CFI: Improve design doc with larger virtual tables and asm examples.

llvm-svn: 230254
This commit is contained in:
Peter Collingbourne 2015-02-23 20:22:17 +00:00
parent 5e7483a4c1
commit 0100e6c08c
1 changed files with 77 additions and 9 deletions

View File

@ -19,38 +19,106 @@ For example, consider the following three C++ classes:
.. code-block:: c++
struct A {
virtual void f();
virtual void f1();
virtual void f2();
virtual void f3();
};
struct B : A {
virtual void f();
virtual void f1();
virtual void f2();
virtual void f3();
};
struct C : A {
virtual void f();
virtual void f1();
virtual void f2();
virtual void f3();
};
The scheme will cause the virtual tables for A, B and C to be laid out
consecutively:
.. csv-table:: Virtual Table Layout for A, B, C
:header: 0, 1, 2, 3, 4, 5, 6, 7, 8
:header: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14
A::offset-to-top, &A::rtti, &A::f, B::offset-to-top, &B::rtti, &B::f, C::offset-to-top, &C::rtti, &C::f
A::offset-to-top, &A::rtti, &A::f1, &A::f2, &A::f3, B::offset-to-top, &B::rtti, &B::f1, &B::f2, &B::f3, C::offset-to-top, &C::rtti, &C::f1, &C::f2, &C::f3
The bit vector for static types A, B and C will look like this:
.. csv-table:: Bit Vectors for A, B, C
:header: Class, 0, 1, 2, 3, 4, 5, 6, 7, 8
:header: Class, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14
A, 0, 0, 1, 0, 0, 1, 0, 0, 1
B, 0, 0, 0, 0, 0, 1, 0, 0, 0
C, 0, 0, 0, 0, 0, 0, 0, 0, 1
A, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0
B, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0
C, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0
To emit a virtual call, the compiler will assemble code that checks that
the object's virtual table pointer is in-bounds and aligned and that the
relevant bit is set in the bit vector.
For example on x86 a typical virtual call may look like this if the bit
vector is stored in memory:
.. code-block:: none
159a: 48 8b 03 mov (%rbx),%rax
159d: 48 8d 15 6c 33 00 00 lea 0x336c(%rip),%rdx
15a4: 48 89 c1 mov %rax,%rcx
15a7: 48 29 d1 sub %rdx,%rcx
15aa: 48 c1 c1 3d rol $0x3d,%rcx
15ae: 48 83 f9 51 cmp $0x51,%rcx
15b2: 77 3b ja 15ef <main+0xcf>
15b4: 48 89 ca mov %rcx,%rdx
15b7: 48 c1 ea 05 shr $0x5,%rdx
15bb: 48 8d 35 b8 07 00 00 lea 0x7b8(%rip),%rsi
15c2: 8b 14 96 mov (%rsi,%rdx,4),%edx
15c5: 0f a3 ca bt %ecx,%edx
15c8: 73 25 jae 15ef <main+0xcf>
15ca: 48 89 df mov %rbx,%rdi
15cd: ff 10 callq *(%rax)
[...]
15ef: 0f 0b ud2
Or if the bit vector fits in 32 bits:
.. code-block:: none
dc2: 48 8b 03 mov (%rbx),%rax
dc5: 48 8d 15 14 1e 00 00 lea 0x1e14(%rip),%rdx
dcc: 48 89 c1 mov %rax,%rcx
dcf: 48 29 d1 sub %rdx,%rcx
dd2: 48 c1 c1 3d rol $0x3d,%rcx
dd6: 48 83 f9 03 cmp $0x3,%rcx
dda: 77 2f ja e0b <main+0x9b>
ddc: ba 09 00 00 00 mov $0x9,%edx
de1: 0f a3 ca bt %ecx,%edx
de4: 73 25 jae e0b <main+0x9b>
de6: 48 89 df mov %rbx,%rdi
de9: ff 10 callq *(%rax)
[...]
e0b: 0f 0b ud2
Or if the bit vector fits in 64 bits:
.. code-block:: none
11a6: 48 8b 03 mov (%rbx),%rax
11a9: 48 8d 15 d0 28 00 00 lea 0x28d0(%rip),%rdx
11b0: 48 89 c1 mov %rax,%rcx
11b3: 48 29 d1 sub %rdx,%rcx
11b6: 48 c1 c1 3d rol $0x3d,%rcx
11ba: 48 83 f9 2a cmp $0x2a,%rcx
11be: 77 35 ja 11f5 <main+0xb5>
11c0: 48 ba 09 00 00 00 00 movabs $0x40000000009,%rdx
11c7: 04 00 00
11ca: 48 0f a3 ca bt %rcx,%rdx
11ce: 73 25 jae 11f5 <main+0xb5>
11d0: 48 89 df mov %rbx,%rdi
11d3: ff 10 callq *(%rax)
[...]
11f5: 0f 0b ud2
The compiler relies on co-operation from the linker in order to assemble
the bit vector for the whole program. It currently does this using LLVM's
`bit sets`_ mechanism together with link-time optimization.