Move this code to a common place

llvm-svn: 28329
This commit is contained in:
Andrew Lenharth 2006-05-16 17:42:15 +00:00
parent a1f0b95ce4
commit 1dc9ec5874
5 changed files with 292 additions and 388 deletions

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@ -25,6 +25,7 @@
#include "llvm/Type.h"
#include "llvm/CodeGen/SelectionDAGNodes.h"
#include <map>
#include <list>
namespace llvm {
class Value;
@ -649,6 +650,15 @@ public:
return LegalAddressScales.end();
}
//===--------------------------------------------------------------------===//
// Div utility functions
//
SDOperand BuildSDIV(SDNode *N, SelectionDAG &DAG,
std::list<SDNode*>* Created) const;
SDOperand BuildUDIV(SDNode *N, SelectionDAG &DAG,
std::list<SDNode*>* Created) const;
protected:
/// addLegalAddressScale - Add a integer (> 1) value which can be used as
/// scale in the target addressing mode. Note: the ordering matters so the

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@ -271,178 +271,6 @@ CombineTo(SDNode *N, SDOperand Res0, SDOperand Res1) {
//===----------------------------------------------------------------------===//
struct ms {
int64_t m; // magic number
int64_t s; // shift amount
};
struct mu {
uint64_t m; // magic number
int64_t a; // add indicator
int64_t s; // shift amount
};
/// magic - calculate the magic numbers required to codegen an integer sdiv as
/// a sequence of multiply and shifts. Requires that the divisor not be 0, 1,
/// or -1.
static ms magic32(int32_t d) {
int32_t p;
uint32_t ad, anc, delta, q1, r1, q2, r2, t;
const uint32_t two31 = 0x80000000U;
struct ms mag;
ad = abs(d);
t = two31 + ((uint32_t)d >> 31);
anc = t - 1 - t%ad; // absolute value of nc
p = 31; // initialize p
q1 = two31/anc; // initialize q1 = 2p/abs(nc)
r1 = two31 - q1*anc; // initialize r1 = rem(2p,abs(nc))
q2 = two31/ad; // initialize q2 = 2p/abs(d)
r2 = two31 - q2*ad; // initialize r2 = rem(2p,abs(d))
do {
p = p + 1;
q1 = 2*q1; // update q1 = 2p/abs(nc)
r1 = 2*r1; // update r1 = rem(2p/abs(nc))
if (r1 >= anc) { // must be unsigned comparison
q1 = q1 + 1;
r1 = r1 - anc;
}
q2 = 2*q2; // update q2 = 2p/abs(d)
r2 = 2*r2; // update r2 = rem(2p/abs(d))
if (r2 >= ad) { // must be unsigned comparison
q2 = q2 + 1;
r2 = r2 - ad;
}
delta = ad - r2;
} while (q1 < delta || (q1 == delta && r1 == 0));
mag.m = (int32_t)(q2 + 1); // make sure to sign extend
if (d < 0) mag.m = -mag.m; // resulting magic number
mag.s = p - 32; // resulting shift
return mag;
}
/// magicu - calculate the magic numbers required to codegen an integer udiv as
/// a sequence of multiply, add and shifts. Requires that the divisor not be 0.
static mu magicu32(uint32_t d) {
int32_t p;
uint32_t nc, delta, q1, r1, q2, r2;
struct mu magu;
magu.a = 0; // initialize "add" indicator
nc = - 1 - (-d)%d;
p = 31; // initialize p
q1 = 0x80000000/nc; // initialize q1 = 2p/nc
r1 = 0x80000000 - q1*nc; // initialize r1 = rem(2p,nc)
q2 = 0x7FFFFFFF/d; // initialize q2 = (2p-1)/d
r2 = 0x7FFFFFFF - q2*d; // initialize r2 = rem((2p-1),d)
do {
p = p + 1;
if (r1 >= nc - r1 ) {
q1 = 2*q1 + 1; // update q1
r1 = 2*r1 - nc; // update r1
}
else {
q1 = 2*q1; // update q1
r1 = 2*r1; // update r1
}
if (r2 + 1 >= d - r2) {
if (q2 >= 0x7FFFFFFF) magu.a = 1;
q2 = 2*q2 + 1; // update q2
r2 = 2*r2 + 1 - d; // update r2
}
else {
if (q2 >= 0x80000000) magu.a = 1;
q2 = 2*q2; // update q2
r2 = 2*r2 + 1; // update r2
}
delta = d - 1 - r2;
} while (p < 64 && (q1 < delta || (q1 == delta && r1 == 0)));
magu.m = q2 + 1; // resulting magic number
magu.s = p - 32; // resulting shift
return magu;
}
/// magic - calculate the magic numbers required to codegen an integer sdiv as
/// a sequence of multiply and shifts. Requires that the divisor not be 0, 1,
/// or -1.
static ms magic64(int64_t d) {
int64_t p;
uint64_t ad, anc, delta, q1, r1, q2, r2, t;
const uint64_t two63 = 9223372036854775808ULL; // 2^63
struct ms mag;
ad = d >= 0 ? d : -d;
t = two63 + ((uint64_t)d >> 63);
anc = t - 1 - t%ad; // absolute value of nc
p = 63; // initialize p
q1 = two63/anc; // initialize q1 = 2p/abs(nc)
r1 = two63 - q1*anc; // initialize r1 = rem(2p,abs(nc))
q2 = two63/ad; // initialize q2 = 2p/abs(d)
r2 = two63 - q2*ad; // initialize r2 = rem(2p,abs(d))
do {
p = p + 1;
q1 = 2*q1; // update q1 = 2p/abs(nc)
r1 = 2*r1; // update r1 = rem(2p/abs(nc))
if (r1 >= anc) { // must be unsigned comparison
q1 = q1 + 1;
r1 = r1 - anc;
}
q2 = 2*q2; // update q2 = 2p/abs(d)
r2 = 2*r2; // update r2 = rem(2p/abs(d))
if (r2 >= ad) { // must be unsigned comparison
q2 = q2 + 1;
r2 = r2 - ad;
}
delta = ad - r2;
} while (q1 < delta || (q1 == delta && r1 == 0));
mag.m = q2 + 1;
if (d < 0) mag.m = -mag.m; // resulting magic number
mag.s = p - 64; // resulting shift
return mag;
}
/// magicu - calculate the magic numbers required to codegen an integer udiv as
/// a sequence of multiply, add and shifts. Requires that the divisor not be 0.
static mu magicu64(uint64_t d)
{
int64_t p;
uint64_t nc, delta, q1, r1, q2, r2;
struct mu magu;
magu.a = 0; // initialize "add" indicator
nc = - 1 - (-d)%d;
p = 63; // initialize p
q1 = 0x8000000000000000ull/nc; // initialize q1 = 2p/nc
r1 = 0x8000000000000000ull - q1*nc; // initialize r1 = rem(2p,nc)
q2 = 0x7FFFFFFFFFFFFFFFull/d; // initialize q2 = (2p-1)/d
r2 = 0x7FFFFFFFFFFFFFFFull - q2*d; // initialize r2 = rem((2p-1),d)
do {
p = p + 1;
if (r1 >= nc - r1 ) {
q1 = 2*q1 + 1; // update q1
r1 = 2*r1 - nc; // update r1
}
else {
q1 = 2*q1; // update q1
r1 = 2*r1; // update r1
}
if (r2 + 1 >= d - r2) {
if (q2 >= 0x7FFFFFFFFFFFFFFFull) magu.a = 1;
q2 = 2*q2 + 1; // update q2
r2 = 2*r2 + 1 - d; // update r2
}
else {
if (q2 >= 0x8000000000000000ull) magu.a = 1;
q2 = 2*q2; // update q2
r2 = 2*r2 + 1; // update r2
}
delta = d - 1 - r2;
} while (p < 64 && (q1 < delta || (q1 == delta && r1 == 0)));
magu.m = q2 + 1; // resulting magic number
magu.s = p - 64; // resulting shift
return magu;
}
// isSetCCEquivalent - Return true if this node is a setcc, or is a select_cc
// that selects between the values 1 and 0, making it equivalent to a setcc.
// Also, set the incoming LHS, RHS, and CC references to the appropriate
@ -3607,42 +3435,13 @@ SDOperand DAGCombiner::SimplifySetCC(MVT::ValueType VT, SDOperand N0,
/// multiplying by a magic number. See:
/// <http://the.wall.riscom.net/books/proc/ppc/cwg/code2.html>
SDOperand DAGCombiner::BuildSDIV(SDNode *N) {
MVT::ValueType VT = N->getValueType(0);
// Check to see if we can do this.
if (!TLI.isTypeLegal(VT) || (VT != MVT::i32 && VT != MVT::i64))
return SDOperand(); // BuildSDIV only operates on i32 or i64
if (!TLI.isOperationLegal(ISD::MULHS, VT))
return SDOperand(); // Make sure the target supports MULHS.
int64_t d = cast<ConstantSDNode>(N->getOperand(1))->getSignExtended();
ms magics = (VT == MVT::i32) ? magic32(d) : magic64(d);
// Multiply the numerator (operand 0) by the magic value
SDOperand Q = DAG.getNode(ISD::MULHS, VT, N->getOperand(0),
DAG.getConstant(magics.m, VT));
// If d > 0 and m < 0, add the numerator
if (d > 0 && magics.m < 0) {
Q = DAG.getNode(ISD::ADD, VT, Q, N->getOperand(0));
AddToWorkList(Q.Val);
}
// If d < 0 and m > 0, subtract the numerator.
if (d < 0 && magics.m > 0) {
Q = DAG.getNode(ISD::SUB, VT, Q, N->getOperand(0));
AddToWorkList(Q.Val);
}
// Shift right algebraic if shift value is nonzero
if (magics.s > 0) {
Q = DAG.getNode(ISD::SRA, VT, Q,
DAG.getConstant(magics.s, TLI.getShiftAmountTy()));
AddToWorkList(Q.Val);
}
// Extract the sign bit and add it to the quotient
SDOperand T =
DAG.getNode(ISD::SRL, VT, Q, DAG.getConstant(MVT::getSizeInBits(VT)-1,
TLI.getShiftAmountTy()));
AddToWorkList(T.Val);
return DAG.getNode(ISD::ADD, VT, Q, T);
std::list<SDNode*> Built;
SDOperand S = TLI.BuildSDIV(N, DAG, &Built);
for (std::list<SDNode*>::iterator ii = Built.begin(), ee = Built.end();
ii != ee; ++ii)
AddToWorkList(*ii);
return S;
}
/// BuildUDIVSequence - Given an ISD::UDIV node expressing a divide by constant,
@ -3650,36 +3449,13 @@ SDOperand DAGCombiner::BuildSDIV(SDNode *N) {
/// multiplying by a magic number. See:
/// <http://the.wall.riscom.net/books/proc/ppc/cwg/code2.html>
SDOperand DAGCombiner::BuildUDIV(SDNode *N) {
MVT::ValueType VT = N->getValueType(0);
// Check to see if we can do this.
if (!TLI.isTypeLegal(VT) || (VT != MVT::i32 && VT != MVT::i64))
return SDOperand(); // BuildUDIV only operates on i32 or i64
if (!TLI.isOperationLegal(ISD::MULHU, VT))
return SDOperand(); // Make sure the target supports MULHU.
uint64_t d = cast<ConstantSDNode>(N->getOperand(1))->getValue();
mu magics = (VT == MVT::i32) ? magicu32(d) : magicu64(d);
// Multiply the numerator (operand 0) by the magic value
SDOperand Q = DAG.getNode(ISD::MULHU, VT, N->getOperand(0),
DAG.getConstant(magics.m, VT));
AddToWorkList(Q.Val);
std::list<SDNode*> Built;
SDOperand S = TLI.BuildUDIV(N, DAG, &Built);
if (magics.a == 0) {
return DAG.getNode(ISD::SRL, VT, Q,
DAG.getConstant(magics.s, TLI.getShiftAmountTy()));
} else {
SDOperand NPQ = DAG.getNode(ISD::SUB, VT, N->getOperand(0), Q);
AddToWorkList(NPQ.Val);
NPQ = DAG.getNode(ISD::SRL, VT, NPQ,
DAG.getConstant(1, TLI.getShiftAmountTy()));
AddToWorkList(NPQ.Val);
NPQ = DAG.getNode(ISD::ADD, VT, NPQ, Q);
AddToWorkList(NPQ.Val);
return DAG.getNode(ISD::SRL, VT, NPQ,
DAG.getConstant(magics.s-1, TLI.getShiftAmountTy()));
}
for (std::list<SDNode*>::iterator ii = Built.begin(), ee = Built.end();
ii != ee; ++ii)
AddToWorkList(*ii);
return S;
}
// SelectionDAG::Combine - This is the entry point for the file.

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@ -25,151 +25,6 @@
#include <iostream>
using namespace llvm;
//Shamelessly adapted from PPC32
// Structure used to return the necessary information to codegen an SDIV as
// a multiply.
struct ms {
int64_t m; // magic number
int64_t s; // shift amount
};
struct mu {
uint64_t m; // magic number
int64_t a; // add indicator
int64_t s; // shift amount
};
/// magic - calculate the magic numbers required to codegen an integer sdiv as
/// a sequence of multiply and shifts. Requires that the divisor not be 0, 1,
/// or -1.
static struct ms magic(int64_t d) {
int64_t p;
uint64_t ad, anc, delta, q1, r1, q2, r2, t;
const uint64_t two63 = 9223372036854775808ULL; // 2^63
struct ms mag;
ad = llabs(d);
t = two63 + ((uint64_t)d >> 63);
anc = t - 1 - t%ad; // absolute value of nc
p = 63; // initialize p
q1 = two63/anc; // initialize q1 = 2p/abs(nc)
r1 = two63 - q1*anc; // initialize r1 = rem(2p,abs(nc))
q2 = two63/ad; // initialize q2 = 2p/abs(d)
r2 = two63 - q2*ad; // initialize r2 = rem(2p,abs(d))
do {
p = p + 1;
q1 = 2*q1; // update q1 = 2p/abs(nc)
r1 = 2*r1; // update r1 = rem(2p/abs(nc))
if (r1 >= anc) { // must be unsigned comparison
q1 = q1 + 1;
r1 = r1 - anc;
}
q2 = 2*q2; // update q2 = 2p/abs(d)
r2 = 2*r2; // update r2 = rem(2p/abs(d))
if (r2 >= ad) { // must be unsigned comparison
q2 = q2 + 1;
r2 = r2 - ad;
}
delta = ad - r2;
} while (q1 < delta || (q1 == delta && r1 == 0));
mag.m = q2 + 1;
if (d < 0) mag.m = -mag.m; // resulting magic number
mag.s = p - 64; // resulting shift
return mag;
}
/// magicu - calculate the magic numbers required to codegen an integer udiv as
/// a sequence of multiply, add and shifts. Requires that the divisor not be 0.
static struct mu magicu(uint64_t d)
{
int64_t p;
uint64_t nc, delta, q1, r1, q2, r2;
struct mu magu;
magu.a = 0; // initialize "add" indicator
nc = - 1 - (-d)%d;
p = 63; // initialize p
q1 = 0x8000000000000000ull/nc; // initialize q1 = 2p/nc
r1 = 0x8000000000000000ull - q1*nc; // initialize r1 = rem(2p,nc)
q2 = 0x7FFFFFFFFFFFFFFFull/d; // initialize q2 = (2p-1)/d
r2 = 0x7FFFFFFFFFFFFFFFull - q2*d; // initialize r2 = rem((2p-1),d)
do {
p = p + 1;
if (r1 >= nc - r1 ) {
q1 = 2*q1 + 1; // update q1
r1 = 2*r1 - nc; // update r1
}
else {
q1 = 2*q1; // update q1
r1 = 2*r1; // update r1
}
if (r2 + 1 >= d - r2) {
if (q2 >= 0x7FFFFFFFFFFFFFFFull) magu.a = 1;
q2 = 2*q2 + 1; // update q2
r2 = 2*r2 + 1 - d; // update r2
}
else {
if (q2 >= 0x8000000000000000ull) magu.a = 1;
q2 = 2*q2; // update q2
r2 = 2*r2 + 1; // update r2
}
delta = d - 1 - r2;
} while (p < 64 && (q1 < delta || (q1 == delta && r1 == 0)));
magu.m = q2 + 1; // resulting magic number
magu.s = p - 64; // resulting shift
return magu;
}
/// BuildSDIVSequence - Given an ISD::SDIV node expressing a divide by constant,
/// return a DAG expression to select that will generate the same value by
/// multiplying by a magic number. See:
/// <http://the.wall.riscom.net/books/proc/ppc/cwg/code2.html>
static SDOperand BuildSDIVSequence(SDOperand N, SelectionDAG* ISelDAG) {
int64_t d = (int64_t)cast<ConstantSDNode>(N.getOperand(1))->getSignExtended();
ms magics = magic(d);
// Multiply the numerator (operand 0) by the magic value
SDOperand Q = ISelDAG->getNode(ISD::MULHS, MVT::i64, N.getOperand(0),
ISelDAG->getConstant(magics.m, MVT::i64));
// If d > 0 and m < 0, add the numerator
if (d > 0 && magics.m < 0)
Q = ISelDAG->getNode(ISD::ADD, MVT::i64, Q, N.getOperand(0));
// If d < 0 and m > 0, subtract the numerator.
if (d < 0 && magics.m > 0)
Q = ISelDAG->getNode(ISD::SUB, MVT::i64, Q, N.getOperand(0));
// Shift right algebraic if shift value is nonzero
if (magics.s > 0)
Q = ISelDAG->getNode(ISD::SRA, MVT::i64, Q,
ISelDAG->getConstant(magics.s, MVT::i64));
// Extract the sign bit and add it to the quotient
SDOperand T =
ISelDAG->getNode(ISD::SRL, MVT::i64, Q, ISelDAG->getConstant(63, MVT::i64));
return ISelDAG->getNode(ISD::ADD, MVT::i64, Q, T);
}
/// BuildUDIVSequence - Given an ISD::UDIV node expressing a divide by constant,
/// return a DAG expression to select that will generate the same value by
/// multiplying by a magic number. See:
/// <http://the.wall.riscom.net/books/proc/ppc/cwg/code2.html>
static SDOperand BuildUDIVSequence(SDOperand N, SelectionDAG* ISelDAG) {
unsigned d =
(unsigned)cast<ConstantSDNode>(N.getOperand(1))->getSignExtended();
mu magics = magicu(d);
// Multiply the numerator (operand 0) by the magic value
SDOperand Q = ISelDAG->getNode(ISD::MULHU, MVT::i64, N.getOperand(0),
ISelDAG->getConstant(magics.m, MVT::i64));
if (magics.a == 0) {
Q = ISelDAG->getNode(ISD::SRL, MVT::i64, Q,
ISelDAG->getConstant(magics.s, MVT::i64));
} else {
SDOperand NPQ = ISelDAG->getNode(ISD::SUB, MVT::i64, N.getOperand(0), Q);
NPQ = ISelDAG->getNode(ISD::SRL, MVT::i64, NPQ,
ISelDAG->getConstant(1, MVT::i64));
NPQ = ISelDAG->getNode(ISD::ADD, MVT::i64, NPQ, Q);
Q = ISelDAG->getNode(ISD::SRL, MVT::i64, NPQ,
ISelDAG->getConstant(magics.s-1, MVT::i64));
}
return Q;
}
/// AddLiveIn - This helper function adds the specified physical register to the
/// MachineFunction as a live in value. It also creates a corresponding virtual
@ -593,8 +448,8 @@ SDOperand AlphaTargetLowering::LowerOperation(SDOperand Op, SelectionDAG &DAG) {
MVT::ValueType VT = Op.Val->getValueType(0);
unsigned Opc = Op.Val->getOpcode() == ISD::UREM ? ISD::UDIV : ISD::SDIV;
SDOperand Tmp1 = Op.Val->getOpcode() == ISD::UREM ?
BuildUDIVSequence(Op, &DAG) :
BuildSDIVSequence(Op, &DAG);
BuildUDIV(Op.Val, DAG, NULL) :
BuildSDIV(Op.Val, DAG, NULL);
Tmp1 = DAG.getNode(ISD::MUL, VT, Tmp1, Op.getOperand(1));
Tmp1 = DAG.getNode(ISD::SUB, VT, Op.getOperand(0), Tmp1);
return Tmp1;
@ -604,7 +459,8 @@ SDOperand AlphaTargetLowering::LowerOperation(SDOperand Op, SelectionDAG &DAG) {
case ISD::UDIV:
if (MVT::isInteger(Op.getValueType())) {
if (Op.getOperand(1).getOpcode() == ISD::Constant)
return Op.getOpcode() == ISD::SDIV ? BuildSDIVSequence(Op, &DAG) : BuildUDIVSequence(Op, &DAG);
return Op.getOpcode() == ISD::SDIV ? BuildSDIV(Op.Val, DAG, NULL)
: BuildUDIV(Op.Val, DAG, NULL);
const char* opstr = 0;
switch(Op.getOpcode()) {
case ISD::UREM: opstr = "__remqu"; break;

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@ -81,9 +81,6 @@ namespace {
/// operation.
bool SelectAddr(SDOperand Addr, SDOperand &Op1, SDOperand &Op2);
SDOperand BuildSDIVSequence(SDNode *N);
SDOperand BuildUDIVSequence(SDNode *N);
/// InstructionSelectBasicBlock - This callback is invoked by
/// SelectionDAGISel when it has created a SelectionDAG for us to codegen.
virtual void InstructionSelectBasicBlock(SelectionDAG &DAG);

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@ -1330,3 +1330,268 @@ bool TargetLowering::isLegalAddressImmediate(int64_t V) const {
bool TargetLowering::isLegalAddressImmediate(GlobalValue *GV) const {
return false;
}
// Magic for divide replacement
struct ms {
int64_t m; // magic number
int64_t s; // shift amount
};
struct mu {
uint64_t m; // magic number
int64_t a; // add indicator
int64_t s; // shift amount
};
/// magic - calculate the magic numbers required to codegen an integer sdiv as
/// a sequence of multiply and shifts. Requires that the divisor not be 0, 1,
/// or -1.
static ms magic32(int32_t d) {
int32_t p;
uint32_t ad, anc, delta, q1, r1, q2, r2, t;
const uint32_t two31 = 0x80000000U;
struct ms mag;
ad = abs(d);
t = two31 + ((uint32_t)d >> 31);
anc = t - 1 - t%ad; // absolute value of nc
p = 31; // initialize p
q1 = two31/anc; // initialize q1 = 2p/abs(nc)
r1 = two31 - q1*anc; // initialize r1 = rem(2p,abs(nc))
q2 = two31/ad; // initialize q2 = 2p/abs(d)
r2 = two31 - q2*ad; // initialize r2 = rem(2p,abs(d))
do {
p = p + 1;
q1 = 2*q1; // update q1 = 2p/abs(nc)
r1 = 2*r1; // update r1 = rem(2p/abs(nc))
if (r1 >= anc) { // must be unsigned comparison
q1 = q1 + 1;
r1 = r1 - anc;
}
q2 = 2*q2; // update q2 = 2p/abs(d)
r2 = 2*r2; // update r2 = rem(2p/abs(d))
if (r2 >= ad) { // must be unsigned comparison
q2 = q2 + 1;
r2 = r2 - ad;
}
delta = ad - r2;
} while (q1 < delta || (q1 == delta && r1 == 0));
mag.m = (int32_t)(q2 + 1); // make sure to sign extend
if (d < 0) mag.m = -mag.m; // resulting magic number
mag.s = p - 32; // resulting shift
return mag;
}
/// magicu - calculate the magic numbers required to codegen an integer udiv as
/// a sequence of multiply, add and shifts. Requires that the divisor not be 0.
static mu magicu32(uint32_t d) {
int32_t p;
uint32_t nc, delta, q1, r1, q2, r2;
struct mu magu;
magu.a = 0; // initialize "add" indicator
nc = - 1 - (-d)%d;
p = 31; // initialize p
q1 = 0x80000000/nc; // initialize q1 = 2p/nc
r1 = 0x80000000 - q1*nc; // initialize r1 = rem(2p,nc)
q2 = 0x7FFFFFFF/d; // initialize q2 = (2p-1)/d
r2 = 0x7FFFFFFF - q2*d; // initialize r2 = rem((2p-1),d)
do {
p = p + 1;
if (r1 >= nc - r1 ) {
q1 = 2*q1 + 1; // update q1
r1 = 2*r1 - nc; // update r1
}
else {
q1 = 2*q1; // update q1
r1 = 2*r1; // update r1
}
if (r2 + 1 >= d - r2) {
if (q2 >= 0x7FFFFFFF) magu.a = 1;
q2 = 2*q2 + 1; // update q2
r2 = 2*r2 + 1 - d; // update r2
}
else {
if (q2 >= 0x80000000) magu.a = 1;
q2 = 2*q2; // update q2
r2 = 2*r2 + 1; // update r2
}
delta = d - 1 - r2;
} while (p < 64 && (q1 < delta || (q1 == delta && r1 == 0)));
magu.m = q2 + 1; // resulting magic number
magu.s = p - 32; // resulting shift
return magu;
}
/// magic - calculate the magic numbers required to codegen an integer sdiv as
/// a sequence of multiply and shifts. Requires that the divisor not be 0, 1,
/// or -1.
static ms magic64(int64_t d) {
int64_t p;
uint64_t ad, anc, delta, q1, r1, q2, r2, t;
const uint64_t two63 = 9223372036854775808ULL; // 2^63
struct ms mag;
ad = d >= 0 ? d : -d;
t = two63 + ((uint64_t)d >> 63);
anc = t - 1 - t%ad; // absolute value of nc
p = 63; // initialize p
q1 = two63/anc; // initialize q1 = 2p/abs(nc)
r1 = two63 - q1*anc; // initialize r1 = rem(2p,abs(nc))
q2 = two63/ad; // initialize q2 = 2p/abs(d)
r2 = two63 - q2*ad; // initialize r2 = rem(2p,abs(d))
do {
p = p + 1;
q1 = 2*q1; // update q1 = 2p/abs(nc)
r1 = 2*r1; // update r1 = rem(2p/abs(nc))
if (r1 >= anc) { // must be unsigned comparison
q1 = q1 + 1;
r1 = r1 - anc;
}
q2 = 2*q2; // update q2 = 2p/abs(d)
r2 = 2*r2; // update r2 = rem(2p/abs(d))
if (r2 >= ad) { // must be unsigned comparison
q2 = q2 + 1;
r2 = r2 - ad;
}
delta = ad - r2;
} while (q1 < delta || (q1 == delta && r1 == 0));
mag.m = q2 + 1;
if (d < 0) mag.m = -mag.m; // resulting magic number
mag.s = p - 64; // resulting shift
return mag;
}
/// magicu - calculate the magic numbers required to codegen an integer udiv as
/// a sequence of multiply, add and shifts. Requires that the divisor not be 0.
static mu magicu64(uint64_t d)
{
int64_t p;
uint64_t nc, delta, q1, r1, q2, r2;
struct mu magu;
magu.a = 0; // initialize "add" indicator
nc = - 1 - (-d)%d;
p = 63; // initialize p
q1 = 0x8000000000000000ull/nc; // initialize q1 = 2p/nc
r1 = 0x8000000000000000ull - q1*nc; // initialize r1 = rem(2p,nc)
q2 = 0x7FFFFFFFFFFFFFFFull/d; // initialize q2 = (2p-1)/d
r2 = 0x7FFFFFFFFFFFFFFFull - q2*d; // initialize r2 = rem((2p-1),d)
do {
p = p + 1;
if (r1 >= nc - r1 ) {
q1 = 2*q1 + 1; // update q1
r1 = 2*r1 - nc; // update r1
}
else {
q1 = 2*q1; // update q1
r1 = 2*r1; // update r1
}
if (r2 + 1 >= d - r2) {
if (q2 >= 0x7FFFFFFFFFFFFFFFull) magu.a = 1;
q2 = 2*q2 + 1; // update q2
r2 = 2*r2 + 1 - d; // update r2
}
else {
if (q2 >= 0x8000000000000000ull) magu.a = 1;
q2 = 2*q2; // update q2
r2 = 2*r2 + 1; // update r2
}
delta = d - 1 - r2;
} while (p < 64 && (q1 < delta || (q1 == delta && r1 == 0)));
magu.m = q2 + 1; // resulting magic number
magu.s = p - 64; // resulting shift
return magu;
}
/// BuildSDIVSequence - Given an ISD::SDIV node expressing a divide by constant,
/// return a DAG expression to select that will generate the same value by
/// multiplying by a magic number. See:
/// <http://the.wall.riscom.net/books/proc/ppc/cwg/code2.html>
SDOperand TargetLowering::BuildSDIV(SDNode *N, SelectionDAG &DAG,
std::list<SDNode*>* Created) const {
MVT::ValueType VT = N->getValueType(0);
// Check to see if we can do this.
if (!isTypeLegal(VT) || (VT != MVT::i32 && VT != MVT::i64))
return SDOperand(); // BuildSDIV only operates on i32 or i64
if (!isOperationLegal(ISD::MULHS, VT))
return SDOperand(); // Make sure the target supports MULHS.
int64_t d = cast<ConstantSDNode>(N->getOperand(1))->getSignExtended();
ms magics = (VT == MVT::i32) ? magic32(d) : magic64(d);
// Multiply the numerator (operand 0) by the magic value
SDOperand Q = DAG.getNode(ISD::MULHS, VT, N->getOperand(0),
DAG.getConstant(magics.m, VT));
// If d > 0 and m < 0, add the numerator
if (d > 0 && magics.m < 0) {
Q = DAG.getNode(ISD::ADD, VT, Q, N->getOperand(0));
if (Created)
Created->push_back(Q.Val);
}
// If d < 0 and m > 0, subtract the numerator.
if (d < 0 && magics.m > 0) {
Q = DAG.getNode(ISD::SUB, VT, Q, N->getOperand(0));
if (Created)
Created->push_back(Q.Val);
}
// Shift right algebraic if shift value is nonzero
if (magics.s > 0) {
Q = DAG.getNode(ISD::SRA, VT, Q,
DAG.getConstant(magics.s, getShiftAmountTy()));
if (Created)
Created->push_back(Q.Val);
}
// Extract the sign bit and add it to the quotient
SDOperand T =
DAG.getNode(ISD::SRL, VT, Q, DAG.getConstant(MVT::getSizeInBits(VT)-1,
getShiftAmountTy()));
if (Created)
Created->push_back(T.Val);
return DAG.getNode(ISD::ADD, VT, Q, T);
}
/// BuildUDIVSequence - Given an ISD::UDIV node expressing a divide by constant,
/// return a DAG expression to select that will generate the same value by
/// multiplying by a magic number. See:
/// <http://the.wall.riscom.net/books/proc/ppc/cwg/code2.html>
SDOperand TargetLowering::BuildUDIV(SDNode *N, SelectionDAG &DAG,
std::list<SDNode*>* Created) const {
MVT::ValueType VT = N->getValueType(0);
// Check to see if we can do this.
if (!isTypeLegal(VT) || (VT != MVT::i32 && VT != MVT::i64))
return SDOperand(); // BuildUDIV only operates on i32 or i64
if (!isOperationLegal(ISD::MULHU, VT))
return SDOperand(); // Make sure the target supports MULHU.
uint64_t d = cast<ConstantSDNode>(N->getOperand(1))->getValue();
mu magics = (VT == MVT::i32) ? magicu32(d) : magicu64(d);
// Multiply the numerator (operand 0) by the magic value
SDOperand Q = DAG.getNode(ISD::MULHU, VT, N->getOperand(0),
DAG.getConstant(magics.m, VT));
if (Created)
Created->push_back(Q.Val);
if (magics.a == 0) {
return DAG.getNode(ISD::SRL, VT, Q,
DAG.getConstant(magics.s, getShiftAmountTy()));
} else {
SDOperand NPQ = DAG.getNode(ISD::SUB, VT, N->getOperand(0), Q);
if (Created)
Created->push_back(NPQ.Val);
NPQ = DAG.getNode(ISD::SRL, VT, NPQ,
DAG.getConstant(1, getShiftAmountTy()));
if (Created)
Created->push_back(NPQ.Val);
NPQ = DAG.getNode(ISD::ADD, VT, NPQ, Q);
if (Created)
Created->push_back(NPQ.Val);
return DAG.getNode(ISD::SRL, VT, NPQ,
DAG.getConstant(magics.s-1, getShiftAmountTy()));
}
}