forked from OSchip/llvm-project
Avoid deleting individual instructions until AFTER dead blocks have dropped
their references. This fixes bug: test/Regression/Transforms/ADCE/2002-05-28-Crash*.ll llvm-svn: 2753
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@ -264,22 +264,12 @@ bool ADCE::doADCE() {
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}
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}
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// Loop over all of the basic blocks in the function, removing dead
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// instructions from alive blocks, and dropping references of the dead blocks
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// Loop over all of the basic blocks in the function, dropping references of
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// the dead basic blocks
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//
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for (Function::iterator I = Func->begin(), E = Func->end(); I != E; ++I) {
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BasicBlock *BB = *I;
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if (AliveBlocks.count(BB)) {
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for (BasicBlock::iterator II = BB->begin(); II != BB->end()-1; )
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if (!LiveSet.count(*II)) { // Is this instruction alive?
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// Nope... remove the instruction from it's basic block...
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delete BB->getInstList().remove(II);
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++NumInstRemoved;
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MadeChanges = true;
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} else {
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++II;
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}
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} else {
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if (!AliveBlocks.count(BB)) {
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// Remove all outgoing edges from this basic block and convert the
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// terminator into a return instruction.
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vector<BasicBlock*> Succs(succ_begin(BB), succ_end(BB));
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@ -306,15 +296,28 @@ bool ADCE::doADCE() {
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}
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}
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// Now loop through all of the blocks and delete them. We can safely do this
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// now because we know that there are no references to dead blocks (because
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// they have dropped all of their references...
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// Now loop through all of the blocks and delete the dead ones. We can safely
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// do this now because we know that there are no references to dead blocks
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// (because they have dropped all of their references... we also remove dead
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// instructions from alive blocks.
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//
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for (Function::iterator BI = Func->begin(); BI != Func->end(); )
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if (!AliveBlocks.count(*BI))
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delete Func->getBasicBlocks().remove(BI);
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else
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else {
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BasicBlock *BB = *BI;
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for (BasicBlock::iterator II = BB->begin(); II != BB->end()-1; )
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if (!LiveSet.count(*II)) { // Is this instruction alive?
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// Nope... remove the instruction from it's basic block...
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delete BB->getInstList().remove(II);
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++NumInstRemoved;
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MadeChanges = true;
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} else {
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++II;
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}
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++BI; // Increment iterator...
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}
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return MadeChanges;
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}
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