Perturb code in an attempt to appease MSVC

For some reason MSVC seems to think I'm calling getConstant() from a
static context.  Try to avoid this issue by explicitly specifying
'this->' (though I'm not confident that this will actually work).

llvm-svn: 262451
This commit is contained in:
Sanjoy Das 2016-03-02 02:34:20 +00:00
parent df37055017
commit 1168f93c2b
1 changed files with 8 additions and 8 deletions

View File

@ -4577,15 +4577,15 @@ ConstantRange ScalarEvolution::getRangeViaFactoring(const SCEV *Start,
// from deep in the call stack, and calling getSCEV (on a sext instruction,
// say) can end up caching a suboptimal value.
APInt TrueStart = *StartPattern.TrueValue + Offset;
APInt TrueStep = *StepPattern.TrueValue;
APInt FalseStart = *StartPattern.FalseValue + Offset;
APInt FalseStep = *StepPattern.FalseValue;
const SCEV *TrueStart = this->getConstant(*StartPattern.TrueValue + Offset);
const SCEV *TrueStep = this->getConstant(*StepPattern.TrueValue);
const SCEV *FalseStart = this->getConstant(*StartPattern.FalseValue + Offset);
const SCEV *FalseStep = this->getConstant(*StepPattern.FalseValue);
ConstantRange TrueRange = getRangeForAffineAR(
getConstant(TrueStart), getConstant(TrueStep), MaxBECount, BitWidth);
ConstantRange FalseRange = getRangeForAffineAR(
getConstant(FalseStart), getConstant(FalseStep), MaxBECount, BitWidth);
ConstantRange TrueRange =
getRangeForAffineAR(TrueStart, TrueStep, MaxBECount, BitWidth);
ConstantRange FalseRange =
getRangeForAffineAR(FalseStart, FalseStep, MaxBECount, BitWidth);
return TrueRange.unionWith(FalseRange);
}