forked from OSchip/llvm-project
parent
a1f0b95ce4
commit
1dc9ec5874
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@ -25,6 +25,7 @@
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#include "llvm/Type.h"
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#include "llvm/CodeGen/SelectionDAGNodes.h"
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#include <map>
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#include <list>
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namespace llvm {
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class Value;
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@ -649,6 +650,15 @@ public:
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return LegalAddressScales.end();
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}
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//===--------------------------------------------------------------------===//
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// Div utility functions
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//
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SDOperand BuildSDIV(SDNode *N, SelectionDAG &DAG,
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std::list<SDNode*>* Created) const;
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SDOperand BuildUDIV(SDNode *N, SelectionDAG &DAG,
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std::list<SDNode*>* Created) const;
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protected:
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/// addLegalAddressScale - Add a integer (> 1) value which can be used as
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/// scale in the target addressing mode. Note: the ordering matters so the
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@ -271,178 +271,6 @@ CombineTo(SDNode *N, SDOperand Res0, SDOperand Res1) {
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//===----------------------------------------------------------------------===//
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struct ms {
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int64_t m; // magic number
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int64_t s; // shift amount
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};
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struct mu {
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uint64_t m; // magic number
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int64_t a; // add indicator
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int64_t s; // shift amount
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};
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/// magic - calculate the magic numbers required to codegen an integer sdiv as
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/// a sequence of multiply and shifts. Requires that the divisor not be 0, 1,
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/// or -1.
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static ms magic32(int32_t d) {
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int32_t p;
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uint32_t ad, anc, delta, q1, r1, q2, r2, t;
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const uint32_t two31 = 0x80000000U;
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struct ms mag;
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ad = abs(d);
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t = two31 + ((uint32_t)d >> 31);
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anc = t - 1 - t%ad; // absolute value of nc
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p = 31; // initialize p
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q1 = two31/anc; // initialize q1 = 2p/abs(nc)
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r1 = two31 - q1*anc; // initialize r1 = rem(2p,abs(nc))
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q2 = two31/ad; // initialize q2 = 2p/abs(d)
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r2 = two31 - q2*ad; // initialize r2 = rem(2p,abs(d))
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do {
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p = p + 1;
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q1 = 2*q1; // update q1 = 2p/abs(nc)
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r1 = 2*r1; // update r1 = rem(2p/abs(nc))
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if (r1 >= anc) { // must be unsigned comparison
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q1 = q1 + 1;
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r1 = r1 - anc;
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}
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q2 = 2*q2; // update q2 = 2p/abs(d)
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r2 = 2*r2; // update r2 = rem(2p/abs(d))
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if (r2 >= ad) { // must be unsigned comparison
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q2 = q2 + 1;
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r2 = r2 - ad;
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}
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delta = ad - r2;
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} while (q1 < delta || (q1 == delta && r1 == 0));
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mag.m = (int32_t)(q2 + 1); // make sure to sign extend
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if (d < 0) mag.m = -mag.m; // resulting magic number
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mag.s = p - 32; // resulting shift
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return mag;
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}
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/// magicu - calculate the magic numbers required to codegen an integer udiv as
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/// a sequence of multiply, add and shifts. Requires that the divisor not be 0.
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static mu magicu32(uint32_t d) {
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int32_t p;
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uint32_t nc, delta, q1, r1, q2, r2;
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struct mu magu;
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magu.a = 0; // initialize "add" indicator
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nc = - 1 - (-d)%d;
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p = 31; // initialize p
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q1 = 0x80000000/nc; // initialize q1 = 2p/nc
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r1 = 0x80000000 - q1*nc; // initialize r1 = rem(2p,nc)
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q2 = 0x7FFFFFFF/d; // initialize q2 = (2p-1)/d
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r2 = 0x7FFFFFFF - q2*d; // initialize r2 = rem((2p-1),d)
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do {
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p = p + 1;
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if (r1 >= nc - r1 ) {
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q1 = 2*q1 + 1; // update q1
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r1 = 2*r1 - nc; // update r1
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}
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else {
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q1 = 2*q1; // update q1
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r1 = 2*r1; // update r1
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}
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if (r2 + 1 >= d - r2) {
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if (q2 >= 0x7FFFFFFF) magu.a = 1;
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q2 = 2*q2 + 1; // update q2
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r2 = 2*r2 + 1 - d; // update r2
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}
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else {
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if (q2 >= 0x80000000) magu.a = 1;
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q2 = 2*q2; // update q2
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r2 = 2*r2 + 1; // update r2
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}
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delta = d - 1 - r2;
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} while (p < 64 && (q1 < delta || (q1 == delta && r1 == 0)));
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magu.m = q2 + 1; // resulting magic number
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magu.s = p - 32; // resulting shift
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return magu;
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}
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/// magic - calculate the magic numbers required to codegen an integer sdiv as
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/// a sequence of multiply and shifts. Requires that the divisor not be 0, 1,
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/// or -1.
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static ms magic64(int64_t d) {
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int64_t p;
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uint64_t ad, anc, delta, q1, r1, q2, r2, t;
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const uint64_t two63 = 9223372036854775808ULL; // 2^63
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struct ms mag;
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ad = d >= 0 ? d : -d;
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t = two63 + ((uint64_t)d >> 63);
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anc = t - 1 - t%ad; // absolute value of nc
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p = 63; // initialize p
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q1 = two63/anc; // initialize q1 = 2p/abs(nc)
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r1 = two63 - q1*anc; // initialize r1 = rem(2p,abs(nc))
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q2 = two63/ad; // initialize q2 = 2p/abs(d)
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r2 = two63 - q2*ad; // initialize r2 = rem(2p,abs(d))
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do {
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p = p + 1;
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q1 = 2*q1; // update q1 = 2p/abs(nc)
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r1 = 2*r1; // update r1 = rem(2p/abs(nc))
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if (r1 >= anc) { // must be unsigned comparison
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q1 = q1 + 1;
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r1 = r1 - anc;
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}
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q2 = 2*q2; // update q2 = 2p/abs(d)
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r2 = 2*r2; // update r2 = rem(2p/abs(d))
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if (r2 >= ad) { // must be unsigned comparison
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q2 = q2 + 1;
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r2 = r2 - ad;
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}
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delta = ad - r2;
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} while (q1 < delta || (q1 == delta && r1 == 0));
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mag.m = q2 + 1;
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if (d < 0) mag.m = -mag.m; // resulting magic number
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mag.s = p - 64; // resulting shift
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return mag;
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}
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/// magicu - calculate the magic numbers required to codegen an integer udiv as
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/// a sequence of multiply, add and shifts. Requires that the divisor not be 0.
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static mu magicu64(uint64_t d)
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{
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int64_t p;
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uint64_t nc, delta, q1, r1, q2, r2;
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struct mu magu;
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magu.a = 0; // initialize "add" indicator
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nc = - 1 - (-d)%d;
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p = 63; // initialize p
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q1 = 0x8000000000000000ull/nc; // initialize q1 = 2p/nc
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r1 = 0x8000000000000000ull - q1*nc; // initialize r1 = rem(2p,nc)
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q2 = 0x7FFFFFFFFFFFFFFFull/d; // initialize q2 = (2p-1)/d
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r2 = 0x7FFFFFFFFFFFFFFFull - q2*d; // initialize r2 = rem((2p-1),d)
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do {
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p = p + 1;
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if (r1 >= nc - r1 ) {
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q1 = 2*q1 + 1; // update q1
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r1 = 2*r1 - nc; // update r1
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}
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else {
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q1 = 2*q1; // update q1
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r1 = 2*r1; // update r1
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}
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if (r2 + 1 >= d - r2) {
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if (q2 >= 0x7FFFFFFFFFFFFFFFull) magu.a = 1;
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q2 = 2*q2 + 1; // update q2
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r2 = 2*r2 + 1 - d; // update r2
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}
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else {
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if (q2 >= 0x8000000000000000ull) magu.a = 1;
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q2 = 2*q2; // update q2
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r2 = 2*r2 + 1; // update r2
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}
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delta = d - 1 - r2;
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} while (p < 64 && (q1 < delta || (q1 == delta && r1 == 0)));
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magu.m = q2 + 1; // resulting magic number
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magu.s = p - 64; // resulting shift
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return magu;
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}
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// isSetCCEquivalent - Return true if this node is a setcc, or is a select_cc
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// that selects between the values 1 and 0, making it equivalent to a setcc.
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// Also, set the incoming LHS, RHS, and CC references to the appropriate
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@ -3607,42 +3435,13 @@ SDOperand DAGCombiner::SimplifySetCC(MVT::ValueType VT, SDOperand N0,
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/// multiplying by a magic number. See:
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/// <http://the.wall.riscom.net/books/proc/ppc/cwg/code2.html>
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SDOperand DAGCombiner::BuildSDIV(SDNode *N) {
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MVT::ValueType VT = N->getValueType(0);
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// Check to see if we can do this.
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if (!TLI.isTypeLegal(VT) || (VT != MVT::i32 && VT != MVT::i64))
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return SDOperand(); // BuildSDIV only operates on i32 or i64
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if (!TLI.isOperationLegal(ISD::MULHS, VT))
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return SDOperand(); // Make sure the target supports MULHS.
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int64_t d = cast<ConstantSDNode>(N->getOperand(1))->getSignExtended();
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ms magics = (VT == MVT::i32) ? magic32(d) : magic64(d);
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// Multiply the numerator (operand 0) by the magic value
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SDOperand Q = DAG.getNode(ISD::MULHS, VT, N->getOperand(0),
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DAG.getConstant(magics.m, VT));
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// If d > 0 and m < 0, add the numerator
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if (d > 0 && magics.m < 0) {
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Q = DAG.getNode(ISD::ADD, VT, Q, N->getOperand(0));
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AddToWorkList(Q.Val);
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}
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// If d < 0 and m > 0, subtract the numerator.
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if (d < 0 && magics.m > 0) {
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Q = DAG.getNode(ISD::SUB, VT, Q, N->getOperand(0));
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AddToWorkList(Q.Val);
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}
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// Shift right algebraic if shift value is nonzero
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if (magics.s > 0) {
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Q = DAG.getNode(ISD::SRA, VT, Q,
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DAG.getConstant(magics.s, TLI.getShiftAmountTy()));
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AddToWorkList(Q.Val);
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}
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// Extract the sign bit and add it to the quotient
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SDOperand T =
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DAG.getNode(ISD::SRL, VT, Q, DAG.getConstant(MVT::getSizeInBits(VT)-1,
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TLI.getShiftAmountTy()));
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AddToWorkList(T.Val);
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return DAG.getNode(ISD::ADD, VT, Q, T);
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std::list<SDNode*> Built;
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SDOperand S = TLI.BuildSDIV(N, DAG, &Built);
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for (std::list<SDNode*>::iterator ii = Built.begin(), ee = Built.end();
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ii != ee; ++ii)
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AddToWorkList(*ii);
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return S;
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}
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/// BuildUDIVSequence - Given an ISD::UDIV node expressing a divide by constant,
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/// multiplying by a magic number. See:
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/// <http://the.wall.riscom.net/books/proc/ppc/cwg/code2.html>
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SDOperand DAGCombiner::BuildUDIV(SDNode *N) {
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MVT::ValueType VT = N->getValueType(0);
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// Check to see if we can do this.
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if (!TLI.isTypeLegal(VT) || (VT != MVT::i32 && VT != MVT::i64))
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return SDOperand(); // BuildUDIV only operates on i32 or i64
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if (!TLI.isOperationLegal(ISD::MULHU, VT))
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return SDOperand(); // Make sure the target supports MULHU.
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uint64_t d = cast<ConstantSDNode>(N->getOperand(1))->getValue();
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mu magics = (VT == MVT::i32) ? magicu32(d) : magicu64(d);
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// Multiply the numerator (operand 0) by the magic value
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SDOperand Q = DAG.getNode(ISD::MULHU, VT, N->getOperand(0),
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DAG.getConstant(magics.m, VT));
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AddToWorkList(Q.Val);
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std::list<SDNode*> Built;
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SDOperand S = TLI.BuildUDIV(N, DAG, &Built);
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if (magics.a == 0) {
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return DAG.getNode(ISD::SRL, VT, Q,
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DAG.getConstant(magics.s, TLI.getShiftAmountTy()));
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} else {
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SDOperand NPQ = DAG.getNode(ISD::SUB, VT, N->getOperand(0), Q);
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AddToWorkList(NPQ.Val);
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NPQ = DAG.getNode(ISD::SRL, VT, NPQ,
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DAG.getConstant(1, TLI.getShiftAmountTy()));
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AddToWorkList(NPQ.Val);
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NPQ = DAG.getNode(ISD::ADD, VT, NPQ, Q);
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AddToWorkList(NPQ.Val);
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return DAG.getNode(ISD::SRL, VT, NPQ,
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DAG.getConstant(magics.s-1, TLI.getShiftAmountTy()));
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}
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for (std::list<SDNode*>::iterator ii = Built.begin(), ee = Built.end();
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ii != ee; ++ii)
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AddToWorkList(*ii);
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return S;
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}
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// SelectionDAG::Combine - This is the entry point for the file.
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@ -25,151 +25,6 @@
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#include <iostream>
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using namespace llvm;
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//Shamelessly adapted from PPC32
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// Structure used to return the necessary information to codegen an SDIV as
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// a multiply.
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struct ms {
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int64_t m; // magic number
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int64_t s; // shift amount
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};
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struct mu {
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uint64_t m; // magic number
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int64_t a; // add indicator
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int64_t s; // shift amount
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};
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/// magic - calculate the magic numbers required to codegen an integer sdiv as
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/// a sequence of multiply and shifts. Requires that the divisor not be 0, 1,
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/// or -1.
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static struct ms magic(int64_t d) {
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int64_t p;
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uint64_t ad, anc, delta, q1, r1, q2, r2, t;
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const uint64_t two63 = 9223372036854775808ULL; // 2^63
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struct ms mag;
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ad = llabs(d);
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t = two63 + ((uint64_t)d >> 63);
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anc = t - 1 - t%ad; // absolute value of nc
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p = 63; // initialize p
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q1 = two63/anc; // initialize q1 = 2p/abs(nc)
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r1 = two63 - q1*anc; // initialize r1 = rem(2p,abs(nc))
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q2 = two63/ad; // initialize q2 = 2p/abs(d)
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r2 = two63 - q2*ad; // initialize r2 = rem(2p,abs(d))
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do {
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p = p + 1;
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q1 = 2*q1; // update q1 = 2p/abs(nc)
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r1 = 2*r1; // update r1 = rem(2p/abs(nc))
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if (r1 >= anc) { // must be unsigned comparison
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q1 = q1 + 1;
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r1 = r1 - anc;
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}
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q2 = 2*q2; // update q2 = 2p/abs(d)
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r2 = 2*r2; // update r2 = rem(2p/abs(d))
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if (r2 >= ad) { // must be unsigned comparison
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q2 = q2 + 1;
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r2 = r2 - ad;
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}
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delta = ad - r2;
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} while (q1 < delta || (q1 == delta && r1 == 0));
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mag.m = q2 + 1;
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if (d < 0) mag.m = -mag.m; // resulting magic number
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mag.s = p - 64; // resulting shift
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return mag;
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}
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/// magicu - calculate the magic numbers required to codegen an integer udiv as
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/// a sequence of multiply, add and shifts. Requires that the divisor not be 0.
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static struct mu magicu(uint64_t d)
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{
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int64_t p;
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uint64_t nc, delta, q1, r1, q2, r2;
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struct mu magu;
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magu.a = 0; // initialize "add" indicator
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nc = - 1 - (-d)%d;
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p = 63; // initialize p
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q1 = 0x8000000000000000ull/nc; // initialize q1 = 2p/nc
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r1 = 0x8000000000000000ull - q1*nc; // initialize r1 = rem(2p,nc)
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q2 = 0x7FFFFFFFFFFFFFFFull/d; // initialize q2 = (2p-1)/d
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r2 = 0x7FFFFFFFFFFFFFFFull - q2*d; // initialize r2 = rem((2p-1),d)
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do {
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p = p + 1;
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if (r1 >= nc - r1 ) {
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q1 = 2*q1 + 1; // update q1
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r1 = 2*r1 - nc; // update r1
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}
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else {
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q1 = 2*q1; // update q1
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r1 = 2*r1; // update r1
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}
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if (r2 + 1 >= d - r2) {
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if (q2 >= 0x7FFFFFFFFFFFFFFFull) magu.a = 1;
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q2 = 2*q2 + 1; // update q2
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r2 = 2*r2 + 1 - d; // update r2
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}
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else {
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if (q2 >= 0x8000000000000000ull) magu.a = 1;
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q2 = 2*q2; // update q2
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r2 = 2*r2 + 1; // update r2
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}
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delta = d - 1 - r2;
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} while (p < 64 && (q1 < delta || (q1 == delta && r1 == 0)));
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magu.m = q2 + 1; // resulting magic number
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magu.s = p - 64; // resulting shift
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return magu;
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}
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/// BuildSDIVSequence - Given an ISD::SDIV node expressing a divide by constant,
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/// return a DAG expression to select that will generate the same value by
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/// multiplying by a magic number. See:
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/// <http://the.wall.riscom.net/books/proc/ppc/cwg/code2.html>
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static SDOperand BuildSDIVSequence(SDOperand N, SelectionDAG* ISelDAG) {
|
||||
int64_t d = (int64_t)cast<ConstantSDNode>(N.getOperand(1))->getSignExtended();
|
||||
ms magics = magic(d);
|
||||
// Multiply the numerator (operand 0) by the magic value
|
||||
SDOperand Q = ISelDAG->getNode(ISD::MULHS, MVT::i64, N.getOperand(0),
|
||||
ISelDAG->getConstant(magics.m, MVT::i64));
|
||||
// If d > 0 and m < 0, add the numerator
|
||||
if (d > 0 && magics.m < 0)
|
||||
Q = ISelDAG->getNode(ISD::ADD, MVT::i64, Q, N.getOperand(0));
|
||||
// If d < 0 and m > 0, subtract the numerator.
|
||||
if (d < 0 && magics.m > 0)
|
||||
Q = ISelDAG->getNode(ISD::SUB, MVT::i64, Q, N.getOperand(0));
|
||||
// Shift right algebraic if shift value is nonzero
|
||||
if (magics.s > 0)
|
||||
Q = ISelDAG->getNode(ISD::SRA, MVT::i64, Q,
|
||||
ISelDAG->getConstant(magics.s, MVT::i64));
|
||||
// Extract the sign bit and add it to the quotient
|
||||
SDOperand T =
|
||||
ISelDAG->getNode(ISD::SRL, MVT::i64, Q, ISelDAG->getConstant(63, MVT::i64));
|
||||
return ISelDAG->getNode(ISD::ADD, MVT::i64, Q, T);
|
||||
}
|
||||
|
||||
/// BuildUDIVSequence - Given an ISD::UDIV node expressing a divide by constant,
|
||||
/// return a DAG expression to select that will generate the same value by
|
||||
/// multiplying by a magic number. See:
|
||||
/// <http://the.wall.riscom.net/books/proc/ppc/cwg/code2.html>
|
||||
static SDOperand BuildUDIVSequence(SDOperand N, SelectionDAG* ISelDAG) {
|
||||
unsigned d =
|
||||
(unsigned)cast<ConstantSDNode>(N.getOperand(1))->getSignExtended();
|
||||
mu magics = magicu(d);
|
||||
// Multiply the numerator (operand 0) by the magic value
|
||||
SDOperand Q = ISelDAG->getNode(ISD::MULHU, MVT::i64, N.getOperand(0),
|
||||
ISelDAG->getConstant(magics.m, MVT::i64));
|
||||
if (magics.a == 0) {
|
||||
Q = ISelDAG->getNode(ISD::SRL, MVT::i64, Q,
|
||||
ISelDAG->getConstant(magics.s, MVT::i64));
|
||||
} else {
|
||||
SDOperand NPQ = ISelDAG->getNode(ISD::SUB, MVT::i64, N.getOperand(0), Q);
|
||||
NPQ = ISelDAG->getNode(ISD::SRL, MVT::i64, NPQ,
|
||||
ISelDAG->getConstant(1, MVT::i64));
|
||||
NPQ = ISelDAG->getNode(ISD::ADD, MVT::i64, NPQ, Q);
|
||||
Q = ISelDAG->getNode(ISD::SRL, MVT::i64, NPQ,
|
||||
ISelDAG->getConstant(magics.s-1, MVT::i64));
|
||||
}
|
||||
return Q;
|
||||
}
|
||||
|
||||
/// AddLiveIn - This helper function adds the specified physical register to the
|
||||
/// MachineFunction as a live in value. It also creates a corresponding virtual
|
||||
|
@ -593,8 +448,8 @@ SDOperand AlphaTargetLowering::LowerOperation(SDOperand Op, SelectionDAG &DAG) {
|
|||
MVT::ValueType VT = Op.Val->getValueType(0);
|
||||
unsigned Opc = Op.Val->getOpcode() == ISD::UREM ? ISD::UDIV : ISD::SDIV;
|
||||
SDOperand Tmp1 = Op.Val->getOpcode() == ISD::UREM ?
|
||||
BuildUDIVSequence(Op, &DAG) :
|
||||
BuildSDIVSequence(Op, &DAG);
|
||||
BuildUDIV(Op.Val, DAG, NULL) :
|
||||
BuildSDIV(Op.Val, DAG, NULL);
|
||||
Tmp1 = DAG.getNode(ISD::MUL, VT, Tmp1, Op.getOperand(1));
|
||||
Tmp1 = DAG.getNode(ISD::SUB, VT, Op.getOperand(0), Tmp1);
|
||||
return Tmp1;
|
||||
|
@ -604,7 +459,8 @@ SDOperand AlphaTargetLowering::LowerOperation(SDOperand Op, SelectionDAG &DAG) {
|
|||
case ISD::UDIV:
|
||||
if (MVT::isInteger(Op.getValueType())) {
|
||||
if (Op.getOperand(1).getOpcode() == ISD::Constant)
|
||||
return Op.getOpcode() == ISD::SDIV ? BuildSDIVSequence(Op, &DAG) : BuildUDIVSequence(Op, &DAG);
|
||||
return Op.getOpcode() == ISD::SDIV ? BuildSDIV(Op.Val, DAG, NULL)
|
||||
: BuildUDIV(Op.Val, DAG, NULL);
|
||||
const char* opstr = 0;
|
||||
switch(Op.getOpcode()) {
|
||||
case ISD::UREM: opstr = "__remqu"; break;
|
||||
|
|
|
@ -81,9 +81,6 @@ namespace {
|
|||
/// operation.
|
||||
bool SelectAddr(SDOperand Addr, SDOperand &Op1, SDOperand &Op2);
|
||||
|
||||
SDOperand BuildSDIVSequence(SDNode *N);
|
||||
SDOperand BuildUDIVSequence(SDNode *N);
|
||||
|
||||
/// InstructionSelectBasicBlock - This callback is invoked by
|
||||
/// SelectionDAGISel when it has created a SelectionDAG for us to codegen.
|
||||
virtual void InstructionSelectBasicBlock(SelectionDAG &DAG);
|
||||
|
|
|
@ -1330,3 +1330,268 @@ bool TargetLowering::isLegalAddressImmediate(int64_t V) const {
|
|||
bool TargetLowering::isLegalAddressImmediate(GlobalValue *GV) const {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Magic for divide replacement
|
||||
|
||||
struct ms {
|
||||
int64_t m; // magic number
|
||||
int64_t s; // shift amount
|
||||
};
|
||||
|
||||
struct mu {
|
||||
uint64_t m; // magic number
|
||||
int64_t a; // add indicator
|
||||
int64_t s; // shift amount
|
||||
};
|
||||
|
||||
/// magic - calculate the magic numbers required to codegen an integer sdiv as
|
||||
/// a sequence of multiply and shifts. Requires that the divisor not be 0, 1,
|
||||
/// or -1.
|
||||
static ms magic32(int32_t d) {
|
||||
int32_t p;
|
||||
uint32_t ad, anc, delta, q1, r1, q2, r2, t;
|
||||
const uint32_t two31 = 0x80000000U;
|
||||
struct ms mag;
|
||||
|
||||
ad = abs(d);
|
||||
t = two31 + ((uint32_t)d >> 31);
|
||||
anc = t - 1 - t%ad; // absolute value of nc
|
||||
p = 31; // initialize p
|
||||
q1 = two31/anc; // initialize q1 = 2p/abs(nc)
|
||||
r1 = two31 - q1*anc; // initialize r1 = rem(2p,abs(nc))
|
||||
q2 = two31/ad; // initialize q2 = 2p/abs(d)
|
||||
r2 = two31 - q2*ad; // initialize r2 = rem(2p,abs(d))
|
||||
do {
|
||||
p = p + 1;
|
||||
q1 = 2*q1; // update q1 = 2p/abs(nc)
|
||||
r1 = 2*r1; // update r1 = rem(2p/abs(nc))
|
||||
if (r1 >= anc) { // must be unsigned comparison
|
||||
q1 = q1 + 1;
|
||||
r1 = r1 - anc;
|
||||
}
|
||||
q2 = 2*q2; // update q2 = 2p/abs(d)
|
||||
r2 = 2*r2; // update r2 = rem(2p/abs(d))
|
||||
if (r2 >= ad) { // must be unsigned comparison
|
||||
q2 = q2 + 1;
|
||||
r2 = r2 - ad;
|
||||
}
|
||||
delta = ad - r2;
|
||||
} while (q1 < delta || (q1 == delta && r1 == 0));
|
||||
|
||||
mag.m = (int32_t)(q2 + 1); // make sure to sign extend
|
||||
if (d < 0) mag.m = -mag.m; // resulting magic number
|
||||
mag.s = p - 32; // resulting shift
|
||||
return mag;
|
||||
}
|
||||
|
||||
/// magicu - calculate the magic numbers required to codegen an integer udiv as
|
||||
/// a sequence of multiply, add and shifts. Requires that the divisor not be 0.
|
||||
static mu magicu32(uint32_t d) {
|
||||
int32_t p;
|
||||
uint32_t nc, delta, q1, r1, q2, r2;
|
||||
struct mu magu;
|
||||
magu.a = 0; // initialize "add" indicator
|
||||
nc = - 1 - (-d)%d;
|
||||
p = 31; // initialize p
|
||||
q1 = 0x80000000/nc; // initialize q1 = 2p/nc
|
||||
r1 = 0x80000000 - q1*nc; // initialize r1 = rem(2p,nc)
|
||||
q2 = 0x7FFFFFFF/d; // initialize q2 = (2p-1)/d
|
||||
r2 = 0x7FFFFFFF - q2*d; // initialize r2 = rem((2p-1),d)
|
||||
do {
|
||||
p = p + 1;
|
||||
if (r1 >= nc - r1 ) {
|
||||
q1 = 2*q1 + 1; // update q1
|
||||
r1 = 2*r1 - nc; // update r1
|
||||
}
|
||||
else {
|
||||
q1 = 2*q1; // update q1
|
||||
r1 = 2*r1; // update r1
|
||||
}
|
||||
if (r2 + 1 >= d - r2) {
|
||||
if (q2 >= 0x7FFFFFFF) magu.a = 1;
|
||||
q2 = 2*q2 + 1; // update q2
|
||||
r2 = 2*r2 + 1 - d; // update r2
|
||||
}
|
||||
else {
|
||||
if (q2 >= 0x80000000) magu.a = 1;
|
||||
q2 = 2*q2; // update q2
|
||||
r2 = 2*r2 + 1; // update r2
|
||||
}
|
||||
delta = d - 1 - r2;
|
||||
} while (p < 64 && (q1 < delta || (q1 == delta && r1 == 0)));
|
||||
magu.m = q2 + 1; // resulting magic number
|
||||
magu.s = p - 32; // resulting shift
|
||||
return magu;
|
||||
}
|
||||
|
||||
/// magic - calculate the magic numbers required to codegen an integer sdiv as
|
||||
/// a sequence of multiply and shifts. Requires that the divisor not be 0, 1,
|
||||
/// or -1.
|
||||
static ms magic64(int64_t d) {
|
||||
int64_t p;
|
||||
uint64_t ad, anc, delta, q1, r1, q2, r2, t;
|
||||
const uint64_t two63 = 9223372036854775808ULL; // 2^63
|
||||
struct ms mag;
|
||||
|
||||
ad = d >= 0 ? d : -d;
|
||||
t = two63 + ((uint64_t)d >> 63);
|
||||
anc = t - 1 - t%ad; // absolute value of nc
|
||||
p = 63; // initialize p
|
||||
q1 = two63/anc; // initialize q1 = 2p/abs(nc)
|
||||
r1 = two63 - q1*anc; // initialize r1 = rem(2p,abs(nc))
|
||||
q2 = two63/ad; // initialize q2 = 2p/abs(d)
|
||||
r2 = two63 - q2*ad; // initialize r2 = rem(2p,abs(d))
|
||||
do {
|
||||
p = p + 1;
|
||||
q1 = 2*q1; // update q1 = 2p/abs(nc)
|
||||
r1 = 2*r1; // update r1 = rem(2p/abs(nc))
|
||||
if (r1 >= anc) { // must be unsigned comparison
|
||||
q1 = q1 + 1;
|
||||
r1 = r1 - anc;
|
||||
}
|
||||
q2 = 2*q2; // update q2 = 2p/abs(d)
|
||||
r2 = 2*r2; // update r2 = rem(2p/abs(d))
|
||||
if (r2 >= ad) { // must be unsigned comparison
|
||||
q2 = q2 + 1;
|
||||
r2 = r2 - ad;
|
||||
}
|
||||
delta = ad - r2;
|
||||
} while (q1 < delta || (q1 == delta && r1 == 0));
|
||||
|
||||
mag.m = q2 + 1;
|
||||
if (d < 0) mag.m = -mag.m; // resulting magic number
|
||||
mag.s = p - 64; // resulting shift
|
||||
return mag;
|
||||
}
|
||||
|
||||
/// magicu - calculate the magic numbers required to codegen an integer udiv as
|
||||
/// a sequence of multiply, add and shifts. Requires that the divisor not be 0.
|
||||
static mu magicu64(uint64_t d)
|
||||
{
|
||||
int64_t p;
|
||||
uint64_t nc, delta, q1, r1, q2, r2;
|
||||
struct mu magu;
|
||||
magu.a = 0; // initialize "add" indicator
|
||||
nc = - 1 - (-d)%d;
|
||||
p = 63; // initialize p
|
||||
q1 = 0x8000000000000000ull/nc; // initialize q1 = 2p/nc
|
||||
r1 = 0x8000000000000000ull - q1*nc; // initialize r1 = rem(2p,nc)
|
||||
q2 = 0x7FFFFFFFFFFFFFFFull/d; // initialize q2 = (2p-1)/d
|
||||
r2 = 0x7FFFFFFFFFFFFFFFull - q2*d; // initialize r2 = rem((2p-1),d)
|
||||
do {
|
||||
p = p + 1;
|
||||
if (r1 >= nc - r1 ) {
|
||||
q1 = 2*q1 + 1; // update q1
|
||||
r1 = 2*r1 - nc; // update r1
|
||||
}
|
||||
else {
|
||||
q1 = 2*q1; // update q1
|
||||
r1 = 2*r1; // update r1
|
||||
}
|
||||
if (r2 + 1 >= d - r2) {
|
||||
if (q2 >= 0x7FFFFFFFFFFFFFFFull) magu.a = 1;
|
||||
q2 = 2*q2 + 1; // update q2
|
||||
r2 = 2*r2 + 1 - d; // update r2
|
||||
}
|
||||
else {
|
||||
if (q2 >= 0x8000000000000000ull) magu.a = 1;
|
||||
q2 = 2*q2; // update q2
|
||||
r2 = 2*r2 + 1; // update r2
|
||||
}
|
||||
delta = d - 1 - r2;
|
||||
} while (p < 64 && (q1 < delta || (q1 == delta && r1 == 0)));
|
||||
magu.m = q2 + 1; // resulting magic number
|
||||
magu.s = p - 64; // resulting shift
|
||||
return magu;
|
||||
}
|
||||
|
||||
/// BuildSDIVSequence - Given an ISD::SDIV node expressing a divide by constant,
|
||||
/// return a DAG expression to select that will generate the same value by
|
||||
/// multiplying by a magic number. See:
|
||||
/// <http://the.wall.riscom.net/books/proc/ppc/cwg/code2.html>
|
||||
SDOperand TargetLowering::BuildSDIV(SDNode *N, SelectionDAG &DAG,
|
||||
std::list<SDNode*>* Created) const {
|
||||
MVT::ValueType VT = N->getValueType(0);
|
||||
|
||||
// Check to see if we can do this.
|
||||
if (!isTypeLegal(VT) || (VT != MVT::i32 && VT != MVT::i64))
|
||||
return SDOperand(); // BuildSDIV only operates on i32 or i64
|
||||
if (!isOperationLegal(ISD::MULHS, VT))
|
||||
return SDOperand(); // Make sure the target supports MULHS.
|
||||
|
||||
int64_t d = cast<ConstantSDNode>(N->getOperand(1))->getSignExtended();
|
||||
ms magics = (VT == MVT::i32) ? magic32(d) : magic64(d);
|
||||
|
||||
// Multiply the numerator (operand 0) by the magic value
|
||||
SDOperand Q = DAG.getNode(ISD::MULHS, VT, N->getOperand(0),
|
||||
DAG.getConstant(magics.m, VT));
|
||||
// If d > 0 and m < 0, add the numerator
|
||||
if (d > 0 && magics.m < 0) {
|
||||
Q = DAG.getNode(ISD::ADD, VT, Q, N->getOperand(0));
|
||||
if (Created)
|
||||
Created->push_back(Q.Val);
|
||||
}
|
||||
// If d < 0 and m > 0, subtract the numerator.
|
||||
if (d < 0 && magics.m > 0) {
|
||||
Q = DAG.getNode(ISD::SUB, VT, Q, N->getOperand(0));
|
||||
if (Created)
|
||||
Created->push_back(Q.Val);
|
||||
}
|
||||
// Shift right algebraic if shift value is nonzero
|
||||
if (magics.s > 0) {
|
||||
Q = DAG.getNode(ISD::SRA, VT, Q,
|
||||
DAG.getConstant(magics.s, getShiftAmountTy()));
|
||||
if (Created)
|
||||
Created->push_back(Q.Val);
|
||||
}
|
||||
// Extract the sign bit and add it to the quotient
|
||||
SDOperand T =
|
||||
DAG.getNode(ISD::SRL, VT, Q, DAG.getConstant(MVT::getSizeInBits(VT)-1,
|
||||
getShiftAmountTy()));
|
||||
if (Created)
|
||||
Created->push_back(T.Val);
|
||||
return DAG.getNode(ISD::ADD, VT, Q, T);
|
||||
}
|
||||
|
||||
/// BuildUDIVSequence - Given an ISD::UDIV node expressing a divide by constant,
|
||||
/// return a DAG expression to select that will generate the same value by
|
||||
/// multiplying by a magic number. See:
|
||||
/// <http://the.wall.riscom.net/books/proc/ppc/cwg/code2.html>
|
||||
SDOperand TargetLowering::BuildUDIV(SDNode *N, SelectionDAG &DAG,
|
||||
std::list<SDNode*>* Created) const {
|
||||
MVT::ValueType VT = N->getValueType(0);
|
||||
|
||||
// Check to see if we can do this.
|
||||
if (!isTypeLegal(VT) || (VT != MVT::i32 && VT != MVT::i64))
|
||||
return SDOperand(); // BuildUDIV only operates on i32 or i64
|
||||
if (!isOperationLegal(ISD::MULHU, VT))
|
||||
return SDOperand(); // Make sure the target supports MULHU.
|
||||
|
||||
uint64_t d = cast<ConstantSDNode>(N->getOperand(1))->getValue();
|
||||
mu magics = (VT == MVT::i32) ? magicu32(d) : magicu64(d);
|
||||
|
||||
// Multiply the numerator (operand 0) by the magic value
|
||||
SDOperand Q = DAG.getNode(ISD::MULHU, VT, N->getOperand(0),
|
||||
DAG.getConstant(magics.m, VT));
|
||||
if (Created)
|
||||
Created->push_back(Q.Val);
|
||||
|
||||
if (magics.a == 0) {
|
||||
return DAG.getNode(ISD::SRL, VT, Q,
|
||||
DAG.getConstant(magics.s, getShiftAmountTy()));
|
||||
} else {
|
||||
SDOperand NPQ = DAG.getNode(ISD::SUB, VT, N->getOperand(0), Q);
|
||||
if (Created)
|
||||
Created->push_back(NPQ.Val);
|
||||
NPQ = DAG.getNode(ISD::SRL, VT, NPQ,
|
||||
DAG.getConstant(1, getShiftAmountTy()));
|
||||
if (Created)
|
||||
Created->push_back(NPQ.Val);
|
||||
NPQ = DAG.getNode(ISD::ADD, VT, NPQ, Q);
|
||||
if (Created)
|
||||
Created->push_back(NPQ.Val);
|
||||
return DAG.getNode(ISD::SRL, VT, NPQ,
|
||||
DAG.getConstant(magics.s-1, getShiftAmountTy()));
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue