[VectorCombine] Add test showing issue when running VectorCombine early.

Running -vector-combine early can introduce new vector operations,
blocking loop/SLP vectorization. The added test case could be better
optimized by the SLPVectorizer if no new vector operations are added
early.
This commit is contained in:
Florian Hahn 2021-10-14 11:54:04 +01:00
parent c0d88613f2
commit 094faa5fca
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1 changed files with 35 additions and 0 deletions

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@ -305,3 +305,38 @@ declare void @llvm.assume(i1 noundef) #2
declare void @llvm.lifetime.end.p0i8(i64 immarg, i8* nocapture) #1
; Function Attrs: nounwind ssp uwtable mustprogress
define <4 x float> @reverse_hadd_v4f32(<4 x float> %a, <4 x float> %b) {
; CHECK-LABEL: @reverse_hadd_v4f32(
; CHECK-NEXT: [[SHIFT:%.*]] = shufflevector <4 x float> [[A:%.*]], <4 x float> poison, <4 x i32> <i32 1, i32 undef, i32 undef, i32 undef>
; CHECK-NEXT: [[TMP1:%.*]] = fadd <4 x float> [[SHIFT]], [[A]]
; CHECK-NEXT: [[SHIFT1:%.*]] = shufflevector <4 x float> [[A]], <4 x float> poison, <4 x i32> <i32 undef, i32 undef, i32 3, i32 undef>
; CHECK-NEXT: [[TMP2:%.*]] = fadd <4 x float> [[SHIFT1]], [[A]]
; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <4 x float> [[TMP1]], <4 x float> [[TMP2]], <4 x i32> <i32 undef, i32 undef, i32 6, i32 0>
; CHECK-NEXT: [[SHIFT2:%.*]] = shufflevector <4 x float> [[B:%.*]], <4 x float> poison, <4 x i32> <i32 1, i32 undef, i32 undef, i32 undef>
; CHECK-NEXT: [[TMP4:%.*]] = fadd <4 x float> [[SHIFT2]], [[B]]
; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <4 x float> [[TMP3]], <4 x float> [[TMP4]], <4 x i32> <i32 undef, i32 4, i32 2, i32 3>
; CHECK-NEXT: [[SHIFT3:%.*]] = shufflevector <4 x float> [[B]], <4 x float> poison, <4 x i32> <i32 undef, i32 undef, i32 3, i32 undef>
; CHECK-NEXT: [[TMP6:%.*]] = fadd <4 x float> [[SHIFT3]], [[B]]
; CHECK-NEXT: [[TMP7:%.*]] = shufflevector <4 x float> [[TMP5]], <4 x float> [[TMP6]], <4 x i32> <i32 6, i32 1, i32 2, i32 3>
; CHECK-NEXT: ret <4 x float> [[TMP7]]
;
%vecext = extractelement <4 x float> %a, i32 0
%vecext1 = extractelement <4 x float> %a, i32 1
%add = fadd float %vecext, %vecext1
%vecinit = insertelement <4 x float> undef, float %add, i32 0
%vecext2 = extractelement <4 x float> %a, i32 2
%vecext3 = extractelement <4 x float> %a, i32 3
%add4 = fadd float %vecext2, %vecext3
%vecinit5 = insertelement <4 x float> %vecinit, float %add4, i32 1
%vecext6 = extractelement <4 x float> %b, i32 0
%vecext7 = extractelement <4 x float> %b, i32 1
%add8 = fadd float %vecext6, %vecext7
%vecinit9 = insertelement <4 x float> %vecinit5, float %add8, i32 2
%vecext10 = extractelement <4 x float> %b, i32 2
%vecext11 = extractelement <4 x float> %b, i32 3
%add12 = fadd float %vecext10, %vecext11
%vecinit13 = insertelement <4 x float> %vecinit9, float %add12, i32 3
%shuffle = shufflevector <4 x float> %vecinit13, <4 x float> %a, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
ret <4 x float> %shuffle
}