llvm-project/lldb/source/Utility/StringExtractorGDBRemote.cpp

521 lines
18 KiB
C++
Raw Normal View History

//===-- StringExtractorGDBRemote.cpp ----------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
// C Includes
#include <string.h>
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "Utility/StringExtractorGDBRemote.h"
StringExtractorGDBRemote::ResponseType
StringExtractorGDBRemote::GetResponseType () const
{
if (m_packet.empty())
return eUnsupported;
switch (m_packet[0])
{
case 'E':
if (m_packet.size() == 3 &&
isxdigit(m_packet[1]) &&
isxdigit(m_packet[2]))
return eError;
break;
case 'O':
if (m_packet.size() == 2 && m_packet[1] == 'K')
return eOK;
break;
case '+':
if (m_packet.size() == 1)
return eAck;
break;
case '-':
if (m_packet.size() == 1)
return eNack;
break;
}
return eResponse;
}
StringExtractorGDBRemote::ServerPacketType
StringExtractorGDBRemote::GetServerPacketType () const
{
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
#define PACKET_MATCHES(s) ((packet_size == (sizeof(s)-1)) && (strcmp((packet_cstr),(s)) == 0))
#define PACKET_STARTS_WITH(s) ((packet_size >= (sizeof(s)-1)) && ::strncmp(packet_cstr, s, (sizeof(s)-1))==0)
// Empty is not a supported packet...
if (m_packet.empty())
return eServerPacketType_invalid;
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
const size_t packet_size = m_packet.size();
const char *packet_cstr = m_packet.c_str();
switch (m_packet[0])
{
case '%':
return eServerPacketType_notify;
case '\x03':
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
if (packet_size == 1) return eServerPacketType_interrupt;
break;
case '-':
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
if (packet_size == 1) return eServerPacketType_nack;
break;
case '+':
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
if (packet_size == 1) return eServerPacketType_ack;
break;
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
case 'A':
return eServerPacketType_A;
case 'Q':
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
switch (packet_cstr[1])
{
case 'E':
if (PACKET_STARTS_WITH ("QEnvironment:")) return eServerPacketType_QEnvironment;
if (PACKET_STARTS_WITH ("QEnvironmentHexEncoded:")) return eServerPacketType_QEnvironmentHexEncoded;
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
break;
case 'S':
if (PACKET_MATCHES ("QStartNoAckMode")) return eServerPacketType_QStartNoAckMode;
if (PACKET_STARTS_WITH ("QSaveRegisterState")) return eServerPacketType_QSaveRegisterState;
if (PACKET_STARTS_WITH ("QSetDisableASLR:")) return eServerPacketType_QSetDisableASLR;
if (PACKET_STARTS_WITH ("QSetDetachOnError:")) return eServerPacketType_QSetDetachOnError;
if (PACKET_STARTS_WITH ("QSetSTDIN:")) return eServerPacketType_QSetSTDIN;
if (PACKET_STARTS_WITH ("QSetSTDOUT:")) return eServerPacketType_QSetSTDOUT;
if (PACKET_STARTS_WITH ("QSetSTDERR:")) return eServerPacketType_QSetSTDERR;
if (PACKET_STARTS_WITH ("QSetWorkingDir:")) return eServerPacketType_QSetWorkingDir;
if (PACKET_STARTS_WITH ("QSetLogging:")) return eServerPacketType_QSetLogging;
if (PACKET_STARTS_WITH ("QSetMaxPacketSize:")) return eServerPacketType_QSetMaxPacketSize;
if (PACKET_STARTS_WITH ("QSetMaxPayloadSize:")) return eServerPacketType_QSetMaxPayloadSize;
if (PACKET_STARTS_WITH ("QSetEnableAsyncProfiling;")) return eServerPacketType_QSetEnableAsyncProfiling;
if (PACKET_STARTS_WITH ("QSyncThreadState:")) return eServerPacketType_QSyncThreadState;
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
break;
case 'L':
if (PACKET_STARTS_WITH ("QLaunchArch:")) return eServerPacketType_QLaunchArch;
if (PACKET_MATCHES("QListThreadsInStopReply")) return eServerPacketType_QListThreadsInStopReply;
break;
case 'R':
if (PACKET_STARTS_WITH ("QRestoreRegisterState:")) return eServerPacketType_QRestoreRegisterState;
break;
case 'T':
if (PACKET_MATCHES ("QThreadSuffixSupported")) return eServerPacketType_QThreadSuffixSupported;
break;
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
}
break;
case 'q':
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
switch (packet_cstr[1])
{
case 's':
if (PACKET_MATCHES ("qsProcessInfo")) return eServerPacketType_qsProcessInfo;
if (PACKET_MATCHES ("qsThreadInfo")) return eServerPacketType_qsThreadInfo;
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
break;
case 'f':
if (PACKET_STARTS_WITH ("qfProcessInfo")) return eServerPacketType_qfProcessInfo;
if (PACKET_STARTS_WITH ("qfThreadInfo")) return eServerPacketType_qfThreadInfo;
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
break;
case 'C':
if (packet_size == 2) return eServerPacketType_qC;
break;
case 'E':
if (PACKET_STARTS_WITH ("qEcho:")) return eServerPacketType_qEcho;
break;
case 'F':
if (PACKET_STARTS_WITH ("qFileLoadAddress:")) return eServerPacketType_qFileLoadAddress;
break;
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
case 'G':
if (PACKET_STARTS_WITH ("qGroupName:")) return eServerPacketType_qGroupName;
if (PACKET_MATCHES ("qGetWorkingDir")) return eServerPacketType_qGetWorkingDir;
if (PACKET_MATCHES ("qGetPid")) return eServerPacketType_qGetPid;
if (PACKET_STARTS_WITH ("qGetProfileData;")) return eServerPacketType_qGetProfileData;
if (PACKET_MATCHES ("qGDBServerVersion")) return eServerPacketType_qGDBServerVersion;
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
break;
case 'H':
if (PACKET_MATCHES ("qHostInfo")) return eServerPacketType_qHostInfo;
break;
case 'K':
if (PACKET_STARTS_WITH ("qKillSpawnedProcess")) return eServerPacketType_qKillSpawnedProcess;
break;
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
case 'L':
if (PACKET_STARTS_WITH ("qLaunchGDBServer")) return eServerPacketType_qLaunchGDBServer;
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
if (PACKET_MATCHES ("qLaunchSuccess")) return eServerPacketType_qLaunchSuccess;
break;
case 'M':
if (PACKET_STARTS_WITH ("qMemoryRegionInfo:")) return eServerPacketType_qMemoryRegionInfo;
if (PACKET_MATCHES ("qMemoryRegionInfo")) return eServerPacketType_qMemoryRegionInfoSupported;
if (PACKET_STARTS_WITH ("qModuleInfo:")) return eServerPacketType_qModuleInfo;
break;
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
case 'P':
if (PACKET_STARTS_WITH ("qProcessInfoPID:")) return eServerPacketType_qProcessInfoPID;
if (PACKET_STARTS_WITH ("qPlatform_shell:")) return eServerPacketType_qPlatform_shell;
if (PACKET_STARTS_WITH ("qPlatform_mkdir:")) return eServerPacketType_qPlatform_mkdir;
if (PACKET_STARTS_WITH ("qPlatform_chmod:")) return eServerPacketType_qPlatform_chmod;
if (PACKET_MATCHES ("qProcessInfo")) return eServerPacketType_qProcessInfo;
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
break;
case 'Q':
if (PACKET_MATCHES ("qQueryGDBServer")) return eServerPacketType_qQueryGDBServer;
break;
case 'R':
if (PACKET_STARTS_WITH ("qRcmd,")) return eServerPacketType_qRcmd;
if (PACKET_STARTS_WITH ("qRegisterInfo")) return eServerPacketType_qRegisterInfo;
break;
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
case 'S':
if (PACKET_STARTS_WITH ("qSpeedTest:")) return eServerPacketType_qSpeedTest;
if (PACKET_MATCHES ("qShlibInfoAddr")) return eServerPacketType_qShlibInfoAddr;
if (PACKET_MATCHES ("qStepPacketSupported")) return eServerPacketType_qStepPacketSupported;
if (PACKET_STARTS_WITH ("qSupported")) return eServerPacketType_qSupported;
if (PACKET_MATCHES ("qSyncThreadStateSupported")) return eServerPacketType_qSyncThreadStateSupported;
break;
case 'T':
if (PACKET_STARTS_WITH ("qThreadExtraInfo,")) return eServerPacketType_qThreadExtraInfo;
if (PACKET_STARTS_WITH ("qThreadStopInfo")) return eServerPacketType_qThreadStopInfo;
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
break;
case 'U':
if (PACKET_STARTS_WITH ("qUserName:")) return eServerPacketType_qUserName;
break;
case 'V':
if (PACKET_MATCHES ("qVAttachOrWaitSupported")) return eServerPacketType_qVAttachOrWaitSupported;
break;
case 'W':
if (PACKET_STARTS_WITH ("qWatchpointSupportInfo:")) return eServerPacketType_qWatchpointSupportInfo;
if (PACKET_MATCHES ("qWatchpointSupportInfo")) return eServerPacketType_qWatchpointSupportInfoSupported;
break;
case 'X':
if (PACKET_STARTS_WITH ("qXfer:auxv:read::")) return eServerPacketType_qXfer_auxv_read;
break;
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. llvm-svn: 129351
2011-04-12 13:54:46 +08:00
}
break;
case 'j':
if (PACKET_MATCHES("jSignalsInfo")) return eServerPacketType_jSignalsInfo;
if (PACKET_MATCHES("jThreadsInfo")) return eServerPacketType_jThreadsInfo;
break;
case 'v':
if (PACKET_STARTS_WITH("vFile:"))
{
if (PACKET_STARTS_WITH("vFile:open:")) return eServerPacketType_vFile_open;
else if (PACKET_STARTS_WITH("vFile:close:")) return eServerPacketType_vFile_close;
else if (PACKET_STARTS_WITH("vFile:pread")) return eServerPacketType_vFile_pread;
else if (PACKET_STARTS_WITH("vFile:pwrite")) return eServerPacketType_vFile_pwrite;
else if (PACKET_STARTS_WITH("vFile:size")) return eServerPacketType_vFile_size;
else if (PACKET_STARTS_WITH("vFile:exists")) return eServerPacketType_vFile_exists;
else if (PACKET_STARTS_WITH("vFile:stat")) return eServerPacketType_vFile_stat;
else if (PACKET_STARTS_WITH("vFile:mode")) return eServerPacketType_vFile_mode;
else if (PACKET_STARTS_WITH("vFile:MD5")) return eServerPacketType_vFile_md5;
else if (PACKET_STARTS_WITH("vFile:symlink")) return eServerPacketType_vFile_symlink;
else if (PACKET_STARTS_WITH("vFile:unlink")) return eServerPacketType_vFile_unlink;
} else {
if (PACKET_STARTS_WITH ("vAttach;")) return eServerPacketType_vAttach;
if (PACKET_STARTS_WITH ("vAttachWait;")) return eServerPacketType_vAttachWait;
if (PACKET_STARTS_WITH ("vAttachOrWait;")) return eServerPacketType_vAttachOrWait;
if (PACKET_STARTS_WITH ("vAttachName;")) return eServerPacketType_vAttachName;
if (PACKET_STARTS_WITH("vCont;")) return eServerPacketType_vCont;
if (PACKET_MATCHES ("vCont?")) return eServerPacketType_vCont_actions;
}
break;
case '_':
switch (packet_cstr[1])
{
case 'M':
return eServerPacketType__M;
case 'm':
return eServerPacketType__m;
}
break;
case '?':
if (packet_size == 1) return eServerPacketType_stop_reason;
break;
case 'c':
return eServerPacketType_c;
case 'C':
return eServerPacketType_C;
case 'D':
if (packet_size == 1) return eServerPacketType_D;
break;
case 'g':
if (packet_size == 1) return eServerPacketType_g;
break;
case 'G':
return eServerPacketType_G;
case 'H':
return eServerPacketType_H;
case 'I':
return eServerPacketType_I;
case 'k':
if (packet_size == 1) return eServerPacketType_k;
break;
case 'm':
return eServerPacketType_m;
case 'M':
return eServerPacketType_M;
case 'p':
return eServerPacketType_p;
case 'P':
return eServerPacketType_P;
case 's':
if (packet_size == 1) return eServerPacketType_s;
break;
case 'S':
return eServerPacketType_S;
case 'x':
return eServerPacketType_x;
case 'X':
return eServerPacketType_X;
case 'T':
return eServerPacketType_T;
case 'z':
if (packet_cstr[1] >= '0' && packet_cstr[1] <= '4')
return eServerPacketType_z;
break;
case 'Z':
if (packet_cstr[1] >= '0' && packet_cstr[1] <= '4')
return eServerPacketType_Z;
break;
}
return eServerPacketType_unimplemented;
}
bool
StringExtractorGDBRemote::IsOKResponse() const
{
return GetResponseType () == eOK;
}
bool
StringExtractorGDBRemote::IsUnsupportedResponse() const
{
return GetResponseType () == eUnsupported;
}
bool
StringExtractorGDBRemote::IsNormalResponse() const
{
return GetResponseType () == eResponse;
}
bool
StringExtractorGDBRemote::IsErrorResponse() const
{
return GetResponseType () == eError &&
m_packet.size() == 3 &&
isxdigit(m_packet[1]) &&
isxdigit(m_packet[2]);
}
uint8_t
StringExtractorGDBRemote::GetError ()
{
if (GetResponseType() == eError)
{
SetFilePos(1);
return GetHexU8(255);
}
return 0;
}
size_t
StringExtractorGDBRemote::GetEscapedBinaryData (std::string &str)
{
// Just get the data bytes in the string as GDBRemoteCommunication::CheckForPacket()
// already removes any 0x7d escaped characters. If any 0x7d characters are left in
// the packet, then they are supposed to be there...
str.clear();
const size_t bytes_left = GetBytesLeft();
if (bytes_left > 0)
{
str.assign(m_packet, m_index, bytes_left);
m_index += bytes_left;
}
return str.size();
}
Fixed an issue that could cause debugserver to return two stop reply packets ($T packets) for one \x03 interrupt. The problem was that when a \x03 byte is sent to debugserver while the process is running, and up calling: rnb_err_t RNBRemote::HandlePacket_stop_process (const char *p) { if (!DNBProcessInterrupt(m_ctx.ProcessID())) HandlePacket_last_signal (NULL); return rnb_success; } In the call to DNBProcessInterrupt we did: nub_bool_t DNBProcessInterrupt(nub_process_t pid) { MachProcessSP procSP; if (GetProcessSP (pid, procSP)) return procSP->Interrupt(); return false; } This would always return false. It would cause HandlePacket_stop_process to always call "HandlePacket_last_signal (NULL);" which would send an extra stop reply packet _if_ the process is stopped. On a machine with enough cores, it would call DNBProcessInterrupt(...) and then HandlePacket_last_signal(NULL) so quickly that it will never send out an extra stop reply packet. But if the machine is slow enough or doesn't have enough cores, it could cause the call to HandlePacket_last_signal() to actually succeed and send an extra stop reply packet. This would cause problems up in GDBRemoteCommunicationClient::SendContinuePacketAndWaitForResponse() where it would get the first stop reply packet and then possibly return or execute an async packet. If it returned, then the next packet that was sent will get the second stop reply as its response. If it executes an async packet, the async packet will get the wrong response. To fix this I did the following: 1 - in debugserver, I fixed "bool MachProcess::Interrupt()" to return true if it sends the signal so we avoid sending the stop reply twice on slower machines 2 - Added a log line to RNBRemote::HandlePacket_stop_process() to say if we ever send an extra stop reply so we will see this in the darwin console output if this does happen 3 - Added response validators to StringExtractorGDBRemote so that we can verify some responses to some packets. 4 - Added validators to packets that often follow stop reply packets like the "m" packet for memory reads, JSON packets since "jThreadsInfo" is often sent immediately following a stop reply. 5 - Modified GDBRemoteCommunicationClient::SendPacketAndWaitForResponseNoLock() to validate responses. Any "StringExtractorGDBRemote &response" that contains a valid response verifier will verify the response and keep looking for correct responses up to 3 times. This will help us get back on track if we do get extra stop replies. If a StringExtractorGDBRemote does not have a response validator, it will accept any packet in response. 6 - In GDBRemoteCommunicationClient::SendPacketAndWaitForResponse we copy the response validator from the "response" argument over into m_async_response so that if we send the packet by interrupting the running process, we can validate the response we actually get in GDBRemoteCommunicationClient::SendContinuePacketAndWaitForResponse() 7 - Modified GDBRemoteCommunicationClient::SendContinuePacketAndWaitForResponse() to always check for an extra stop reply packet for 100ms when the process is interrupted. We were already doing this because we might interrupt a process with a \x03 packet, yet the process was in the process of stopping due to another reason. This race condition could cause an extra stop reply packet because the GDB remote protocol says if a \x03 packet is sent while the process is stopped, we should send a stop reply packet back. Now we always check for an extra stop reply packet when we manually interrupt a process. The issue was showing up when our IDE would attempt to set a breakpoint while the process is running and this would happen: --> \x03 <-- $T<stop reply 1> --> z0,AAAAA,BB (set breakpoint) <-- $T<stop reply 1> (incorrect extra stop reply packet) --> c <-- OK (response from z0 packet) Now all packet traffic was off by one response. Since we now have a validator on the response for "z" packets, we do this: --> \x03 <-- $T<stop reply 1> --> z0,AAAAA,BB (set breakpoint) <-- $T<stop reply 1> (Ignore this because this can't be the response to z0 packets) <-- OK -- (we are back on track as this is a valid response to z0) ... As time goes on we should add more packet validators. <rdar://problem/22859505> llvm-svn: 265086
2016-04-01 08:41:29 +08:00
static bool
OKErrorNotSupportedResponseValidator(void *, const StringExtractorGDBRemote &response)
{
switch (response.GetResponseType())
{
case StringExtractorGDBRemote::eOK:
case StringExtractorGDBRemote::eError:
case StringExtractorGDBRemote::eUnsupported:
return true;
case StringExtractorGDBRemote::eAck:
case StringExtractorGDBRemote::eNack:
case StringExtractorGDBRemote::eResponse:
break;
}
return false;
}
static bool
JSONResponseValidator(void *, const StringExtractorGDBRemote &response)
{
switch (response.GetResponseType())
{
case StringExtractorGDBRemote::eUnsupported:
case StringExtractorGDBRemote::eError:
return true; // Accept unsupported or EXX as valid responses
case StringExtractorGDBRemote::eOK:
case StringExtractorGDBRemote::eAck:
case StringExtractorGDBRemote::eNack:
break;
case StringExtractorGDBRemote::eResponse:
// JSON that is returned in from JSON query packets is currently always
// either a dictionary which starts with a '{', or an array which
// starts with a '['. This is a quick validator to just make sure the
// response could be valid JSON without having to validate all of the
// JSON content.
switch (response.GetStringRef()[0])
{
case '{': return true;
case '[': return true;
default:
break;
}
break;
}
return false;
}
static bool
ASCIIHexBytesResponseValidator(void *, const StringExtractorGDBRemote &response)
{
switch (response.GetResponseType())
{
case StringExtractorGDBRemote::eUnsupported:
case StringExtractorGDBRemote::eError:
return true; // Accept unsupported or EXX as valid responses
case StringExtractorGDBRemote::eOK:
case StringExtractorGDBRemote::eAck:
case StringExtractorGDBRemote::eNack:
break;
case StringExtractorGDBRemote::eResponse:
{
uint32_t valid_count = 0;
for (const char ch : response.GetStringRef())
{
if (!isxdigit(ch))
{
return false;
}
if (++valid_count >= 16)
break; // Don't validate all the characters in case the packet is very large
}
return true;
}
break;
}
return false;
}
void
StringExtractorGDBRemote::CopyResponseValidator(const StringExtractorGDBRemote& rhs)
{
m_validator = rhs.m_validator;
m_validator_baton = rhs.m_validator_baton;
}
void
StringExtractorGDBRemote::SetResponseValidator(ResponseValidatorCallback callback, void *baton)
{
m_validator = callback;
m_validator_baton = baton;
}
void
StringExtractorGDBRemote::SetResponseValidatorToOKErrorNotSupported()
{
m_validator = OKErrorNotSupportedResponseValidator;
m_validator_baton = nullptr;
}
void
StringExtractorGDBRemote::SetResponseValidatorToASCIIHexBytes()
{
m_validator = ASCIIHexBytesResponseValidator;
m_validator_baton = nullptr;
}
void
StringExtractorGDBRemote::SetResponseValidatorToJSON()
{
m_validator = JSONResponseValidator;
m_validator_baton = nullptr;
}
bool
StringExtractorGDBRemote::ValidateResponse() const
{
// If we have a validator callback, try to validate the callback
if (m_validator)
return m_validator(m_validator_baton, *this);
else
return true; // No validator, so response is valid
}