<rdar://problem/12903081>

When looking for the Python script to load for a given module, replace dots with underscores if there are any after stripping the extension
This means that for a module named foo.devel.xyz a file named foo_devel.py will be what we try to load

llvm-svn: 170633
This commit is contained in:
Enrico Granata 2012-12-20 02:07:45 +00:00
parent 7bdc45b570
commit 04e92149a1
1 changed files with 20 additions and 2 deletions

View File

@ -58,6 +58,9 @@ PlatformDarwin::LocateExecutableScriptingResource (const ModuleSpec &module_spec
const UUID *uuid = module_spec.GetUUIDPtr();
const char* module_directory = exec_fspec->GetDirectory().GetCString();
// XXX some extensions might be meaningful and should not be stripped - if this ever bites us
// we should be ready to deal with it accordingly (i.e. by having a per-platform list of those
// magic special extensions that actually mean something)
const char* module_basename = exec_fspec->GetFileNameStrippingExtension().GetCString();
if (!module_directory || !module_basename)
@ -69,6 +72,21 @@ PlatformDarwin::LocateExecutableScriptingResource (const ModuleSpec &module_spec
arch ? arch->GetArchitectureName() : "<NULL>",
uuid);
// FIXME: for Python, we cannot allow dots in the middle of the filenames we import
// theoretically, different scripting languages will have different sets of
// forbidden tokens in filenames, and that should be dealt with by each ScriptInterpreter
// for now, we just replace dots with underscores, but if we ever support anything
// other than Python we will need to rework this
std::auto_ptr<char> module_basename_fixed_ap(new char[strlen(module_basename)+1]);
char* module_basename_fixed = module_basename_fixed_ap.get();
strcpy(module_basename_fixed, module_basename);
while (*module_basename_fixed)
{
if (*module_basename_fixed == '.')
*module_basename_fixed = '_';
module_basename_fixed++;
}
module_basename_fixed = module_basename_fixed_ap.get();
FileSpec symbol_fspec (Symbols::LocateExecutableSymbolFile(module_spec));
@ -80,7 +98,7 @@ PlatformDarwin::LocateExecutableScriptingResource (const ModuleSpec &module_spec
{
// for OSX we are going to be in .dSYM/Contents/Resources/DWARF/<basename>
// let us go to .dSYM/Contents/Resources/Python/<basename>.py and see if the file exists
path_string.Printf("%s/../Python/%s.py",symbol_fspec.GetDirectory().AsCString(""),module_basename);
path_string.Printf("%s/../Python/%s.py",symbol_fspec.GetDirectory().AsCString(""),module_basename_fixed);
script_fspec.SetFile(path_string.GetData(), true);
if (!script_fspec.Exists())
script_fspec.Clear();
@ -96,7 +114,7 @@ PlatformDarwin::LocateExecutableScriptingResource (const ModuleSpec &module_spec
// we are going to be in foo.framework/Versions/X/foo
path_string.Clear();
// let's go to foo.framework/Versions/X/Resources/Python/foo.py
path_string.Printf("%s/Resources/Python/%s.py",module_directory,module_basename);
path_string.Printf("%s/Resources/Python/%s.py",module_directory,module_basename_fixed);
script_fspec.SetFile(path_string.GetData(), true);
if (!script_fspec.Exists())
script_fspec.Clear();