llvm-project/lld/ELF/Symbols.h

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//===- Symbols.h ------------------------------------------------*- C++ -*-===//
//
// The LLVM Linker
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef LLD_ELF_SYMBOLS_H
#define LLD_ELF_SYMBOLS_H
#include "Chunks.h"
#include "lld/Core/LLVM.h"
#include "llvm/Object/ELF.h"
namespace lld {
namespace elf2 {
using llvm::object::ELFFile;
class Chunk;
class InputFile;
class SymbolBody;
template <class ELFT> class ObjectFile;
// A real symbol object, SymbolBody, is usually accessed indirectly
// through a Symbol. There's always one Symbol for each symbol name.
// The resolver updates SymbolBody pointers as it resolves symbols.
struct Symbol {
explicit Symbol(SymbolBody *P) : Body(P) {}
SymbolBody *Body;
};
// The base class for real symbol classes.
class SymbolBody {
public:
enum Kind {
DefinedFirst = 0,
DefinedRegularKind = 0,
DefinedAbsoluteKind = 1,
DefinedCommonKind = 2,
DefinedLast = 2,
UndefinedKind = 3
};
Kind kind() const { return static_cast<Kind>(SymbolKind); }
bool isWeak() const { return IsWeak; }
bool isUndefined() const { return SymbolKind == UndefinedKind; }
bool isDefined() const { return !isUndefined(); }
bool isStrongUndefined() const { return !IsWeak && isUndefined(); }
bool isCommon() const { return SymbolKind == DefinedCommonKind; }
// Returns the symbol name.
StringRef getName() const { return Name; }
// A SymbolBody has a backreference to a Symbol. Originally they are
// doubly-linked. A backreference will never change. But the pointer
// in the Symbol may be mutated by the resolver. If you have a
// pointer P to a SymbolBody and are not sure whether the resolver
// has chosen the object among other objects having the same name,
// you can access P->Backref->Body to get the resolver's result.
void setBackref(Symbol *P) { Backref = P; }
SymbolBody *getReplacement() { return Backref ? Backref->Body : this; }
// Decides which symbol should "win" in the symbol table, this or
// the Other. Returns 1 if this wins, -1 if the Other wins, or 0 if
// they are duplicate (conflicting) symbols.
template <class ELFT> int compare(SymbolBody *Other);
protected:
SymbolBody(Kind K, StringRef Name, bool IsWeak)
: SymbolKind(K), IsWeak(IsWeak), Name(Name) {}
protected:
const unsigned SymbolKind : 8;
const unsigned IsWeak : 1;
StringRef Name;
Symbol *Backref = nullptr;
};
// This is for symbols created from elf files and not from the command line.
// Since they come from object files, they have a Elf_Sym.
//
// FIXME: Another alternative is to give every symbol an Elf_Sym. To do that
// we have to delay creating the symbol table until the output format is
// known and some of its methods will be templated. We should experiment with
// that once we have a bit more code.
template <class ELFT> class ELFSymbolBody : public SymbolBody {
protected:
typedef typename llvm::object::ELFFile<ELFT>::Elf_Sym Elf_Sym;
ELFSymbolBody(Kind K, StringRef Name, const Elf_Sym &Sym)
: SymbolBody(K, Name, Sym.getBinding() == llvm::ELF::STB_WEAK), Sym(Sym) {
}
public:
const Elf_Sym &Sym;
static bool classof(const SymbolBody *S) {
Kind K = S->kind();
return K >= DefinedFirst && K <= UndefinedKind;
}
};
// The base class for any defined symbols, including absolute symbols,
// etc.
template <class ELFT> class Defined : public ELFSymbolBody<ELFT> {
typedef ELFSymbolBody<ELFT> Base;
protected:
typedef typename Base::Kind Kind;
typedef typename Base::Elf_Sym Elf_Sym;
public:
explicit Defined(Kind K, StringRef N, const Elf_Sym &Sym)
: ELFSymbolBody<ELFT>(K, N, Sym) {}
static bool classof(const SymbolBody *S) { return S->isDefined(); }
};
template <class ELFT> class DefinedAbsolute : public Defined<ELFT> {
typedef ELFSymbolBody<ELFT> Base;
typedef typename Base::Elf_Sym Elf_Sym;
public:
explicit DefinedAbsolute(StringRef N, const Elf_Sym &Sym)
: Defined<ELFT>(Base::DefinedAbsoluteKind, N, Sym) {}
static bool classof(const SymbolBody *S) {
return S->kind() == Base::DefinedAbsoluteKind;
}
};
template <class ELFT> class DefinedCommon : public Defined<ELFT> {
typedef ELFSymbolBody<ELFT> Base;
typedef typename Base::Elf_Sym Elf_Sym;
public:
explicit DefinedCommon(StringRef N, const Elf_Sym &Sym)
: Defined<ELFT>(Base::DefinedCommonKind, N, Sym) {}
static bool classof(const SymbolBody *S) {
return S->kind() == Base::DefinedCommonKind;
}
};
// Regular defined symbols read from object file symbol tables.
template <class ELFT> class DefinedRegular : public Defined<ELFT> {
typedef Defined<ELFT> Base;
typedef typename Base::Elf_Sym Elf_Sym;
public:
explicit DefinedRegular(StringRef N, const Elf_Sym &Sym,
SectionChunk<ELFT> &Section)
: Defined<ELFT>(Base::DefinedRegularKind, N, Sym), Section(Section) {}
static bool classof(const SymbolBody *S) {
return S->kind() == Base::DefinedRegularKind;
}
const SectionChunk<ELFT> &Section;
};
// Undefined symbol.
template <class ELFT> class Undefined : public ELFSymbolBody<ELFT> {
typedef ELFSymbolBody<ELFT> Base;
typedef typename Base::Elf_Sym Elf_Sym;
public:
static Elf_Sym Synthetic;
explicit Undefined(StringRef N, const Elf_Sym &Sym)
: ELFSymbolBody<ELFT>(Base::UndefinedKind, N, Sym) {}
static bool classof(const SymbolBody *S) {
return S->kind() == Base::UndefinedKind;
}
};
template <class ELFT>
typename Undefined<ELFT>::Elf_Sym Undefined<ELFT>::Synthetic;
} // namespace elf2
} // namespace lld
#endif