Remove ReadArchiveFile (functionality moved to Archive.h). Add an alternate form for GetBytecodeSymbols.

llvm-svn: 17755
This commit is contained in:
Reid Spencer 2004-11-14 21:48:27 +00:00
parent 791ad3829a
commit 04fbc475ef
1 changed files with 10 additions and 9 deletions

View File

@ -72,15 +72,16 @@ bool GetBytecodeDependentLibraries(const std::string &fileName,
bool GetBytecodeSymbols(const sys::Path& fileName,
std::vector<std::string>& syms);
/// Read bytecode files from the specfied archive (.a) file, convert them
/// to Module* and provide them in the \p Objects argument. If an error
/// occurs, ErrorStr (if non-null) will be set to a string explaining
/// the error.
/// @return true on error, false on success.
/// @brief Get a vector of Module* from a bytecode archive file
bool ReadArchiveFile(const std::string &Filename,
std::vector<Module*> &Objects,
std::string *ErrorStr = 0);
/// This function will read only the necessary parts of a bytecode buffer in
/// order to obtain a list of externally visible global symbols that the
/// bytecode module defines. This is used for archiving and linking when only
/// the list of symbols the module defines is needed and the bytecode is
/// already in memory.
/// @returns true on success, false if the bytecode can't be parsed
/// @brief Get a bytecode file's externally visibile defined global symbols.
bool llvm::GetBytecodeSymbols(const unsigned char*Buffer, unsigned Length,
const std::string& ModuleID,
std::vector<std::string>& symbols);
} // End llvm namespace