin(),
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IE = Scavenged.end(); I != IE; ++I)
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A.push_back(I->FrameIndex);
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if (I->FrameIndex >= 0)
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A.push_back(I->FrameIndex);
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}
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/// scavengeRegister - Make a register of the specific register class
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@ -371,8 +371,11 @@ unsigned RegScavenger::scavengeRegister(const TargetRegisterClass *RC,
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if (Scavenged[SI].Reg == 0)
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break;
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assert(SI < Scavenged.size() &&
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"Scavenger slots are live, unable to scavenge another register!");
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if (SI < Scavenged.size()) {
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// We need to scavenge a register but have no spill slot, the target
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// must know how to do it (if not, we'll assert below).
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Scavenged.push_back(ScavengedInfo());
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}
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// Avoid infinite regress
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Scavenged[SI].Reg = SReg;
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