forked from OSchip/llvm-project
[PS5] Tweak dllexport test
Post-commit review pointed out that both PS4 and PS5 were using the same -std argument, better to use different ones just in case.
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@ -4,7 +4,7 @@
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// RUN: %clang_cc1 -triple x86_64-mingw32 -fsyntax-only -fms-extensions -verify -std=c++11 -Wunsupported-dll-base-class-template %s
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// RUN: %clang_cc1 -triple i686-windows-itanium -fsyntax-only -fms-extensions -verify -std=c++11 -Wunsupported-dll-base-class-template -DWI %s
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// RUN: %clang_cc1 -triple x86_64-windows-itanium -fsyntax-only -fms-extensions -verify -std=c++1y -Wunsupported-dll-base-class-template -DWI %s
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// RUN: %clang_cc1 -triple x86_64-scei-ps4 -fsyntax-only -fdeclspec -verify -std=c++1y -Wunsupported-dll-base-class-template -DWI %s
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// RUN: %clang_cc1 -triple x86_64-scei-ps4 -fsyntax-only -fdeclspec -verify -std=c++11 -Wunsupported-dll-base-class-template -DWI %s
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// RUN: %clang_cc1 -triple x86_64-sie-ps5 -fsyntax-only -fdeclspec -verify -std=c++1y -Wunsupported-dll-base-class-template -DWI %s
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// Helper structs to make templates more expressive.
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