llvm-project/llvm/lib/MC/ELFObjectWriter.cpp

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//===- lib/MC/ELFObjectWriter.cpp - ELF File Writer -----------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements ELF object file writer information.
//
//===----------------------------------------------------------------------===//
#include "llvm/MC/MCELFObjectWriter.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallString.h"
#include "llvm/ADT/StringMap.h"
#include "llvm/MC/MCAsmBackend.h"
Reimplement debug info compression by compressing the whole section, rather than a fragment. To support compressing the debug_line section that contains multiple fragments (due, I believe, to variation in choices of line table encoding depending on the size of instruction ranges in the actual program code) we needed to support compressing multiple MCFragments in a single pass. This patch implements that behavior by mutating the post-relaxed and relocated section to be the compressed form of its former self, including renaming the section. This is a more flexible (and less invasive, to a degree) implementation that will allow for other features such as "use compression only if it's smaller than the uncompressed data". Compressing debug_frame would be a possible further extension to this work, but I've left it for now. The hurdle there is alignment sections - which might require going as far as to refactor MCAssembler.cpp:writeFragment to handle writing to a byte buffer or an MCObjectWriter (there's already a virtual call there, so it shouldn't add substantial compile-time cost) which could in turn involve refactoring MCAsmBackend::writeNopData to use that same abstraction... which involves touching all the backends. This would remove the limited handling of fragment writing seen in ELFObjectWriter.cpp:getUncompressedData which would be nice - but it's more invasive. I did discover that I (perhaps obviously) don't need to handle relocations when I rewrite the fragments - since the relocations have already been applied and computed (and stored into ELFObjectWriter::Relocations) by this stage (necessarily, because we need to have written any immediate values or assembly-time relocations into the data already before we compress it, which we have). The test case doesn't necessarily cover that in detail - I can add more test coverage if that's preferred. llvm-svn: 205990
2014-04-11 05:53:53 +08:00
#include "llvm/MC/MCAsmInfo.h"
#include "llvm/MC/MCAsmLayout.h"
#include "llvm/MC/MCAssembler.h"
#include "llvm/MC/MCContext.h"
#include "llvm/MC/MCELF.h"
#include "llvm/MC/MCELFSymbolFlags.h"
#include "llvm/MC/MCExpr.h"
#include "llvm/MC/MCFixupKindInfo.h"
#include "llvm/MC/MCObjectWriter.h"
#include "llvm/MC/MCSectionELF.h"
#include "llvm/MC/MCValue.h"
#include "llvm/MC/StringTableBuilder.h"
Reimplement debug info compression by compressing the whole section, rather than a fragment. To support compressing the debug_line section that contains multiple fragments (due, I believe, to variation in choices of line table encoding depending on the size of instruction ranges in the actual program code) we needed to support compressing multiple MCFragments in a single pass. This patch implements that behavior by mutating the post-relaxed and relocated section to be the compressed form of its former self, including renaming the section. This is a more flexible (and less invasive, to a degree) implementation that will allow for other features such as "use compression only if it's smaller than the uncompressed data". Compressing debug_frame would be a possible further extension to this work, but I've left it for now. The hurdle there is alignment sections - which might require going as far as to refactor MCAssembler.cpp:writeFragment to handle writing to a byte buffer or an MCObjectWriter (there's already a virtual call there, so it shouldn't add substantial compile-time cost) which could in turn involve refactoring MCAsmBackend::writeNopData to use that same abstraction... which involves touching all the backends. This would remove the limited handling of fragment writing seen in ELFObjectWriter.cpp:getUncompressedData which would be nice - but it's more invasive. I did discover that I (perhaps obviously) don't need to handle relocations when I rewrite the fragments - since the relocations have already been applied and computed (and stored into ELFObjectWriter::Relocations) by this stage (necessarily, because we need to have written any immediate values or assembly-time relocations into the data already before we compress it, which we have). The test case doesn't necessarily cover that in detail - I can add more test coverage if that's preferred. llvm-svn: 205990
2014-04-11 05:53:53 +08:00
#include "llvm/Support/Compression.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ELF.h"
#include "llvm/Support/Endian.h"
#include "llvm/Support/ErrorHandling.h"
#include <vector>
using namespace llvm;
#undef DEBUG_TYPE
#define DEBUG_TYPE "reloc-info"
namespace {
class FragmentWriter {
bool IsLittleEndian;
public:
FragmentWriter(bool IsLittleEndian);
template <typename T> void write(MCDataFragment &F, T Val);
};
typedef DenseMap<const MCSectionELF *, uint32_t> SectionIndexMapTy;
class SymbolTableWriter {
MCAssembler &Asm;
FragmentWriter &FWriter;
bool Is64Bit;
SectionIndexMapTy &SectionIndexMap;
// The symbol .symtab fragment we are writting to.
MCDataFragment *SymtabF;
// .symtab_shndx fragment we are writting to.
MCDataFragment *ShndxF;
// The numbel of symbols written so far.
unsigned NumWritten;
void createSymtabShndx();
template <typename T> void write(MCDataFragment &F, T Value);
public:
SymbolTableWriter(MCAssembler &Asm, FragmentWriter &FWriter, bool Is64Bit,
SectionIndexMapTy &SectionIndexMap,
MCDataFragment *SymtabF);
void writeSymbol(uint32_t name, uint8_t info, uint64_t value, uint64_t size,
uint8_t other, uint32_t shndx, bool Reserved);
};
class ELFObjectWriter : public MCObjectWriter {
FragmentWriter FWriter;
protected:
static bool isFixupKindPCRel(const MCAssembler &Asm, unsigned Kind);
static bool RelocNeedsGOT(MCSymbolRefExpr::VariantKind Variant);
static uint64_t SymbolValue(MCSymbolData &Data, const MCAsmLayout &Layout);
static bool isInSymtab(const MCAsmLayout &Layout, const MCSymbolData &Data,
bool Used, bool Renamed);
static bool isLocal(const MCSymbolData &Data, bool isUsedInReloc);
static bool IsELFMetaDataSection(const MCSectionData &SD);
static uint64_t DataSectionSize(const MCSectionData &SD);
static uint64_t GetSectionAddressSize(const MCAsmLayout &Layout,
const MCSectionData &SD);
void writeDataSectionData(MCAssembler &Asm, const MCAsmLayout &Layout,
const MCSectionData &SD);
/// Helper struct for containing some precomputed information on symbols.
struct ELFSymbolData {
MCSymbolData *SymbolData;
uint64_t StringIndex;
uint32_t SectionIndex;
StringRef Name;
// Support lexicographic sorting.
bool operator<(const ELFSymbolData &RHS) const {
unsigned LHSType = MCELF::GetType(*SymbolData);
unsigned RHSType = MCELF::GetType(*RHS.SymbolData);
if (LHSType == ELF::STT_SECTION && RHSType != ELF::STT_SECTION)
return false;
if (LHSType != ELF::STT_SECTION && RHSType == ELF::STT_SECTION)
return true;
if (LHSType == ELF::STT_SECTION && RHSType == ELF::STT_SECTION)
return SectionIndex < RHS.SectionIndex;
return Name < RHS.Name;
}
};
/// The target specific ELF writer instance.
std::unique_ptr<MCELFObjectTargetWriter> TargetObjectWriter;
SmallPtrSet<const MCSymbol *, 16> UsedInReloc;
SmallPtrSet<const MCSymbol *, 16> WeakrefUsedInReloc;
DenseMap<const MCSymbol *, const MCSymbol *> Renames;
llvm::DenseMap<const MCSectionData *, std::vector<ELFRelocationEntry>>
Relocations;
StringTableBuilder ShStrTabBuilder;
/// @}
/// @name Symbol Table Data
/// @{
StringTableBuilder StrTabBuilder;
std::vector<uint64_t> FileSymbolData;
std::vector<ELFSymbolData> LocalSymbolData;
std::vector<ELFSymbolData> ExternalSymbolData;
std::vector<ELFSymbolData> UndefinedSymbolData;
/// @}
bool NeedsGOT;
// This holds the symbol table index of the last local symbol.
unsigned LastLocalSymbolIndex;
// This holds the .strtab section index.
unsigned StringTableIndex;
// This holds the .symtab section index.
unsigned SymbolTableIndex;
unsigned ShstrtabIndex;
// TargetObjectWriter wrappers.
bool is64Bit() const { return TargetObjectWriter->is64Bit(); }
bool hasRelocationAddend() const {
return TargetObjectWriter->hasRelocationAddend();
}
unsigned GetRelocType(const MCValue &Target, const MCFixup &Fixup,
bool IsPCRel) const {
return TargetObjectWriter->GetRelocType(Target, Fixup, IsPCRel);
}
public:
ELFObjectWriter(MCELFObjectTargetWriter *MOTW, raw_pwrite_stream &OS,
bool IsLittleEndian)
: MCObjectWriter(OS, IsLittleEndian), FWriter(IsLittleEndian),
TargetObjectWriter(MOTW), NeedsGOT(false) {}
void reset() override {
UsedInReloc.clear();
WeakrefUsedInReloc.clear();
Renames.clear();
Relocations.clear();
ShStrTabBuilder.clear();
StrTabBuilder.clear();
FileSymbolData.clear();
LocalSymbolData.clear();
ExternalSymbolData.clear();
UndefinedSymbolData.clear();
MCObjectWriter::reset();
}
~ELFObjectWriter() override;
void WriteWord(uint64_t W) {
if (is64Bit())
Write64(W);
else
Write32(W);
}
template <typename T> void write(MCDataFragment &F, T Value) {
FWriter.write(F, Value);
}
void WriteHeader(const MCAssembler &Asm,
unsigned NumberOfSections);
void WriteSymbol(SymbolTableWriter &Writer, ELFSymbolData &MSD,
const MCAsmLayout &Layout);
void WriteSymbolTable(MCDataFragment *SymtabF, MCAssembler &Asm,
const MCAsmLayout &Layout,
SectionIndexMapTy &SectionIndexMap);
bool shouldRelocateWithSymbol(const MCAssembler &Asm,
const MCSymbolRefExpr *RefA,
const MCSymbolData *SD, uint64_t C,
unsigned Type) const;
void RecordRelocation(MCAssembler &Asm, const MCAsmLayout &Layout,
const MCFragment *Fragment, const MCFixup &Fixup,
MCValue Target, bool &IsPCRel,
uint64_t &FixedValue) override;
uint64_t getSymbolIndexInSymbolTable(const MCAssembler &Asm,
const MCSymbol *S);
// Map from a group section to the signature symbol
typedef DenseMap<const MCSectionELF*, const MCSymbol*> GroupMapTy;
// Map from a signature symbol to the group section
typedef DenseMap<const MCSymbol*, const MCSectionELF*> RevGroupMapTy;
// Map from a section to its offset
typedef DenseMap<const MCSectionELF*, uint64_t> SectionOffsetMapTy;
/// Compute the symbol table data
///
2012-08-28 00:04:24 +08:00
/// \param Asm - The assembler.
/// \param SectionIndexMap - Maps a section to its index.
/// \param RevGroupMap - Maps a signature symbol to the group section.
void computeSymbolTable(MCAssembler &Asm, const MCAsmLayout &Layout,
const SectionIndexMapTy &SectionIndexMap,
const RevGroupMapTy &RevGroupMap);
void computeIndexMap(MCAssembler &Asm, SectionIndexMapTy &SectionIndexMap);
MCSectionData *createRelocationSection(MCAssembler &Asm,
const MCSectionData &SD);
Reimplement debug info compression by compressing the whole section, rather than a fragment. To support compressing the debug_line section that contains multiple fragments (due, I believe, to variation in choices of line table encoding depending on the size of instruction ranges in the actual program code) we needed to support compressing multiple MCFragments in a single pass. This patch implements that behavior by mutating the post-relaxed and relocated section to be the compressed form of its former self, including renaming the section. This is a more flexible (and less invasive, to a degree) implementation that will allow for other features such as "use compression only if it's smaller than the uncompressed data". Compressing debug_frame would be a possible further extension to this work, but I've left it for now. The hurdle there is alignment sections - which might require going as far as to refactor MCAssembler.cpp:writeFragment to handle writing to a byte buffer or an MCObjectWriter (there's already a virtual call there, so it shouldn't add substantial compile-time cost) which could in turn involve refactoring MCAsmBackend::writeNopData to use that same abstraction... which involves touching all the backends. This would remove the limited handling of fragment writing seen in ELFObjectWriter.cpp:getUncompressedData which would be nice - but it's more invasive. I did discover that I (perhaps obviously) don't need to handle relocations when I rewrite the fragments - since the relocations have already been applied and computed (and stored into ELFObjectWriter::Relocations) by this stage (necessarily, because we need to have written any immediate values or assembly-time relocations into the data already before we compress it, which we have). The test case doesn't necessarily cover that in detail - I can add more test coverage if that's preferred. llvm-svn: 205990
2014-04-11 05:53:53 +08:00
void CompressDebugSections(MCAssembler &Asm, MCAsmLayout &Layout);
void WriteRelocations(MCAssembler &Asm, MCAsmLayout &Layout);
void CreateMetadataSections(MCAssembler &Asm, MCAsmLayout &Layout,
SectionIndexMapTy &SectionIndexMap);
// Create the sections that show up in the symbol table. Currently
// those are the .note.GNU-stack section and the group sections.
void createIndexedSections(MCAssembler &Asm, MCAsmLayout &Layout,
GroupMapTy &GroupMap, RevGroupMapTy &RevGroupMap,
SectionIndexMapTy &SectionIndexMap);
void ExecutePostLayoutBinding(MCAssembler &Asm,
const MCAsmLayout &Layout) override;
void writeSectionHeader(ArrayRef<const MCSectionELF *> Sections,
MCAssembler &Asm, const GroupMapTy &GroupMap,
const MCAsmLayout &Layout,
const SectionIndexMapTy &SectionIndexMap,
const SectionOffsetMapTy &SectionOffsetMap);
void WriteSecHdrEntry(uint32_t Name, uint32_t Type, uint64_t Flags,
uint64_t Address, uint64_t Offset,
uint64_t Size, uint32_t Link, uint32_t Info,
uint64_t Alignment, uint64_t EntrySize);
void WriteRelocationsFragment(const MCAssembler &Asm,
MCDataFragment *F,
const MCSectionData *SD);
bool
IsSymbolRefDifferenceFullyResolvedImpl(const MCAssembler &Asm,
const MCSymbolData &DataA,
const MCSymbolData *DataB,
const MCFragment &FB,
bool InSet,
bool IsPCRel) const override;
bool isWeak(const MCSymbolData &SD) const override;
void WriteObject(MCAssembler &Asm, const MCAsmLayout &Layout) override;
void writeSection(MCAssembler &Asm,
const SectionIndexMapTy &SectionIndexMap,
uint32_t GroupSymbolIndex,
uint64_t Offset, uint64_t Size, uint64_t Alignment,
const MCSectionELF &Section);
};
}
FragmentWriter::FragmentWriter(bool IsLittleEndian)
: IsLittleEndian(IsLittleEndian) {}
template <typename T> void FragmentWriter::write(MCDataFragment &F, T Val) {
if (IsLittleEndian)
Val = support::endian::byte_swap<T, support::little>(Val);
else
Val = support::endian::byte_swap<T, support::big>(Val);
const char *Start = (const char *)&Val;
F.getContents().append(Start, Start + sizeof(T));
}
void SymbolTableWriter::createSymtabShndx() {
if (ShndxF)
return;
MCContext &Ctx = Asm.getContext();
const MCSectionELF *SymtabShndxSection =
Ctx.getELFSection(".symtab_shndxr", ELF::SHT_SYMTAB_SHNDX, 0, 4, "");
MCSectionData *SymtabShndxSD =
&Asm.getOrCreateSectionData(*SymtabShndxSection);
SymtabShndxSD->setAlignment(4);
ShndxF = new MCDataFragment(SymtabShndxSD);
unsigned Index = SectionIndexMap.size() + 1;
SectionIndexMap[SymtabShndxSection] = Index;
for (unsigned I = 0; I < NumWritten; ++I)
write(*ShndxF, uint32_t(0));
}
template <typename T>
void SymbolTableWriter::write(MCDataFragment &F, T Value) {
FWriter.write(F, Value);
}
SymbolTableWriter::SymbolTableWriter(MCAssembler &Asm, FragmentWriter &FWriter,
bool Is64Bit,
SectionIndexMapTy &SectionIndexMap,
MCDataFragment *SymtabF)
: Asm(Asm), FWriter(FWriter), Is64Bit(Is64Bit),
SectionIndexMap(SectionIndexMap), SymtabF(SymtabF), ShndxF(nullptr),
NumWritten(0) {}
void SymbolTableWriter::writeSymbol(uint32_t name, uint8_t info, uint64_t value,
uint64_t size, uint8_t other,
uint32_t shndx, bool Reserved) {
bool LargeIndex = shndx >= ELF::SHN_LORESERVE && !Reserved;
if (LargeIndex)
createSymtabShndx();
if (ShndxF) {
if (LargeIndex)
write(*ShndxF, shndx);
else
write(*ShndxF, uint32_t(0));
}
uint16_t Index = LargeIndex ? uint16_t(ELF::SHN_XINDEX) : shndx;
if (Is64Bit) {
write(*SymtabF, name); // st_name
write(*SymtabF, info); // st_info
write(*SymtabF, other); // st_other
write(*SymtabF, Index); // st_shndx
write(*SymtabF, value); // st_value
write(*SymtabF, size); // st_size
} else {
write(*SymtabF, name); // st_name
write(*SymtabF, uint32_t(value)); // st_value
write(*SymtabF, uint32_t(size)); // st_size
write(*SymtabF, info); // st_info
write(*SymtabF, other); // st_other
write(*SymtabF, Index); // st_shndx
}
++NumWritten;
}
bool ELFObjectWriter::isFixupKindPCRel(const MCAssembler &Asm, unsigned Kind) {
const MCFixupKindInfo &FKI =
Asm.getBackend().getFixupKindInfo((MCFixupKind) Kind);
return FKI.Flags & MCFixupKindInfo::FKF_IsPCRel;
}
bool ELFObjectWriter::RelocNeedsGOT(MCSymbolRefExpr::VariantKind Variant) {
switch (Variant) {
default:
return false;
case MCSymbolRefExpr::VK_GOT:
case MCSymbolRefExpr::VK_PLT:
case MCSymbolRefExpr::VK_GOTPCREL:
case MCSymbolRefExpr::VK_GOTOFF:
case MCSymbolRefExpr::VK_TPOFF:
case MCSymbolRefExpr::VK_TLSGD:
case MCSymbolRefExpr::VK_GOTTPOFF:
case MCSymbolRefExpr::VK_INDNTPOFF:
case MCSymbolRefExpr::VK_NTPOFF:
case MCSymbolRefExpr::VK_GOTNTPOFF:
case MCSymbolRefExpr::VK_TLSLDM:
case MCSymbolRefExpr::VK_DTPOFF:
case MCSymbolRefExpr::VK_TLSLD:
return true;
}
}
ELFObjectWriter::~ELFObjectWriter()
{}
// Emit the ELF header.
void ELFObjectWriter::WriteHeader(const MCAssembler &Asm,
unsigned NumberOfSections) {
// ELF Header
// ----------
//
// Note
// ----
// emitWord method behaves differently for ELF32 and ELF64, writing
// 4 bytes in the former and 8 in the latter.
Write8(0x7f); // e_ident[EI_MAG0]
Write8('E'); // e_ident[EI_MAG1]
Write8('L'); // e_ident[EI_MAG2]
Write8('F'); // e_ident[EI_MAG3]
Write8(is64Bit() ? ELF::ELFCLASS64 : ELF::ELFCLASS32); // e_ident[EI_CLASS]
// e_ident[EI_DATA]
Write8(isLittleEndian() ? ELF::ELFDATA2LSB : ELF::ELFDATA2MSB);
Write8(ELF::EV_CURRENT); // e_ident[EI_VERSION]
// e_ident[EI_OSABI]
Write8(TargetObjectWriter->getOSABI());
Write8(0); // e_ident[EI_ABIVERSION]
WriteZeros(ELF::EI_NIDENT - ELF::EI_PAD);
Write16(ELF::ET_REL); // e_type
Write16(TargetObjectWriter->getEMachine()); // e_machine = target
Write32(ELF::EV_CURRENT); // e_version
WriteWord(0); // e_entry, no entry point in .o file
WriteWord(0); // e_phoff, no program header for .o
WriteWord(0); // e_shoff = sec hdr table off in bytes
// e_flags = whatever the target wants
Write32(Asm.getELFHeaderEFlags());
// e_ehsize = ELF header size
Write16(is64Bit() ? sizeof(ELF::Elf64_Ehdr) : sizeof(ELF::Elf32_Ehdr));
Write16(0); // e_phentsize = prog header entry size
Write16(0); // e_phnum = # prog header entries = 0
// e_shentsize = Section header entry size
Write16(is64Bit() ? sizeof(ELF::Elf64_Shdr) : sizeof(ELF::Elf32_Shdr));
// e_shnum = # of section header ents
if (NumberOfSections >= ELF::SHN_LORESERVE)
Write16(ELF::SHN_UNDEF);
else
Write16(NumberOfSections);
// e_shstrndx = Section # of '.shstrtab'
if (ShstrtabIndex >= ELF::SHN_LORESERVE)
Write16(ELF::SHN_XINDEX);
else
Write16(ShstrtabIndex);
}
uint64_t ELFObjectWriter::SymbolValue(MCSymbolData &Data,
const MCAsmLayout &Layout) {
if (Data.isCommon() && Data.isExternal())
return Data.getCommonAlignment();
uint64_t Res;
if (!Layout.getSymbolOffset(&Data, Res))
return 0;
if (Layout.getAssembler().isThumbFunc(&Data.getSymbol()))
Res |= 1;
return Res;
}
void ELFObjectWriter::ExecutePostLayoutBinding(MCAssembler &Asm,
const MCAsmLayout &Layout) {
// The presence of symbol versions causes undefined symbols and
// versions declared with @@@ to be renamed.
for (MCSymbolData &OriginalData : Asm.symbols()) {
const MCSymbol &Alias = OriginalData.getSymbol();
// Not an alias.
if (!Alias.isVariable())
continue;
auto *Ref = dyn_cast<MCSymbolRefExpr>(Alias.getVariableValue());
if (!Ref)
continue;
const MCSymbol &Symbol = Ref->getSymbol();
MCSymbolData &SD = Asm.getSymbolData(Symbol);
StringRef AliasName = Alias.getName();
size_t Pos = AliasName.find('@');
if (Pos == StringRef::npos)
continue;
// Aliases defined with .symvar copy the binding from the symbol they alias.
// This is the first place we are able to copy this information.
OriginalData.setExternal(SD.isExternal());
MCELF::SetBinding(OriginalData, MCELF::GetBinding(SD));
StringRef Rest = AliasName.substr(Pos);
if (!Symbol.isUndefined() && !Rest.startswith("@@@"))
continue;
// FIXME: produce a better error message.
if (Symbol.isUndefined() && Rest.startswith("@@") &&
!Rest.startswith("@@@"))
report_fatal_error("A @@ version cannot be undefined");
Renames.insert(std::make_pair(&Symbol, &Alias));
}
}
static uint8_t mergeTypeForSet(uint8_t origType, uint8_t newType) {
uint8_t Type = newType;
// Propagation rules:
// IFUNC > FUNC > OBJECT > NOTYPE
// TLS_OBJECT > OBJECT > NOTYPE
//
// dont let the new type degrade the old type
switch (origType) {
default:
break;
case ELF::STT_GNU_IFUNC:
if (Type == ELF::STT_FUNC || Type == ELF::STT_OBJECT ||
Type == ELF::STT_NOTYPE || Type == ELF::STT_TLS)
Type = ELF::STT_GNU_IFUNC;
break;
case ELF::STT_FUNC:
if (Type == ELF::STT_OBJECT || Type == ELF::STT_NOTYPE ||
Type == ELF::STT_TLS)
Type = ELF::STT_FUNC;
break;
case ELF::STT_OBJECT:
if (Type == ELF::STT_NOTYPE)
Type = ELF::STT_OBJECT;
break;
case ELF::STT_TLS:
if (Type == ELF::STT_OBJECT || Type == ELF::STT_NOTYPE ||
Type == ELF::STT_GNU_IFUNC || Type == ELF::STT_FUNC)
Type = ELF::STT_TLS;
break;
}
return Type;
}
void ELFObjectWriter::WriteSymbol(SymbolTableWriter &Writer, ELFSymbolData &MSD,
const MCAsmLayout &Layout) {
MCSymbolData &OrigData = *MSD.SymbolData;
assert((!OrigData.getFragment() ||
(&OrigData.getFragment()->getParent()->getSection() ==
&OrigData.getSymbol().getSection())) &&
"The symbol's section doesn't match the fragment's symbol");
const MCSymbol *Base = Layout.getBaseSymbol(OrigData.getSymbol());
// This has to be in sync with when computeSymbolTable uses SHN_ABS or
// SHN_COMMON.
bool IsReserved = !Base || OrigData.isCommon();
// Binding and Type share the same byte as upper and lower nibbles
uint8_t Binding = MCELF::GetBinding(OrigData);
uint8_t Type = MCELF::GetType(OrigData);
MCSymbolData *BaseSD = nullptr;
if (Base) {
BaseSD = &Layout.getAssembler().getSymbolData(*Base);
Type = mergeTypeForSet(Type, MCELF::GetType(*BaseSD));
}
uint8_t Info = (Binding << ELF_STB_Shift) | (Type << ELF_STT_Shift);
// Other and Visibility share the same byte with Visibility using the lower
// 2 bits
uint8_t Visibility = MCELF::GetVisibility(OrigData);
uint8_t Other = MCELF::getOther(OrigData) << (ELF_STO_Shift - ELF_STV_Shift);
Other |= Visibility;
uint64_t Value = SymbolValue(OrigData, Layout);
uint64_t Size = 0;
const MCExpr *ESize = OrigData.getSize();
if (!ESize && Base)
ESize = BaseSD->getSize();
if (ESize) {
int64_t Res;
if (!ESize->evaluateKnownAbsolute(Res, Layout))
report_fatal_error("Size expression must be absolute.");
Size = Res;
}
// Write out the symbol table entry
Writer.writeSymbol(MSD.StringIndex, Info, Value, Size, Other,
MSD.SectionIndex, IsReserved);
}
void ELFObjectWriter::WriteSymbolTable(MCDataFragment *SymtabF,
MCAssembler &Asm,
const MCAsmLayout &Layout,
SectionIndexMapTy &SectionIndexMap) {
// The string table must be emitted first because we need the index
// into the string table for all the symbol names.
// FIXME: Make sure the start of the symbol table is aligned.
SymbolTableWriter Writer(Asm, FWriter, is64Bit(), SectionIndexMap, SymtabF);
// The first entry is the undefined symbol entry.
Writer.writeSymbol(0, 0, 0, 0, 0, 0, false);
for (unsigned i = 0, e = FileSymbolData.size(); i != e; ++i) {
Writer.writeSymbol(FileSymbolData[i], ELF::STT_FILE | ELF::STB_LOCAL, 0, 0,
ELF::STV_DEFAULT, ELF::SHN_ABS, true);
}
// Write the symbol table entries.
LastLocalSymbolIndex = FileSymbolData.size() + LocalSymbolData.size() + 1;
for (unsigned i = 0, e = LocalSymbolData.size(); i != e; ++i) {
ELFSymbolData &MSD = LocalSymbolData[i];
WriteSymbol(Writer, MSD, Layout);
}
for (unsigned i = 0, e = ExternalSymbolData.size(); i != e; ++i) {
ELFSymbolData &MSD = ExternalSymbolData[i];
MCSymbolData &Data = *MSD.SymbolData;
assert(((Data.getFlags() & ELF_STB_Global) ||
(Data.getFlags() & ELF_STB_Weak)) &&
"External symbol requires STB_GLOBAL or STB_WEAK flag");
WriteSymbol(Writer, MSD, Layout);
if (MCELF::GetBinding(Data) == ELF::STB_LOCAL)
LastLocalSymbolIndex++;
}
for (unsigned i = 0, e = UndefinedSymbolData.size(); i != e; ++i) {
ELFSymbolData &MSD = UndefinedSymbolData[i];
MCSymbolData &Data = *MSD.SymbolData;
WriteSymbol(Writer, MSD, Layout);
if (MCELF::GetBinding(Data) == ELF::STB_LOCAL)
LastLocalSymbolIndex++;
}
}
// It is always valid to create a relocation with a symbol. It is preferable
// to use a relocation with a section if that is possible. Using the section
// allows us to omit some local symbols from the symbol table.
bool ELFObjectWriter::shouldRelocateWithSymbol(const MCAssembler &Asm,
const MCSymbolRefExpr *RefA,
const MCSymbolData *SD,
uint64_t C,
unsigned Type) const {
// A PCRel relocation to an absolute value has no symbol (or section). We
// represent that with a relocation to a null section.
if (!RefA)
return false;
MCSymbolRefExpr::VariantKind Kind = RefA->getKind();
switch (Kind) {
default:
break;
// The .odp creation emits a relocation against the symbol ".TOC." which
// create a R_PPC64_TOC relocation. However the relocation symbol name
// in final object creation should be NULL, since the symbol does not
// really exist, it is just the reference to TOC base for the current
// object file. Since the symbol is undefined, returning false results
// in a relocation with a null section which is the desired result.
case MCSymbolRefExpr::VK_PPC_TOCBASE:
return false;
// These VariantKind cause the relocation to refer to something other than
// the symbol itself, like a linker generated table. Since the address of
// symbol is not relevant, we cannot replace the symbol with the
// section and patch the difference in the addend.
case MCSymbolRefExpr::VK_GOT:
case MCSymbolRefExpr::VK_PLT:
case MCSymbolRefExpr::VK_GOTPCREL:
case MCSymbolRefExpr::VK_Mips_GOT:
case MCSymbolRefExpr::VK_PPC_GOT_LO:
case MCSymbolRefExpr::VK_PPC_GOT_HI:
case MCSymbolRefExpr::VK_PPC_GOT_HA:
return true;
}
// An undefined symbol is not in any section, so the relocation has to point
// to the symbol itself.
const MCSymbol &Sym = SD->getSymbol();
if (Sym.isUndefined())
return true;
unsigned Binding = MCELF::GetBinding(*SD);
switch(Binding) {
default:
llvm_unreachable("Invalid Binding");
case ELF::STB_LOCAL:
break;
case ELF::STB_WEAK:
// If the symbol is weak, it might be overridden by a symbol in another
// file. The relocation has to point to the symbol so that the linker
// can update it.
return true;
case ELF::STB_GLOBAL:
// Global ELF symbols can be preempted by the dynamic linker. The relocation
// has to point to the symbol for a reason analogous to the STB_WEAK case.
return true;
}
// If a relocation points to a mergeable section, we have to be careful.
// If the offset is zero, a relocation with the section will encode the
// same information. With a non-zero offset, the situation is different.
// For example, a relocation can point 42 bytes past the end of a string.
// If we change such a relocation to use the section, the linker would think
// that it pointed to another string and subtracting 42 at runtime will
// produce the wrong value.
auto &Sec = cast<MCSectionELF>(Sym.getSection());
unsigned Flags = Sec.getFlags();
if (Flags & ELF::SHF_MERGE) {
if (C != 0)
return true;
// It looks like gold has a bug (http://sourceware.org/PR16794) and can
// only handle section relocations to mergeable sections if using RELA.
if (!hasRelocationAddend())
return true;
}
// Most TLS relocations use a got, so they need the symbol. Even those that
// are just an offset (@tpoff), require a symbol in gold versions before
// 5efeedf61e4fe720fd3e9a08e6c91c10abb66d42 (2014-09-26) which fixed
// http://sourceware.org/PR16773.
if (Flags & ELF::SHF_TLS)
return true;
// If the symbol is a thumb function the final relocation must set the lowest
// bit. With a symbol that is done by just having the symbol have that bit
// set, so we would lose the bit if we relocated with the section.
// FIXME: We could use the section but add the bit to the relocation value.
if (Asm.isThumbFunc(&Sym))
return true;
if (TargetObjectWriter->needsRelocateWithSymbol(*SD, Type))
return true;
return false;
}
static const MCSymbol *getWeakRef(const MCSymbolRefExpr &Ref) {
const MCSymbol &Sym = Ref.getSymbol();
if (Ref.getKind() == MCSymbolRefExpr::VK_WEAKREF)
return &Sym;
if (!Sym.isVariable())
return nullptr;
const MCExpr *Expr = Sym.getVariableValue();
const auto *Inner = dyn_cast<MCSymbolRefExpr>(Expr);
if (!Inner)
return nullptr;
if (Inner->getKind() == MCSymbolRefExpr::VK_WEAKREF)
return &Inner->getSymbol();
return nullptr;
}
static bool isWeak(const MCSymbolData &D) {
return D.getFlags() & ELF_STB_Weak || MCELF::GetType(D) == ELF::STT_GNU_IFUNC;
}
void ELFObjectWriter::RecordRelocation(MCAssembler &Asm,
const MCAsmLayout &Layout,
const MCFragment *Fragment,
const MCFixup &Fixup, MCValue Target,
bool &IsPCRel, uint64_t &FixedValue) {
const MCSectionData *FixupSection = Fragment->getParent();
uint64_t C = Target.getConstant();
uint64_t FixupOffset = Layout.getFragmentOffset(Fragment) + Fixup.getOffset();
if (const MCSymbolRefExpr *RefB = Target.getSymB()) {
assert(RefB->getKind() == MCSymbolRefExpr::VK_None &&
"Should not have constructed this");
// Let A, B and C being the components of Target and R be the location of
// the fixup. If the fixup is not pcrel, we want to compute (A - B + C).
// If it is pcrel, we want to compute (A - B + C - R).
// In general, ELF has no relocations for -B. It can only represent (A + C)
// or (A + C - R). If B = R + K and the relocation is not pcrel, we can
// replace B to implement it: (A - R - K + C)
if (IsPCRel)
Asm.getContext().FatalError(
Fixup.getLoc(),
"No relocation available to represent this relative expression");
const MCSymbol &SymB = RefB->getSymbol();
if (SymB.isUndefined())
Asm.getContext().FatalError(
Fixup.getLoc(),
Twine("symbol '") + SymB.getName() +
"' can not be undefined in a subtraction expression");
assert(!SymB.isAbsolute() && "Should have been folded");
const MCSection &SecB = SymB.getSection();
if (&SecB != &FixupSection->getSection())
Asm.getContext().FatalError(
Fixup.getLoc(), "Cannot represent a difference across sections");
const MCSymbolData &SymBD = Asm.getSymbolData(SymB);
if (::isWeak(SymBD))
Asm.getContext().FatalError(
Fixup.getLoc(), "Cannot represent a subtraction with a weak symbol");
uint64_t SymBOffset = Layout.getSymbolOffset(&SymBD);
uint64_t K = SymBOffset - FixupOffset;
IsPCRel = true;
C -= K;
}
// We either rejected the fixup or folded B into C at this point.
const MCSymbolRefExpr *RefA = Target.getSymA();
const MCSymbol *SymA = RefA ? &RefA->getSymbol() : nullptr;
const MCSymbolData *SymAD = SymA ? &Asm.getSymbolData(*SymA) : nullptr;
unsigned Type = GetRelocType(Target, Fixup, IsPCRel);
bool RelocateWithSymbol = shouldRelocateWithSymbol(Asm, RefA, SymAD, C, Type);
if (!RelocateWithSymbol && SymA && !SymA->isUndefined())
C += Layout.getSymbolOffset(SymAD);
uint64_t Addend = 0;
if (hasRelocationAddend()) {
Addend = C;
C = 0;
}
FixedValue = C;
// FIXME: What is this!?!?
MCSymbolRefExpr::VariantKind Modifier =
RefA ? RefA->getKind() : MCSymbolRefExpr::VK_None;
if (RelocNeedsGOT(Modifier))
NeedsGOT = true;
if (!RelocateWithSymbol) {
const MCSection *SecA =
(SymA && !SymA->isUndefined()) ? &SymA->getSection() : nullptr;
auto *ELFSec = cast_or_null<MCSectionELF>(SecA);
MCSymbol *SectionSymbol =
ELFSec ? Asm.getContext().getOrCreateSectionSymbol(*ELFSec)
: nullptr;
ELFRelocationEntry Rec(FixupOffset, SectionSymbol, Type, Addend);
Relocations[FixupSection].push_back(Rec);
return;
}
if (SymA) {
if (const MCSymbol *R = Renames.lookup(SymA))
SymA = R;
if (const MCSymbol *WeakRef = getWeakRef(*RefA))
WeakrefUsedInReloc.insert(WeakRef);
else
UsedInReloc.insert(SymA);
}
ELFRelocationEntry Rec(FixupOffset, SymA, Type, Addend);
Relocations[FixupSection].push_back(Rec);
return;
}
uint64_t
ELFObjectWriter::getSymbolIndexInSymbolTable(const MCAssembler &Asm,
const MCSymbol *S) {
const MCSymbolData &SD = Asm.getSymbolData(*S);
return SD.getIndex();
}
bool ELFObjectWriter::isInSymtab(const MCAsmLayout &Layout,
const MCSymbolData &Data, bool Used,
bool Renamed) {
const MCSymbol &Symbol = Data.getSymbol();
if (Symbol.isVariable()) {
const MCExpr *Expr = Symbol.getVariableValue();
if (const MCSymbolRefExpr *Ref = dyn_cast<MCSymbolRefExpr>(Expr)) {
if (Ref->getKind() == MCSymbolRefExpr::VK_WEAKREF)
return false;
}
}
2010-11-01 22:28:48 +08:00
if (Used)
return true;
if (Renamed)
return false;
if (Symbol.getName() == "_GLOBAL_OFFSET_TABLE_")
return true;
if (Symbol.isVariable()) {
const MCSymbol *Base = Layout.getBaseSymbol(Symbol);
if (Base && Base->isUndefined())
return false;
}
bool IsGlobal = MCELF::GetBinding(Data) == ELF::STB_GLOBAL;
if (!Symbol.isVariable() && Symbol.isUndefined() && !IsGlobal)
return false;
if (Symbol.isTemporary())
return false;
return true;
}
bool ELFObjectWriter::isLocal(const MCSymbolData &Data, bool isUsedInReloc) {
if (Data.isExternal())
return false;
const MCSymbol &Symbol = Data.getSymbol();
if (Symbol.isDefined())
return true;
if (isUsedInReloc)
return false;
return true;
}
void ELFObjectWriter::computeIndexMap(MCAssembler &Asm,
SectionIndexMapTy &SectionIndexMap) {
unsigned Index = 1;
for (MCAssembler::iterator it = Asm.begin(),
ie = Asm.end(); it != ie; ++it) {
const MCSectionELF &Section =
static_cast<const MCSectionELF &>(it->getSection());
if (Section.getType() != ELF::SHT_GROUP)
continue;
SectionIndexMap[&Section] = Index++;
}
for (MCAssembler::iterator it = Asm.begin(),
ie = Asm.end(); it != ie; ++it) {
const MCSectionData &SD = *it;
const MCSectionELF &Section =
static_cast<const MCSectionELF &>(SD.getSection());
if (Section.getType() == ELF::SHT_GROUP ||
Section.getType() == ELF::SHT_REL ||
Section.getType() == ELF::SHT_RELA)
continue;
SectionIndexMap[&Section] = Index++;
if (MCSectionData *RelSD = createRelocationSection(Asm, SD)) {
const MCSectionELF *RelSection =
static_cast<const MCSectionELF *>(&RelSD->getSection());
SectionIndexMap[RelSection] = Index++;
}
}
}
void ELFObjectWriter::computeSymbolTable(
MCAssembler &Asm, const MCAsmLayout &Layout,
const SectionIndexMapTy &SectionIndexMap,
const RevGroupMapTy &RevGroupMap) {
// FIXME: Is this the correct place to do this?
// FIXME: Why is an undefined reference to _GLOBAL_OFFSET_TABLE_ needed?
if (NeedsGOT) {
StringRef Name = "_GLOBAL_OFFSET_TABLE_";
MCSymbol *Sym = Asm.getContext().GetOrCreateSymbol(Name);
MCSymbolData &Data = Asm.getOrCreateSymbolData(*Sym);
Data.setExternal(true);
MCELF::SetBinding(Data, ELF::STB_GLOBAL);
}
// Add the data for the symbols.
for (MCSymbolData &SD : Asm.symbols()) {
const MCSymbol &Symbol = SD.getSymbol();
2010-11-01 22:28:48 +08:00
bool Used = UsedInReloc.count(&Symbol);
bool WeakrefUsed = WeakrefUsedInReloc.count(&Symbol);
bool isSignature = RevGroupMap.count(&Symbol);
if (!isInSymtab(Layout, SD,
Used || WeakrefUsed || isSignature,
Renames.count(&Symbol)))
continue;
ELFSymbolData MSD;
MSD.SymbolData = &SD;
const MCSymbol *BaseSymbol = Layout.getBaseSymbol(Symbol);
// Undefined symbols are global, but this is the first place we
// are able to set it.
bool Local = isLocal(SD, Used);
if (!Local && MCELF::GetBinding(SD) == ELF::STB_LOCAL) {
assert(BaseSymbol);
MCSymbolData &BaseData = Asm.getSymbolData(*BaseSymbol);
MCELF::SetBinding(SD, ELF::STB_GLOBAL);
MCELF::SetBinding(BaseData, ELF::STB_GLOBAL);
}
if (!BaseSymbol) {
MSD.SectionIndex = ELF::SHN_ABS;
} else if (SD.isCommon()) {
assert(!Local);
MSD.SectionIndex = ELF::SHN_COMMON;
} else if (BaseSymbol->isUndefined()) {
if (isSignature && !Used)
MSD.SectionIndex = SectionIndexMap.lookup(RevGroupMap.lookup(&Symbol));
else
MSD.SectionIndex = ELF::SHN_UNDEF;
if (!Used && WeakrefUsed)
MCELF::SetBinding(SD, ELF::STB_WEAK);
} else {
const MCSectionELF &Section =
static_cast<const MCSectionELF&>(BaseSymbol->getSection());
MSD.SectionIndex = SectionIndexMap.lookup(&Section);
assert(MSD.SectionIndex && "Invalid section index!");
}
// The @@@ in symbol version is replaced with @ in undefined symbols and @@
// in defined ones.
//
// FIXME: All name handling should be done before we get to the writer,
// including dealing with GNU-style version suffixes. Fixing this isn't
// trivial.
//
// We thus have to be careful to not perform the symbol version replacement
// blindly:
//
// The ELF format is used on Windows by the MCJIT engine. Thus, on
// Windows, the ELFObjectWriter can encounter symbols mangled using the MS
// Visual Studio C++ name mangling scheme. Symbols mangled using the MSVC
// C++ name mangling can legally have "@@@" as a sub-string. In that case,
// the EFLObjectWriter should not interpret the "@@@" sub-string as
// specifying GNU-style symbol versioning. The ELFObjectWriter therefore
// checks for the MSVC C++ name mangling prefix which is either "?", "@?",
// "__imp_?" or "__imp_@?".
//
// It would have been interesting to perform the MS mangling prefix check
// only when the target triple is of the form *-pc-windows-elf. But, it
// seems that this information is not easily accessible from the
// ELFObjectWriter.
StringRef Name = Symbol.getName();
if (!Name.startswith("?") && !Name.startswith("@?") &&
!Name.startswith("__imp_?") && !Name.startswith("__imp_@?")) {
// This symbol isn't following the MSVC C++ name mangling convention. We
// can thus safely interpret the @@@ in symbol names as specifying symbol
// versioning.
SmallString<32> Buf;
size_t Pos = Name.find("@@@");
if (Pos != StringRef::npos) {
Buf += Name.substr(0, Pos);
unsigned Skip = MSD.SectionIndex == ELF::SHN_UNDEF ? 2 : 1;
Buf += Name.substr(Pos + Skip);
Name = Buf;
}
}
// Sections have their own string table
if (MCELF::GetType(SD) != ELF::STT_SECTION)
MSD.Name = StrTabBuilder.add(Name);
if (MSD.SectionIndex == ELF::SHN_UNDEF)
UndefinedSymbolData.push_back(MSD);
else if (Local)
LocalSymbolData.push_back(MSD);
else
ExternalSymbolData.push_back(MSD);
}
for (auto i = Asm.file_names_begin(), e = Asm.file_names_end(); i != e; ++i)
StrTabBuilder.add(*i);
StrTabBuilder.finalize(StringTableBuilder::ELF);
for (auto i = Asm.file_names_begin(), e = Asm.file_names_end(); i != e; ++i)
FileSymbolData.push_back(StrTabBuilder.getOffset(*i));
for (ELFSymbolData &MSD : LocalSymbolData)
MSD.StringIndex = MCELF::GetType(*MSD.SymbolData) == ELF::STT_SECTION
? 0
: StrTabBuilder.getOffset(MSD.Name);
for (ELFSymbolData &MSD : ExternalSymbolData)
MSD.StringIndex = StrTabBuilder.getOffset(MSD.Name);
for (ELFSymbolData& MSD : UndefinedSymbolData)
MSD.StringIndex = StrTabBuilder.getOffset(MSD.Name);
// Symbols are required to be in lexicographic order.
array_pod_sort(LocalSymbolData.begin(), LocalSymbolData.end());
array_pod_sort(ExternalSymbolData.begin(), ExternalSymbolData.end());
array_pod_sort(UndefinedSymbolData.begin(), UndefinedSymbolData.end());
// Set the symbol indices. Local symbols must come before all other
// symbols with non-local bindings.
unsigned Index = FileSymbolData.size() + 1;
for (unsigned i = 0, e = LocalSymbolData.size(); i != e; ++i)
LocalSymbolData[i].SymbolData->setIndex(Index++);
for (unsigned i = 0, e = ExternalSymbolData.size(); i != e; ++i)
ExternalSymbolData[i].SymbolData->setIndex(Index++);
for (unsigned i = 0, e = UndefinedSymbolData.size(); i != e; ++i)
UndefinedSymbolData[i].SymbolData->setIndex(Index++);
}
MCSectionData *
ELFObjectWriter::createRelocationSection(MCAssembler &Asm,
const MCSectionData &SD) {
if (Relocations[&SD].empty())
return nullptr;
MCContext &Ctx = Asm.getContext();
const MCSectionELF &Section =
static_cast<const MCSectionELF &>(SD.getSection());
const StringRef SectionName = Section.getSectionName();
std::string RelaSectionName = hasRelocationAddend() ? ".rela" : ".rel";
RelaSectionName += SectionName;
unsigned EntrySize;
if (hasRelocationAddend())
EntrySize = is64Bit() ? sizeof(ELF::Elf64_Rela) : sizeof(ELF::Elf32_Rela);
else
EntrySize = is64Bit() ? sizeof(ELF::Elf64_Rel) : sizeof(ELF::Elf32_Rel);
unsigned Flags = 0;
if (Section.getFlags() & ELF::SHF_GROUP)
Flags = ELF::SHF_GROUP;
const MCSectionELF *RelaSection = Ctx.createELFRelSection(
RelaSectionName, hasRelocationAddend() ? ELF::SHT_RELA : ELF::SHT_REL,
Flags, EntrySize, Section.getGroup(), &Section);
return &Asm.getOrCreateSectionData(*RelaSection);
}
static SmallVector<char, 128>
getUncompressedData(MCAsmLayout &Layout,
MCSectionData::FragmentListType &Fragments) {
Reimplement debug info compression by compressing the whole section, rather than a fragment. To support compressing the debug_line section that contains multiple fragments (due, I believe, to variation in choices of line table encoding depending on the size of instruction ranges in the actual program code) we needed to support compressing multiple MCFragments in a single pass. This patch implements that behavior by mutating the post-relaxed and relocated section to be the compressed form of its former self, including renaming the section. This is a more flexible (and less invasive, to a degree) implementation that will allow for other features such as "use compression only if it's smaller than the uncompressed data". Compressing debug_frame would be a possible further extension to this work, but I've left it for now. The hurdle there is alignment sections - which might require going as far as to refactor MCAssembler.cpp:writeFragment to handle writing to a byte buffer or an MCObjectWriter (there's already a virtual call there, so it shouldn't add substantial compile-time cost) which could in turn involve refactoring MCAsmBackend::writeNopData to use that same abstraction... which involves touching all the backends. This would remove the limited handling of fragment writing seen in ELFObjectWriter.cpp:getUncompressedData which would be nice - but it's more invasive. I did discover that I (perhaps obviously) don't need to handle relocations when I rewrite the fragments - since the relocations have already been applied and computed (and stored into ELFObjectWriter::Relocations) by this stage (necessarily, because we need to have written any immediate values or assembly-time relocations into the data already before we compress it, which we have). The test case doesn't necessarily cover that in detail - I can add more test coverage if that's preferred. llvm-svn: 205990
2014-04-11 05:53:53 +08:00
SmallVector<char, 128> UncompressedData;
for (const MCFragment &F : Fragments) {
const SmallVectorImpl<char> *Contents;
switch (F.getKind()) {
case MCFragment::FT_Data:
Contents = &cast<MCDataFragment>(F).getContents();
break;
case MCFragment::FT_Dwarf:
Contents = &cast<MCDwarfLineAddrFragment>(F).getContents();
break;
case MCFragment::FT_DwarfFrame:
Contents = &cast<MCDwarfCallFrameFragment>(F).getContents();
break;
default:
llvm_unreachable(
"Not expecting any other fragment types in a debug_* section");
}
UncompressedData.append(Contents->begin(), Contents->end());
}
return UncompressedData;
}
// Include the debug info compression header:
// "ZLIB" followed by 8 bytes representing the uncompressed size of the section,
// useful for consumers to preallocate a buffer to decompress into.
static bool
prependCompressionHeader(uint64_t Size,
SmallVectorImpl<char> &CompressedContents) {
const StringRef Magic = "ZLIB";
if (Size <= Magic.size() + sizeof(Size) + CompressedContents.size())
return false;
Reimplement debug info compression by compressing the whole section, rather than a fragment. To support compressing the debug_line section that contains multiple fragments (due, I believe, to variation in choices of line table encoding depending on the size of instruction ranges in the actual program code) we needed to support compressing multiple MCFragments in a single pass. This patch implements that behavior by mutating the post-relaxed and relocated section to be the compressed form of its former self, including renaming the section. This is a more flexible (and less invasive, to a degree) implementation that will allow for other features such as "use compression only if it's smaller than the uncompressed data". Compressing debug_frame would be a possible further extension to this work, but I've left it for now. The hurdle there is alignment sections - which might require going as far as to refactor MCAssembler.cpp:writeFragment to handle writing to a byte buffer or an MCObjectWriter (there's already a virtual call there, so it shouldn't add substantial compile-time cost) which could in turn involve refactoring MCAsmBackend::writeNopData to use that same abstraction... which involves touching all the backends. This would remove the limited handling of fragment writing seen in ELFObjectWriter.cpp:getUncompressedData which would be nice - but it's more invasive. I did discover that I (perhaps obviously) don't need to handle relocations when I rewrite the fragments - since the relocations have already been applied and computed (and stored into ELFObjectWriter::Relocations) by this stage (necessarily, because we need to have written any immediate values or assembly-time relocations into the data already before we compress it, which we have). The test case doesn't necessarily cover that in detail - I can add more test coverage if that's preferred. llvm-svn: 205990
2014-04-11 05:53:53 +08:00
if (sys::IsLittleEndianHost)
sys::swapByteOrder(Size);
Reimplement debug info compression by compressing the whole section, rather than a fragment. To support compressing the debug_line section that contains multiple fragments (due, I believe, to variation in choices of line table encoding depending on the size of instruction ranges in the actual program code) we needed to support compressing multiple MCFragments in a single pass. This patch implements that behavior by mutating the post-relaxed and relocated section to be the compressed form of its former self, including renaming the section. This is a more flexible (and less invasive, to a degree) implementation that will allow for other features such as "use compression only if it's smaller than the uncompressed data". Compressing debug_frame would be a possible further extension to this work, but I've left it for now. The hurdle there is alignment sections - which might require going as far as to refactor MCAssembler.cpp:writeFragment to handle writing to a byte buffer or an MCObjectWriter (there's already a virtual call there, so it shouldn't add substantial compile-time cost) which could in turn involve refactoring MCAsmBackend::writeNopData to use that same abstraction... which involves touching all the backends. This would remove the limited handling of fragment writing seen in ELFObjectWriter.cpp:getUncompressedData which would be nice - but it's more invasive. I did discover that I (perhaps obviously) don't need to handle relocations when I rewrite the fragments - since the relocations have already been applied and computed (and stored into ELFObjectWriter::Relocations) by this stage (necessarily, because we need to have written any immediate values or assembly-time relocations into the data already before we compress it, which we have). The test case doesn't necessarily cover that in detail - I can add more test coverage if that's preferred. llvm-svn: 205990
2014-04-11 05:53:53 +08:00
CompressedContents.insert(CompressedContents.begin(),
Magic.size() + sizeof(Size), 0);
std::copy(Magic.begin(), Magic.end(), CompressedContents.begin());
std::copy(reinterpret_cast<char *>(&Size),
reinterpret_cast<char *>(&Size + 1),
CompressedContents.begin() + Magic.size());
return true;
Reimplement debug info compression by compressing the whole section, rather than a fragment. To support compressing the debug_line section that contains multiple fragments (due, I believe, to variation in choices of line table encoding depending on the size of instruction ranges in the actual program code) we needed to support compressing multiple MCFragments in a single pass. This patch implements that behavior by mutating the post-relaxed and relocated section to be the compressed form of its former self, including renaming the section. This is a more flexible (and less invasive, to a degree) implementation that will allow for other features such as "use compression only if it's smaller than the uncompressed data". Compressing debug_frame would be a possible further extension to this work, but I've left it for now. The hurdle there is alignment sections - which might require going as far as to refactor MCAssembler.cpp:writeFragment to handle writing to a byte buffer or an MCObjectWriter (there's already a virtual call there, so it shouldn't add substantial compile-time cost) which could in turn involve refactoring MCAsmBackend::writeNopData to use that same abstraction... which involves touching all the backends. This would remove the limited handling of fragment writing seen in ELFObjectWriter.cpp:getUncompressedData which would be nice - but it's more invasive. I did discover that I (perhaps obviously) don't need to handle relocations when I rewrite the fragments - since the relocations have already been applied and computed (and stored into ELFObjectWriter::Relocations) by this stage (necessarily, because we need to have written any immediate values or assembly-time relocations into the data already before we compress it, which we have). The test case doesn't necessarily cover that in detail - I can add more test coverage if that's preferred. llvm-svn: 205990
2014-04-11 05:53:53 +08:00
}
// Return a single fragment containing the compressed contents of the whole
// section. Null if the section was not compressed for any reason.
static std::unique_ptr<MCDataFragment>
getCompressedFragment(MCAsmLayout &Layout,
MCSectionData::FragmentListType &Fragments) {
Reimplement debug info compression by compressing the whole section, rather than a fragment. To support compressing the debug_line section that contains multiple fragments (due, I believe, to variation in choices of line table encoding depending on the size of instruction ranges in the actual program code) we needed to support compressing multiple MCFragments in a single pass. This patch implements that behavior by mutating the post-relaxed and relocated section to be the compressed form of its former self, including renaming the section. This is a more flexible (and less invasive, to a degree) implementation that will allow for other features such as "use compression only if it's smaller than the uncompressed data". Compressing debug_frame would be a possible further extension to this work, but I've left it for now. The hurdle there is alignment sections - which might require going as far as to refactor MCAssembler.cpp:writeFragment to handle writing to a byte buffer or an MCObjectWriter (there's already a virtual call there, so it shouldn't add substantial compile-time cost) which could in turn involve refactoring MCAsmBackend::writeNopData to use that same abstraction... which involves touching all the backends. This would remove the limited handling of fragment writing seen in ELFObjectWriter.cpp:getUncompressedData which would be nice - but it's more invasive. I did discover that I (perhaps obviously) don't need to handle relocations when I rewrite the fragments - since the relocations have already been applied and computed (and stored into ELFObjectWriter::Relocations) by this stage (necessarily, because we need to have written any immediate values or assembly-time relocations into the data already before we compress it, which we have). The test case doesn't necessarily cover that in detail - I can add more test coverage if that's preferred. llvm-svn: 205990
2014-04-11 05:53:53 +08:00
std::unique_ptr<MCDataFragment> CompressedFragment(new MCDataFragment());
// Gather the uncompressed data from all the fragments, recording the
// alignment fragment, if seen, and any fixups.
SmallVector<char, 128> UncompressedData =
getUncompressedData(Layout, Fragments);
SmallVectorImpl<char> &CompressedContents = CompressedFragment->getContents();
zlib::Status Success = zlib::compress(
StringRef(UncompressedData.data(), UncompressedData.size()),
CompressedContents);
if (Success != zlib::StatusOK)
return nullptr;
if (!prependCompressionHeader(UncompressedData.size(), CompressedContents))
return nullptr;
Reimplement debug info compression by compressing the whole section, rather than a fragment. To support compressing the debug_line section that contains multiple fragments (due, I believe, to variation in choices of line table encoding depending on the size of instruction ranges in the actual program code) we needed to support compressing multiple MCFragments in a single pass. This patch implements that behavior by mutating the post-relaxed and relocated section to be the compressed form of its former self, including renaming the section. This is a more flexible (and less invasive, to a degree) implementation that will allow for other features such as "use compression only if it's smaller than the uncompressed data". Compressing debug_frame would be a possible further extension to this work, but I've left it for now. The hurdle there is alignment sections - which might require going as far as to refactor MCAssembler.cpp:writeFragment to handle writing to a byte buffer or an MCObjectWriter (there's already a virtual call there, so it shouldn't add substantial compile-time cost) which could in turn involve refactoring MCAsmBackend::writeNopData to use that same abstraction... which involves touching all the backends. This would remove the limited handling of fragment writing seen in ELFObjectWriter.cpp:getUncompressedData which would be nice - but it's more invasive. I did discover that I (perhaps obviously) don't need to handle relocations when I rewrite the fragments - since the relocations have already been applied and computed (and stored into ELFObjectWriter::Relocations) by this stage (necessarily, because we need to have written any immediate values or assembly-time relocations into the data already before we compress it, which we have). The test case doesn't necessarily cover that in detail - I can add more test coverage if that's preferred. llvm-svn: 205990
2014-04-11 05:53:53 +08:00
return CompressedFragment;
}
typedef DenseMap<const MCSectionData *, std::vector<MCSymbolData *>>
DefiningSymbolMap;
static void UpdateSymbols(const MCAsmLayout &Layout,
const std::vector<MCSymbolData *> &Symbols,
MCFragment &NewFragment) {
for (MCSymbolData *Sym : Symbols) {
Sym->setOffset(Sym->getOffset() +
Layout.getFragmentOffset(Sym->getFragment()));
Sym->setFragment(&NewFragment);
Update the fragments of symbols in compressed sections. While unnamed relocations are already cached in side tables in ELFObjectWriter::RecordRelocation, symbols still need their fragments updated to refer to the newly compressed fragment (even if that fragment isn't big enough to fit the offset). Even though we only create temporary symbols in debug info sections this comes up in 32 bit builds where even temporary symbols in mergeable sections (such as debug_str) have to be emitted as named symbols. I tried a few other ways to do this but they all didn't work for various reasons: 1) Canonicalize the MCSymbolData in RecordRelocation, nulling out the Fragment (so it didn't have to be updated by CompressDebugSection). This doesn't work because some code relies on symbols having fragments to indicate that they're defined, I think. 2) Canonicalize the MCSymbolData in RecordRelocation to be "first fragment + absolute offset" so it would be cheaper to just test and update the fragment in CompressDebugSections. This doesn't work because the offset computed in RecordRelocation isn't that of the symbol's fragment, it's the passed in fragment (I haven't figured out what that fragment is - perhaps it's the location where the relocation is to be written). And if the fragment offset has to be computed only for this use we might as well just do it when we need to, in CompressDebugSection. I also added an assert to help catch this a bit more clearly, even though it is UB. The test case improvements would either assert fail and/or valgrind vail without the fix, even if they wouldn't necessarily fail the FileCheck output. llvm-svn: 206653
2014-04-19 05:24:12 +08:00
}
}
Reimplement debug info compression by compressing the whole section, rather than a fragment. To support compressing the debug_line section that contains multiple fragments (due, I believe, to variation in choices of line table encoding depending on the size of instruction ranges in the actual program code) we needed to support compressing multiple MCFragments in a single pass. This patch implements that behavior by mutating the post-relaxed and relocated section to be the compressed form of its former self, including renaming the section. This is a more flexible (and less invasive, to a degree) implementation that will allow for other features such as "use compression only if it's smaller than the uncompressed data". Compressing debug_frame would be a possible further extension to this work, but I've left it for now. The hurdle there is alignment sections - which might require going as far as to refactor MCAssembler.cpp:writeFragment to handle writing to a byte buffer or an MCObjectWriter (there's already a virtual call there, so it shouldn't add substantial compile-time cost) which could in turn involve refactoring MCAsmBackend::writeNopData to use that same abstraction... which involves touching all the backends. This would remove the limited handling of fragment writing seen in ELFObjectWriter.cpp:getUncompressedData which would be nice - but it's more invasive. I did discover that I (perhaps obviously) don't need to handle relocations when I rewrite the fragments - since the relocations have already been applied and computed (and stored into ELFObjectWriter::Relocations) by this stage (necessarily, because we need to have written any immediate values or assembly-time relocations into the data already before we compress it, which we have). The test case doesn't necessarily cover that in detail - I can add more test coverage if that's preferred. llvm-svn: 205990
2014-04-11 05:53:53 +08:00
static void CompressDebugSection(MCAssembler &Asm, MCAsmLayout &Layout,
const DefiningSymbolMap &DefiningSymbols,
Reimplement debug info compression by compressing the whole section, rather than a fragment. To support compressing the debug_line section that contains multiple fragments (due, I believe, to variation in choices of line table encoding depending on the size of instruction ranges in the actual program code) we needed to support compressing multiple MCFragments in a single pass. This patch implements that behavior by mutating the post-relaxed and relocated section to be the compressed form of its former self, including renaming the section. This is a more flexible (and less invasive, to a degree) implementation that will allow for other features such as "use compression only if it's smaller than the uncompressed data". Compressing debug_frame would be a possible further extension to this work, but I've left it for now. The hurdle there is alignment sections - which might require going as far as to refactor MCAssembler.cpp:writeFragment to handle writing to a byte buffer or an MCObjectWriter (there's already a virtual call there, so it shouldn't add substantial compile-time cost) which could in turn involve refactoring MCAsmBackend::writeNopData to use that same abstraction... which involves touching all the backends. This would remove the limited handling of fragment writing seen in ELFObjectWriter.cpp:getUncompressedData which would be nice - but it's more invasive. I did discover that I (perhaps obviously) don't need to handle relocations when I rewrite the fragments - since the relocations have already been applied and computed (and stored into ELFObjectWriter::Relocations) by this stage (necessarily, because we need to have written any immediate values or assembly-time relocations into the data already before we compress it, which we have). The test case doesn't necessarily cover that in detail - I can add more test coverage if that's preferred. llvm-svn: 205990
2014-04-11 05:53:53 +08:00
const MCSectionELF &Section,
MCSectionData &SD) {
StringRef SectionName = Section.getSectionName();
MCSectionData::FragmentListType &Fragments = SD.getFragmentList();
std::unique_ptr<MCDataFragment> CompressedFragment =
getCompressedFragment(Layout, Fragments);
// Leave the section as-is if the fragments could not be compressed.
if (!CompressedFragment)
return;
Update the fragments of symbols in compressed sections. While unnamed relocations are already cached in side tables in ELFObjectWriter::RecordRelocation, symbols still need their fragments updated to refer to the newly compressed fragment (even if that fragment isn't big enough to fit the offset). Even though we only create temporary symbols in debug info sections this comes up in 32 bit builds where even temporary symbols in mergeable sections (such as debug_str) have to be emitted as named symbols. I tried a few other ways to do this but they all didn't work for various reasons: 1) Canonicalize the MCSymbolData in RecordRelocation, nulling out the Fragment (so it didn't have to be updated by CompressDebugSection). This doesn't work because some code relies on symbols having fragments to indicate that they're defined, I think. 2) Canonicalize the MCSymbolData in RecordRelocation to be "first fragment + absolute offset" so it would be cheaper to just test and update the fragment in CompressDebugSections. This doesn't work because the offset computed in RecordRelocation isn't that of the symbol's fragment, it's the passed in fragment (I haven't figured out what that fragment is - perhaps it's the location where the relocation is to be written). And if the fragment offset has to be computed only for this use we might as well just do it when we need to, in CompressDebugSection. I also added an assert to help catch this a bit more clearly, even though it is UB. The test case improvements would either assert fail and/or valgrind vail without the fix, even if they wouldn't necessarily fail the FileCheck output. llvm-svn: 206653
2014-04-19 05:24:12 +08:00
// Update the fragment+offsets of any symbols referring to fragments in this
// section to refer to the new fragment.
auto I = DefiningSymbols.find(&SD);
if (I != DefiningSymbols.end())
UpdateSymbols(Layout, I->second, *CompressedFragment);
Update the fragments of symbols in compressed sections. While unnamed relocations are already cached in side tables in ELFObjectWriter::RecordRelocation, symbols still need their fragments updated to refer to the newly compressed fragment (even if that fragment isn't big enough to fit the offset). Even though we only create temporary symbols in debug info sections this comes up in 32 bit builds where even temporary symbols in mergeable sections (such as debug_str) have to be emitted as named symbols. I tried a few other ways to do this but they all didn't work for various reasons: 1) Canonicalize the MCSymbolData in RecordRelocation, nulling out the Fragment (so it didn't have to be updated by CompressDebugSection). This doesn't work because some code relies on symbols having fragments to indicate that they're defined, I think. 2) Canonicalize the MCSymbolData in RecordRelocation to be "first fragment + absolute offset" so it would be cheaper to just test and update the fragment in CompressDebugSections. This doesn't work because the offset computed in RecordRelocation isn't that of the symbol's fragment, it's the passed in fragment (I haven't figured out what that fragment is - perhaps it's the location where the relocation is to be written). And if the fragment offset has to be computed only for this use we might as well just do it when we need to, in CompressDebugSection. I also added an assert to help catch this a bit more clearly, even though it is UB. The test case improvements would either assert fail and/or valgrind vail without the fix, even if they wouldn't necessarily fail the FileCheck output. llvm-svn: 206653
2014-04-19 05:24:12 +08:00
Reimplement debug info compression by compressing the whole section, rather than a fragment. To support compressing the debug_line section that contains multiple fragments (due, I believe, to variation in choices of line table encoding depending on the size of instruction ranges in the actual program code) we needed to support compressing multiple MCFragments in a single pass. This patch implements that behavior by mutating the post-relaxed and relocated section to be the compressed form of its former self, including renaming the section. This is a more flexible (and less invasive, to a degree) implementation that will allow for other features such as "use compression only if it's smaller than the uncompressed data". Compressing debug_frame would be a possible further extension to this work, but I've left it for now. The hurdle there is alignment sections - which might require going as far as to refactor MCAssembler.cpp:writeFragment to handle writing to a byte buffer or an MCObjectWriter (there's already a virtual call there, so it shouldn't add substantial compile-time cost) which could in turn involve refactoring MCAsmBackend::writeNopData to use that same abstraction... which involves touching all the backends. This would remove the limited handling of fragment writing seen in ELFObjectWriter.cpp:getUncompressedData which would be nice - but it's more invasive. I did discover that I (perhaps obviously) don't need to handle relocations when I rewrite the fragments - since the relocations have already been applied and computed (and stored into ELFObjectWriter::Relocations) by this stage (necessarily, because we need to have written any immediate values or assembly-time relocations into the data already before we compress it, which we have). The test case doesn't necessarily cover that in detail - I can add more test coverage if that's preferred. llvm-svn: 205990
2014-04-11 05:53:53 +08:00
// Invalidate the layout for the whole section since it will have new and
// different fragments now.
Layout.invalidateFragmentsFrom(&Fragments.front());
Fragments.clear();
// Complete the initialization of the new fragment
CompressedFragment->setParent(&SD);
CompressedFragment->setLayoutOrder(0);
Fragments.push_back(CompressedFragment.release());
// Rename from .debug_* to .zdebug_*
Asm.getContext().renameELFSection(&Section,
(".z" + SectionName.drop_front(1)).str());
}
void ELFObjectWriter::CompressDebugSections(MCAssembler &Asm,
MCAsmLayout &Layout) {
if (!Asm.getContext().getAsmInfo()->compressDebugSections())
return;
DefiningSymbolMap DefiningSymbols;
for (MCSymbolData &SD : Asm.symbols())
if (MCFragment *F = SD.getFragment())
DefiningSymbols[F->getParent()].push_back(&SD);
Reimplement debug info compression by compressing the whole section, rather than a fragment. To support compressing the debug_line section that contains multiple fragments (due, I believe, to variation in choices of line table encoding depending on the size of instruction ranges in the actual program code) we needed to support compressing multiple MCFragments in a single pass. This patch implements that behavior by mutating the post-relaxed and relocated section to be the compressed form of its former self, including renaming the section. This is a more flexible (and less invasive, to a degree) implementation that will allow for other features such as "use compression only if it's smaller than the uncompressed data". Compressing debug_frame would be a possible further extension to this work, but I've left it for now. The hurdle there is alignment sections - which might require going as far as to refactor MCAssembler.cpp:writeFragment to handle writing to a byte buffer or an MCObjectWriter (there's already a virtual call there, so it shouldn't add substantial compile-time cost) which could in turn involve refactoring MCAsmBackend::writeNopData to use that same abstraction... which involves touching all the backends. This would remove the limited handling of fragment writing seen in ELFObjectWriter.cpp:getUncompressedData which would be nice - but it's more invasive. I did discover that I (perhaps obviously) don't need to handle relocations when I rewrite the fragments - since the relocations have already been applied and computed (and stored into ELFObjectWriter::Relocations) by this stage (necessarily, because we need to have written any immediate values or assembly-time relocations into the data already before we compress it, which we have). The test case doesn't necessarily cover that in detail - I can add more test coverage if that's preferred. llvm-svn: 205990
2014-04-11 05:53:53 +08:00
for (MCSectionData &SD : Asm) {
const MCSectionELF &Section =
static_cast<const MCSectionELF &>(SD.getSection());
Reimplement debug info compression by compressing the whole section, rather than a fragment. To support compressing the debug_line section that contains multiple fragments (due, I believe, to variation in choices of line table encoding depending on the size of instruction ranges in the actual program code) we needed to support compressing multiple MCFragments in a single pass. This patch implements that behavior by mutating the post-relaxed and relocated section to be the compressed form of its former self, including renaming the section. This is a more flexible (and less invasive, to a degree) implementation that will allow for other features such as "use compression only if it's smaller than the uncompressed data". Compressing debug_frame would be a possible further extension to this work, but I've left it for now. The hurdle there is alignment sections - which might require going as far as to refactor MCAssembler.cpp:writeFragment to handle writing to a byte buffer or an MCObjectWriter (there's already a virtual call there, so it shouldn't add substantial compile-time cost) which could in turn involve refactoring MCAsmBackend::writeNopData to use that same abstraction... which involves touching all the backends. This would remove the limited handling of fragment writing seen in ELFObjectWriter.cpp:getUncompressedData which would be nice - but it's more invasive. I did discover that I (perhaps obviously) don't need to handle relocations when I rewrite the fragments - since the relocations have already been applied and computed (and stored into ELFObjectWriter::Relocations) by this stage (necessarily, because we need to have written any immediate values or assembly-time relocations into the data already before we compress it, which we have). The test case doesn't necessarily cover that in detail - I can add more test coverage if that's preferred. llvm-svn: 205990
2014-04-11 05:53:53 +08:00
StringRef SectionName = Section.getSectionName();
// Compressing debug_frame requires handling alignment fragments which is
// more work (possibly generalizing MCAssembler.cpp:writeFragment to allow
// for writing to arbitrary buffers) for little benefit.
if (!SectionName.startswith(".debug_") || SectionName == ".debug_frame")
continue;
CompressDebugSection(Asm, Layout, DefiningSymbols, Section, SD);
Reimplement debug info compression by compressing the whole section, rather than a fragment. To support compressing the debug_line section that contains multiple fragments (due, I believe, to variation in choices of line table encoding depending on the size of instruction ranges in the actual program code) we needed to support compressing multiple MCFragments in a single pass. This patch implements that behavior by mutating the post-relaxed and relocated section to be the compressed form of its former self, including renaming the section. This is a more flexible (and less invasive, to a degree) implementation that will allow for other features such as "use compression only if it's smaller than the uncompressed data". Compressing debug_frame would be a possible further extension to this work, but I've left it for now. The hurdle there is alignment sections - which might require going as far as to refactor MCAssembler.cpp:writeFragment to handle writing to a byte buffer or an MCObjectWriter (there's already a virtual call there, so it shouldn't add substantial compile-time cost) which could in turn involve refactoring MCAsmBackend::writeNopData to use that same abstraction... which involves touching all the backends. This would remove the limited handling of fragment writing seen in ELFObjectWriter.cpp:getUncompressedData which would be nice - but it's more invasive. I did discover that I (perhaps obviously) don't need to handle relocations when I rewrite the fragments - since the relocations have already been applied and computed (and stored into ELFObjectWriter::Relocations) by this stage (necessarily, because we need to have written any immediate values or assembly-time relocations into the data already before we compress it, which we have). The test case doesn't necessarily cover that in detail - I can add more test coverage if that's preferred. llvm-svn: 205990
2014-04-11 05:53:53 +08:00
}
}
void ELFObjectWriter::WriteRelocations(MCAssembler &Asm, MCAsmLayout &Layout) {
for (MCAssembler::iterator it = Asm.begin(), ie = Asm.end(); it != ie; ++it) {
MCSectionData &RelSD = *it;
const MCSectionELF &RelSection =
static_cast<const MCSectionELF &>(RelSD.getSection());
unsigned Type = RelSection.getType();
if (Type != ELF::SHT_REL && Type != ELF::SHT_RELA)
continue;
const MCSectionELF *Section = RelSection.getAssociatedSection();
MCSectionData &SD = Asm.getOrCreateSectionData(*Section);
RelSD.setAlignment(is64Bit() ? 8 : 4);
MCDataFragment *F = new MCDataFragment(&RelSD);
WriteRelocationsFragment(Asm, F, &SD);
}
}
void ELFObjectWriter::WriteSecHdrEntry(uint32_t Name, uint32_t Type,
uint64_t Flags, uint64_t Address,
uint64_t Offset, uint64_t Size,
uint32_t Link, uint32_t Info,
uint64_t Alignment,
uint64_t EntrySize) {
Write32(Name); // sh_name: index into string table
Write32(Type); // sh_type
WriteWord(Flags); // sh_flags
WriteWord(Address); // sh_addr
WriteWord(Offset); // sh_offset
WriteWord(Size); // sh_size
Write32(Link); // sh_link
Write32(Info); // sh_info
WriteWord(Alignment); // sh_addralign
WriteWord(EntrySize); // sh_entsize
}
void ELFObjectWriter::WriteRelocationsFragment(const MCAssembler &Asm,
MCDataFragment *F,
const MCSectionData *SD) {
std::vector<ELFRelocationEntry> &Relocs = Relocations[SD];
// Sort the relocation entries. Most targets just sort by Offset, but some
// (e.g., MIPS) have additional constraints.
TargetObjectWriter->sortRelocs(Asm, Relocs);
for (unsigned i = 0, e = Relocs.size(); i != e; ++i) {
const ELFRelocationEntry &Entry = Relocs[e - i - 1];
unsigned Index =
Entry.Symbol ? getSymbolIndexInSymbolTable(Asm, Entry.Symbol) : 0;
if (is64Bit()) {
write(*F, Entry.Offset);
The ELF relocation record format is different for N64 which many Mips 64 ABIs use than for O64 which many if not all other target ABIs use. Most architectures have the following 64 bit relocation record format: typedef struct { Elf64_Addr r_offset; /* Address of reference */ Elf64_Xword r_info; /* Symbol index and type of relocation */ } Elf64_Rel; typedef struct { Elf64_Addr r_offset; Elf64_Xword r_info; Elf64_Sxword r_addend; } Elf64_Rela; Whereas N64 has the following format: typedef struct { Elf64_Addr r_offset;/* Address of reference */ Elf64_Word r_sym; /* Symbol index */ Elf64_Byte r_ssym; /* Special symbol */ Elf64_Byte r_type3; /* Relocation type */ Elf64_Byte r_type2; /* Relocation type */ Elf64_Byte r_type; /* Relocation type */ } Elf64_Rel; typedef struct { Elf64_Addr r_offset;/* Address of reference */ Elf64_Word r_sym; /* Symbol index */ Elf64_Byte r_ssym; /* Special symbol */ Elf64_Byte r_type3; /* Relocation type */ Elf64_Byte r_type2; /* Relocation type */ Elf64_Byte r_type; /* Relocation type */ Elf64_Sxword r_addend; } Elf64_Rela; The structure is the same size, but the r_info data element is now 5 separate elements. Besides the content aspects, endian byte reordering will be different for the area with each element being endianized separately. I treat this as generic and continue to pass r_type as an integer masking and unmasking the byte sized N64 values for N64 mode. I've implemented this and it causes no affect on other current targets. This passes make check. Jack llvm-svn: 159299
2012-06-28 06:28:30 +08:00
if (TargetObjectWriter->isN64()) {
write(*F, uint32_t(Index));
write(*F, TargetObjectWriter->getRSsym(Entry.Type));
write(*F, TargetObjectWriter->getRType3(Entry.Type));
write(*F, TargetObjectWriter->getRType2(Entry.Type));
write(*F, TargetObjectWriter->getRType(Entry.Type));
} else {
The ELF relocation record format is different for N64 which many Mips 64 ABIs use than for O64 which many if not all other target ABIs use. Most architectures have the following 64 bit relocation record format: typedef struct { Elf64_Addr r_offset; /* Address of reference */ Elf64_Xword r_info; /* Symbol index and type of relocation */ } Elf64_Rel; typedef struct { Elf64_Addr r_offset; Elf64_Xword r_info; Elf64_Sxword r_addend; } Elf64_Rela; Whereas N64 has the following format: typedef struct { Elf64_Addr r_offset;/* Address of reference */ Elf64_Word r_sym; /* Symbol index */ Elf64_Byte r_ssym; /* Special symbol */ Elf64_Byte r_type3; /* Relocation type */ Elf64_Byte r_type2; /* Relocation type */ Elf64_Byte r_type; /* Relocation type */ } Elf64_Rel; typedef struct { Elf64_Addr r_offset;/* Address of reference */ Elf64_Word r_sym; /* Symbol index */ Elf64_Byte r_ssym; /* Special symbol */ Elf64_Byte r_type3; /* Relocation type */ Elf64_Byte r_type2; /* Relocation type */ Elf64_Byte r_type; /* Relocation type */ Elf64_Sxword r_addend; } Elf64_Rela; The structure is the same size, but the r_info data element is now 5 separate elements. Besides the content aspects, endian byte reordering will be different for the area with each element being endianized separately. I treat this as generic and continue to pass r_type as an integer masking and unmasking the byte sized N64 values for N64 mode. I've implemented this and it causes no affect on other current targets. This passes make check. Jack llvm-svn: 159299
2012-06-28 06:28:30 +08:00
struct ELF::Elf64_Rela ERE64;
ERE64.setSymbolAndType(Index, Entry.Type);
write(*F, ERE64.r_info);
The ELF relocation record format is different for N64 which many Mips 64 ABIs use than for O64 which many if not all other target ABIs use. Most architectures have the following 64 bit relocation record format: typedef struct { Elf64_Addr r_offset; /* Address of reference */ Elf64_Xword r_info; /* Symbol index and type of relocation */ } Elf64_Rel; typedef struct { Elf64_Addr r_offset; Elf64_Xword r_info; Elf64_Sxword r_addend; } Elf64_Rela; Whereas N64 has the following format: typedef struct { Elf64_Addr r_offset;/* Address of reference */ Elf64_Word r_sym; /* Symbol index */ Elf64_Byte r_ssym; /* Special symbol */ Elf64_Byte r_type3; /* Relocation type */ Elf64_Byte r_type2; /* Relocation type */ Elf64_Byte r_type; /* Relocation type */ } Elf64_Rel; typedef struct { Elf64_Addr r_offset;/* Address of reference */ Elf64_Word r_sym; /* Symbol index */ Elf64_Byte r_ssym; /* Special symbol */ Elf64_Byte r_type3; /* Relocation type */ Elf64_Byte r_type2; /* Relocation type */ Elf64_Byte r_type; /* Relocation type */ Elf64_Sxword r_addend; } Elf64_Rela; The structure is the same size, but the r_info data element is now 5 separate elements. Besides the content aspects, endian byte reordering will be different for the area with each element being endianized separately. I treat this as generic and continue to pass r_type as an integer masking and unmasking the byte sized N64 values for N64 mode. I've implemented this and it causes no affect on other current targets. This passes make check. Jack llvm-svn: 159299
2012-06-28 06:28:30 +08:00
}
if (hasRelocationAddend())
write(*F, Entry.Addend);
} else {
write(*F, uint32_t(Entry.Offset));
struct ELF::Elf32_Rela ERE32;
ERE32.setSymbolAndType(Index, Entry.Type);
write(*F, ERE32.r_info);
if (hasRelocationAddend())
write(*F, uint32_t(Entry.Addend));
}
}
}
void ELFObjectWriter::CreateMetadataSections(
MCAssembler &Asm, MCAsmLayout &Layout, SectionIndexMapTy &SectionIndexMap) {
MCContext &Ctx = Asm.getContext();
MCDataFragment *F;
unsigned EntrySize = is64Bit() ? ELF::SYMENTRY_SIZE64 : ELF::SYMENTRY_SIZE32;
// We construct .shstrtab, .symtab and .strtab in this order to match gnu as.
const MCSectionELF *ShstrtabSection =
Ctx.getELFSection(".shstrtab", ELF::SHT_STRTAB, 0);
MCSectionData &ShstrtabSD = Asm.getOrCreateSectionData(*ShstrtabSection);
ShstrtabSD.setAlignment(1);
ShstrtabIndex = SectionIndexMap.size() + 1;
SectionIndexMap[ShstrtabSection] = ShstrtabIndex;
const MCSectionELF *SymtabSection =
Ctx.getELFSection(".symtab", ELF::SHT_SYMTAB, 0,
EntrySize, "");
MCSectionData &SymtabSD = Asm.getOrCreateSectionData(*SymtabSection);
SymtabSD.setAlignment(is64Bit() ? 8 : 4);
SymbolTableIndex = SectionIndexMap.size() + 1;
SectionIndexMap[SymtabSection] = SymbolTableIndex;
const MCSectionELF *StrtabSection;
StrtabSection = Ctx.getELFSection(".strtab", ELF::SHT_STRTAB, 0);
MCSectionData &StrtabSD = Asm.getOrCreateSectionData(*StrtabSection);
StrtabSD.setAlignment(1);
StringTableIndex = SectionIndexMap.size() + 1;
SectionIndexMap[StrtabSection] = StringTableIndex;
// Symbol table
F = new MCDataFragment(&SymtabSD);
WriteSymbolTable(F, Asm, Layout, SectionIndexMap);
F = new MCDataFragment(&StrtabSD);
F->getContents().append(StrTabBuilder.data().begin(),
StrTabBuilder.data().end());
F = new MCDataFragment(&ShstrtabSD);
// Section header string table.
for (auto it = Asm.begin(), ie = Asm.end(); it != ie; ++it) {
const MCSectionELF &Section =
static_cast<const MCSectionELF&>(it->getSection());
ShStrTabBuilder.add(Section.getSectionName());
}
ShStrTabBuilder.finalize(StringTableBuilder::ELF);
F->getContents().append(ShStrTabBuilder.data().begin(),
ShStrTabBuilder.data().end());
}
void ELFObjectWriter::createIndexedSections(
MCAssembler &Asm, MCAsmLayout &Layout, GroupMapTy &GroupMap,
RevGroupMapTy &RevGroupMap, SectionIndexMapTy &SectionIndexMap) {
MCContext &Ctx = Asm.getContext();
// Build the groups
for (MCAssembler::const_iterator it = Asm.begin(), ie = Asm.end();
it != ie; ++it) {
const MCSectionELF &Section =
static_cast<const MCSectionELF&>(it->getSection());
if (!(Section.getFlags() & ELF::SHF_GROUP))
continue;
const MCSymbol *SignatureSymbol = Section.getGroup();
Asm.getOrCreateSymbolData(*SignatureSymbol);
const MCSectionELF *&Group = RevGroupMap[SignatureSymbol];
if (!Group) {
Group = Ctx.CreateELFGroupSection();
MCSectionData &Data = Asm.getOrCreateSectionData(*Group);
Data.setAlignment(4);
MCDataFragment *F = new MCDataFragment(&Data);
write(*F, uint32_t(ELF::GRP_COMDAT));
}
GroupMap[Group] = SignatureSymbol;
}
computeIndexMap(Asm, SectionIndexMap);
// Add sections to the groups
for (MCAssembler::const_iterator it = Asm.begin(), ie = Asm.end();
it != ie; ++it) {
const MCSectionELF &Section =
static_cast<const MCSectionELF&>(it->getSection());
if (!(Section.getFlags() & ELF::SHF_GROUP))
continue;
const MCSectionELF *Group = RevGroupMap[Section.getGroup()];
MCSectionData &Data = Asm.getOrCreateSectionData(*Group);
// FIXME: we could use the previous fragment
MCDataFragment *F = new MCDataFragment(&Data);
uint32_t Index = SectionIndexMap.lookup(&Section);
write(*F, Index);
}
}
void ELFObjectWriter::writeSection(MCAssembler &Asm,
const SectionIndexMapTy &SectionIndexMap,
uint32_t GroupSymbolIndex,
uint64_t Offset, uint64_t Size,
uint64_t Alignment,
const MCSectionELF &Section) {
uint64_t sh_link = 0;
uint64_t sh_info = 0;
switch(Section.getType()) {
default:
// Nothing to do.
break;
case ELF::SHT_DYNAMIC:
sh_link = ShStrTabBuilder.getOffset(Section.getSectionName());
break;
case ELF::SHT_REL:
case ELF::SHT_RELA: {
sh_link = SymbolTableIndex;
assert(sh_link && ".symtab not found");
const MCSectionELF *InfoSection = Section.getAssociatedSection();
sh_info = SectionIndexMap.lookup(InfoSection);
break;
}
case ELF::SHT_SYMTAB:
case ELF::SHT_DYNSYM:
sh_link = StringTableIndex;
sh_info = LastLocalSymbolIndex;
break;
case ELF::SHT_SYMTAB_SHNDX:
sh_link = SymbolTableIndex;
break;
case ELF::SHT_GROUP:
sh_link = SymbolTableIndex;
sh_info = GroupSymbolIndex;
break;
}
if (TargetObjectWriter->getEMachine() == ELF::EM_ARM &&
Section.getType() == ELF::SHT_ARM_EXIDX)
sh_link = SectionIndexMap.lookup(Section.getAssociatedSection());
WriteSecHdrEntry(ShStrTabBuilder.getOffset(Section.getSectionName()),
Section.getType(),
Section.getFlags(), 0, Offset, Size, sh_link, sh_info,
Alignment, Section.getEntrySize());
}
bool ELFObjectWriter::IsELFMetaDataSection(const MCSectionData &SD) {
return SD.getOrdinal() == ~UINT32_C(0) &&
!SD.getSection().isVirtualSection();
}
uint64_t ELFObjectWriter::DataSectionSize(const MCSectionData &SD) {
uint64_t Ret = 0;
for (MCSectionData::const_iterator i = SD.begin(), e = SD.end(); i != e;
++i) {
const MCFragment &F = *i;
assert(F.getKind() == MCFragment::FT_Data);
Ret += cast<MCDataFragment>(F).getContents().size();
}
return Ret;
}
uint64_t ELFObjectWriter::GetSectionAddressSize(const MCAsmLayout &Layout,
const MCSectionData &SD) {
if (IsELFMetaDataSection(SD))
return DataSectionSize(SD);
return Layout.getSectionAddressSize(&SD);
}
void ELFObjectWriter::writeDataSectionData(MCAssembler &Asm,
const MCAsmLayout &Layout,
const MCSectionData &SD) {
if (IsELFMetaDataSection(SD)) {
for (MCSectionData::const_iterator i = SD.begin(), e = SD.end(); i != e;
++i) {
const MCFragment &F = *i;
assert(F.getKind() == MCFragment::FT_Data);
WriteBytes(cast<MCDataFragment>(F).getContents());
}
} else {
Asm.writeSectionData(&SD, Layout);
}
}
void ELFObjectWriter::writeSectionHeader(
ArrayRef<const MCSectionELF *> Sections, MCAssembler &Asm,
const GroupMapTy &GroupMap, const MCAsmLayout &Layout,
const SectionIndexMapTy &SectionIndexMap,
const SectionOffsetMapTy &SectionOffsetMap) {
const unsigned NumSections = Asm.size();
// Null section first.
uint64_t FirstSectionSize =
(NumSections + 1) >= ELF::SHN_LORESERVE ? NumSections + 1 : 0;
uint32_t FirstSectionLink =
ShstrtabIndex >= ELF::SHN_LORESERVE ? ShstrtabIndex : 0;
WriteSecHdrEntry(0, 0, 0, 0, 0, FirstSectionSize, FirstSectionLink, 0, 0, 0);
for (unsigned i = 0; i < NumSections; ++i) {
const MCSectionELF &Section = *Sections[i];
const MCSectionData &SD = Asm.getOrCreateSectionData(Section);
uint32_t GroupSymbolIndex;
if (Section.getType() != ELF::SHT_GROUP)
GroupSymbolIndex = 0;
else
GroupSymbolIndex = getSymbolIndexInSymbolTable(Asm,
GroupMap.lookup(&Section));
uint64_t Size = GetSectionAddressSize(Layout, SD);
writeSection(Asm, SectionIndexMap, GroupSymbolIndex,
SectionOffsetMap.lookup(&Section), Size, SD.getAlignment(),
Section);
}
}
void ELFObjectWriter::WriteObject(MCAssembler &Asm,
const MCAsmLayout &Layout) {
GroupMapTy GroupMap;
RevGroupMapTy RevGroupMap;
SectionIndexMapTy SectionIndexMap;
CompressDebugSections(Asm, const_cast<MCAsmLayout &>(Layout));
createIndexedSections(Asm, const_cast<MCAsmLayout &>(Layout), GroupMap,
RevGroupMap, SectionIndexMap);
// Compute symbol table information.
computeSymbolTable(Asm, Layout, SectionIndexMap, RevGroupMap);
WriteRelocations(Asm, const_cast<MCAsmLayout &>(Layout));
CreateMetadataSections(const_cast<MCAssembler&>(Asm),
const_cast<MCAsmLayout&>(Layout),
SectionIndexMap);
unsigned NumSections = Asm.size();
std::vector<const MCSectionELF*> Sections;
Sections.resize(NumSections);
for (auto &Pair : SectionIndexMap)
Sections[Pair.second - 1] = Pair.first;
SectionOffsetMapTy SectionOffsetMap;
// Write out the ELF header ...
WriteHeader(Asm, NumSections + 1);
// ... then the sections ...
for (unsigned i = 0; i < NumSections; ++i) {
const MCSectionELF &Section = *Sections[i];
const MCSectionData &SD = Asm.getOrCreateSectionData(Section);
uint64_t Padding = OffsetToAlignment(OS.tell(), SD.getAlignment());
WriteZeros(Padding);
// Remember the offset into the file for this section.
SectionOffsetMap[&Section] = OS.tell();
writeDataSectionData(Asm, Layout, SD);
}
uint64_t NaturalAlignment = is64Bit() ? 8 : 4;
uint64_t Padding = OffsetToAlignment(OS.tell(), NaturalAlignment);
WriteZeros(Padding);
const unsigned SectionHeaderOffset = OS.tell();
// ... then the section header table ...
writeSectionHeader(Sections, Asm, GroupMap, Layout, SectionIndexMap,
SectionOffsetMap);
if (is64Bit()) {
uint64_t Val = SectionHeaderOffset;
if (sys::IsLittleEndianHost != IsLittleEndian)
sys::swapByteOrder(Val);
OS.pwrite(reinterpret_cast<char *>(&Val), sizeof(Val),
offsetof(ELF::Elf64_Ehdr, e_shoff));
} else {
uint32_t Val = SectionHeaderOffset;
if (sys::IsLittleEndianHost != IsLittleEndian)
sys::swapByteOrder(Val);
OS.pwrite(reinterpret_cast<char *>(&Val), sizeof(Val),
offsetof(ELF::Elf32_Ehdr, e_shoff));
}
}
bool ELFObjectWriter::IsSymbolRefDifferenceFullyResolvedImpl(
const MCAssembler &Asm, const MCSymbolData &DataA,
const MCSymbolData *DataB, const MCFragment &FB, bool InSet,
bool IsPCRel) const {
if (!InSet && (::isWeak(DataA) || (DataB && ::isWeak(*DataB))))
return false;
return MCObjectWriter::IsSymbolRefDifferenceFullyResolvedImpl(
Asm, DataA, DataB, FB, InSet, IsPCRel);
}
bool ELFObjectWriter::isWeak(const MCSymbolData &SD) const {
return ::isWeak(SD);
}
MCObjectWriter *llvm::createELFObjectWriter(MCELFObjectTargetWriter *MOTW,
raw_pwrite_stream &OS,
bool IsLittleEndian) {
2011-12-22 11:24:43 +08:00
return new ELFObjectWriter(MOTW, OS, IsLittleEndian);
}