forked from OSchip/llvm-project
parent
a5dd9f858f
commit
16f58557d2
|
@ -34,7 +34,6 @@ namespace {
|
|||
|
||||
(void) llvm::createSimpleRegisterAllocator();
|
||||
(void) llvm::createLocalRegisterAllocator();
|
||||
(void) llvm::createBigBlockRegisterAllocator();
|
||||
(void) llvm::createLinearScanRegisterAllocator();
|
||||
(void) llvm::createPBQPRegisterAllocator();
|
||||
|
||||
|
|
|
@ -99,15 +99,6 @@ namespace llvm {
|
|||
///
|
||||
FunctionPass *createLocalRegisterAllocator();
|
||||
|
||||
/// BigBlockRegisterAllocation Pass - The BigBlock register allocator
|
||||
/// munches single basic blocks at a time, like the local register
|
||||
/// allocator. While the BigBlock allocator is a little slower, and uses
|
||||
/// somewhat more memory than the local register allocator, it tends to
|
||||
/// yield the best allocations (of any of the allocators) for blocks that
|
||||
/// have hundreds or thousands of instructions in sequence.
|
||||
///
|
||||
FunctionPass *createBigBlockRegisterAllocator();
|
||||
|
||||
/// LinearScanRegisterAllocation Pass - This pass implements the linear scan
|
||||
/// register allocation algorithm, a global register allocator.
|
||||
///
|
||||
|
|
|
@ -1,892 +0,0 @@
|
|||
//===- RegAllocBigBlock.cpp - A register allocator for large basic blocks -===//
|
||||
//
|
||||
// The LLVM Compiler Infrastructure
|
||||
//
|
||||
// This file is distributed under the University of Illinois Open Source
|
||||
// License. See LICENSE.TXT for details.
|
||||
//
|
||||
//===----------------------------------------------------------------------===//
|
||||
//
|
||||
// This file implements the RABigBlock class
|
||||
//
|
||||
//===----------------------------------------------------------------------===//
|
||||
|
||||
// This register allocator is derived from RegAllocLocal.cpp. Like it, this
|
||||
// allocator works on one basic block at a time, oblivious to others.
|
||||
// However, the algorithm used here is suited for long blocks of
|
||||
// instructions - registers are spilled by greedily choosing those holding
|
||||
// values that will not be needed for the longest amount of time. This works
|
||||
// particularly well for blocks with 10 or more times as many instructions
|
||||
// as machine registers, but can be used for general code.
|
||||
//
|
||||
//===----------------------------------------------------------------------===//
|
||||
//
|
||||
// TODO: - automagically invoke linearscan for (groups of) small BBs?
|
||||
// - break ties when picking regs? (probably not worth it in a
|
||||
// JIT context)
|
||||
//
|
||||
//===----------------------------------------------------------------------===//
|
||||
|
||||
#define DEBUG_TYPE "regalloc"
|
||||
#include "llvm/BasicBlock.h"
|
||||
#include "llvm/CodeGen/Passes.h"
|
||||
#include "llvm/CodeGen/MachineFunctionPass.h"
|
||||
#include "llvm/CodeGen/MachineInstr.h"
|
||||
#include "llvm/CodeGen/MachineFrameInfo.h"
|
||||
#include "llvm/CodeGen/MachineRegisterInfo.h"
|
||||
#include "llvm/CodeGen/LiveVariables.h"
|
||||
#include "llvm/CodeGen/RegAllocRegistry.h"
|
||||
#include "llvm/Target/TargetInstrInfo.h"
|
||||
#include "llvm/Target/TargetMachine.h"
|
||||
#include "llvm/Support/CommandLine.h"
|
||||
#include "llvm/Support/Debug.h"
|
||||
#include "llvm/Support/Compiler.h"
|
||||
#include "llvm/ADT/IndexedMap.h"
|
||||
#include "llvm/ADT/DenseMap.h"
|
||||
#include "llvm/ADT/SmallVector.h"
|
||||
#include "llvm/ADT/Statistic.h"
|
||||
#include <algorithm>
|
||||
using namespace llvm;
|
||||
|
||||
STATISTIC(NumStores, "Number of stores added");
|
||||
STATISTIC(NumLoads , "Number of loads added");
|
||||
STATISTIC(NumFolded, "Number of loads/stores folded into instructions");
|
||||
|
||||
static RegisterRegAlloc
|
||||
bigBlockRegAlloc("bigblock", "Big-block register allocator",
|
||||
createBigBlockRegisterAllocator);
|
||||
|
||||
namespace {
|
||||
/// VRegKeyInfo - Defines magic values required to use VirtRegs as DenseMap
|
||||
/// keys.
|
||||
struct VRegKeyInfo {
|
||||
static inline unsigned getEmptyKey() { return -1U; }
|
||||
static inline unsigned getTombstoneKey() { return -2U; }
|
||||
static bool isEqual(unsigned LHS, unsigned RHS) { return LHS == RHS; }
|
||||
static unsigned getHashValue(const unsigned &Key) { return Key; }
|
||||
};
|
||||
|
||||
|
||||
/// This register allocator is derived from RegAllocLocal.cpp. Like it, this
|
||||
/// allocator works on one basic block at a time, oblivious to others.
|
||||
/// However, the algorithm used here is suited for long blocks of
|
||||
/// instructions - registers are spilled by greedily choosing those holding
|
||||
/// values that will not be needed for the longest amount of time. This works
|
||||
/// particularly well for blocks with 10 or more times as many instructions
|
||||
/// as machine registers, but can be used for general code.
|
||||
///
|
||||
/// TODO: - automagically invoke linearscan for (groups of) small BBs?
|
||||
/// - break ties when picking regs? (probably not worth it in a
|
||||
/// JIT context)
|
||||
///
|
||||
class VISIBILITY_HIDDEN RABigBlock : public MachineFunctionPass {
|
||||
public:
|
||||
static char ID;
|
||||
RABigBlock() : MachineFunctionPass(&ID) {}
|
||||
private:
|
||||
/// TM - For getting at TargetMachine info
|
||||
///
|
||||
const TargetMachine *TM;
|
||||
|
||||
/// MF - Our generic MachineFunction pointer
|
||||
///
|
||||
MachineFunction *MF;
|
||||
|
||||
/// RegInfo - For dealing with machine register info (aliases, folds
|
||||
/// etc)
|
||||
const TargetRegisterInfo *RegInfo;
|
||||
|
||||
typedef SmallVector<unsigned, 2> VRegTimes;
|
||||
|
||||
/// VRegReadTable - maps VRegs in a BB to the set of times they are read
|
||||
///
|
||||
DenseMap<unsigned, VRegTimes*, VRegKeyInfo> VRegReadTable;
|
||||
|
||||
/// VRegReadIdx - keeps track of the "current time" in terms of
|
||||
/// positions in VRegReadTable
|
||||
DenseMap<unsigned, unsigned , VRegKeyInfo> VRegReadIdx;
|
||||
|
||||
/// StackSlotForVirtReg - Maps virtual regs to the frame index where these
|
||||
/// values are spilled.
|
||||
IndexedMap<unsigned, VirtReg2IndexFunctor> StackSlotForVirtReg;
|
||||
|
||||
/// Virt2PhysRegMap - This map contains entries for each virtual register
|
||||
/// that is currently available in a physical register.
|
||||
IndexedMap<unsigned, VirtReg2IndexFunctor> Virt2PhysRegMap;
|
||||
|
||||
/// PhysRegsUsed - This array is effectively a map, containing entries for
|
||||
/// each physical register that currently has a value (ie, it is in
|
||||
/// Virt2PhysRegMap). The value mapped to is the virtual register
|
||||
/// corresponding to the physical register (the inverse of the
|
||||
/// Virt2PhysRegMap), or 0. The value is set to 0 if this register is pinned
|
||||
/// because it is used by a future instruction, and to -2 if it is not
|
||||
/// allocatable. If the entry for a physical register is -1, then the
|
||||
/// physical register is "not in the map".
|
||||
///
|
||||
std::vector<int> PhysRegsUsed;
|
||||
|
||||
/// VirtRegModified - This bitset contains information about which virtual
|
||||
/// registers need to be spilled back to memory when their registers are
|
||||
/// scavenged. If a virtual register has simply been rematerialized, there
|
||||
/// is no reason to spill it to memory when we need the register back.
|
||||
///
|
||||
std::vector<int> VirtRegModified;
|
||||
|
||||
/// MBBLastInsnTime - the number of the the last instruction in MBB
|
||||
///
|
||||
int MBBLastInsnTime;
|
||||
|
||||
/// MBBCurTime - the number of the the instruction being currently processed
|
||||
///
|
||||
int MBBCurTime;
|
||||
|
||||
unsigned &getVirt2PhysRegMapSlot(unsigned VirtReg) {
|
||||
return Virt2PhysRegMap[VirtReg];
|
||||
}
|
||||
|
||||
unsigned &getVirt2StackSlot(unsigned VirtReg) {
|
||||
return StackSlotForVirtReg[VirtReg];
|
||||
}
|
||||
|
||||
/// markVirtRegModified - Lets us flip bits in the VirtRegModified bitset
|
||||
///
|
||||
void markVirtRegModified(unsigned Reg, bool Val = true) {
|
||||
assert(TargetRegisterInfo::isVirtualRegister(Reg) && "Illegal VirtReg!");
|
||||
Reg -= TargetRegisterInfo::FirstVirtualRegister;
|
||||
if (VirtRegModified.size() <= Reg)
|
||||
VirtRegModified.resize(Reg+1);
|
||||
VirtRegModified[Reg] = Val;
|
||||
}
|
||||
|
||||
/// isVirtRegModified - Lets us query the VirtRegModified bitset
|
||||
///
|
||||
bool isVirtRegModified(unsigned Reg) const {
|
||||
assert(TargetRegisterInfo::isVirtualRegister(Reg) && "Illegal VirtReg!");
|
||||
assert(Reg - TargetRegisterInfo::FirstVirtualRegister < VirtRegModified.size()
|
||||
&& "Illegal virtual register!");
|
||||
return VirtRegModified[Reg - TargetRegisterInfo::FirstVirtualRegister];
|
||||
}
|
||||
|
||||
public:
|
||||
/// getPassName - returns the BigBlock allocator's name
|
||||
///
|
||||
virtual const char *getPassName() const {
|
||||
return "BigBlock Register Allocator";
|
||||
}
|
||||
|
||||
/// getAnalaysisUsage - declares the required analyses
|
||||
///
|
||||
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
|
||||
AU.addRequiredID(PHIEliminationID);
|
||||
AU.addRequiredID(TwoAddressInstructionPassID);
|
||||
MachineFunctionPass::getAnalysisUsage(AU);
|
||||
}
|
||||
|
||||
private:
|
||||
/// runOnMachineFunction - Register allocate the whole function
|
||||
///
|
||||
bool runOnMachineFunction(MachineFunction &Fn);
|
||||
|
||||
/// AllocateBasicBlock - Register allocate the specified basic block.
|
||||
///
|
||||
void AllocateBasicBlock(MachineBasicBlock &MBB);
|
||||
|
||||
/// FillVRegReadTable - Fill out the table of vreg read times given a BB
|
||||
///
|
||||
void FillVRegReadTable(MachineBasicBlock &MBB);
|
||||
|
||||
/// areRegsEqual - This method returns true if the specified registers are
|
||||
/// related to each other. To do this, it checks to see if they are equal
|
||||
/// or if the first register is in the alias set of the second register.
|
||||
///
|
||||
bool areRegsEqual(unsigned R1, unsigned R2) const {
|
||||
if (R1 == R2) return true;
|
||||
for (const unsigned *AliasSet = RegInfo->getAliasSet(R2);
|
||||
*AliasSet; ++AliasSet) {
|
||||
if (*AliasSet == R1) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// getStackSpaceFor - This returns the frame index of the specified virtual
|
||||
/// register on the stack, allocating space if necessary.
|
||||
int getStackSpaceFor(unsigned VirtReg, const TargetRegisterClass *RC);
|
||||
|
||||
/// removePhysReg - This method marks the specified physical register as no
|
||||
/// longer being in use.
|
||||
///
|
||||
void removePhysReg(unsigned PhysReg);
|
||||
|
||||
/// spillVirtReg - This method spills the value specified by PhysReg into
|
||||
/// the virtual register slot specified by VirtReg. It then updates the RA
|
||||
/// data structures to indicate the fact that PhysReg is now available.
|
||||
///
|
||||
void spillVirtReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator MI,
|
||||
unsigned VirtReg, unsigned PhysReg);
|
||||
|
||||
/// spillPhysReg - This method spills the specified physical register into
|
||||
/// the virtual register slot associated with it. If OnlyVirtRegs is set to
|
||||
/// true, then the request is ignored if the physical register does not
|
||||
/// contain a virtual register.
|
||||
///
|
||||
void spillPhysReg(MachineBasicBlock &MBB, MachineInstr *I,
|
||||
unsigned PhysReg, bool OnlyVirtRegs = false);
|
||||
|
||||
/// assignVirtToPhysReg - This method updates local state so that we know
|
||||
/// that PhysReg is the proper container for VirtReg now. The physical
|
||||
/// register must not be used for anything else when this is called.
|
||||
///
|
||||
void assignVirtToPhysReg(unsigned VirtReg, unsigned PhysReg);
|
||||
|
||||
/// isPhysRegAvailable - Return true if the specified physical register is
|
||||
/// free and available for use. This also includes checking to see if
|
||||
/// aliased registers are all free...
|
||||
///
|
||||
bool isPhysRegAvailable(unsigned PhysReg) const;
|
||||
|
||||
/// getFreeReg - Look to see if there is a free register available in the
|
||||
/// specified register class. If not, return 0.
|
||||
///
|
||||
unsigned getFreeReg(const TargetRegisterClass *RC);
|
||||
|
||||
/// chooseReg - Pick a physical register to hold the specified
|
||||
/// virtual register by choosing the one which will be read furthest
|
||||
/// in the future.
|
||||
///
|
||||
unsigned chooseReg(MachineBasicBlock &MBB, MachineInstr *MI,
|
||||
unsigned VirtReg);
|
||||
|
||||
/// reloadVirtReg - This method transforms the specified specified virtual
|
||||
/// register use to refer to a physical register. This method may do this
|
||||
/// in one of several ways: if the register is available in a physical
|
||||
/// register already, it uses that physical register. If the value is not
|
||||
/// in a physical register, and if there are physical registers available,
|
||||
/// it loads it into a register. If register pressure is high, and it is
|
||||
/// possible, it tries to fold the load of the virtual register into the
|
||||
/// instruction itself. It avoids doing this if register pressure is low to
|
||||
/// improve the chance that subsequent instructions can use the reloaded
|
||||
/// value. This method returns the modified instruction.
|
||||
///
|
||||
MachineInstr *reloadVirtReg(MachineBasicBlock &MBB, MachineInstr *MI,
|
||||
unsigned OpNum);
|
||||
|
||||
};
|
||||
char RABigBlock::ID = 0;
|
||||
}
|
||||
|
||||
/// getStackSpaceFor - This allocates space for the specified virtual register
|
||||
/// to be held on the stack.
|
||||
int RABigBlock::getStackSpaceFor(unsigned VirtReg, const TargetRegisterClass *RC) {
|
||||
// Find the location Reg would belong...
|
||||
int FrameIdx = getVirt2StackSlot(VirtReg);
|
||||
|
||||
if (FrameIdx)
|
||||
return FrameIdx - 1; // Already has space allocated?
|
||||
|
||||
// Allocate a new stack object for this spill location...
|
||||
FrameIdx = MF->getFrameInfo()->CreateStackObject(RC->getSize(),
|
||||
RC->getAlignment());
|
||||
|
||||
// Assign the slot...
|
||||
getVirt2StackSlot(VirtReg) = FrameIdx + 1;
|
||||
return FrameIdx;
|
||||
}
|
||||
|
||||
|
||||
/// removePhysReg - This method marks the specified physical register as no
|
||||
/// longer being in use.
|
||||
///
|
||||
void RABigBlock::removePhysReg(unsigned PhysReg) {
|
||||
PhysRegsUsed[PhysReg] = -1; // PhyReg no longer used
|
||||
}
|
||||
|
||||
|
||||
/// spillVirtReg - This method spills the value specified by PhysReg into the
|
||||
/// virtual register slot specified by VirtReg. It then updates the RA data
|
||||
/// structures to indicate the fact that PhysReg is now available.
|
||||
///
|
||||
void RABigBlock::spillVirtReg(MachineBasicBlock &MBB,
|
||||
MachineBasicBlock::iterator I,
|
||||
unsigned VirtReg, unsigned PhysReg) {
|
||||
assert(VirtReg && "Spilling a physical register is illegal!"
|
||||
" Must not have appropriate kill for the register or use exists beyond"
|
||||
" the intended one.");
|
||||
DOUT << " Spilling register " << RegInfo->getName(PhysReg)
|
||||
<< " containing %reg" << VirtReg;
|
||||
|
||||
const TargetInstrInfo* TII = MBB.getParent()->getTarget().getInstrInfo();
|
||||
|
||||
if (!isVirtRegModified(VirtReg))
|
||||
DOUT << " which has not been modified, so no store necessary!";
|
||||
|
||||
// Otherwise, there is a virtual register corresponding to this physical
|
||||
// register. We only need to spill it into its stack slot if it has been
|
||||
// modified.
|
||||
if (isVirtRegModified(VirtReg)) {
|
||||
const TargetRegisterClass *RC = MF->getRegInfo().getRegClass(VirtReg);
|
||||
int FrameIndex = getStackSpaceFor(VirtReg, RC);
|
||||
DOUT << " to stack slot #" << FrameIndex;
|
||||
TII->storeRegToStackSlot(MBB, I, PhysReg, true, FrameIndex, RC);
|
||||
++NumStores; // Update statistics
|
||||
}
|
||||
|
||||
getVirt2PhysRegMapSlot(VirtReg) = 0; // VirtReg no longer available
|
||||
|
||||
DOUT << "\n";
|
||||
removePhysReg(PhysReg);
|
||||
}
|
||||
|
||||
|
||||
/// spillPhysReg - This method spills the specified physical register into the
|
||||
/// virtual register slot associated with it. If OnlyVirtRegs is set to true,
|
||||
/// then the request is ignored if the physical register does not contain a
|
||||
/// virtual register.
|
||||
///
|
||||
void RABigBlock::spillPhysReg(MachineBasicBlock &MBB, MachineInstr *I,
|
||||
unsigned PhysReg, bool OnlyVirtRegs) {
|
||||
if (PhysRegsUsed[PhysReg] != -1) { // Only spill it if it's used!
|
||||
assert(PhysRegsUsed[PhysReg] != -2 && "Non allocable reg used!");
|
||||
if (PhysRegsUsed[PhysReg] || !OnlyVirtRegs)
|
||||
spillVirtReg(MBB, I, PhysRegsUsed[PhysReg], PhysReg);
|
||||
} else {
|
||||
// If the selected register aliases any other registers, we must make
|
||||
// sure that one of the aliases isn't alive.
|
||||
for (const unsigned *AliasSet = RegInfo->getAliasSet(PhysReg);
|
||||
*AliasSet; ++AliasSet)
|
||||
if (PhysRegsUsed[*AliasSet] != -1 && // Spill aliased register.
|
||||
PhysRegsUsed[*AliasSet] != -2) // If allocatable.
|
||||
if (PhysRegsUsed[*AliasSet])
|
||||
spillVirtReg(MBB, I, PhysRegsUsed[*AliasSet], *AliasSet);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// assignVirtToPhysReg - This method updates local state so that we know
|
||||
/// that PhysReg is the proper container for VirtReg now. The physical
|
||||
/// register must not be used for anything else when this is called.
|
||||
///
|
||||
void RABigBlock::assignVirtToPhysReg(unsigned VirtReg, unsigned PhysReg) {
|
||||
assert(PhysRegsUsed[PhysReg] == -1 && "Phys reg already assigned!");
|
||||
// Update information to note the fact that this register was just used, and
|
||||
// it holds VirtReg.
|
||||
PhysRegsUsed[PhysReg] = VirtReg;
|
||||
getVirt2PhysRegMapSlot(VirtReg) = PhysReg;
|
||||
}
|
||||
|
||||
|
||||
/// isPhysRegAvailable - Return true if the specified physical register is free
|
||||
/// and available for use. This also includes checking to see if aliased
|
||||
/// registers are all free...
|
||||
///
|
||||
bool RABigBlock::isPhysRegAvailable(unsigned PhysReg) const {
|
||||
if (PhysRegsUsed[PhysReg] != -1) return false;
|
||||
|
||||
// If the selected register aliases any other allocated registers, it is
|
||||
// not free!
|
||||
for (const unsigned *AliasSet = RegInfo->getAliasSet(PhysReg);
|
||||
*AliasSet; ++AliasSet)
|
||||
if (PhysRegsUsed[*AliasSet] >= 0) // Aliased register in use?
|
||||
return false; // Can't use this reg then.
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/// getFreeReg - Look to see if there is a free register available in the
|
||||
/// specified register class. If not, return 0.
|
||||
///
|
||||
unsigned RABigBlock::getFreeReg(const TargetRegisterClass *RC) {
|
||||
// Get iterators defining the range of registers that are valid to allocate in
|
||||
// this class, which also specifies the preferred allocation order.
|
||||
TargetRegisterClass::iterator RI = RC->allocation_order_begin(*MF);
|
||||
TargetRegisterClass::iterator RE = RC->allocation_order_end(*MF);
|
||||
|
||||
for (; RI != RE; ++RI)
|
||||
if (isPhysRegAvailable(*RI)) { // Is reg unused?
|
||||
assert(*RI != 0 && "Cannot use register!");
|
||||
return *RI; // Found an unused register!
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/// chooseReg - Pick a physical register to hold the specified
|
||||
/// virtual register by choosing the one whose value will be read
|
||||
/// furthest in the future.
|
||||
///
|
||||
unsigned RABigBlock::chooseReg(MachineBasicBlock &MBB, MachineInstr *I,
|
||||
unsigned VirtReg) {
|
||||
const TargetRegisterClass *RC = MF->getRegInfo().getRegClass(VirtReg);
|
||||
// First check to see if we have a free register of the requested type...
|
||||
unsigned PhysReg = getFreeReg(RC);
|
||||
|
||||
// If we didn't find an unused register, find the one which will be
|
||||
// read at the most distant point in time.
|
||||
if (PhysReg == 0) {
|
||||
unsigned delay=0, longest_delay=0;
|
||||
VRegTimes* ReadTimes;
|
||||
|
||||
unsigned curTime = MBBCurTime;
|
||||
|
||||
// for all physical regs in the RC,
|
||||
for(TargetRegisterClass::iterator pReg = RC->begin();
|
||||
pReg != RC->end(); ++pReg) {
|
||||
// how long until they're read?
|
||||
if(PhysRegsUsed[*pReg]>0) { // ignore non-allocatable regs
|
||||
ReadTimes = VRegReadTable[PhysRegsUsed[*pReg]];
|
||||
if(ReadTimes && !ReadTimes->empty()) {
|
||||
unsigned& pt = VRegReadIdx[PhysRegsUsed[*pReg]];
|
||||
while(pt < ReadTimes->size() && (*ReadTimes)[pt] < curTime) {
|
||||
++pt;
|
||||
}
|
||||
|
||||
if(pt < ReadTimes->size())
|
||||
delay = (*ReadTimes)[pt] - curTime;
|
||||
else
|
||||
delay = MBBLastInsnTime + 1 - curTime;
|
||||
} else {
|
||||
// This register is only defined, but never
|
||||
// read in this MBB. Therefore the next read
|
||||
// happens after the end of this MBB
|
||||
delay = MBBLastInsnTime + 1 - curTime;
|
||||
}
|
||||
|
||||
|
||||
if(delay > longest_delay) {
|
||||
longest_delay = delay;
|
||||
PhysReg = *pReg;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(PhysReg == 0) { // ok, now we're desperate. We couldn't choose
|
||||
// a register to spill by looking through the
|
||||
// read timetable, so now we just spill the
|
||||
// first allocatable register we find.
|
||||
|
||||
// for all physical regs in the RC,
|
||||
for(TargetRegisterClass::iterator pReg = RC->begin();
|
||||
pReg != RC->end(); ++pReg) {
|
||||
// if we find a register we can spill
|
||||
if(PhysRegsUsed[*pReg]>=-1)
|
||||
PhysReg = *pReg; // choose it to be spilled
|
||||
}
|
||||
}
|
||||
|
||||
assert(PhysReg && "couldn't choose a register to spill :( ");
|
||||
// TODO: assert that RC->contains(PhysReg) / handle aliased registers?
|
||||
|
||||
// since we needed to look in the table we need to spill this register.
|
||||
spillPhysReg(MBB, I, PhysReg);
|
||||
}
|
||||
|
||||
// assign the vreg to our chosen physical register
|
||||
assignVirtToPhysReg(VirtReg, PhysReg);
|
||||
return PhysReg; // and return it
|
||||
}
|
||||
|
||||
|
||||
/// reloadVirtReg - This method transforms an instruction with a virtual
|
||||
/// register use to one that references a physical register. It does this as
|
||||
/// follows:
|
||||
///
|
||||
/// 1) If the register is already in a physical register, it uses it.
|
||||
/// 2) Otherwise, if there is a free physical register, it uses that.
|
||||
/// 3) Otherwise, it calls chooseReg() to get the physical register
|
||||
/// holding the most distantly needed value, generating a spill in
|
||||
/// the process.
|
||||
///
|
||||
/// This method returns the modified instruction.
|
||||
MachineInstr *RABigBlock::reloadVirtReg(MachineBasicBlock &MBB, MachineInstr *MI,
|
||||
unsigned OpNum) {
|
||||
unsigned VirtReg = MI->getOperand(OpNum).getReg();
|
||||
const TargetInstrInfo* TII = MBB.getParent()->getTarget().getInstrInfo();
|
||||
|
||||
// If the virtual register is already available in a physical register,
|
||||
// just update the instruction and return.
|
||||
if (unsigned PR = getVirt2PhysRegMapSlot(VirtReg)) {
|
||||
MI->getOperand(OpNum).setReg(PR);
|
||||
return MI;
|
||||
}
|
||||
|
||||
// Otherwise, if we have free physical registers available to hold the
|
||||
// value, use them.
|
||||
const TargetRegisterClass *RC = MF->getRegInfo().getRegClass(VirtReg);
|
||||
unsigned PhysReg = getFreeReg(RC);
|
||||
int FrameIndex = getStackSpaceFor(VirtReg, RC);
|
||||
|
||||
if (PhysReg) { // we have a free register, so use it.
|
||||
assignVirtToPhysReg(VirtReg, PhysReg);
|
||||
} else { // no free registers available.
|
||||
// try to fold the spill into the instruction
|
||||
SmallVector<unsigned, 1> Ops;
|
||||
Ops.push_back(OpNum);
|
||||
if(MachineInstr* FMI = TII->foldMemoryOperand(*MF, MI, Ops, FrameIndex)) {
|
||||
++NumFolded;
|
||||
FMI->copyKillDeadInfo(MI);
|
||||
return MBB.insert(MBB.erase(MI), FMI);
|
||||
}
|
||||
|
||||
// determine which of the physical registers we'll kill off, since we
|
||||
// couldn't fold.
|
||||
PhysReg = chooseReg(MBB, MI, VirtReg);
|
||||
}
|
||||
|
||||
// this virtual register is now unmodified (since we just reloaded it)
|
||||
markVirtRegModified(VirtReg, false);
|
||||
|
||||
DOUT << " Reloading %reg" << VirtReg << " into "
|
||||
<< RegInfo->getName(PhysReg) << "\n";
|
||||
|
||||
// Add move instruction(s)
|
||||
TII->loadRegFromStackSlot(MBB, MI, PhysReg, FrameIndex, RC);
|
||||
++NumLoads; // Update statistics
|
||||
|
||||
MF->getRegInfo().setPhysRegUsed(PhysReg);
|
||||
MI->getOperand(OpNum).setReg(PhysReg); // Assign the input register
|
||||
return MI;
|
||||
}
|
||||
|
||||
/// Fill out the vreg read timetable. Since ReadTime increases
|
||||
/// monotonically, the individual readtime sets will be sorted
|
||||
/// in ascending order.
|
||||
void RABigBlock::FillVRegReadTable(MachineBasicBlock &MBB) {
|
||||
// loop over each instruction
|
||||
MachineBasicBlock::iterator MII;
|
||||
unsigned ReadTime;
|
||||
|
||||
for(ReadTime=0, MII = MBB.begin(); MII != MBB.end(); ++ReadTime, ++MII) {
|
||||
MachineInstr *MI = MII;
|
||||
|
||||
for (unsigned i = 0; i != MI->getNumOperands(); ++i) {
|
||||
MachineOperand& MO = MI->getOperand(i);
|
||||
// look for vreg reads..
|
||||
if (MO.isReg() && !MO.isDef() && MO.getReg() &&
|
||||
TargetRegisterInfo::isVirtualRegister(MO.getReg())) {
|
||||
// ..and add them to the read table.
|
||||
VRegTimes* &Times = VRegReadTable[MO.getReg()];
|
||||
if(!VRegReadTable[MO.getReg()]) {
|
||||
Times = new VRegTimes;
|
||||
VRegReadIdx[MO.getReg()] = 0;
|
||||
}
|
||||
Times->push_back(ReadTime);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
MBBLastInsnTime = ReadTime;
|
||||
|
||||
for(DenseMap<unsigned, VRegTimes*, VRegKeyInfo>::iterator Reads = VRegReadTable.begin();
|
||||
Reads != VRegReadTable.end(); ++Reads) {
|
||||
if(Reads->second) {
|
||||
DOUT << "Reads[" << Reads->first << "]=" << Reads->second->size() << "\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// isReadModWriteImplicitKill - True if this is an implicit kill for a
|
||||
/// read/mod/write register, i.e. update partial register.
|
||||
static bool isReadModWriteImplicitKill(MachineInstr *MI, unsigned Reg) {
|
||||
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
|
||||
MachineOperand& MO = MI->getOperand(i);
|
||||
if (MO.isReg() && MO.getReg() == Reg && MO.isImplicit() &&
|
||||
MO.isDef() && !MO.isDead())
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// isReadModWriteImplicitDef - True if this is an implicit def for a
|
||||
/// read/mod/write register, i.e. update partial register.
|
||||
static bool isReadModWriteImplicitDef(MachineInstr *MI, unsigned Reg) {
|
||||
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
|
||||
MachineOperand& MO = MI->getOperand(i);
|
||||
if (MO.isReg() && MO.getReg() == Reg && MO.isImplicit() &&
|
||||
!MO.isDef() && MO.isKill())
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void RABigBlock::AllocateBasicBlock(MachineBasicBlock &MBB) {
|
||||
// loop over each instruction
|
||||
MachineBasicBlock::iterator MII = MBB.begin();
|
||||
const TargetInstrInfo &TII = *TM->getInstrInfo();
|
||||
|
||||
DEBUG(const BasicBlock *LBB = MBB.getBasicBlock();
|
||||
if (LBB) errs() << "\nStarting RegAlloc of BB: " << LBB->getName());
|
||||
|
||||
// If this is the first basic block in the machine function, add live-in
|
||||
// registers as active.
|
||||
if (&MBB == &*MF->begin()) {
|
||||
for (MachineRegisterInfo::livein_iterator
|
||||
I = MF->getRegInfo().livein_begin(),
|
||||
E = MF->getRegInfo().livein_end(); I != E; ++I) {
|
||||
unsigned Reg = I->first;
|
||||
MF->getRegInfo().setPhysRegUsed(Reg);
|
||||
PhysRegsUsed[Reg] = 0; // It is free and reserved now
|
||||
for (const unsigned *AliasSet = RegInfo->getSubRegisters(Reg);
|
||||
*AliasSet; ++AliasSet) {
|
||||
if (PhysRegsUsed[*AliasSet] != -2) {
|
||||
PhysRegsUsed[*AliasSet] = 0; // It is free and reserved now
|
||||
MF->getRegInfo().setPhysRegUsed(*AliasSet);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Otherwise, sequentially allocate each instruction in the MBB.
|
||||
MBBCurTime = -1;
|
||||
while (MII != MBB.end()) {
|
||||
MachineInstr *MI = MII++;
|
||||
MBBCurTime++;
|
||||
const TargetInstrDesc &TID = MI->getDesc();
|
||||
DEBUG(DOUT << "\nTime=" << MBBCurTime << " Starting RegAlloc of: " << *MI;
|
||||
DOUT << " Regs have values: ";
|
||||
for (unsigned i = 0; i != RegInfo->getNumRegs(); ++i)
|
||||
if (PhysRegsUsed[i] != -1 && PhysRegsUsed[i] != -2)
|
||||
DOUT << "[" << RegInfo->getName(i)
|
||||
<< ",%reg" << PhysRegsUsed[i] << "] ";
|
||||
DOUT << "\n");
|
||||
|
||||
SmallVector<unsigned, 8> Kills;
|
||||
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
|
||||
MachineOperand& MO = MI->getOperand(i);
|
||||
if (MO.isReg() && MO.isKill()) {
|
||||
if (!MO.isImplicit())
|
||||
Kills.push_back(MO.getReg());
|
||||
else if (!isReadModWriteImplicitKill(MI, MO.getReg()))
|
||||
// These are extra physical register kills when a sub-register
|
||||
// is defined (def of a sub-register is a read/mod/write of the
|
||||
// larger registers). Ignore.
|
||||
Kills.push_back(MO.getReg());
|
||||
}
|
||||
}
|
||||
|
||||
// Get the used operands into registers. This has the potential to spill
|
||||
// incoming values if we are out of registers. Note that we completely
|
||||
// ignore physical register uses here. We assume that if an explicit
|
||||
// physical register is referenced by the instruction, that it is guaranteed
|
||||
// to be live-in, or the input is badly hosed.
|
||||
//
|
||||
for (unsigned i = 0; i != MI->getNumOperands(); ++i) {
|
||||
MachineOperand& MO = MI->getOperand(i);
|
||||
// here we are looking for only used operands (never def&use)
|
||||
if (MO.isReg() && !MO.isDef() && MO.getReg() && !MO.isImplicit() &&
|
||||
TargetRegisterInfo::isVirtualRegister(MO.getReg()))
|
||||
MI = reloadVirtReg(MBB, MI, i);
|
||||
}
|
||||
|
||||
// If this instruction is the last user of this register, kill the
|
||||
// value, freeing the register being used, so it doesn't need to be
|
||||
// spilled to memory.
|
||||
//
|
||||
for (unsigned i = 0, e = Kills.size(); i != e; ++i) {
|
||||
unsigned VirtReg = Kills[i];
|
||||
unsigned PhysReg = VirtReg;
|
||||
if (TargetRegisterInfo::isVirtualRegister(VirtReg)) {
|
||||
// If the virtual register was never materialized into a register, it
|
||||
// might not be in the map, but it won't hurt to zero it out anyway.
|
||||
unsigned &PhysRegSlot = getVirt2PhysRegMapSlot(VirtReg);
|
||||
PhysReg = PhysRegSlot;
|
||||
PhysRegSlot = 0;
|
||||
} else if (PhysRegsUsed[PhysReg] == -2) {
|
||||
// Unallocatable register dead, ignore.
|
||||
continue;
|
||||
} else {
|
||||
assert((!PhysRegsUsed[PhysReg] || PhysRegsUsed[PhysReg] == -1) &&
|
||||
"Silently clearing a virtual register?");
|
||||
}
|
||||
|
||||
if (PhysReg) {
|
||||
DOUT << " Last use of " << RegInfo->getName(PhysReg)
|
||||
<< "[%reg" << VirtReg <<"], removing it from live set\n";
|
||||
removePhysReg(PhysReg);
|
||||
for (const unsigned *AliasSet = RegInfo->getSubRegisters(PhysReg);
|
||||
*AliasSet; ++AliasSet) {
|
||||
if (PhysRegsUsed[*AliasSet] != -2) {
|
||||
DOUT << " Last use of "
|
||||
<< RegInfo->getName(*AliasSet)
|
||||
<< "[%reg" << VirtReg <<"], removing it from live set\n";
|
||||
removePhysReg(*AliasSet);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Loop over all of the operands of the instruction, spilling registers that
|
||||
// are defined, and marking explicit destinations in the PhysRegsUsed map.
|
||||
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
|
||||
MachineOperand& MO = MI->getOperand(i);
|
||||
if (MO.isReg() && MO.isDef() && !MO.isImplicit() && MO.getReg() &&
|
||||
TargetRegisterInfo::isPhysicalRegister(MO.getReg())) {
|
||||
unsigned Reg = MO.getReg();
|
||||
if (PhysRegsUsed[Reg] == -2) continue; // Something like ESP.
|
||||
// These are extra physical register defs when a sub-register
|
||||
// is defined (def of a sub-register is a read/mod/write of the
|
||||
// larger registers). Ignore.
|
||||
if (isReadModWriteImplicitDef(MI, MO.getReg())) continue;
|
||||
|
||||
MF->getRegInfo().setPhysRegUsed(Reg);
|
||||
spillPhysReg(MBB, MI, Reg, true); // Spill any existing value in reg
|
||||
PhysRegsUsed[Reg] = 0; // It is free and reserved now
|
||||
for (const unsigned *AliasSet = RegInfo->getSubRegisters(Reg);
|
||||
*AliasSet; ++AliasSet) {
|
||||
if (PhysRegsUsed[*AliasSet] != -2) {
|
||||
PhysRegsUsed[*AliasSet] = 0; // It is free and reserved now
|
||||
MF->getRegInfo().setPhysRegUsed(*AliasSet);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Loop over the implicit defs, spilling them as well.
|
||||
if (TID.getImplicitDefs()) {
|
||||
for (const unsigned *ImplicitDefs = TID.getImplicitDefs();
|
||||
*ImplicitDefs; ++ImplicitDefs) {
|
||||
unsigned Reg = *ImplicitDefs;
|
||||
if (PhysRegsUsed[Reg] != -2) {
|
||||
spillPhysReg(MBB, MI, Reg, true);
|
||||
PhysRegsUsed[Reg] = 0; // It is free and reserved now
|
||||
}
|
||||
MF->getRegInfo().setPhysRegUsed(Reg);
|
||||
for (const unsigned *AliasSet = RegInfo->getSubRegisters(Reg);
|
||||
*AliasSet; ++AliasSet) {
|
||||
if (PhysRegsUsed[*AliasSet] != -2) {
|
||||
PhysRegsUsed[*AliasSet] = 0; // It is free and reserved now
|
||||
MF->getRegInfo().setPhysRegUsed(*AliasSet);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SmallVector<unsigned, 8> DeadDefs;
|
||||
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
|
||||
MachineOperand& MO = MI->getOperand(i);
|
||||
if (MO.isReg() && MO.isDead())
|
||||
DeadDefs.push_back(MO.getReg());
|
||||
}
|
||||
|
||||
// Okay, we have allocated all of the source operands and spilled any values
|
||||
// that would be destroyed by defs of this instruction. Loop over the
|
||||
// explicit defs and assign them to a register, spilling incoming values if
|
||||
// we need to scavenge a register.
|
||||
//
|
||||
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
|
||||
MachineOperand& MO = MI->getOperand(i);
|
||||
if (MO.isReg() && MO.isDef() && MO.getReg() &&
|
||||
TargetRegisterInfo::isVirtualRegister(MO.getReg())) {
|
||||
unsigned DestVirtReg = MO.getReg();
|
||||
unsigned DestPhysReg;
|
||||
|
||||
// If DestVirtReg already has a value, use it.
|
||||
if (!(DestPhysReg = getVirt2PhysRegMapSlot(DestVirtReg)))
|
||||
DestPhysReg = chooseReg(MBB, MI, DestVirtReg);
|
||||
MF->getRegInfo().setPhysRegUsed(DestPhysReg);
|
||||
markVirtRegModified(DestVirtReg);
|
||||
MI->getOperand(i).setReg(DestPhysReg); // Assign the output register
|
||||
}
|
||||
}
|
||||
|
||||
// If this instruction defines any registers that are immediately dead,
|
||||
// kill them now.
|
||||
//
|
||||
for (unsigned i = 0, e = DeadDefs.size(); i != e; ++i) {
|
||||
unsigned VirtReg = DeadDefs[i];
|
||||
unsigned PhysReg = VirtReg;
|
||||
if (TargetRegisterInfo::isVirtualRegister(VirtReg)) {
|
||||
unsigned &PhysRegSlot = getVirt2PhysRegMapSlot(VirtReg);
|
||||
PhysReg = PhysRegSlot;
|
||||
assert(PhysReg != 0);
|
||||
PhysRegSlot = 0;
|
||||
} else if (PhysRegsUsed[PhysReg] == -2) {
|
||||
// Unallocatable register dead, ignore.
|
||||
continue;
|
||||
}
|
||||
|
||||
if (PhysReg) {
|
||||
DOUT << " Register " << RegInfo->getName(PhysReg)
|
||||
<< " [%reg" << VirtReg
|
||||
<< "] is never used, removing it from live set\n";
|
||||
removePhysReg(PhysReg);
|
||||
for (const unsigned *AliasSet = RegInfo->getAliasSet(PhysReg);
|
||||
*AliasSet; ++AliasSet) {
|
||||
if (PhysRegsUsed[*AliasSet] != -2) {
|
||||
DOUT << " Register " << RegInfo->getName(*AliasSet)
|
||||
<< " [%reg" << *AliasSet
|
||||
<< "] is never used, removing it from live set\n";
|
||||
removePhysReg(*AliasSet);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Finally, if this is a noop copy instruction, zap it.
|
||||
unsigned SrcReg, DstReg, SrcSubReg, DstSubReg;
|
||||
if (TII.isMoveInstr(*MI, SrcReg, DstReg, SrcSubReg, DstSubReg) &&
|
||||
SrcReg == DstReg)
|
||||
MBB.erase(MI);
|
||||
}
|
||||
|
||||
MachineBasicBlock::iterator MI = MBB.getFirstTerminator();
|
||||
|
||||
// Spill all physical registers holding virtual registers now.
|
||||
for (unsigned i = 0, e = RegInfo->getNumRegs(); i != e; ++i)
|
||||
if (PhysRegsUsed[i] != -1 && PhysRegsUsed[i] != -2) {
|
||||
if (unsigned VirtReg = PhysRegsUsed[i])
|
||||
spillVirtReg(MBB, MI, VirtReg, i);
|
||||
else
|
||||
removePhysReg(i);
|
||||
}
|
||||
}
|
||||
|
||||
/// runOnMachineFunction - Register allocate the whole function
|
||||
///
|
||||
bool RABigBlock::runOnMachineFunction(MachineFunction &Fn) {
|
||||
DOUT << "Machine Function " << "\n";
|
||||
MF = &Fn;
|
||||
TM = &Fn.getTarget();
|
||||
RegInfo = TM->getRegisterInfo();
|
||||
|
||||
PhysRegsUsed.assign(RegInfo->getNumRegs(), -1);
|
||||
|
||||
// At various places we want to efficiently check to see whether a register
|
||||
// is allocatable. To handle this, we mark all unallocatable registers as
|
||||
// being pinned down, permanently.
|
||||
{
|
||||
BitVector Allocable = RegInfo->getAllocatableSet(Fn);
|
||||
for (unsigned i = 0, e = Allocable.size(); i != e; ++i)
|
||||
if (!Allocable[i])
|
||||
PhysRegsUsed[i] = -2; // Mark the reg unallocable.
|
||||
}
|
||||
|
||||
// initialize the virtual->physical register map to have a 'null'
|
||||
// mapping for all virtual registers
|
||||
Virt2PhysRegMap.grow(MF->getRegInfo().getLastVirtReg());
|
||||
StackSlotForVirtReg.grow(MF->getRegInfo().getLastVirtReg());
|
||||
VirtRegModified.resize(MF->getRegInfo().getLastVirtReg() -
|
||||
TargetRegisterInfo::FirstVirtualRegister + 1, 0);
|
||||
|
||||
// Loop over all of the basic blocks, eliminating virtual register references
|
||||
for (MachineFunction::iterator MBB = Fn.begin(), MBBe = Fn.end();
|
||||
MBB != MBBe; ++MBB) {
|
||||
// fill out the read timetable
|
||||
FillVRegReadTable(*MBB);
|
||||
// use it to allocate the BB
|
||||
AllocateBasicBlock(*MBB);
|
||||
// clear it
|
||||
VRegReadTable.clear();
|
||||
}
|
||||
|
||||
StackSlotForVirtReg.clear();
|
||||
PhysRegsUsed.clear();
|
||||
VirtRegModified.clear();
|
||||
Virt2PhysRegMap.clear();
|
||||
return true;
|
||||
}
|
||||
|
||||
FunctionPass *llvm::createBigBlockRegisterAllocator() {
|
||||
return new RABigBlock();
|
||||
}
|
||||
|
Loading…
Reference in New Issue