[InstCombine] Teach how to convert SSSE3/AVX2 byte shuffles to builtin shuffles if the shuffle mask is constant.

This patch teaches InstCombiner how to convert a SSSE3/AVX2 byte shuffle to a
builtin shuffle if the mask is constant.

Converting byte shuffle intrinsic calls to builtin shuffles can help finding
more opportunities for combining shuffles later on in selection dag.

We may end up with byte shuffles with constant masks as the result of inlining.

Differential Revision: http://reviews.llvm.org/D13252

llvm-svn: 248913
This commit is contained in:
Andrea Di Biagio 2015-09-30 16:44:39 +00:00
parent 9a2ef281bc
commit 0594e2a1e9
2 changed files with 308 additions and 0 deletions

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@ -1163,6 +1163,47 @@ Instruction *InstCombiner::visitCallInst(CallInst &CI) {
break;
}
case Intrinsic::x86_ssse3_pshuf_b_128:
case Intrinsic::x86_avx2_pshuf_b: {
// Turn pshufb(V1,mask) -> shuffle(V1,Zero,mask) if mask is a constant.
auto *V = II->getArgOperand(1);
auto *VTy = cast<VectorType>(V->getType());
unsigned NumElts = VTy->getNumElements();
assert((NumElts == 16 || NumElts == 32) &&
"Unexpected number of elements in shuffle mask!");
// Initialize the resulting shuffle mask to all zeroes.
uint32_t Indexes[32] = {0};
if (auto *Mask = dyn_cast<ConstantDataVector>(V)) {
// Each byte in the shuffle control mask forms an index to permute the
// corresponding byte in the destination operand.
for (unsigned I = 0; I < NumElts; ++I) {
int8_t Index = Mask->getElementAsInteger(I);
// If the most significant bit (bit[7]) of each byte of the shuffle
// control mask is set, then zero is written in the result byte.
// The zero vector is in the right-hand side of the resulting
// shufflevector.
// The value of each index is the least significant 4 bits of the
// shuffle control byte.
Indexes[I] = (Index < 0) ? NumElts : Index & 0xF;
}
} else if (!isa<ConstantAggregateZero>(V))
break;
// The value of each index for the high 128-bit lane is the least
// significant 4 bits of the respective shuffle control byte.
for (unsigned I = 16; I < NumElts; ++I)
Indexes[I] += I & 0xF0;
auto NewC = ConstantDataVector::get(V->getContext(),
makeArrayRef(Indexes, NumElts));
auto V1 = II->getArgOperand(0);
auto V2 = Constant::getNullValue(II->getType());
auto Shuffle = Builder->CreateShuffleVector(V1, V2, NewC);
return ReplaceInstUsesWith(CI, Shuffle);
}
case Intrinsic::x86_avx_vpermilvar_ps:
case Intrinsic::x86_avx_vpermilvar_ps_256:
case Intrinsic::x86_avx_vpermilvar_pd:

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@ -0,0 +1,267 @@
; RUN: opt < %s -instcombine -S | FileCheck %s
; Verify that instcombine is able to fold identity shuffles.
define <16 x i8> @identity_test(<16 x i8> %InVec) {
; CHECK-LABEL: @identity_test
; CHECK: ret <16 x i8> %InVec
%1 = tail call <16 x i8> @llvm.x86.ssse3.pshuf.b.128(<16 x i8> %InVec, <16 x i8> <i8 0, i8 1, i8 2, i8 3, i8 4, i8 5, i8 6, i8 7, i8 8, i8 9, i8 10, i8 11, i8 12, i8 13, i8 14, i8 15>)
ret <16 x i8> %1
}
define <32 x i8> @identity_test_avx2(<32 x i8> %InVec) {
; CHECK-LABEL: @identity_test_avx2
; CHECK: ret <32 x i8> %InVec
%1 = tail call <32 x i8> @llvm.x86.avx2.pshuf.b(<32 x i8> %InVec, <32 x i8> <i8 0, i8 1, i8 2, i8 3, i8 4, i8 5, i8 6, i8 7, i8 8, i8 9, i8 10, i8 11, i8 12, i8 13, i8 14, i8 15, i8 0, i8 1, i8 2, i8 3, i8 4, i8 5, i8 6, i8 7, i8 8, i8 9, i8 10, i8 11, i8 12, i8 13, i8 14, i8 15>)
ret <32 x i8> %1
}
; Verify that instcombine is able to fold byte shuffles with zero masks.
define <16 x i8> @fold_to_zero_vector(<16 x i8> %InVec) {
; CHECK-LABEL: @fold_to_zero_vector
; CHECK: ret <16 x i8> zeroinitializer
%1 = tail call <16 x i8> @llvm.x86.ssse3.pshuf.b.128(<16 x i8> %InVec, <16 x i8> <i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128>)
ret <16 x i8> %1
}
define <32 x i8> @fold_to_zero_vector_avx2(<32 x i8> %InVec) {
; CHECK-LABEL: @fold_to_zero_vector_avx2
; CHECK: ret <32 x i8> zeroinitializer
%1 = tail call <32 x i8> @llvm.x86.avx2.pshuf.b(<32 x i8> %InVec, <32 x i8> <i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128>)
ret <32 x i8> %1
}
; Instcombine should be able to fold the following byte shuffle to a builtin shufflevector
; with a shuffle mask of all zeroes.
define <16 x i8> @splat_test(<16 x i8> %InVec) {
; CHECK-LABEL: @splat_test
; CHECK: shufflevector <16 x i8> %InVec, <16 x i8> undef, <16 x i32> zeroinitializer
%1 = tail call <16 x i8> @llvm.x86.ssse3.pshuf.b.128(<16 x i8> %InVec, <16 x i8> zeroinitializer)
ret <16 x i8> %1
}
; In the test case below, elements in the low 128-bit lane of the result
; vector are equal to the lower byte of %InVec (shuffle index 0).
; Elements in the high 128-bit lane of the result vector are equal to
; the lower byte in the high 128-bit lane of %InVec (shuffle index 16).
define <32 x i8> @splat_test_avx2(<32 x i8> %InVec) {
; CHECK-LABEL: @splat_test_avx2
; CHECK: shufflevector <32 x i8> %InVec, <32 x i8> undef, <32 x i32> <i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16>
%1 = tail call <32 x i8> @llvm.x86.avx2.pshuf.b(<32 x i8> %InVec, <32 x i8> zeroinitializer)
ret <32 x i8> %1
}
; Each of the byte shuffles in the following tests is equivalent to a blend between
; vector %InVec and a vector of all zeroes.
define <16 x i8> @blend1(<16 x i8> %InVec) {
; CHECK-LABEL: @blend1
; CHECK: shufflevector <16 x i8> %InVec, {{.*}}, <16 x i32> <i32 16, i32 1, i32 16, i32 3, i32 16, i32 5, i32 16, i32 7, i32 16, i32 9, i32 16, i32 11, i32 16, i32 13, i32 16, i32 15>
%1 = tail call <16 x i8> @llvm.x86.ssse3.pshuf.b.128(<16 x i8> %InVec, <16 x i8> <i8 -128, i8 1, i8 -128, i8 3, i8 -128, i8 5, i8 -128, i8 7, i8 -128, i8 9, i8 -128, i8 11, i8 -128, i8 13, i8 -128, i8 15>)
ret <16 x i8> %1
}
define <16 x i8> @blend2(<16 x i8> %InVec) {
; CHECK-LABEL: @blend2
; CHECK: shufflevector <16 x i8> %InVec, {{.*}}, <16 x i32> <i32 16, i32 16, i32 2, i32 3, i32 16, i32 16, i32 6, i32 7, i32 16, i32 16, i32 10, i32 11, i32 16, i32 16, i32 14, i32 15>
%1 = tail call <16 x i8> @llvm.x86.ssse3.pshuf.b.128(<16 x i8> %InVec, <16 x i8> <i8 -128, i8 -128, i8 2, i8 3, i8 -128, i8 -128, i8 6, i8 7, i8 -128, i8 -128, i8 10, i8 11, i8 -128, i8 -128, i8 14, i8 15>)
ret <16 x i8> %1
}
define <16 x i8> @blend3(<16 x i8> %InVec) {
; CHECK-LABEL: @blend3
; CHECK: shufflevector <16 x i8> %InVec, {{.*}}, <16 x i32> <i32 16, i32 16, i32 16, i32 16, i32 4, i32 5, i32 6, i32 7, i32 16, i32 16, i32 16, i32 16, i32 12, i32 13, i32 14, i32 15>
%1 = tail call <16 x i8> @llvm.x86.ssse3.pshuf.b.128(<16 x i8> %InVec, <16 x i8> <i8 -128, i8 -128, i8 -128, i8 -128, i8 4, i8 5, i8 6, i8 7, i8 -128, i8 -128, i8 -128, i8 -128, i8 12, i8 13, i8 14, i8 15>)
ret <16 x i8> %1
}
define <16 x i8> @blend4(<16 x i8> %InVec) {
; CHECK-LABEL: @blend4
; CHECK: shufflevector <16 x i8> %InVec, {{.*}}, <16 x i32> <i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
%1 = tail call <16 x i8> @llvm.x86.ssse3.pshuf.b.128(<16 x i8> %InVec, <16 x i8> <i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 8, i8 9, i8 10, i8 11, i8 12, i8 13, i8 14, i8 15>)
ret <16 x i8> %1
}
define <16 x i8> @blend5(<16 x i8> %InVec) {
; CHECK-LABEL: @blend5
; CHECK: shufflevector <16 x i8> %InVec, {{.*}}, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16>
%1 = tail call <16 x i8> @llvm.x86.ssse3.pshuf.b.128(<16 x i8> %InVec, <16 x i8> <i8 0, i8 1, i8 2, i8 3, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128>)
ret <16 x i8> %1
}
define <16 x i8> @blend6(<16 x i8> %InVec) {
; CHECK-LABEL: @blend6
; CHECK: shufflevector <16 x i8> %InVec, {{.*}}, <16 x i32> <i32 0, i32 1, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16>
%1 = tail call <16 x i8> @llvm.x86.ssse3.pshuf.b.128(<16 x i8> %InVec, <16 x i8> <i8 0, i8 1, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128>)
ret <16 x i8> %1
}
define <32 x i8> @blend1_avx2(<32 x i8> %InVec) {
; CHECK-LABEL: @blend1_avx2
; CHECK: shufflevector <32 x i8> %InVec, {{.*}}, <32 x i32> <i32 32, i32 1, i32 32, i32 3, i32 32, i32 5, i32 32, i32 7, i32 32, i32 9, i32 32, i32 11, i32 32, i32 13, i32 32, i32 15, i32 48, i32 17, i32 48, i32 19, i32 48, i32 21, i32 48, i32 23, i32 48, i32 25, i32 48, i32 27, i32 48, i32 29, i32 48, i32 31>
%1 = tail call <32 x i8> @llvm.x86.avx2.pshuf.b(<32 x i8> %InVec, <32 x i8> <i8 -128, i8 1, i8 -128, i8 3, i8 -128, i8 5, i8 -128, i8 7, i8 -128, i8 9, i8 -128, i8 11, i8 -128, i8 13, i8 -128, i8 15, i8 -128, i8 1, i8 -128, i8 3, i8 -128, i8 5, i8 -128, i8 7, i8 -128, i8 9, i8 -128, i8 11, i8 -128, i8 13, i8 -128, i8 15>)
ret <32 x i8> %1
}
define <32 x i8> @blend2_avx2(<32 x i8> %InVec) {
; CHECK-LABEL: @blend2_avx2
; CHECK: shufflevector <32 x i8> %InVec, {{.*}}, <32 x i32> <i32 32, i32 32, i32 2, i32 3, i32 32, i32 32, i32 6, i32 7, i32 32, i32 32, i32 10, i32 11, i32 32, i32 32, i32 14, i32 15, i32 48, i32 48, i32 18, i32 19, i32 48, i32 48, i32 22, i32 23, i32 48, i32 48, i32 26, i32 27, i32 48, i32 48, i32 30, i32 31>
%1 = tail call <32 x i8> @llvm.x86.avx2.pshuf.b(<32 x i8> %InVec, <32 x i8> <i8 -128, i8 -128, i8 2, i8 3, i8 -128, i8 -128, i8 6, i8 7, i8 -128, i8 -128, i8 10, i8 11, i8 -128, i8 -128, i8 14, i8 15, i8 -128, i8 -128, i8 2, i8 3, i8 -128, i8 -128, i8 6, i8 7, i8 -128, i8 -128, i8 10, i8 11, i8 -128, i8 -128, i8 14, i8 15>)
ret <32 x i8> %1
}
define <32 x i8> @blend3_avx2(<32 x i8> %InVec) {
; CHECK-LABEL: @blend3_avx2
; CHECK: shufflevector <32 x i8> %InVec, {{.*}}, <32 x i32> <i32 32, i32 32, i32 32, i32 32, i32 4, i32 5, i32 6, i32 7, i32 32, i32 32, i32 32, i32 32, i32 12, i32 13, i32 14, i32 15, i32 48, i32 48, i32 48, i32 48, i32 20, i32 21, i32 22, i32 23, i32 48, i32 48, i32 48, i32 48, i32 28, i32 29, i32 30, i32 31>
%1 = tail call <32 x i8> @llvm.x86.avx2.pshuf.b(<32 x i8> %InVec, <32 x i8> <i8 -128, i8 -128, i8 -128, i8 -128, i8 4, i8 5, i8 6, i8 7, i8 -128, i8 -128, i8 -128, i8 -128, i8 12, i8 13, i8 14, i8 15, i8 -128, i8 -128, i8 -128, i8 -128, i8 4, i8 5, i8 6, i8 7, i8 -128, i8 -128, i8 -128, i8 -128, i8 12, i8 13, i8 14, i8 15>)
ret <32 x i8> %1
}
define <32 x i8> @blend4_avx2(<32 x i8> %InVec) {
; CHECK-LABEL: @blend4_avx2
; CHECK: shufflevector <32 x i8> %InVec, {{.*}}, <32 x i32> <i32 32, i32 32, i32 32, i32 32, i32 32, i32 32, i32 32, i32 32, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31>
%1 = tail call <32 x i8> @llvm.x86.avx2.pshuf.b(<32 x i8> %InVec, <32 x i8> <i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 8, i8 9, i8 10, i8 11, i8 12, i8 13, i8 14, i8 15, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 8, i8 9, i8 10, i8 11, i8 12, i8 13, i8 14, i8 15>)
ret <32 x i8> %1
}
define <32 x i8> @blend5_avx2(<32 x i8> %InVec) {
; CHECK-LABEL: @blend5_avx2
; CHECK: shufflevector <32 x i8> %InVec, {{.*}}, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 32, i32 32, i32 32, i32 32, i32 32, i32 32, i32 32, i32 32, i32 32, i32 32, i32 32, i32 32, i32 16, i32 17, i32 18, i32 19, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48>
%1 = tail call <32 x i8> @llvm.x86.avx2.pshuf.b(<32 x i8> %InVec, <32 x i8> <i8 0, i8 1, i8 2, i8 3, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 0, i8 1, i8 2, i8 3, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128>)
ret <32 x i8> %1
}
define <32 x i8> @blend6_avx2(<32 x i8> %InVec) {
; CHECK-LABEL: @blend6_avx2
; CHECK: shufflevector <32 x i8> %InVec, {{.*}}, <32 x i32> <i32 0, i32 1, i32 32, i32 32, i32 32, i32 32, i32 32, i32 32, i32 32, i32 32, i32 32, i32 32, i32 32, i32 32, i32 32, i32 32, i32 16, i32 17, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48>
%1 = tail call <32 x i8> @llvm.x86.avx2.pshuf.b(<32 x i8> %InVec, <32 x i8> <i8 0, i8 1, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 0, i8 1, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128>)
ret <32 x i8> %1
}
; movq idiom.
define <16 x i8> @movq_idiom(<16 x i8> %InVec) {
; CHECK-LABEL: @movq_idiom
; CHECK: shufflevector <16 x i8> %InVec, <16 x i8> <i8 0, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16, i32 16>
%1 = tail call <16 x i8> @llvm.x86.ssse3.pshuf.b.128(<16 x i8> %InVec, <16 x i8> <i8 0, i8 1, i8 2, i8 3, i8 4, i8 5, i8 6, i8 7, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128>)
ret <16 x i8> %1
}
define <32 x i8> @movq_idiom_avx2(<32 x i8> %InVec) {
; CHECK-LABEL: @movq_idiom_avx2
; CHECK: shufflevector <32 x i8> %InVec, <32 x i8> <i8 0, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 0, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef>, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 32, i32 32, i32 32, i32 32, i32 32, i32 32, i32 32, i32 32, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48, i32 48>
%1 = tail call <32 x i8> @llvm.x86.avx2.pshuf.b(<32 x i8> %InVec, <32 x i8> <i8 0, i8 1, i8 2, i8 3, i8 4, i8 5, i8 6, i8 7, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128>)
ret <32 x i8> %1
}
; Vector permutations using byte shuffles.
define <16 x i8> @permute1(<16 x i8> %InVec) {
; CHECK-LABEL: @permute1
; CHECK: shufflevector <16 x i8> %InVec, <16 x i8> undef, <16 x i32> <i32 4, i32 5, i32 6, i32 7, i32 4, i32 5, i32 6, i32 7, i32 12, i32 13, i32 14, i32 15, i32 12, i32 13, i32 14, i32 15>
%1 = tail call <16 x i8> @llvm.x86.ssse3.pshuf.b.128(<16 x i8> %InVec, <16 x i8> <i8 4, i8 5, i8 6, i8 7, i8 4, i8 5, i8 6, i8 7, i8 12, i8 13, i8 14, i8 15, i8 12, i8 13, i8 14, i8 15>)
ret <16 x i8> %1
}
define <16 x i8> @permute2(<16 x i8> %InVec) {
; CHECK-LABEL: @permute2
; CHECK: shufflevector <16 x i8> %InVec, <16 x i8> undef, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%1 = tail call <16 x i8> @llvm.x86.ssse3.pshuf.b.128(<16 x i8> %InVec, <16 x i8> <i8 0, i8 1, i8 2, i8 3, i8 4, i8 5, i8 6, i8 7, i8 0, i8 1, i8 2, i8 3, i8 4, i8 5, i8 6, i8 7>)
ret <16 x i8> %1
}
define <32 x i8> @permute1_avx2(<32 x i8> %InVec) {
; CHECK-LABEL: @permute1_avx2
; CHECK: shufflevector <32 x i8> %InVec, <32 x i8> undef, <32 x i32> <i32 4, i32 5, i32 6, i32 7, i32 4, i32 5, i32 6, i32 7, i32 12, i32 13, i32 14, i32 15, i32 12, i32 13, i32 14, i32 15, i32 20, i32 21, i32 22, i32 23, i32 20, i32 21, i32 22, i32 23, i32 28, i32 29, i32 30, i32 31, i32 28, i32 29, i32 30, i32 31>
%1 = tail call <32 x i8> @llvm.x86.avx2.pshuf.b(<32 x i8> %InVec, <32 x i8> <i8 4, i8 5, i8 6, i8 7, i8 4, i8 5, i8 6, i8 7, i8 12, i8 13, i8 14, i8 15, i8 12, i8 13, i8 14, i8 15, i8 4, i8 5, i8 6, i8 7, i8 4, i8 5, i8 6, i8 7, i8 12, i8 13, i8 14, i8 15, i8 12, i8 13, i8 14, i8 15>)
ret <32 x i8> %1
}
define <32 x i8> @permute2_avx2(<32 x i8> %InVec) {
; CHECK-LABEL: @permute2_avx2
; CHECK: shufflevector <32 x i8> %InVec, <32 x i8> undef, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23>
%1 = tail call <32 x i8> @llvm.x86.avx2.pshuf.b(<32 x i8> %InVec, <32 x i8> <i8 0, i8 1, i8 2, i8 3, i8 4, i8 5, i8 6, i8 7, i8 0, i8 1, i8 2, i8 3, i8 4, i8 5, i8 6, i8 7, i8 0, i8 1, i8 2, i8 3, i8 4, i8 5, i8 6, i8 7, i8 0, i8 1, i8 2, i8 3, i8 4, i8 5, i8 6, i8 7>)
ret <32 x i8> %1
}
; Test that instcombine correctly folds a pshufb with values that
; are not -128 and that are not encoded in four bits.
define <16 x i8> @identity_test2_2(<16 x i8> %InVec) {
; CHECK-LABEL: @identity_test2_2
; CHECK: ret <16 x i8> %InVec
%1 = tail call <16 x i8> @llvm.x86.ssse3.pshuf.b.128(<16 x i8> %InVec, <16 x i8> <i8 16, i8 17, i8 18, i8 19, i8 20, i8 21, i8 22, i8 23, i8 24, i8 25, i8 26, i8 27, i8 28, i8 29, i8 30, i8 31>)
ret <16 x i8> %1
}
define <32 x i8> @identity_test_avx2_2(<32 x i8> %InVec) {
; CHECK-LABEL: @identity_test_avx2_2
; CHECK: ret <32 x i8> %InVec
%1 = tail call <32 x i8> @llvm.x86.avx2.pshuf.b(<32 x i8> %InVec, <32 x i8> <i8 16, i8 33, i8 66, i8 19, i8 36, i8 69, i8 22, i8 39, i8 72, i8 25, i8 42, i8 75, i8 28, i8 45, i8 78, i8 31, i8 48, i8 81, i8 34, i8 51, i8 84, i8 37, i8 54, i8 87, i8 40, i8 57, i8 90, i8 43, i8 60, i8 93, i8 46, i8 63>)
ret <32 x i8> %1
}
define <16 x i8> @fold_to_zero_vector_2(<16 x i8> %InVec) {
; CHECK-LABEL: @fold_to_zero_vector_2
; CHECK: ret <16 x i8> zeroinitializer
%1 = tail call <16 x i8> @llvm.x86.ssse3.pshuf.b.128(<16 x i8> %InVec, <16 x i8> <i8 -125, i8 -1, i8 -53, i8 -32, i8 -4, i8 -7, i8 -33, i8 -66, i8 -99, i8 -120, i8 -100, i8 -22, i8 -17, i8 -1, i8 -11, i8 -15>)
ret <16 x i8> %1
}
define <32 x i8> @fold_to_zero_vector_avx2_2(<32 x i8> %InVec) {
; CHECK-LABEL: @fold_to_zero_vector_avx2_2
; CHECK: ret <32 x i8> zeroinitializer
%1 = tail call <32 x i8> @llvm.x86.avx2.pshuf.b(<32 x i8> %InVec, <32 x i8> <i8 -127, i8 -1, i8 -53, i8 -32, i8 -4, i8 -7, i8 -33, i8 -66, i8 -99, i8 -120, i8 -100, i8 -22, i8 -17, i8 -1, i8 -11, i8 -15, i8 -126, i8 -2, i8 -52, i8 -31, i8 -5, i8 -8, i8 -34, i8 -67, i8 -100, i8 -119, i8 -101, i8 -23, i8 -16, i8 -2, i8 -12, i8 -16>)
ret <32 x i8> %1
}
define <16 x i8> @permute3(<16 x i8> %InVec) {
; CHECK-LABEL: @permute3
; CHECK: shufflevector <16 x i8> %InVec, <16 x i8> undef, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%1 = tail call <16 x i8> @llvm.x86.ssse3.pshuf.b.128(<16 x i8> %InVec, <16 x i8> <i8 48, i8 17, i8 34, i8 51, i8 20, i8 37, i8 54, i8 23, i8 16, i8 49, i8 66, i8 19, i8 52, i8 69, i8 22, i8 55>)
ret <16 x i8> %1
}
define <32 x i8> @permute3_avx2(<32 x i8> %InVec) {
; CHECK-LABEL: @permute3_avx2
; CHECK: shufflevector <32 x i8> %InVec, <32 x i8> undef, <32 x i32> <i32 4, i32 5, i32 6, i32 7, i32 4, i32 5, i32 6, i32 7, i32 12, i32 13, i32 14, i32 15, i32 12, i32 13, i32 14, i32 15, i32 20, i32 21, i32 22, i32 23, i32 20, i32 21, i32 22, i32 23, i32 28, i32 29, i32 30, i32 31, i32 28, i32 29, i32 30, i32 31>
%1 = tail call <32 x i8> @llvm.x86.avx2.pshuf.b(<32 x i8> %InVec, <32 x i8> <i8 52, i8 21, i8 38, i8 55, i8 20, i8 37, i8 54, i8 23, i8 28, i8 61, i8 78, i8 31, i8 60, i8 29, i8 30, i8 79, i8 52, i8 21, i8 38, i8 55, i8 20, i8 53, i8 102, i8 23, i8 92, i8 93, i8 94, i8 95, i8 108, i8 109, i8 110, i8 111>)
ret <32 x i8> %1
}
declare <16 x i8> @llvm.x86.ssse3.pshuf.b.128(<16 x i8>, <16 x i8>)
declare <32 x i8> @llvm.x86.avx2.pshuf.b(<32 x i8>, <32 x i8>)