[GlobalsAA] Fix a pretty terrible bug that has been in GlobalsAA for

a long time.

The key thing is that we need to create value handles for every function
that we create a `FunctionInfo` object around. Without this, when that
function is deleted we can end up creating a new function that collides
with its address and look up a stale AA result. With that AA result we
can in turn miscompile code in ways that break.

This is seriously one of the most absurd miscompiles I've seen. It only
reproduced for us recently and only when building a very large server
with both ThinLTO and PGO.

A *HUGE* shout out to Wei Mi who tracked all of this down and came up
with this patch. I'm just landing it because I happened to still by at
a computer.

He or I can work on crafting a test case to hit this (now that we know
what to target) but it'll take a while, and we've been chasing this for
a long time and need it fix Right Now.

llvm-svn: 327761
This commit is contained in:
Chandler Carruth 2018-03-16 23:51:33 +00:00
parent b3e7dc9144
commit 196a9fab82
1 changed files with 2 additions and 0 deletions

View File

@ -502,6 +502,8 @@ void GlobalsAAResult::AnalyzeCallGraph(CallGraph &CG, Module &M) {
}
FunctionInfo &FI = FunctionInfos[F];
Handles.emplace_front(*this, F);
Handles.front().I = Handles.begin();
bool KnowNothing = false;
// Collect the mod/ref properties due to called functions. We only compute