lld-link: Spelling fixes in comments and minor style tweaks

Changes a few things I noticed while reading this code.
- fix a few typos in comments
- remove two `auto` uses where the type wasn't clear to me
- add comment saying that two sequential checks for `if (SparseChunks[SectionNumber] == PendingComdat)` are intentional
- name two parameters

No behavior change.

Differential Revision: https://reviews.llvm.org/D56677

llvm-svn: 351101
This commit is contained in:
Nico Weber 2019-01-14 19:05:21 +00:00
parent cadf4b61f0
commit 1f3ab98aca
3 changed files with 12 additions and 9 deletions

View File

@ -311,7 +311,7 @@ static const uint8_t ImportThunkARM64[] = {
};
// Windows-specific.
// A chunk for DLL import jump table entry. In a final output, it's
// A chunk for DLL import jump table entry. In a final output, its
// contents will be a JMP instruction to some __imp_ symbol.
class ImportThunkChunkX64 : public Chunk {
public:

View File

@ -155,9 +155,10 @@ SectionChunk *ObjFile::readSection(uint32_t SectionNumber,
const coff_aux_section_definition *Def,
StringRef LeaderName) {
const coff_section *Sec;
StringRef Name;
if (auto EC = COFFObj->getSection(SectionNumber, Sec))
fatal("getSection failed: #" + Twine(SectionNumber) + ": " + EC.message());
StringRef Name;
if (auto EC = COFFObj->getSectionName(Sec, Name))
fatal("getSectionName failed: #" + Twine(SectionNumber) + ": " +
EC.message());
@ -181,8 +182,8 @@ SectionChunk *ObjFile::readSection(uint32_t SectionNumber,
// of the linker; they are just a data section containing relocations.
// We can just link them to complete debug info.
//
// CodeView needs a linker support. We need to interpret and debug
// info, and then write it to a separate .pdb file.
// CodeView needs linker support. We need to interpret debug info,
// and then write it to a separate .pdb file.
// Ignore DWARF debug info unless /debug is given.
if (!Config->Debug && Name.startswith(".debug_"))
@ -290,7 +291,7 @@ Symbol *ObjFile::createRegular(COFFSymbolRef Sym) {
return Symtab->addUndefined(Name, this, false);
}
if (SC)
return make<DefinedRegular>(this, /*Name*/ "", false,
return make<DefinedRegular>(this, /*Name*/ "", /*IsCOMDAT*/ false,
/*IsExternal*/ false, Sym.getGeneric(), SC);
return nullptr;
}
@ -338,7 +339,7 @@ void ObjFile::initializeSymbols() {
for (uint32_t I : PendingIndexes) {
COFFSymbolRef Sym = check(COFFObj->getSymbol(I));
if (auto *Def = Sym.getSectionDefinition()) {
if (const coff_aux_section_definition *Def = Sym.getSectionDefinition()) {
if (Def->Selection == IMAGE_COMDAT_SELECT_ASSOCIATIVE)
readAssociativeDefinition(Sym, Def);
else if (Config->MinGW)
@ -421,7 +422,7 @@ Optional<Symbol *> ObjFile::createDefined(
std::tie(Leader, Prevailing) =
Symtab->addComdat(this, GetName(), Sym.getGeneric());
} else {
Leader = make<DefinedRegular>(this, /*Name*/ "", false,
Leader = make<DefinedRegular>(this, /*Name*/ "", /*IsCOMDAT*/ false,
/*IsExternal*/ false, Sym.getGeneric());
Prevailing = true;
}
@ -441,7 +442,7 @@ Optional<Symbol *> ObjFile::createDefined(
// leader symbol by setting the section's ComdatDefs pointer if we encounter a
// non-associative comdat.
if (SparseChunks[SectionNumber] == PendingComdat) {
if (auto *Def = Sym.getSectionDefinition()) {
if (const coff_aux_section_definition *Def = Sym.getSectionDefinition()) {
if (Def->Selection == IMAGE_COMDAT_SELECT_ASSOCIATIVE)
readAssociativeDefinition(Sym, Def);
else
@ -449,8 +450,10 @@ Optional<Symbol *> ObjFile::createDefined(
}
}
// readAssociativeDefinition() writes to SparseChunks, so need to check again.
if (SparseChunks[SectionNumber] == PendingComdat)
return None;
return createRegular(Sym);
}

View File

@ -39,7 +39,7 @@ class Symbol {
public:
enum Kind {
// The order of these is significant. We start with the regular defined
// symbols as those are the most prevelant and the zero tag is the cheapest
// symbols as those are the most prevalent and the zero tag is the cheapest
// to set. Among the defined kinds, the lower the kind is preferred over
// the higher kind when testing whether one symbol should take precedence
// over another.