llvm-project/lldb/source/Breakpoint/BreakpointLocationList.cpp

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//===-- BreakpointLocationList.cpp ------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
// C Includes
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "lldb/Breakpoint/BreakpointLocationList.h"
#include "lldb/Breakpoint/BreakpointLocation.h"
#include "lldb/Breakpoint/Breakpoint.h"
#include "lldb/Core/ArchSpec.h"
#include "lldb/Core/Module.h"
<rdar://problem/11757916> Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes: - Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". - modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly - Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was. - modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile() Cleaned up header includes a bit as well. llvm-svn: 162860
2012-08-30 05:13:06 +08:00
#include "lldb/Core/Section.h"
#include "lldb/Target/SectionLoadList.h"
#include "lldb/Target/Target.h"
using namespace lldb;
using namespace lldb_private;
BreakpointLocationList::BreakpointLocationList(Breakpoint &owner) :
m_owner (owner),
m_locations(),
m_address_to_location (),
m_mutex (Mutex::eMutexTypeRecursive),
m_next_id (0),
m_new_location_recorder (NULL)
{
}
BreakpointLocationList::~BreakpointLocationList()
{
}
BreakpointLocationSP
BreakpointLocationList::Create (const Address &addr, bool resolve_indirect_symbols)
{
Mutex::Locker locker (m_mutex);
// The location ID is just the size of the location list + 1
lldb::break_id_t bp_loc_id = ++m_next_id;
BreakpointLocationSP bp_loc_sp (new BreakpointLocation (bp_loc_id, m_owner, addr, LLDB_INVALID_THREAD_ID, m_owner.IsHardware(), resolve_indirect_symbols));
m_locations.push_back (bp_loc_sp);
m_address_to_location[addr] = bp_loc_sp;
return bp_loc_sp;
}
bool
BreakpointLocationList::ShouldStop (StoppointCallbackContext *context, lldb::break_id_t break_id)
{
BreakpointLocationSP bp = FindByID (break_id);
if (bp)
{
// Let the BreakpointLocation decide if it should stop here (could not have
// reached it's target hit count yet, or it could have a callback
// that decided it shouldn't stop (shared library loads/unloads).
return bp->ShouldStop (context);
}
// We should stop here since this BreakpointLocation isn't valid anymore or it
// doesn't exist.
return true;
}
lldb::break_id_t
BreakpointLocationList::FindIDByAddress (const Address &addr)
{
BreakpointLocationSP bp_loc_sp = FindByAddress (addr);
if (bp_loc_sp)
{
return bp_loc_sp->GetID();
}
return LLDB_INVALID_BREAK_ID;
}
static bool
Compare (BreakpointLocationSP lhs, lldb::break_id_t val)
{
return lhs->GetID() < val;
}
BreakpointLocationSP
BreakpointLocationList::FindByID (lldb::break_id_t break_id) const
{
Mutex::Locker locker (m_mutex);
collection::const_iterator end = m_locations.end();
collection::const_iterator pos = std::lower_bound(m_locations.begin(), end, break_id, Compare);
if (pos != end && (*pos)->GetID() == break_id)
return *(pos);
else
return BreakpointLocationSP();
}
size_t
BreakpointLocationList::FindInModule (Module *module,
BreakpointLocationCollection& bp_loc_list)
{
Mutex::Locker locker (m_mutex);
const size_t orig_size = bp_loc_list.GetSize();
collection::iterator pos, end = m_locations.end();
for (pos = m_locations.begin(); pos != end; ++pos)
{
BreakpointLocationSP break_loc = (*pos);
SectionSP section_sp (break_loc->GetAddress().GetSection());
if (section_sp && section_sp->GetModule().get() == module)
{
bp_loc_list.Add (break_loc);
}
}
return bp_loc_list.GetSize() - orig_size;
}
const BreakpointLocationSP
BreakpointLocationList::FindByAddress (const Address &addr) const
{
Mutex::Locker locker (m_mutex);
BreakpointLocationSP bp_loc_sp;
if (!m_locations.empty())
{
Address so_addr;
if (addr.IsSectionOffset())
{
so_addr = addr;
}
else
{
// Try and resolve as a load address if possible.
m_owner.GetTarget().GetSectionLoadList().ResolveLoadAddress (addr.GetOffset(), so_addr);
if (!so_addr.IsValid())
{
// The address didn't resolve, so just set to passed in addr.
so_addr = addr;
}
}
addr_map::const_iterator pos = m_address_to_location.find (so_addr);
if (pos != m_address_to_location.end())
bp_loc_sp = pos->second;
}
return bp_loc_sp;
}
void
BreakpointLocationList::Dump (Stream *s) const
{
s->Printf("%p: ", this);
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
//s->Indent();
Mutex::Locker locker (m_mutex);
s->Printf("BreakpointLocationList with %" PRIu64 " BreakpointLocations:\n", (uint64_t)m_locations.size());
s->IndentMore();
collection::const_iterator pos, end = m_locations.end();
for (pos = m_locations.begin(); pos != end; ++pos)
(*pos).get()->Dump(s);
s->IndentLess();
}
BreakpointLocationSP
BreakpointLocationList::GetByIndex (size_t i)
{
Mutex::Locker locker (m_mutex);
BreakpointLocationSP bp_loc_sp;
if (i < m_locations.size())
bp_loc_sp = m_locations[i];
return bp_loc_sp;
}
const BreakpointLocationSP
BreakpointLocationList::GetByIndex (size_t i) const
{
Mutex::Locker locker (m_mutex);
BreakpointLocationSP bp_loc_sp;
if (i < m_locations.size())
bp_loc_sp = m_locations[i];
return bp_loc_sp;
}
void
BreakpointLocationList::ClearAllBreakpointSites ()
{
Mutex::Locker locker (m_mutex);
collection::iterator pos, end = m_locations.end();
for (pos = m_locations.begin(); pos != end; ++pos)
(*pos)->ClearBreakpointSite();
}
void
BreakpointLocationList::ResolveAllBreakpointSites ()
{
Mutex::Locker locker (m_mutex);
collection::iterator pos, end = m_locations.end();
for (pos = m_locations.begin(); pos != end; ++pos)
{
if ((*pos)->IsEnabled())
(*pos)->ResolveBreakpointSite();
}
}
uint32_t
BreakpointLocationList::GetHitCount () const
{
uint32_t hit_count = 0;
Mutex::Locker locker (m_mutex);
collection::const_iterator pos, end = m_locations.end();
for (pos = m_locations.begin(); pos != end; ++pos)
hit_count += (*pos)->GetHitCount();
return hit_count;
}
size_t
BreakpointLocationList::GetNumResolvedLocations() const
{
Mutex::Locker locker (m_mutex);
size_t resolve_count = 0;
collection::const_iterator pos, end = m_locations.end();
for (pos = m_locations.begin(); pos != end; ++pos)
{
if ((*pos)->IsResolved())
++resolve_count;
}
return resolve_count;
}
void
BreakpointLocationList::GetDescription (Stream *s, lldb::DescriptionLevel level)
{
Mutex::Locker locker (m_mutex);
collection::iterator pos, end = m_locations.end();
for (pos = m_locations.begin(); pos != end; ++pos)
{
s->Printf(" ");
(*pos)->GetDescription(s, level);
}
}
BreakpointLocationSP
BreakpointLocationList::AddLocation (const Address &addr, bool resolve_indirect_symbols, bool *new_location)
{
Mutex::Locker locker (m_mutex);
if (new_location)
*new_location = false;
BreakpointLocationSP bp_loc_sp (FindByAddress(addr));
if (!bp_loc_sp)
{
bp_loc_sp = Create (addr, resolve_indirect_symbols);
if (bp_loc_sp)
{
bp_loc_sp->ResolveBreakpointSite();
if (new_location)
*new_location = true;
if(m_new_location_recorder)
{
m_new_location_recorder->Add(bp_loc_sp);
}
}
}
return bp_loc_sp;
}
bool
BreakpointLocationList::RemoveLocation (const lldb::BreakpointLocationSP &bp_loc_sp)
{
if (bp_loc_sp)
{
Mutex::Locker locker (m_mutex);
m_address_to_location.erase (bp_loc_sp->GetAddress());
collection::iterator pos, end = m_locations.end();
for (pos = m_locations.begin(); pos != end; ++pos)
{
if ((*pos).get() == bp_loc_sp.get())
{
m_locations.erase (pos);
return true;
}
}
}
return false;
}
void
BreakpointLocationList::RemoveInvalidLocations (const ArchSpec &arch)
{
Mutex::Locker locker (m_mutex);
size_t idx = 0;
// Don't cache m_location.size() as it will change since we might
// remove locations from our vector...
while (idx < m_locations.size())
{
BreakpointLocation *bp_loc = m_locations[idx].get();
if (bp_loc->GetAddress().SectionWasDeleted())
{
// Section was deleted which means this breakpoint comes from a module
// that is no longer valid, so we should remove it.
m_locations.erase(m_locations.begin() + idx);
continue;
}
if (arch.IsValid())
{
ModuleSP module_sp (bp_loc->GetAddress().GetModule());
if (module_sp)
{
if (!arch.IsCompatibleMatch(module_sp->GetArchitecture()))
{
// The breakpoint was in a module whose architecture is no longer
// compatible with "arch", so we need to remove it
m_locations.erase(m_locations.begin() + idx);
continue;
}
}
}
// Only increment the index if we didn't remove the locations at index "idx"
++idx;
}
}
void
BreakpointLocationList::StartRecordingNewLocations (BreakpointLocationCollection &new_locations)
{
Mutex::Locker locker (m_mutex);
assert (m_new_location_recorder == NULL);
m_new_location_recorder = &new_locations;
}
void
BreakpointLocationList::StopRecordingNewLocations ()
{
Mutex::Locker locker (m_mutex);
m_new_location_recorder = NULL;
}