Revert "ADT: add <bit> header, implement C++20 bit_cast, use"

Bots sad. Looks like missing std::is_trivially_copyable.

llvm-svn: 341730
This commit is contained in:
JF Bastien 2018-09-07 23:23:47 +00:00
parent da4b63ab9a
commit 05430cc6e5
4 changed files with 39 additions and 61 deletions

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@ -1,37 +0,0 @@
//===-- llvm/ADT/bit.h - C++20 <bit> ----------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the C++20 <bit> header.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ADT_BIT_H
#define LLVM_ADT_BIT_H
#include <cstring>
#include <type_traits>
namespace llvm {
template <
typename To, typename From,
typename = typename std::enable_if<sizeof(To) == sizeof(From)>::type,
typename =
typename std::enable_if<std::is_trivially_copyable<To>::value>::type,
typename =
typename std::enable_if<std::is_trivially_copyable<From>::value>::type>
inline To bit_cast(const From &from) noexcept {
typename std::aligned_storage<sizeof(To), alignof(To)>::type storage;
std::memcpy(&storage, &from, sizeof(To));
return reinterpret_cast<To &>(storage);
}
} // namespace llvm
#endif

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@ -19,7 +19,6 @@
#include "llvm/ADT/Optional.h"
#include "llvm/ADT/SmallString.h"
#include "llvm/ADT/StringRef.h"
#include "llvm/ADT/bit.h"
#include "llvm/Config/llvm-config.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
@ -713,20 +712,24 @@ APInt llvm::APIntOps::GreatestCommonDivisor(APInt A, APInt B) {
}
APInt llvm::APIntOps::RoundDoubleToAPInt(double Double, unsigned width) {
uint64_t I = bit_cast<uint64_t>(Double);
union {
double D;
uint64_t I;
} T;
T.D = Double;
// Get the sign bit from the highest order bit
bool isNeg = I >> 63;
bool isNeg = T.I >> 63;
// Get the 11-bit exponent and adjust for the 1023 bit bias
int64_t exp = ((I >> 52) & 0x7ff) - 1023;
int64_t exp = ((T.I >> 52) & 0x7ff) - 1023;
// If the exponent is negative, the value is < 0 so just return 0.
if (exp < 0)
return APInt(width, 0u);
// Extract the mantissa by clearing the top 12 bits (sign + exponent).
uint64_t mantissa = (I & (~0ULL >> 12)) | 1ULL << 52;
uint64_t mantissa = (T.I & (~0ULL >> 12)) | 1ULL << 52;
// If the exponent doesn't shift all bits out of the mantissa
if (exp < 52)
@ -803,8 +806,12 @@ double APInt::roundToDouble(bool isSigned) const {
// The leading bit of mantissa is implicit, so get rid of it.
uint64_t sign = isNeg ? (1ULL << (APINT_BITS_PER_WORD - 1)) : 0;
uint64_t I = sign | (exp << 52) | mantissa;
return bit_cast<double>(I);
union {
double D;
uint64_t I;
} T;
T.I = sign | (exp << 52) | mantissa;
return T.D;
}
// Truncate to new width.

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@ -16,7 +16,6 @@
#include "llvm/ADT/APFloat.h"
#include "llvm/ADT/APInt.h"
#include "llvm/ADT/bit.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/MathExtras.h"
#include <cassert>
@ -343,23 +342,27 @@ static inline bool isValidDecodeLogicalImmediate(uint64_t val,
//
static inline float getFPImmFloat(unsigned Imm) {
// We expect an 8-bit binary encoding of a floating-point number here.
union {
uint32_t I;
float F;
} FPUnion;
uint8_t Sign = (Imm >> 7) & 0x1;
uint8_t Exp = (Imm >> 4) & 0x7;
uint8_t Mantissa = Imm & 0xf;
// 8-bit FP IEEE Float Encoding
// 8-bit FP iEEEE Float Encoding
// abcd efgh aBbbbbbc defgh000 00000000 00000000
//
// where B = NOT(b);
uint32_t I = 0;
I |= Sign << 31;
I |= ((Exp & 0x4) != 0 ? 0 : 1) << 30;
I |= ((Exp & 0x4) != 0 ? 0x1f : 0) << 25;
I |= (Exp & 0x3) << 23;
I |= Mantissa << 19;
return bit_cast<float>(I);
FPUnion.I = 0;
FPUnion.I |= Sign << 31;
FPUnion.I |= ((Exp & 0x4) != 0 ? 0 : 1) << 30;
FPUnion.I |= ((Exp & 0x4) != 0 ? 0x1f : 0) << 25;
FPUnion.I |= (Exp & 0x3) << 23;
FPUnion.I |= Mantissa << 19;
return FPUnion.F;
}
/// getFP16Imm - Return an 8-bit floating-point version of the 16-bit

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@ -627,22 +627,27 @@ namespace ARM_AM {
//
inline float getFPImmFloat(unsigned Imm) {
// We expect an 8-bit binary encoding of a floating-point number here.
union {
uint32_t I;
float F;
} FPUnion;
uint8_t Sign = (Imm >> 7) & 0x1;
uint8_t Exp = (Imm >> 4) & 0x7;
uint8_t Mantissa = Imm & 0xf;
// 8-bit FP IEEE Float Encoding
// 8-bit FP iEEEE Float Encoding
// abcd efgh aBbbbbbc defgh000 00000000 00000000
//
// where B = NOT(b);
uint32_t I = 0;
I |= Sign << 31;
I |= ((Exp & 0x4) != 0 ? 0 : 1) << 30;
I |= ((Exp & 0x4) != 0 ? 0x1f : 0) << 25;
I |= (Exp & 0x3) << 23;
I |= Mantissa << 19;
return bit_cast<float>(F);
FPUnion.I = 0;
FPUnion.I |= Sign << 31;
FPUnion.I |= ((Exp & 0x4) != 0 ? 0 : 1) << 30;
FPUnion.I |= ((Exp & 0x4) != 0 ? 0x1f : 0) << 25;
FPUnion.I |= (Exp & 0x3) << 23;
FPUnion.I |= Mantissa << 19;
return FPUnion.F;
}
/// getFP16Imm - Return an 8-bit floating-point version of the 16-bit