MS ABI: Emit more canonical vbptr stores and loads

This eliminates some i8* GEPs and makes the IR that clang emits a bit
more canonical. More work is needed for vftables, but that isn't a clear
win so I plan to send it for review.

llvm-svn: 220398
This commit is contained in:
Reid Kleckner 2014-10-22 17:26:00 +00:00
parent b424cb1e57
commit 0ba8ba4eca
9 changed files with 100 additions and 110 deletions

View File

@ -457,6 +457,7 @@ private:
int32_t VBPtrOffset,
int32_t VBTableOffset,
llvm::Value **VBPtr = nullptr) {
assert(VBTableOffset % 4 == 0 && "should be byte offset into table of i32s");
llvm::Value *VBPOffset = llvm::ConstantInt::get(CGM.IntTy, VBPtrOffset),
*VBTOffset = llvm::ConstantInt::get(CGM.IntTy, VBTableOffset);
return GetVBaseOffsetFromVBPtr(CGF, Base, VBPOffset, VBTOffset, VBPtr);
@ -917,9 +918,10 @@ void MicrosoftCXXABI::EmitVBPtrStores(CodeGenFunction &CGF,
Offs += Layout.getVBaseClassOffset(VBT->getVBaseWithVPtr());
llvm::Value *VBPtr =
CGF.Builder.CreateConstInBoundsGEP1_64(ThisInt8Ptr, Offs.getQuantity());
VBPtr = CGF.Builder.CreateBitCast(VBPtr, GV->getType()->getPointerTo(0),
llvm::Value *GVPtr = CGF.Builder.CreateConstInBoundsGEP2_32(GV, 0, 0);
VBPtr = CGF.Builder.CreateBitCast(VBPtr, GVPtr->getType()->getPointerTo(0),
"vbptr." + VBT->ReusingBase->getName());
CGF.Builder.CreateStore(GV, VBPtr);
CGF.Builder.CreateStore(GVPtr, VBPtr);
}
}
@ -2237,11 +2239,17 @@ MicrosoftCXXABI::GetVBaseOffsetFromVBPtr(CodeGenFunction &CGF,
llvm::Value *VBPtr =
Builder.CreateInBoundsGEP(This, VBPtrOffset, "vbptr");
if (VBPtrOut) *VBPtrOut = VBPtr;
VBPtr = Builder.CreateBitCast(VBPtr, CGM.Int8PtrTy->getPointerTo(0));
VBPtr = Builder.CreateBitCast(VBPtr,
CGM.Int32Ty->getPointerTo(0)->getPointerTo(0));
llvm::Value *VBTable = Builder.CreateLoad(VBPtr, "vbtable");
// Translate from byte offset to table index. It improves analyzability.
llvm::Value *VBTableIndex = Builder.CreateAShr(
VBTableOffset, llvm::ConstantInt::get(VBTableOffset->getType(), 2),
"vbtindex", /*isExact=*/true);
// Load an i32 offset from the vb-table.
llvm::Value *VBaseOffs = Builder.CreateInBoundsGEP(VBTable, VBTableOffset);
llvm::Value *VBaseOffs = Builder.CreateInBoundsGEP(VBTable, VBTableIndex);
VBaseOffs = Builder.CreateBitCast(VBaseOffs, CGM.Int32Ty->getPointerTo(0));
return Builder.CreateLoad(VBaseOffs, "vbase_offs");
}

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@ -20,11 +20,10 @@ T* test1(V* x) { return &dynamic_cast<T&>(*x); }
T* test2(A* x) { return &dynamic_cast<T&>(*x); }
// CHECK-LABEL: define %struct.T* @"\01?test2@@YAPAUT@@PAUA@@@Z"(%struct.A* %x)
// CHECK: [[CAST:%.*]] = bitcast %struct.A* %x to i8*
// CHECK-NEXT: [[BITCAST:%.*]] = bitcast %struct.A* %x to i8**
// CHECK-NEXT: [[VBTBL:%.*]] = load i8** [[BITCAST]], align 4
// CHECK-NEXT: [[VBOFFP:%.*]] = getelementptr inbounds i8* [[VBTBL]], i32 4
// CHECK-NEXT: [[VBOFFPCAST:%.*]] = bitcast i8* [[VBOFFP]] to i32*
// CHECK-NEXT: [[VBOFFS:%.*]] = load i32* [[VBOFFPCAST]], align 4
// CHECK-NEXT: [[VBPTRPTR:%.*]] = getelementptr inbounds %struct.A* %x, i32 0, i32 0
// CHECK-NEXT: [[VBTBL:%.*]] = load i32** [[VBPTRPTR]], align 4
// CHECK-NEXT: [[VBOFFP:%.*]] = getelementptr inbounds i32* [[VBTBL]], i32 1
// CHECK-NEXT: [[VBOFFS:%.*]] = load i32* [[VBOFFP]], align 4
// CHECK-NEXT: [[ADJ:%.*]] = getelementptr inbounds i8* [[CAST]], i32 [[VBOFFS]]
// CHECK-NEXT: [[CALL:%.*]] = tail call i8* @__RTDynamicCast(i8* [[ADJ]], i32 [[VBOFFS]], i8* bitcast (%rtti.TypeDescriptor7* @"\01??_R0?AUA@@@8" to i8*), i8* bitcast (%rtti.TypeDescriptor7* @"\01??_R0?AUT@@@8" to i8*), i32 1)
// CHECK-NEXT: [[RET:%.*]] = bitcast i8* [[CALL]] to %struct.T*
@ -34,11 +33,10 @@ T* test3(B* x) { return &dynamic_cast<T&>(*x); }
// CHECK-LABEL: define %struct.T* @"\01?test3@@YAPAUT@@PAUB@@@Z"(%struct.B* %x)
// CHECK: [[VOIDP:%.*]] = getelementptr inbounds %struct.B* %x, i32 0, i32 0, i32 0
// CHECK-NEXT: [[VBPTR:%.*]] = getelementptr inbounds i8* [[VOIDP]], i32 4
// CHECK-NEXT: [[BITCAST:%.*]] = bitcast i8* [[VBPTR:%.*]] to i8**
// CHECK-NEXT: [[VBTBL:%.*]] = load i8** [[BITCAST]], align 4
// CHECK-NEXT: [[VBOFFP:%.*]] = getelementptr inbounds i8* [[VBTBL]], i32 4
// CHECK-NEXT: [[VBOFFPCAST:%.*]] = bitcast i8* [[VBOFFP]] to i32*
// CHECK-NEXT: [[VBOFFS:%.*]] = load i32* [[VBOFFPCAST]], align 4
// CHECK-NEXT: [[VBPTRPTR:%.*]] = bitcast i8* [[VBPTR:%.*]] to i32**
// CHECK-NEXT: [[VBTBL:%.*]] = load i32** [[VBPTRPTR]], align 4
// CHECK-NEXT: [[VBOFFP:%.*]] = getelementptr inbounds i32* [[VBTBL]], i32 1
// CHECK-NEXT: [[VBOFFS:%.*]] = load i32* [[VBOFFP]], align 4
// CHECK-NEXT: [[DELTA:%.*]] = add nsw i32 [[VBOFFS]], 4
// CHECK-NEXT: [[ADJ:%.*]] = getelementptr inbounds i8* [[VOIDP]], i32 [[DELTA]]
// CHECK-NEXT: [[CALL:%.*]] = tail call i8* @__RTDynamicCast(i8* [[ADJ]], i32 [[DELTA]], i8* bitcast (%rtti.TypeDescriptor7* @"\01??_R0?AUB@@@8" to i8*), i8* bitcast (%rtti.TypeDescriptor7* @"\01??_R0?AUT@@@8" to i8*), i32 1)
@ -57,11 +55,10 @@ T* test5(A* x) { return dynamic_cast<T*>(x); }
// CHECK: [[CHECK:%.*]] = icmp eq %struct.A* %x, null
// CHECK-NEXT: br i1 [[CHECK]]
// CHECK: [[VOIDP:%.*]] = bitcast %struct.A* %x to i8*
// CHECK-NEXT: [[BITCAST:%.*]] = bitcast %struct.A* %x to i8**
// CHECK-NEXT: [[VBTBL:%.*]] = load i8** [[BITCAST]], align 4
// CHECK-NEXT: [[VBOFFP:%.*]] = getelementptr inbounds i8* [[VBTBL]], i32 4
// CHECK-NEXT: [[VBOFFPCAST:%.*]] = bitcast i8* [[VBOFFP]] to i32*
// CHECK-NEXT: [[VBOFFS:%.*]] = load i32* [[VBOFFPCAST:%.*]], align 4
// CHECK-NEXT: [[VBPTRPTR:%.*]] = getelementptr inbounds %struct.A* %x, i32 0, i32 0
// CHECK-NEXT: [[VBTBL:%.*]] = load i32** [[VBPTRPTR]], align 4
// CHECK-NEXT: [[VBOFFP:%.*]] = getelementptr inbounds i32* [[VBTBL]], i32 1
// CHECK-NEXT: [[VBOFFS:%.*]] = load i32* [[VBOFFP]], align 4
// CHECK-NEXT: [[ADJ:%.*]] = getelementptr inbounds i8* [[VOIDP]], i32 [[VBOFFS]]
// CHECK-NEXT: [[CALL:%.*]] = tail call i8* @__RTDynamicCast(i8* [[ADJ]], i32 [[VBOFFS]], i8* bitcast (%rtti.TypeDescriptor7* @"\01??_R0?AUA@@@8" to i8*), i8* bitcast (%rtti.TypeDescriptor7* @"\01??_R0?AUT@@@8" to i8*), i32 0)
// CHECK-NEXT: [[RES:%.*]] = bitcast i8* [[CALL]] to %struct.T*
@ -75,11 +72,10 @@ T* test6(B* x) { return dynamic_cast<T*>(x); }
// CHECK-NEXT: br i1 [[CHECK]]
// CHECK: [[CAST:%.*]] = getelementptr inbounds %struct.B* %x, i32 0, i32 0, i32 0
// CHECK-NEXT: [[VBPTR:%.*]] = getelementptr inbounds i8* [[CAST]], i32 4
// CHECK-NEXT: [[BITCAST:%.*]] = bitcast i8* [[VBPTR]] to i8**
// CHECK-NEXT: [[VBTBL:%.*]] = load i8** [[BITCAST]], align 4
// CHECK-NEXT: [[VBOFFP:%.*]] = getelementptr inbounds i8* [[VBTBL]], i32 4
// CHECK-NEXT: [[VBOFFPCAST:%.*]] = bitcast i8* [[VBOFFP]] to i32*
// CHECK-NEXT: [[VBOFFS:%.*]] = load i32* [[VBOFFPCAST:%.*]], align 4
// CHECK-NEXT: [[VBPTRPTR:%.*]] = bitcast i8* [[VBPTR]] to i32**
// CHECK-NEXT: [[VBTBL:%.*]] = load i32** [[VBPTRPTR]], align 4
// CHECK-NEXT: [[VBOFFP:%.*]] = getelementptr inbounds i32* [[VBTBL]], i32 1
// CHECK-NEXT: [[VBOFFS:%.*]] = load i32* [[VBOFFP]], align 4
// CHECK-NEXT: [[DELTA:%.*]] = add nsw i32 [[VBOFFS]], 4
// CHECK-NEXT: [[ADJ:%.*]] = getelementptr inbounds i8* [[CAST]], i32 [[DELTA]]
// CHECK-NEXT: [[CALL:%.*]] = tail call i8* @__RTDynamicCast(i8* [[ADJ]], i32 [[DELTA]], i8* bitcast (%rtti.TypeDescriptor7* @"\01??_R0?AUB@@@8" to i8*), i8* bitcast (%rtti.TypeDescriptor7* @"\01??_R0?AUT@@@8" to i8*), i32 0)
@ -99,11 +95,10 @@ void* test8(A* x) { return dynamic_cast<void*>(x); }
// CHECK: [[CHECK:%.*]] = icmp eq %struct.A* %x, null
// CHECK-NEXT: br i1 [[CHECK]]
// CHECK: [[VOIDP:%.*]] = bitcast %struct.A* %x to i8*
// CHECK-NEXT: [[BITCAST:%.*]] = bitcast %struct.A* %x to i8**
// CHECK-NEXT: [[VBTBL:%.*]] = load i8** [[BITCAST]], align 4
// CHECK-NEXT: [[VBOFFP:%.*]] = getelementptr inbounds i8* [[VBTBL]], i32 4
// CHECK-NEXT: [[VBOFFPCAST:%.*]] = bitcast i8* [[VBOFFP]] to i32*
// CHECK-NEXT: [[VBOFFS:%.*]] = load i32* [[VBOFFPCAST:%.*]], align 4
// CHECK-NEXT: [[VBPTRPTR:%.*]] = getelementptr inbounds %struct.A* %x, i32 0, i32 0
// CHECK-NEXT: [[VBTBL:%.*]] = load i32** [[VBPTRPTR]], align 4
// CHECK-NEXT: [[VBOFFP:%.*]] = getelementptr inbounds i32* [[VBTBL]], i32 1
// CHECK-NEXT: [[VBOFFS:%.*]] = load i32* [[VBOFFP]], align 4
// CHECK-NEXT: [[ADJ:%.*]] = getelementptr inbounds i8* [[VOIDP]], i32 [[VBOFFS]]
// CHECK-NEXT: [[RES:%.*]] = tail call i8* @__RTCastToVoid(i8* [[ADJ]])
// CHECK-NEXT: br label
@ -116,11 +111,10 @@ void* test9(B* x) { return dynamic_cast<void*>(x); }
// CHECK-NEXT: br i1 [[CHECK]]
// CHECK: [[CAST:%.*]] = getelementptr inbounds %struct.B* %x, i32 0, i32 0, i32 0
// CHECK-NEXT: [[VBPTR:%.*]] = getelementptr inbounds i8* [[CAST]], i32 4
// CHECK-NEXT: [[BITCAST:%.*]] = bitcast i8* [[VBPTR]] to i8**
// CHECK-NEXT: [[VBTBL:%.*]] = load i8** [[BITCAST]], align 4
// CHECK-NEXT: [[VBOFFP:%.*]] = getelementptr inbounds i8* [[VBTBL]], i32 4
// CHECK-NEXT: [[VBOFFPCAST:%.*]] = bitcast i8* [[VBOFFP]] to i32*
// CHECK-NEXT: [[VBOFFS:%.*]] = load i32* [[VBOFFPCAST:%.*]], align 4
// CHECK-NEXT: [[VBPTRPTR:%.*]] = bitcast i8* [[VBPTR]] to i32**
// CHECK-NEXT: [[VBTBL:%.*]] = load i32** [[VBPTRPTR]], align 4
// CHECK-NEXT: [[VBOFFP:%.*]] = getelementptr inbounds i32* [[VBTBL]], i32 1
// CHECK-NEXT: [[VBOFFS:%.*]] = load i32* [[VBOFFP]], align 4
// CHECK-NEXT: [[DELTA:%.*]] = add nsw i32 [[VBOFFS]], 4
// CHECK-NEXT: [[ADJ:%.*]] = getelementptr inbounds i8* [[CAST]], i32 [[DELTA]]
// CHECK-NEXT: [[CALL:%.*]] = tail call i8* @__RTCastToVoid(i8* [[ADJ]])

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@ -275,11 +275,11 @@ int loadDataMemberPointerVirtual(Virtual *o, int Virtual::*memptr) {
// CHECK: %[[memptr1:.*]] = extractvalue { i32, i32 } %[[memptr:.*]], 1
// CHECK: %[[v6:.*]] = bitcast %{{.*}}* %[[o]] to i8*
// CHECK: %[[vbptr:.*]] = getelementptr inbounds i8* %[[v6]], i32 0
// CHECK: %[[vbptr_a:.*]] = bitcast i8* %[[vbptr]] to i8**
// CHECK: %[[vbtable:.*]] = load i8** %[[vbptr_a:.*]]
// CHECK: %[[v7:.*]] = getelementptr inbounds i8* %[[vbtable]], i32 %[[memptr1]]
// CHECK: %[[v8:.*]] = bitcast i8* %[[v7]] to i32*
// CHECK: %[[vbase_offs:.*]] = load i32* %[[v8]]
// CHECK: %[[vbptr_a:.*]] = bitcast i8* %[[vbptr]] to i32**
// CHECK: %[[vbtable:.*]] = load i32** %[[vbptr_a:.*]]
// CHECK: %[[memptr1_shr:.*]] = ashr exact i32 %[[memptr1]], 2
// CHECK: %[[v7:.*]] = getelementptr inbounds i32* %[[vbtable]], i32 %[[memptr1_shr]]
// CHECK: %[[vbase_offs:.*]] = load i32* %[[v7]]
// CHECK: %[[v10:.*]] = getelementptr inbounds i8* %[[vbptr]], i32 %[[vbase_offs]]
// CHECK: %[[offset:.*]] = getelementptr inbounds i8* %[[v10]], i32 %[[memptr0]]
// CHECK: %[[v11:.*]] = bitcast i8* %[[offset]] to i32*
@ -309,11 +309,11 @@ int loadDataMemberPointerUnspecified(Unspecified *o, int Unspecified::*memptr) {
//
// CHECK: [[vadjust]]
// CHECK: %[[vbptr:.*]] = getelementptr inbounds i8* %[[base]], i32 %[[memptr1]]
// CHECK: %[[vbptr_a:.*]] = bitcast i8* %[[vbptr]] to i8**
// CHECK: %[[vbtable:.*]] = load i8** %[[vbptr_a:.*]]
// CHECK: %[[v7:.*]] = getelementptr inbounds i8* %[[vbtable]], i32 %[[memptr2]]
// CHECK: %[[v8:.*]] = bitcast i8* %[[v7]] to i32*
// CHECK: %[[vbase_offs:.*]] = load i32* %[[v8]]
// CHECK: %[[vbptr_a:.*]] = bitcast i8* %[[vbptr]] to i32**
// CHECK: %[[vbtable:.*]] = load i32** %[[vbptr_a:.*]]
// CHECK: %[[memptr2_shr:.*]] = ashr exact i32 %[[memptr2]], 2
// CHECK: %[[v7:.*]] = getelementptr inbounds i32* %[[vbtable]], i32 %[[memptr2_shr]]
// CHECK: %[[vbase_offs:.*]] = load i32* %[[v7]]
// CHECK: %[[base_adj:.*]] = getelementptr inbounds i8* %[[vbptr]], i32 %[[vbase_offs]]
//
// CHECK: [[skip]]
@ -360,11 +360,11 @@ void callMemberPointerVirtualBase(Virtual *o, void (Virtual::*memptr)()) {
// CHECK: %[[memptr1:.*]] = extractvalue { i8*, i32, i32 } %{{.*}}, 1
// CHECK: %[[memptr2:.*]] = extractvalue { i8*, i32, i32 } %{{.*}}, 2
// CHECK: %[[vbptr:.*]] = getelementptr inbounds i8* %{{.*}}, i32 0
// CHECK: %[[vbptr_a:.*]] = bitcast i8* %[[vbptr]] to i8**
// CHECK: %[[vbtable:.*]] = load i8** %[[vbptr_a:.*]]
// CHECK: %[[v7:.*]] = getelementptr inbounds i8* %[[vbtable]], i32 %[[memptr2]]
// CHECK: %[[v8:.*]] = bitcast i8* %[[v7]] to i32*
// CHECK: %[[vbase_offs:.*]] = load i32* %[[v8]]
// CHECK: %[[vbptr_a:.*]] = bitcast i8* %[[vbptr]] to i32**
// CHECK: %[[vbtable:.*]] = load i32** %[[vbptr_a:.*]]
// CHECK: %[[memptr2_shr:.*]] = ashr exact i32 %[[memptr2]], 2
// CHECK: %[[v7:.*]] = getelementptr inbounds i32* %[[vbtable]], i32 %[[memptr2_shr]]
// CHECK: %[[vbase_offs:.*]] = load i32* %[[v7]]
// CHECK: %[[v10:.*]] = getelementptr inbounds i8* %[[vbptr]], i32 %[[vbase_offs]]
// CHECK: %[[this_adjusted:.*]] = getelementptr inbounds i8* %[[v10]], i32 %[[memptr1]]
// CHECK: %[[fptr:.*]] = bitcast i8* %[[memptr0]] to void ({{.*}})

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@ -229,8 +229,8 @@ C::C() {
// CHECK: [[INIT_VBASES]]
// CHECK-NEXT: %[[this_i8:.*]] = bitcast %"struct.constructors::C"* %{{.*}} to i8*
// CHECK-NEXT: %[[vbptr_off:.*]] = getelementptr inbounds i8* %[[this_i8]], i64 0
// CHECK-NEXT: %[[vbptr:.*]] = bitcast i8* %[[vbptr_off]] to [2 x i32]**
// CHECK-NEXT: store [2 x i32]* @"\01??_8C@constructors@@7B@", [2 x i32]** %[[vbptr]]
// CHECK-NEXT: %[[vbptr:.*]] = bitcast i8* %[[vbptr_off]] to i32**
// CHECK-NEXT: store i32* getelementptr inbounds ([2 x i32]* @"\01??_8C@constructors@@7B@", i32 0, i32 0), i32** %[[vbptr]]
// CHECK-NEXT: bitcast %"struct.constructors::C"* %{{.*}} to i8*
// CHECK-NEXT: getelementptr inbounds i8* %{{.*}}, i64 4
// CHECK-NEXT: bitcast i8* %{{.*}} to %"struct.constructors::A"*
@ -264,8 +264,8 @@ D::D() {
// CHECK: [[INIT_VBASES]]
// CHECK-NEXT: %[[this_i8:.*]] = bitcast %"struct.constructors::D"* %{{.*}} to i8*
// CHECK-NEXT: %[[vbptr_off:.*]] = getelementptr inbounds i8* %[[this_i8]], i64 0
// CHECK-NEXT: %[[vbptr:.*]] = bitcast i8* %[[vbptr_off]] to [2 x i32]**
// CHECK-NEXT: store [2 x i32]* @"\01??_8D@constructors@@7B@", [2 x i32]** %[[vbptr]]
// CHECK-NEXT: %[[vbptr:.*]] = bitcast i8* %[[vbptr_off]] to i32**
// CHECK-NEXT: store i32* getelementptr inbounds ([2 x i32]* @"\01??_8D@constructors@@7B@", i32 0, i32 0), i32** %[[vbptr]]
// CHECK-NEXT: bitcast %"struct.constructors::D"* %{{.*}} to i8*
// CHECK-NEXT: getelementptr inbounds i8* %{{.*}}, i64 4
// CHECK-NEXT: bitcast i8* %{{.*}} to %"struct.constructors::A"*
@ -291,11 +291,11 @@ E::E() {
// CHECK: [[INIT_VBASES]]
// CHECK-NEXT: %[[this_i8:.*]] = bitcast %"struct.constructors::E"* %{{.*}} to i8*
// CHECK-NEXT: %[[offs:.*]] = getelementptr inbounds i8* %[[this_i8]], i64 0
// CHECK-NEXT: %[[vbptr_E:.*]] = bitcast i8* %[[offs]] to [3 x i32]**
// CHECK-NEXT: store [3 x i32]* @"\01??_8E@constructors@@7B01@@", [3 x i32]** %[[vbptr_E]]
// CHECK-NEXT: %[[vbptr_E:.*]] = bitcast i8* %[[offs]] to i32**
// CHECK-NEXT: store i32* getelementptr inbounds ([3 x i32]* @"\01??_8E@constructors@@7B01@@", i32 0, i32 0), i32** %[[vbptr_E]]
// CHECK-NEXT: %[[offs:.*]] = getelementptr inbounds i8* %[[this_i8]], i64 4
// CHECK-NEXT: %[[vbptr_C:.*]] = bitcast i8* %[[offs]] to [2 x i32]**
// CHECK-NEXT: store [2 x i32]* @"\01??_8E@constructors@@7BC@1@@", [2 x i32]** %[[vbptr_C]]
// CHECK-NEXT: %[[vbptr_C:.*]] = bitcast i8* %[[offs]] to i32**
// CHECK-NEXT: store i32* getelementptr inbounds ([2 x i32]* @"\01??_8E@constructors@@7BC@1@@", i32 0, i32 0), i32** %[[vbptr_C]]
// CHECK-NEXT: bitcast %"struct.constructors::E"* %{{.*}} to i8*
// CHECK-NEXT: getelementptr inbounds i8* %{{.*}}, i64 4
// CHECK-NEXT: bitcast i8* %{{.*}} to %"struct.constructors::A"*

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@ -128,10 +128,9 @@ I::I() {} // Emits vftable and forces thunk generation.
// CODEGEN: %[[ORIG_RET:.*]] = call x86_thiscallcc %struct.F* @"\01?goo@I@@UAEPAUF@@XZ"
// CODEGEN: %[[ORIG_RET_i8:.*]] = bitcast %struct.F* %[[ORIG_RET]] to i8*
// CODEGEN: %[[VBPTR_i8:.*]] = getelementptr inbounds i8* %[[ORIG_RET_i8]], i32 4
// CODEGEN: %[[VBPTR:.*]] = bitcast i8* %[[VBPTR_i8]] to i8**
// CODEGEN: %[[VBTABLE:.*]] = load i8** %[[VBPTR]]
// CODEGEN: %[[VBASE_OFFSET_PTR_i8:.*]] = getelementptr inbounds i8* %[[VBTABLE]], i32 8
// CODEGEN: %[[VBASE_OFFSET_PTR:.*]] = bitcast i8* %[[VBASE_OFFSET_PTR_i8]] to i32*
// CODEGEN: %[[VBPTR:.*]] = bitcast i8* %[[VBPTR_i8]] to i32**
// CODEGEN: %[[VBTABLE:.*]] = load i32** %[[VBPTR]]
// CODEGEN: %[[VBASE_OFFSET_PTR:.*]] = getelementptr inbounds i32* %[[VBTABLE]], i32 2
// CODEGEN: %[[VBASE_OFFSET:.*]] = load i32* %[[VBASE_OFFSET_PTR]]
// CODEGEN: %[[RES_i8:.*]] = getelementptr inbounds i8* %[[VBPTR_i8]], i32 %[[VBASE_OFFSET]]
// CODEGEN: %[[RES:.*]] = bitcast i8* %[[RES_i8]] to %struct.F*

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@ -31,11 +31,10 @@ const std::type_info* test3_typeid() { return &typeid(*fn()); }
// CHECK: tail call i8* @__RTtypeid(i8* null)
// CHECK-NEXT: unreachable
// CHECK: [[THIS:%.*]] = bitcast %struct.A* [[CALL]] to i8*
// CHECK-NEXT: [[VBTBLP:%.*]] = bitcast %struct.A* [[CALL]] to i8**
// CHECK-NEXT: [[VBTBL:%.*]] = load i8** [[VBTBLP]], align 4
// CHECK-NEXT: [[VBSLOT:%.*]] = getelementptr inbounds i8* [[VBTBL]], i32 4
// CHECK-NEXT: [[VBITCST:%.*]] = bitcast i8* [[VBSLOT]] to i32*
// CHECK-NEXT: [[VBASE_OFFS:%.*]] = load i32* [[VBITCST]], align 4
// CHECK-NEXT: [[VBTBLP:%.*]] = getelementptr inbounds %struct.A* [[CALL]], i32 0, i32 0
// CHECK-NEXT: [[VBTBL:%.*]] = load i32** [[VBTBLP]], align 4
// CHECK-NEXT: [[VBSLOT:%.*]] = getelementptr inbounds i32* [[VBTBL]], i32 1
// CHECK-NEXT: [[VBASE_OFFS:%.*]] = load i32* [[VBSLOT]], align 4
// CHECK-NEXT: [[ADJ:%.*]] = getelementptr inbounds i8* [[THIS]], i32 [[VBASE_OFFS]]
// CHECK-NEXT: [[RT:%.*]] = tail call i8* @__RTtypeid(i8* [[ADJ]])
// CHECK-NEXT: [[RET:%.*]] = bitcast i8* [[RT]] to %struct.type_info*

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@ -72,10 +72,9 @@ G::G() {} // Forces vftable emission.
// CHECK: %[[VTORDISP_NEG:.*]] = sub i32 0, %[[VTORDISP]]
// CHECK: %[[VTORDISP_ADJUSTED_i8:.*]] = getelementptr i8* %[[ECX_i8]], i32 %[[VTORDISP_NEG]]
// CHECK: %[[VBPTR_i8:.*]] = getelementptr inbounds i8* %[[VTORDISP_ADJUSTED_i8]], i32 -16
// CHECK: %[[VBPTR:.*]] = bitcast i8* %[[VBPTR_i8]] to i8**
// CHECK: %[[VBTABLE:.*]] = load i8** %[[VBPTR]]
// CHECK: %[[VBOFFSET_PTR_i8:.*]] = getelementptr inbounds i8* %[[VBTABLE]], i32 12
// CHECK: %[[VBOFFSET_PTR:.*]] = bitcast i8* %[[VBOFFSET_PTR_i8]] to i32*
// CHECK: %[[VBPTR:.*]] = bitcast i8* %[[VBPTR_i8]] to i32**
// CHECK: %[[VBTABLE:.*]] = load i32** %[[VBPTR]]
// CHECK: %[[VBOFFSET_PTR:.*]] = getelementptr inbounds i32* %[[VBTABLE]], i32 3
// CHECK: %[[VBASE_OFFSET:.*]] = load i32* %[[VBOFFSET_PTR]]
// CHECK: %[[VBASE:.*]] = getelementptr inbounds i8* %[[VBPTR_i8]], i32 %[[VBASE_OFFSET]]
// CHECK: %[[ARG_i8:.*]] = getelementptr i8* %[[VBASE]], i32 8

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@ -122,10 +122,9 @@ void B::foo() {
// CHECK: %[[THIS:.*]] = load %struct.B** %[[THIS_ADDR]]
// CHECK: %[[THIS8:.*]] = bitcast %struct.B* %[[THIS]] to i8*
// CHECK: %[[VBPTR:.*]] = getelementptr inbounds i8* %[[THIS8]], i32 0
// CHECK: %[[VBPTR8:.*]] = bitcast i8* %[[VBPTR]] to i8**
// CHECK: %[[VBTABLE:.*]] = load i8** %[[VBPTR8]]
// CHECK: %[[VBENTRY8:.*]] = getelementptr inbounds i8* %[[VBTABLE]], i32 4
// CHECK: %[[VBENTRY:.*]] = bitcast i8* %[[VBENTRY8]] to i32*
// CHECK: %[[VBPTR8:.*]] = bitcast i8* %[[VBPTR]] to i32**
// CHECK: %[[VBTABLE:.*]] = load i32** %[[VBPTR8]]
// CHECK: %[[VBENTRY:.*]] = getelementptr inbounds i32* %[[VBTABLE]], i32 1
// CHECK: %[[VBOFFSET32:.*]] = load i32* %[[VBENTRY]]
// CHECK: %[[VBOFFSET:.*]] = add nsw i32 0, %[[VBOFFSET32]]
// CHECK: %[[THIS8:.*]] = bitcast %struct.B* %[[THIS]] to i8*
@ -147,10 +146,9 @@ void call_vbase_bar(B *obj) {
//
// CHECK: %[[OBJ_i8:.*]] = bitcast %struct.B* %[[OBJ]] to i8*
// CHECK: %[[VBPTR:.*]] = getelementptr inbounds i8* %[[OBJ_i8]], i32 0
// CHECK: %[[VBPTR8:.*]] = bitcast i8* %[[VBPTR]] to i8**
// CHECK: %[[VBTABLE:.*]] = load i8** %[[VBPTR8]]
// CHECK: %[[VBENTRY8:.*]] = getelementptr inbounds i8* %[[VBTABLE]], i32 4
// CHECK: %[[VBENTRY:.*]] = bitcast i8* %[[VBENTRY8]] to i32*
// CHECK: %[[VBPTR8:.*]] = bitcast i8* %[[VBPTR]] to i32**
// CHECK: %[[VBTABLE:.*]] = load i32** %[[VBPTR8]]
// CHECK: %[[VBENTRY:.*]] = getelementptr inbounds i32* %[[VBTABLE]], i32 1
// CHECK: %[[VBOFFSET32:.*]] = load i32* %[[VBENTRY]]
// CHECK: %[[VBOFFSET:.*]] = add nsw i32 0, %[[VBOFFSET32]]
// CHECK: %[[VBASE_i8:.*]] = getelementptr inbounds i8* %[[OBJ_i8]], i32 %[[VBOFFSET]]
@ -161,10 +159,9 @@ void call_vbase_bar(B *obj) {
//
// CHECK: %[[OBJ_i8:.*]] = bitcast %struct.B* %[[OBJ]] to i8*
// CHECK: %[[VBPTR:.*]] = getelementptr inbounds i8* %[[OBJ_i8]], i32 0
// CHECK: %[[VBPTR8:.*]] = bitcast i8* %[[VBPTR]] to i8**
// CHECK: %[[VBTABLE:.*]] = load i8** %[[VBPTR8]]
// CHECK: %[[VBENTRY8:.*]] = getelementptr inbounds i8* %[[VBTABLE]], i32 4
// CHECK: %[[VBENTRY:.*]] = bitcast i8* %[[VBENTRY8]] to i32*
// CHECK: %[[VBPTR8:.*]] = bitcast i8* %[[VBPTR]] to i32**
// CHECK: %[[VBTABLE:.*]] = load i32** %[[VBPTR8]]
// CHECK: %[[VBENTRY:.*]] = getelementptr inbounds i32* %[[VBTABLE]], i32 1
// CHECK: %[[VBOFFSET32:.*]] = load i32* %[[VBENTRY]]
// CHECK: %[[VBOFFSET:.*]] = add nsw i32 0, %[[VBOFFSET32]]
// CHECK: %[[VBASE:.*]] = getelementptr inbounds i8* %[[OBJ_i8]], i32 %[[VBOFFSET]]
@ -181,10 +178,9 @@ void delete_B(B *obj) {
delete obj;
// CHECK: %[[OBJ_i8:.*]] = bitcast %struct.B* %[[OBJ]] to i8*
// CHECK: %[[VBPTR:.*]] = getelementptr inbounds i8* %[[OBJ_i8]], i32 0
// CHECK: %[[VBPTR8:.*]] = bitcast i8* %[[VBPTR]] to i8**
// CHECK: %[[VBTABLE:.*]] = load i8** %[[VBPTR8]]
// CHECK: %[[VBENTRY8:.*]] = getelementptr inbounds i8* %[[VBTABLE]], i32 4
// CHECK: %[[VBENTRY:.*]] = bitcast i8* %[[VBENTRY8]] to i32*
// CHECK: %[[VBPTR8:.*]] = bitcast i8* %[[VBPTR]] to i32**
// CHECK: %[[VBTABLE:.*]] = load i32** %[[VBPTR8]]
// CHECK: %[[VBENTRY:.*]] = getelementptr inbounds i32* %[[VBTABLE]], i32 1
// CHECK: %[[VBOFFSET32:.*]] = load i32* %[[VBENTRY]]
// CHECK: %[[VBOFFSET:.*]] = add nsw i32 0, %[[VBOFFSET32]]
// CHECK: %[[VBASE_i8:.*]] = getelementptr inbounds i8* %[[OBJ_i8]], i32 %[[VBOFFSET]]
@ -195,10 +191,9 @@ void delete_B(B *obj) {
//
// CHECK: %[[OBJ_i8:.*]] = bitcast %struct.B* %[[OBJ]] to i8*
// CHECK: %[[VBPTR:.*]] = getelementptr inbounds i8* %[[OBJ_i8]], i32 0
// CHECK: %[[VBPTR8:.*]] = bitcast i8* %[[VBPTR]] to i8**
// CHECK: %[[VBTABLE:.*]] = load i8** %[[VBPTR8]]
// CHECK: %[[VBENTRY8:.*]] = getelementptr inbounds i8* %[[VBTABLE]], i32 4
// CHECK: %[[VBENTRY:.*]] = bitcast i8* %[[VBENTRY8]] to i32*
// CHECK: %[[VBPTR8:.*]] = bitcast i8* %[[VBPTR]] to i32**
// CHECK: %[[VBTABLE:.*]] = load i32** %[[VBPTR8]]
// CHECK: %[[VBENTRY:.*]] = getelementptr inbounds i32* %[[VBTABLE]], i32 1
// CHECK: %[[VBOFFSET32:.*]] = load i32* %[[VBENTRY]]
// CHECK: %[[VBOFFSET:.*]] = add nsw i32 0, %[[VBOFFSET32]]
// CHECK: %[[VBASE_i8:.*]] = getelementptr inbounds i8* %[[OBJ_i8]], i32 %[[VBOFFSET]]

View File

@ -20,11 +20,10 @@ A* a() { return x; }
// MSVC: @"\01?a@@YAPAUA@@XZ"() [[NUW:#[0-9]+]] {
// MSVC: %[[vbptr_off:.*]] = getelementptr inbounds i8* {{.*}}, i32 0
// MSVC: %[[vbptr:.*]] = bitcast i8* %[[vbptr_off]] to i8**
// MSVC: %[[vbtable:.*]] = load i8** %[[vbptr]]
// MSVC: %[[entry:.*]] = getelementptr inbounds i8* {{.*}}, i32 4
// MSVC: %[[entry_i32:.*]] = bitcast i8* %[[entry]] to i32*
// MSVC: %[[offset:.*]] = load i32* %[[entry_i32]]
// MSVC: %[[vbptr:.*]] = bitcast i8* %[[vbptr_off]] to i32**
// MSVC: %[[vbtable:.*]] = load i32** %[[vbptr]]
// MSVC: %[[entry:.*]] = getelementptr inbounds i32* {{.*}}, i32 1
// MSVC: %[[offset:.*]] = load i32* %[[entry]]
// MSVC: add nsw i32 0, %[[offset]]
// MSVC: }
@ -38,11 +37,10 @@ B* b() { return x; }
// Same as 'a' except we use a different vbtable offset.
// MSVC: @"\01?b@@YAPAUB@@XZ"() [[NUW:#[0-9]+]] {
// MSVC: %[[vbptr_off:.*]] = getelementptr inbounds i8* {{.*}}, i32 0
// MSVC: %[[vbptr:.*]] = bitcast i8* %[[vbptr_off]] to i8**
// MSVC: %[[vbtable:.*]] = load i8** %[[vbptr]]
// MSVC: %[[entry:.*]] = getelementptr inbounds i8* {{.*}}, i32 8
// MSVC: %[[entry_i32:.*]] = bitcast i8* %[[entry]] to i32*
// MSVC: %[[offset:.*]] = load i32* %[[entry_i32]]
// MSVC: %[[vbptr:.*]] = bitcast i8* %[[vbptr_off]] to i32**
// MSVC: %[[vbtable:.*]] = load i32** %[[vbptr]]
// MSVC: %[[entry:.*]] = getelementptr inbounds i32* {{.*}}, i32 2
// MSVC: %[[offset:.*]] = load i32* %[[entry]]
// MSVC: add nsw i32 0, %[[offset]]
// MSVC: }
@ -58,11 +56,10 @@ BB* c() { return x; }
// Same as 'a' except we use a different vbtable offset.
// MSVC: @"\01?c@@YAPAUBB@@XZ"() [[NUW:#[0-9]+]] {
// MSVC: %[[vbptr_off:.*]] = getelementptr inbounds i8* {{.*}}, i32 0
// MSVC: %[[vbptr:.*]] = bitcast i8* %[[vbptr_off]] to i8**
// MSVC: %[[vbtable:.*]] = load i8** %[[vbptr]]
// MSVC: %[[entry:.*]] = getelementptr inbounds i8* {{.*}}, i32 16
// MSVC: %[[entry_i32:.*]] = bitcast i8* %[[entry]] to i32*
// MSVC: %[[offset:.*]] = load i32* %[[entry_i32]]
// MSVC: %[[vbptr:.*]] = bitcast i8* %[[vbptr_off]] to i32**
// MSVC: %[[vbtable:.*]] = load i32** %[[vbptr]]
// MSVC: %[[entry:.*]] = getelementptr inbounds i32* {{.*}}, i32 4
// MSVC: %[[offset:.*]] = load i32* %[[entry]]
// MSVC: add nsw i32 0, %[[offset]]
// MSVC: }
@ -78,11 +75,10 @@ BB* d() { return y; }
// final add.
// MSVC: @"\01?d@@YAPAUBB@@XZ"() [[NUW:#[0-9]+]] {
// MSVC: %[[vbptr_off:.*]] = getelementptr inbounds i8* {{.*}}, i32 4
// MSVC: %[[vbptr:.*]] = bitcast i8* %[[vbptr_off]] to i8**
// MSVC: %[[vbtable:.*]] = load i8** %[[vbptr]]
// MSVC: %[[entry:.*]] = getelementptr inbounds i8* {{.*}}, i32 16
// MSVC: %[[entry_i32:.*]] = bitcast i8* %[[entry]] to i32*
// MSVC: %[[offset:.*]] = load i32* %[[entry_i32]]
// MSVC: %[[vbptr:.*]] = bitcast i8* %[[vbptr_off]] to i32**
// MSVC: %[[vbtable:.*]] = load i32** %[[vbptr]]
// MSVC: %[[entry:.*]] = getelementptr inbounds i32* {{.*}}, i32 4
// MSVC: %[[offset:.*]] = load i32* %[[entry]]
// MSVC: add nsw i32 4, %[[offset]]
// MSVC: }