forked from OSchip/llvm-project
[RISCV] Correctly report sizes for builtin fixups
This is a different approach to fixing the problem described in D46746. RISCVAsmBackend currently depends on the getSize helper function returning the number of bytes a fixup may change (note: some other backends have a similar helper named getFixupNumKindBytes). As noted in that review, this doesn't return the correct size for FK_Data_1, FK_Data_2, or FK_Data_8 meaning that too few bytes will be written in the case of FK_Data_8, and there's the potential of writing outside the Data array for the smaller fixups. D46746 extends getSize to recognise some of the builtin fixup types. Rather than having a function that needs to be kept up to date as new builtin or target-specific fixups are added, We can calculate an appropriate bound on the number of bytes that might be touched using Info.TargetSize and Info.TargetOffset. Differential Revision: https://reviews.llvm.org/D46965 llvm-svn: 333076
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@ -296,16 +296,6 @@ static uint64_t adjustFixupValue(const MCFixup &Fixup, uint64_t Value,
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}
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}
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static unsigned getSize(unsigned Kind) {
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switch (Kind) {
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default:
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return 4;
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case RISCV::fixup_riscv_rvc_jump:
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case RISCV::fixup_riscv_rvc_branch:
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return 2;
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}
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}
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void RISCVAsmBackend::applyFixup(const MCAssembler &Asm, const MCFixup &Fixup,
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const MCValue &Target,
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MutableArrayRef<char> Data, uint64_t Value,
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@ -321,16 +311,13 @@ void RISCVAsmBackend::applyFixup(const MCAssembler &Asm, const MCFixup &Fixup,
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Value <<= Info.TargetOffset;
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unsigned Offset = Fixup.getOffset();
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unsigned FullSize = getSize(Fixup.getKind());
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unsigned NumBytes = alignTo(Info.TargetSize + Info.TargetOffset, 8) / 8;
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#ifndef NDEBUG
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unsigned NumBytes = (Info.TargetSize + 7) / 8;
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assert(Offset + NumBytes <= Data.size() && "Invalid fixup offset!");
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#endif
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// For each byte of the fragment that the fixup touches, mask in the
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// bits from the fixup value.
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for (unsigned i = 0; i != FullSize; ++i) {
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for (unsigned i = 0; i != NumBytes; ++i) {
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Data[Offset + i] |= uint8_t((Value >> (i * 8)) & 0xff);
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}
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}
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