forked from OSchip/llvm-project
Switch to using SuperFastHash instead of adding all elements together. This
doesn't significantly improve performance but it helps a small amount. llvm-svn: 29642
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@ -126,10 +126,23 @@ void SelectionDAGCSEMap::NodeID::SetOperands(const SDOperand *Ops,
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/// ComputeHash - Compute a strong hash value for this NodeID, for lookup in
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/// the SelectionDAGCSEMap.
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unsigned SelectionDAGCSEMap::NodeID::ComputeHash() const {
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// FIXME: this hash function sucks.
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unsigned Hash = 0;
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for (unsigned i = 0, e = Bits.size(); i != e; ++i)
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Hash = Hash+Bits[i];
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// This is adapted from SuperFastHash by Paul Hsieh.
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unsigned Hash = Bits.size();
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for (const unsigned *BP = &Bits[0], *E = BP+Bits.size(); BP != E; ++BP) {
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unsigned Data = *BP;
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Hash += Data & 0xFFFF;
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unsigned Tmp = ((Data >> 16) << 11) ^ Hash;
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Hash = (Hash << 16) ^ Tmp;
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Hash += Hash >> 11;
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}
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// Force "avalanching" of final 127 bits.
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Hash ^= Hash << 3;
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Hash += Hash >> 5;
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Hash ^= Hash << 4;
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Hash += Hash >> 17;
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Hash ^= Hash << 25;
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Hash += Hash >> 6;
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return Hash;
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}
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@ -142,7 +155,7 @@ bool SelectionDAGCSEMap::NodeID::operator==(const NodeID &RHS) const {
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//===----------------------------------------------------------------------===//
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// SelectionDAGCSEMap Implementation
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SelectionDAGCSEMap::SelectionDAGCSEMap() {
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SelectionDAGCSEMap::SelectionDAGCSEMap() : NumNodes(0) {
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NumBuckets = 256;
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Buckets = new void*[NumBuckets];
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memset(Buckets, 0, NumBuckets*sizeof(void*));
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@ -211,6 +224,8 @@ SDNode *SelectionDAGCSEMap::FindNodeOrInsertPos(const NodeID &ID,
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/// is not already in the map. InsertPos must be obtained from
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/// FindNodeOrInsertPos.
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void SelectionDAGCSEMap::InsertNode(SDNode *N, void *InsertPos) {
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++NumNodes;
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/// The insert position is actually a bucket pointer.
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void **Bucket = static_cast<void**>(InsertPos);
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@ -230,12 +245,15 @@ void SelectionDAGCSEMap::InsertNode(SDNode *N, void *InsertPos) {
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/// RemoveNode - Remove a node from the CSE map, returning true if one was
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/// removed or false if the node was not in the CSE map.
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bool SelectionDAGCSEMap::RemoveNode(SDNode *N) {
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// Because each bucket is a circular list, we don't need to compute N's hash
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// to remove it. Chase around the list until we find the node (or bucket)
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// which points to N.
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void *Ptr = N->getNextInBucket();
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if (Ptr == 0) return false; // Not in CSEMap.
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--NumNodes;
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void *NodeNextPtr = Ptr;
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N->SetNextInBucket(0);
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while (1) {
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