FIXME removed: malloc/alloca ALWAYS have a size argument

llvm-svn: 2389
This commit is contained in:
Chris Lattner 2002-04-28 21:57:33 +00:00
parent 450bda1a42
commit 0ebb7930c9
1 changed files with 2 additions and 7 deletions

View File

@ -731,14 +731,9 @@ void Interpreter::executeBrInst(BranchInst *I, ExecutionContext &SF) {
void Interpreter::executeAllocInst(AllocationInst *I, ExecutionContext &SF) {
const Type *Ty = I->getType()->getElementType(); // Type to be allocated
unsigned NumElements = 1;
// FIXME: Malloc/Alloca should always have an argument!
if (I->getNumOperands()) { // Allocating a unsized array type?
// Get the number of elements being allocated by the array...
GenericValue NumEl = getOperandValue(I->getOperand(0), SF);
NumElements = NumEl.UIntVal;
}
// Get the number of elements being allocated by the array...
unsigned NumElements = getOperandValue(I->getOperand(0), SF).UIntVal;
// Allocate enough memory to hold the type...
// FIXME: Don't use CALLOC, use a tainted malloc.