MSan told me that we actually dump the entire scratch buffer into PCH files, initialize it.

Writing 4k of zeros is preferrable to 4k of random memory. Document that. While
there remove the initialization of the first byte of the buffer and start at
index zero. It was writing a literal '0' instead of a null byte at the
beginning anyways, which didn't matter since we never read it.

llvm-svn: 234202
This commit is contained in:
Benjamin Kramer 2015-04-06 20:01:49 +00:00
parent a5099dce62
commit 040725723e
1 changed files with 4 additions and 3 deletions

View File

@ -64,12 +64,13 @@ void ScratchBuffer::AllocScratchBuffer(unsigned RequestLen) {
if (RequestLen < ScratchBufSize)
RequestLen = ScratchBufSize;
// Get scratch buffer. Zero-initialize it so it can be dumped into a PCH file
// deterministically.
std::unique_ptr<llvm::MemoryBuffer> OwnBuf =
llvm::MemoryBuffer::getNewUninitMemBuffer(RequestLen, "<scratch space>");
llvm::MemoryBuffer::getNewMemBuffer(RequestLen, "<scratch space>");
llvm::MemoryBuffer &Buf = *OwnBuf;
FileID FID = SourceMgr.createFileID(std::move(OwnBuf));
BufferStartLoc = SourceMgr.getLocForStartOfFile(FID);
CurBuffer = const_cast<char*>(Buf.getBufferStart());
BytesUsed = 1;
CurBuffer[0] = '0'; // Start out with a \0 for cleanliness.
BytesUsed = 0;
}