Oops. Don't normalize spill weights twice.

When the normalizeSpillWeights function was introduced, I forgot to remove this
normalization.

This change could affect register allocation. Hopefully for the better.

llvm-svn: 110119
This commit is contained in:
Jakob Stoklund Olesen 2010-08-03 17:21:16 +00:00
parent 011ff9bec9
commit 0c18757c9d
1 changed files with 0 additions and 1 deletions

View File

@ -1855,7 +1855,6 @@ addIntervalsForSpills(const LiveInterval &li,
for (unsigned i = 0, e = NewLIs.size(); i != e; ++i) {
LiveInterval *LI = NewLIs[i];
if (!LI->empty()) {
LI->weight /= SlotIndex::NUM * getApproximateInstructionCount(*LI);
if (!AddedKill.count(LI)) {
LiveRange *LR = &LI->ranges[LI->ranges.size()-1];
SlotIndex LastUseIdx = LR->end.getBaseIndex();