[lldb/gdb-remote] Ignore spurious ACK packets

Although I cannot find any mention of this in the specification, both
gdb and lldb agree on sending an initial + packet after establishing the
connection.

OTOH, gdbserver and lldb-server behavior is subtly different. While
lldb-server *expects* the initial ack, and drops the connection if it is
not received, gdbserver will just ignore a spurious ack at _any_ point
in the connection.

This patch changes lldb's behavior to match that of gdb. An ACK packet
is ignored at any point in the connection (except when expecting an ACK
packet, of course). This is inline with the "be strict in what you
generate, and lenient in what you accept" philosophy, and also enables
us to remove some special cases from the server code. I've extended the
same handling to NAK (-) packets, mainly because I don't see a reason to
treat them differently here.

(The background here is that we had a stub which was sending spurious
+ packets. This bug has since been fixed, but I think this change makes
sense nonetheless.)

Differential Revision: https://reviews.llvm.org/D114520
This commit is contained in:
Pavel Labath 2021-11-24 11:20:44 +01:00
parent a6fedbf20c
commit 165545c7a4
8 changed files with 32 additions and 45 deletions

View File

@ -188,7 +188,7 @@ GDBRemoteCommunication::SendRawPacketNoLock(llvm::StringRef packet,
GDBRemoteCommunication::PacketResult GDBRemoteCommunication::GetAck() {
StringExtractorGDBRemote packet;
PacketResult result = ReadPacket(packet, GetPacketTimeout(), false);
PacketResult result = WaitForPacketNoLock(packet, GetPacketTimeout(), false);
if (result == PacketResult::Success) {
if (packet.GetResponseType() ==
StringExtractorGDBRemote::ResponseType::eAck)
@ -220,7 +220,18 @@ GDBRemoteCommunication::PacketResult
GDBRemoteCommunication::ReadPacket(StringExtractorGDBRemote &response,
Timeout<std::micro> timeout,
bool sync_on_timeout) {
return WaitForPacketNoLock(response, timeout, sync_on_timeout);
using ResponseType = StringExtractorGDBRemote::ResponseType;
Log *log(ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PACKETS));
for (;;) {
PacketResult result =
WaitForPacketNoLock(response, timeout, sync_on_timeout);
if (result != PacketResult::Success ||
(response.GetResponseType() != ResponseType::eAck &&
response.GetResponseType() != ResponseType::eNack))
return result;
LLDB_LOG(log, "discarding spurious `{0}` packet", response.GetStringRef());
}
}
GDBRemoteCommunication::PacketResult

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@ -46,7 +46,7 @@ GDBRemoteCommunicationServer::GetPacketAndSendResponse(
Timeout<std::micro> timeout, Status &error, bool &interrupt, bool &quit) {
StringExtractorGDBRemote packet;
PacketResult packet_result = WaitForPacketNoLock(packet, timeout, false);
PacketResult packet_result = ReadPacket(packet, timeout, false);
if (packet_result == PacketResult::Success) {
const StringExtractorGDBRemote::ServerPacketType packet_type =
packet.GetServerPacketType();
@ -150,10 +150,6 @@ GDBRemoteCommunicationServer::SendOKResponse() {
return SendPacketNoLock("OK");
}
bool GDBRemoteCommunicationServer::HandshakeWithClient() {
return GetAck() == PacketResult::Success;
}
GDBRemoteCommunication::PacketResult
GDBRemoteCommunicationServer::SendJSONResponse(const json::Value &value) {
std::string json_string;

View File

@ -44,10 +44,6 @@ public:
Status &error, bool &interrupt,
bool &quit);
// After connecting, do a little handshake with the client to make sure
// we are at least communicating
bool HandshakeWithClient();
protected:
std::map<StringExtractorGDBRemote::ServerPacketType, PacketHandler>
m_packet_handlers;

View File

@ -1088,18 +1088,6 @@ void GDBRemoteCommunicationServerLLGS::NewSubprocess(
void GDBRemoteCommunicationServerLLGS::DataAvailableCallback() {
Log *log(GetLogIfAnyCategoriesSet(GDBR_LOG_COMM));
if (!m_handshake_completed) {
if (!HandshakeWithClient()) {
LLDB_LOGF(log,
"GDBRemoteCommunicationServerLLGS::%s handshake with "
"client failed, exiting",
__FUNCTION__);
m_mainloop.RequestTermination();
return;
}
m_handshake_completed = true;
}
bool interrupt = false;
bool done = false;
Status error;

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@ -104,7 +104,6 @@ protected:
std::mutex m_saved_registers_mutex;
std::unordered_map<uint32_t, lldb::DataBufferSP> m_saved_registers_map;
uint32_t m_next_saved_registers_id = 1;
bool m_handshake_completed = false;
bool m_thread_suffix_supported = false;
bool m_list_threads_in_stop_reply = false;

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@ -364,23 +364,17 @@ int main_platform(int argc, char *argv[]) {
fprintf(stderr, "failed to start gdbserver: %s\n", error.AsCString());
}
// After we connected, we need to get an initial ack from...
if (platform.HandshakeWithClient()) {
bool interrupt = false;
bool done = false;
while (!interrupt && !done) {
if (platform.GetPacketAndSendResponse(llvm::None, error, interrupt,
done) !=
GDBRemoteCommunication::PacketResult::Success)
break;
}
if (error.Fail()) {
WithColor::error() << error.AsCString() << '\n';
}
} else {
WithColor::error() << "handshake with client failed\n";
bool interrupt = false;
bool done = false;
while (!interrupt && !done) {
if (platform.GetPacketAndSendResponse(llvm::None, error, interrupt,
done) !=
GDBRemoteCommunication::PacketResult::Success)
break;
}
if (error.Fail())
WithColor::error() << error.AsCString() << '\n';
}
} while (g_server);

View File

@ -45,7 +45,9 @@ protected:
};
} // end anonymous namespace
TEST_F(GDBRemoteCommunicationTest, ReadPacket_checksum) {
// Test that we can decode packets correctly. In particular, verify that
// checksum calculation works.
TEST_F(GDBRemoteCommunicationTest, ReadPacket) {
struct TestCase {
llvm::StringLiteral Packet;
llvm::StringLiteral Payload;
@ -53,8 +55,10 @@ TEST_F(GDBRemoteCommunicationTest, ReadPacket_checksum) {
static constexpr TestCase Tests[] = {
{{"$#00"}, {""}},
{{"$foobar#79"}, {"foobar"}},
{{"$}}#fa"}, {"]"}},
{{"$x*%#c7"}, {"xxxxxxxxx"}},
{{"$}]#da"}, {"}"}}, // Escaped }
{{"$x*%#c7"}, {"xxxxxxxxx"}}, // RLE
{{"+$#00"}, {""}}, // Spurious ACK
{{"-$#00"}, {""}}, // Spurious NAK
};
for (const auto &Test : Tests) {
SCOPED_TRACE(Test.Packet + " -> " + Test.Payload);

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@ -65,8 +65,7 @@ public:
PacketResult GetPacket(StringExtractorGDBRemote &response) {
const bool sync_on_timeout = false;
return WaitForPacketNoLock(response, std::chrono::seconds(1),
sync_on_timeout);
return ReadPacket(response, std::chrono::seconds(1), sync_on_timeout);
}
using GDBRemoteCommunicationServer::SendErrorResponse;