forked from OSchip/llvm-project
247 lines
7.3 KiB
C++
247 lines
7.3 KiB
C++
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//===-- ValueObjectDynamicValue.cpp ---------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Core/ValueObjectDynamicValue.h"
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// C Includes
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// C++ Includes
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// Other libraries and framework includes
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// Project includes
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#include "lldb/Core/Module.h"
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#include "lldb/Core/ValueObjectList.h"
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#include "lldb/Core/Value.h"
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#include "lldb/Core/ValueObject.h"
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#include "lldb/Symbol/ObjectFile.h"
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#include "lldb/Symbol/SymbolContext.h"
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#include "lldb/Symbol/Type.h"
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#include "lldb/Symbol/Variable.h"
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#include "lldb/Target/ExecutionContext.h"
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#include "lldb/Target/LanguageRuntime.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Target/RegisterContext.h"
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#include "lldb/Target/Target.h"
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#include "lldb/Target/Thread.h"
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using namespace lldb_private;
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ValueObjectDynamicValue::ValueObjectDynamicValue (ValueObject &parent) :
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ValueObject(parent),
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m_address (),
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m_type_sp()
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{
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SetName (parent.GetName().AsCString());
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}
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ValueObjectDynamicValue::~ValueObjectDynamicValue()
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{
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m_owning_valobj_sp.reset();
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}
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lldb::clang_type_t
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ValueObjectDynamicValue::GetClangType ()
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{
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if (m_type_sp)
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return m_value.GetClangType();
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else
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return m_parent->GetClangType();
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}
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ConstString
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ValueObjectDynamicValue::GetTypeName()
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{
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// FIXME: Maybe cache the name, but have to clear it out if the type changes...
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if (!UpdateValueIfNeeded())
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return ConstString("<unknown type>");
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if (m_type_sp)
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return ClangASTType::GetClangTypeName (GetClangType());
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else
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return m_parent->GetTypeName();
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}
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uint32_t
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ValueObjectDynamicValue::CalculateNumChildren()
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{
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if (!UpdateValueIfNeeded())
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return 0;
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if (m_type_sp)
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return ClangASTContext::GetNumChildren (GetClangAST (), GetClangType(), true);
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else
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return m_parent->GetNumChildren();
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}
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clang::ASTContext *
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ValueObjectDynamicValue::GetClangAST ()
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{
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if (!UpdateValueIfNeeded())
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return NULL;
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if (m_type_sp)
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return m_type_sp->GetClangAST();
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else
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return m_parent->GetClangAST ();
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}
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size_t
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ValueObjectDynamicValue::GetByteSize()
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{
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if (!UpdateValueIfNeeded())
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return 0;
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if (m_type_sp)
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return m_value.GetValueByteSize(GetClangAST(), NULL);
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else
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return m_parent->GetByteSize();
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}
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lldb::ValueType
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ValueObjectDynamicValue::GetValueType() const
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{
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return m_parent->GetValueType();
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}
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bool
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ValueObjectDynamicValue::UpdateValue ()
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{
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SetValueIsValid (false);
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m_error.Clear();
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if (!m_parent->UpdateValueIfNeeded())
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{
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return false;
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}
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ExecutionContext exe_ctx (GetExecutionContextScope());
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if (exe_ctx.target)
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{
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m_data.SetByteOrder(exe_ctx.target->GetArchitecture().GetByteOrder());
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m_data.SetAddressByteSize(exe_ctx.target->GetArchitecture().GetAddressByteSize());
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}
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// First make sure our Type and/or Address haven't changed:
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Process *process = m_update_point.GetProcess();
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if (!process)
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return false;
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lldb::TypeSP dynamic_type_sp;
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Address dynamic_address;
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bool found_dynamic_type = false;
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lldb::LanguageType known_type = m_parent->GetObjectRuntimeLanguage();
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if (known_type != lldb::eLanguageTypeUnknown && known_type != lldb::eLanguageTypeC)
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{
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LanguageRuntime *runtime = process->GetLanguageRuntime (known_type);
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if (runtime)
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found_dynamic_type = runtime->GetDynamicValue(*m_parent, dynamic_type_sp, dynamic_address);
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}
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else
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{
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LanguageRuntime *cpp_runtime = process->GetLanguageRuntime (lldb::eLanguageTypeC_plus_plus);
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if (cpp_runtime)
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found_dynamic_type = cpp_runtime->GetDynamicValue(*m_parent, dynamic_type_sp, dynamic_address);
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if (!found_dynamic_type)
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{
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LanguageRuntime *objc_runtime = process->GetLanguageRuntime (lldb::eLanguageTypeObjC);
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if (objc_runtime)
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found_dynamic_type = cpp_runtime->GetDynamicValue(*m_parent, dynamic_type_sp, dynamic_address);
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}
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}
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// If we don't have a dynamic type, then make ourselves just a echo of our parent.
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// Or we could return false, and make ourselves an echo of our parent?
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if (!found_dynamic_type)
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{
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if (m_type_sp)
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SetValueDidChange(true);
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m_value = m_parent->GetValue();
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m_error = m_value.GetValueAsData (&exe_ctx, GetClangAST(), m_data, 0);
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return m_error.Success();
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}
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Value old_value(m_value);
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if (!m_type_sp)
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{
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m_type_sp = dynamic_type_sp;
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}
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else if (dynamic_type_sp != m_type_sp)
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{
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// We are another type, we need to tear down our children...
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m_type_sp = dynamic_type_sp;
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SetValueDidChange (true);
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}
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if (!m_address.IsValid() || m_address != dynamic_address)
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{
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if (m_address.IsValid())
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SetValueDidChange (true);
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// We've moved, so we should be fine...
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m_address = dynamic_address;
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lldb::addr_t load_address = m_address.GetLoadAddress(m_update_point.GetTarget());
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m_value.GetScalar() = load_address;
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}
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// The type will always be the type of the dynamic object. If our parent's type was a pointer,
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// then our type should be a pointer to the type of the dynamic object. If a reference, then the original type
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// should be okay...
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lldb::clang_type_t orig_type = m_type_sp->GetClangForwardType();
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lldb::clang_type_t corrected_type = orig_type;
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if (m_parent->IsPointerType())
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corrected_type = ClangASTContext::CreatePointerType (m_type_sp->GetClangAST(), orig_type);
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else if (m_parent->IsPointerOrReferenceType())
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corrected_type = ClangASTContext::CreateLValueReferenceType (m_type_sp->GetClangAST(), orig_type);
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m_value.SetContext (Value::eContextTypeClangType, corrected_type);
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// Our address is the location of the dynamic type stored in memory. It isn't a load address,
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// because we aren't pointing to the LOCATION that stores the pointer to us, we're pointing to us...
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m_value.SetValueType(Value::eValueTypeScalar);
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if (m_address.IsValid() && m_type_sp)
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{
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// The variable value is in the Scalar value inside the m_value.
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// We can point our m_data right to it.
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m_error = m_value.GetValueAsData (&exe_ctx, GetClangAST(), m_data, 0);
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if (m_error.Success())
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{
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if (ClangASTContext::IsAggregateType (GetClangType()))
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{
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// this value object represents an aggregate type whose
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// children have values, but this object does not. So we
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// say we are changed if our location has changed.
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SetValueDidChange (m_value.GetValueType() != old_value.GetValueType() || m_value.GetScalar() != old_value.GetScalar());
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}
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SetValueIsValid (true);
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return true;
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}
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}
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// We get here if we've failed above...
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SetValueIsValid (false);
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return false;
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}
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bool
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ValueObjectDynamicValue::IsInScope ()
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{
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return m_parent->IsInScope();
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}
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