[Windows, Process] Fix an issue in windows thread handling that was causing LLDB to hang

Summary: The function ResumeThread on Windows returns a DWORD which is an unsigned int. In TargetThreadWindows::DoResume, there's code that determines how many times to call ResumeThread based on whether the return value is greater than 0. Since the function returns -1 (as an unsigned int) on failure, this was getting stuck in an infinite loop if ResumeThread failed for any reason. The correct thing to do is check whether the return value is -1 and then return the appropriate error instead of ignoring the return value.

Reviewers: asmith, zturner, labath

Reviewed By: zturner

Subscribers: llvm-commits

Differential Revision: https://reviews.llvm.org/D47020

llvm-svn: 332670
This commit is contained in:
Stella Stamenova 2018-05-17 21:34:24 +00:00
parent 3c4c8a0937
commit 0fd67b537b
3 changed files with 25 additions and 7 deletions

View File

@ -349,13 +349,23 @@ Status ProcessWindows::DoResume() {
LLDB_LOG(log, "resuming {0} threads.", m_thread_list.GetSize());
bool failed = false;
for (uint32_t i = 0; i < m_thread_list.GetSize(); ++i) {
auto thread = std::static_pointer_cast<TargetThreadWindows>(
m_thread_list.GetThreadAtIndex(i));
thread->DoResume();
Status result = thread->DoResume();
if (result.Fail()) {
failed = true;
LLDB_LOG(log, "Trying to resume thread at index {0}, but failed with error {1}.", i, result);
}
}
SetPrivateState(eStateRunning);
if (failed) {
error.SetErrorString("ProcessWindows::DoResume failed");
return error;
} else {
SetPrivateState(eStateRunning);
}
} else {
LLDB_LOG(log, "error: process %I64u is in state %u. Returning...",
m_session_data->m_debugger->GetProcess().GetProcessId(),

View File

@ -98,11 +98,11 @@ Unwind *TargetThreadWindows::GetUnwinder() {
return m_unwinder_ap.get();
}
bool TargetThreadWindows::DoResume() {
Status TargetThreadWindows::DoResume() {
StateType resume_state = GetTemporaryResumeState();
StateType current_state = GetState();
if (resume_state == current_state)
return true;
return Status();
if (resume_state == eStateStepping) {
uint32_t flags_index =
@ -118,8 +118,16 @@ bool TargetThreadWindows::DoResume() {
DWORD previous_suspend_count = 0;
HANDLE thread_handle = m_host_thread.GetNativeThread().GetSystemHandle();
do {
// ResumeThread returns -1 on error, or the thread's *previous* suspend count on success.
// This means that the return value is 1 when the thread was restarted.
// Note that DWORD is an unsigned int, so we need to explicitly compare with -1.
previous_suspend_count = ::ResumeThread(thread_handle);
} while (previous_suspend_count > 0);
if (previous_suspend_count == (DWORD)-1)
return Status(::GetLastError(), eErrorTypeWin32);
} while (previous_suspend_count > 1);
}
return true;
return Status();
}

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@ -37,7 +37,7 @@ public:
bool CalculateStopInfo() override;
Unwind *GetUnwinder() override;
bool DoResume();
Status DoResume();
HostThread GetHostThread() const { return m_host_thread; }